I. Commodore Krux
- Commodore Krux is a soldier who believes his glory days are behind him. This Giff has spent the last few years working as a mercenary on and around the Rock of Bral, but lately he has been spending more time in his cups as new jobs have become fewer and farther between.
Commodore Krux is a DPS, Tanking, and Support Champion who is determined to protect your formation from the threats of Xaryxis. He's our next Evergreen Champion, so starting on July 19th 2023 you can unlock him by first completing the Topolah's Tower adventure and its variant Krux's Speed Run in the Light of Xaryxis campaign. That will unlock that adventure's second variant called Animated Giff, and when you complete that adventure the reward will include the unlock of Commodore Krux! Once unlocked, he'll be battle ready for you in Slot 4 opposite Jarlaxle.
II. Commodore Krux's Stats
Race: Giff | Alignment: Lawful Good |
Gender: Male | Pronouns: He/Him |
Age: 52 | Class: Fighter |
STR: 18 | DEX: 14 | CON: 17 |
INT: 11 | WIS: 12 | CHA: 12 |
Role: DPS, Tanking, Support
Eligible for Patrons: Mirt, Vajra
Slot: 4 (Jarlaxle)

III. Commodore Krux's Design
As the captain of the Second Wind, Commodore Krux has spent many years proudly traversing Wildspace as a fighter and mercenary. He's made many friends and connections, as well as had multiple clashes with astral elves, throughout all of his travels. While he's worried that his glory days are long behind him, he's still enthusiastic about sailing his ship towards adventure!Most of Commodore Krux's efforts are focused on boosting All Hands On Deck! He increases the damage of all Champions in his column and in the rear-most column, and raises that bonus the longer you spend in an area. This well traveled Giff is an expert on Wildspace, so he can be used in any Light of Xaryxis campaign adventure or variant despite any restrictions. For every adventure, variant, and Patron variant you have completed in Light of Xaryxis, he increases the effect of his damage boost, as well as raising the health of all Champions in the formation. Plus he will keep an eye on incoming enemies with his Starfarer's Spyglass, making an enemy type in the next area his Favored Foe so they take more damage from all sources!
Commodore Krux can lead an assortment of formations, so his Specializations help him tailor his support depending on his crewmates. If he wants to focus on his column and the rear-most column, he can knock back his targets while boosting the effects of All Hands On Deck! With a formation filled with magic users, he will increase the damage of those with a magic base attack. Or he can offer damage boosts every time a Favored Foe is defeated. Commodore Krux has a pair of Flintlock Pistols always ready to fire, and when a bigger boom is needed he'll toss a Force Grenade into the fray for an explosion of ultimate damage!
This burly, hippopotamus-headed Giff is impossible to ignore in your formation, both because of his size and his support!
IV. Commodore Krux's Abilities
Basic Attack
- Flintlock Pistols - Commodore Krux fires a pistol at random targets, dealing 1 hit.
Passive Abilities
- Wildspace Lover - Commodore Krux can be used in any Light of Xaryxis campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.
Formation Abilities
- All Hands On Deck! - Commodore Krux increases the damage of all Champions in his column and the rear-most column of the formation by 100%. This does not apply twice if that is the same column.
- Battle Stations! - Commodore Krux increases the damage bonus of All Hands On Deck! by 20% for each second the Champions are in the current area, stacking multiplicatively up to a maximum of 100 stacks.
- Batten Down the Hatches! - Commodore Krux increases the health of all other Champions by 0.1% of his max health for each adventure, variant, and Patron variant you have completed in the Light of Xaryxis campaign, stacking additively. Any healing effect on those Champions is increased by the same amount.
- Starfarer's Spyglass - Upon completing a new area, Commodore Krux raises a spyglass to his eye and spots an enemy from the next area. All enemies of that type become his Favored Foe until another area is completed, and they take 100% more damage from all sources.
- An Experienced Sailor - Commodore Krux increases the effect of All Hands On Deck! by 20% for each adventure, variant, and Patron variant you have completed in the Light of Xaryxis campaign, stacking multiplicatively.
Specializations
- Nautical Knockback - Commodore Krux increases the effect of All Hands On Deck! By 200% and his base attack knocks back his targets a short distance.
- Take the Helm - Commander Krux increases the damage of Champions with a magic base attack by 400%.
- Foe of Xaryxis - Each time any favored foe is defeated, Commodore Krux increases the damage of All Hands On Deck! by 25%, stacking additively up to 25 times, until the area is changed.
Ultimate Ability
- Force Grenade - Commodore Krux throws a grenade at the enemy with the most health, which explodes dealing ultimate damage to all enemies in a medium radius and knocking them all back a short distance.
V. Commodore Krux's Epic Equipment

Slot 1: Increase Health |
Slot 2: All Hands On Deck! |
Slot 3: Battle Stations! |
Slot 4: An Experienced Sailor |
Slot 5: Specializations |
Slot 6: Ultimate Cooldown |