Game Features
Collect renowned Champions from the world of Dungeons & Dragons.
Master Formation Strategy to maximize each Champion's special abilities.
Regular updates with new official Dungeons & Dragons adventures.
Complete events to unlock new Champions and gear.
Recent News
December 30th
Idle Champions: December 2025 Variants 
Posted in Idle Champions.

As winter descends fully upon the Sword Coast, those caught out in the wild find themselves stalked by Winter Beasts...

Today's update brings 12 Winter Beast-themed variants across the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns!

A Grand Tour of the Sword Coast

The Dread Domain of Tovag

Variant: Foolish Doesn't Mean Clueless

Race across the dread domain with Champions that don't focus on Wisdom!
  • You can't use Champions that have WIS as their highest ability score, including ties.
  • A Fool joins the formation. Champions adjacent to the fool are distracted and have their base attack cooldown increased by 2 seconds.
  • Complete Area 525

The Castle of a Thousand Vecnas

Variant: Boring Doesn't Mean Useless

Join the troops of Kas with Champions that don't focus on Charisma!
  • You can't use Champions that have CHA as their highest ability score, including ties.
  • A Chicken joins the formation. Champions adjacent to the chicken are distracted and have their base attack cooldown increased by 2 seconds.
  • Complete Area 525

The Sanctum of the Sword

Variant: You Better Watch Out

Fight your way across Tovag to recover the Sword of Kas as the dreaded cold tries to stop you!
  • The weather is snowing in all areas.
  • You can only use Champions with a base attack cooldown of 5 or less seconds.
  • Attack cooldowns are doubled due to the cold.
  • 1-2 Winter Wolves spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 600

Light of Xaryxis

Rocky Reception

Variant: Snow and Steady

Search for Commodore Krux while staying warm.
  • The weather is snowing in all areas
  • You may only use Champions with a Constitution score of 15 or higher.
  • 1-2 Hares spawn with each wave. They don't drop gold nor count towards quest progress.
  • Each time a Beast is defeated, all enemies for the rest of the area get a +100% boost in speed and damage, stacking additively and capping at 10.
  • Complete Area 650

Rock and Roll

Variant: Wyld Stallyns

Escape the rock before you need to give your history report.
  • You may only use Core Champions and Champions released in the first 2 years.
  • 1-2 Skeletal Horses spawn with every wave. They don't drop gold nor count towards quest progress.
  • Complete Area 700

Flight of the Kindori Pod

Variant: Not Entirely Stable

Join Krux's crew, and navigate a shaky asteroid field.
  • You may only use Chaotic Champions.
  • The ground quakes every 30 seconds. The quakes cause a screenshake and debris to hit the Champions, subjecting each Champion to a DEX save. On a failure, they take damage equal to 75% of their max health and are Stunned for 15 seconds
  • Complete Area 750

Topolah's Tower

Variant: Parting Giff

Visit Krux's friend to collect a Wildspace navigation tool while under attack by a menagerie of monsters.
Must have completed a Variant 2: Animated Giff
  • Krux starts in the formation. He can be moved, but not removed.
  • Each wave, 1-2 additional enemies with a random monster type spawns. They drop no gold nor count towards quest progress.
  • Each time an enemy that is NOT any Champion's favored foe is defeated, the enemies gain an Unfavored stack. Enemy speed and damage are increased by 100% for each Unfavored stack, stacking additively. Unfavored stacks cap at 10 and are reset when changing areas.
  • Complete Area 800

Turn of Fortune's Wheel

The Beginning is the End

Variant: Tomb of Champions III: Zany Zephyr Zip

Return to the Tomb of Annihilation to stop Acererak from assembling a villainous super team as fast as possible!
  • You must complete area 450 and reset the adventure within 30 minutes of starting the objective.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 5.
  • Complete Area 450

Soul's Mirage

Variant: Frozen Dessert in the Desert

Get lost in the frozen dessert, and encounter some interesting dreams from your past.
  • The weather is snowing in all areas.
  • You may only use Neutral Champions (on the good/evil axis).
  • Every 5 seconds, a scoop of ice cream hits a random Champion, stunning them for 10 seconds.
  • 1-2 Polar Bears spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 900

Vecna: Eve of Ruin

Isle of Serpents

Variant: Frosty Reception

Travel to Oerth and slither along with Champions that are agile enough to not get stepped on.
  • The weather is snowing in all areas.
  • You may only use Champions with a Dexterity of 15 or higher.
  • 1-2 Frosty Giant Rats spawn with each wave. They don't drop gold nor count towards quest progress.
  • A Frost Giant joins the formation.
  • Complete Area 1000

Tomb of Wayward Souls

Variant: Specter of Death

Explore a disorienting dungeon under the specter of death.
  • You may not use Lawful Champions unless they are Undead.
  • A Specter joins the formation. Every second, the Specter drains the life of adjacent Champions equal to 10% of their maximum health. Undead Champions are immune to this damage.
  • Complete Area 1050

Hellbound

Variant: Infernal Inferno

Travel to Avernus in search of the final rod piece in blazing hot conditions.
  • You may not use Good Champions unless they are Tieflings.
  • A Fire Elemental joins the formation. Every second, the Fire Elemental deals damage to adjacent Champions equal to 10% of their maximum health. Tiefling Champions are immune to this damage.
  • Complete Area 1100

Tales of the Champions: Tier 3 Blessings

Additionally, last week we released the Tier 3 Blessings for The Red Knight as part of our Tales of the Champions 5 release - don't forget to check them out!
  • Local: Restless Wanderers - Increase the damage of all Human, Tabaxi, or Githyanki Champions by 100%
  • Local: Intelligence Test - Increases the damage of all Champions by 20% for each unique INT score in the formation
  • Local: The Strongest Survive Longer - Increase the maximum health of Tanking Champions by 10% for each STR point over 13, stacking multiplicatively
  • Global: Tales of Tales - Increase the damage of all Champions by 5% for each Tales of the Champions Blessing you have unlocked, stacking additively

Variant Feedback

What do you think about today's Winter Beast-themed variants update?

Let us know what you think by joining our community on one of our officially-supported platforms:

Blog Archive...
Play Idle Champions Now!
Follow Idle Champions!
Screenshots