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November 13th
COTLI: New Tier 3 Objectives (Nov 2019) 

Since we are between events and eagerly awaiting Kaine's Dinner of Doom next week, we thought now would be a great time to introduce some new Tier 3 Objectives for Mme. Finklebottom's Revenge and some new Tier 3 11th Objectives!

Looking to learn more? Of course you are! Details about our new Tier 3 Objectives can be found below...

New Tier 3 11th Objectives

Idols Through Time

  • Rewind
    • Complete all previous Tier 3 11th objectives, and all Tier 3 Idols Through Time objectives.
    • A VHS tape floats in the front of the formation.
    • Viewer monsters spawn at random, with a projectile attack.
    • If a ranged monster hits the VHS tape, your area quest progress goes down by 5, unless the quest is already complete.
    • Reach Area 1550.
      REWARD: Faster Free Play Bonus — Increases the Free Play Bonus gained on reset by 100%.

Amusement Park of Doom

  • Queue Up
    • Complete all previous Tier 3 11th objectives, and all Tier 3 Amusement Park of Doom objectives.
    • Monsters drop less Gold.
    • Areas start out more difficult.
    • Royal Crusaders may not be used.
    • Reach Area 850.
      REWARD: Quest Multiplier — Adds a 20% chance for monsters to give double quest progress.

Mme. Finklebottom's Revenge

  • Mountain of Madness
    • Every 15 seconds, a random Crusader becomes infected with paranoia, causing their DPS to zero out.
    • The paranoia also causes the upgrades of Crusaders adjacent to that Crusader to be disabled.
    • Terrifying monsters spawn at random and cannot be killed, except by Firestorm and similar effects.
    • Reach Area 1100.
      REWARD: Extra Mission Idols — Increases Idols gained from Idol missions by 400%.

New Tier 3 Objectives

Mme. Finklebottom's Revenge

  • The Journey of the Ring
    • Four halflings take up spaces in the formation, moving every 50 Areas.
    • A Wizard joins his companions, occupying a slot in the center of the formation.
    • The Wizard buffs both himself and Crusaders adjacent to him based on how many halflings the Crusaders are adjacent to.
    • A Ring Monster spawns randomly, and immediately summons nine Ring Reaper monsters when you kill it.
    • Ring Reapers can count towards quest progress.
    • Reach Area 900.

  • Call in the Eagles
    • Three eagles take up slots in the formation.
    • Bird seed monsters spawn at random.
    • When a bird seed monster is killed, each eagle either buffs or debuffs your formation.
    • Your DPS to monsters is the lowest DPS among all your Crusaders (excluding Clickers.)
      Reach Area 950.

  • Let's Dial In
    • An astronomy arch takes up a slot in the formation, periodically spawning powerful monsters.
    • An alien escort takes the leading spot in the formation, disabling adjacent Crusaders' abilities.
    • Only humans and aliens can be used.
    • Reach Area 950.

  • It's the Climb
    • A country singer takes up a slot in the formation.
    • Your DPS is raised and lowered as she sings.
    • DPS spends more time lowered than Tier 1.
    • Only winged Crusaders can be used.
    • Reach Area 1000.

  • It's Getting Hot in Here
    • A portable volcano takes up a slot in the formation.
    • For every 200 monsters killed, the volcano applies a random buff.
    • The volcano’s heat disables the Formation Abilities of adjacent non-magical Crusaders.
    • Fire falls at random, damaging Crusaders.
    • Volcano now explodes boulders randomly too, which instantly kill a Crusader.
    • Only Projectile Crusaders, and Crusaders with guns, can be used.
    • Reach Area 1000.

  • Vertical Limits
    • Every monster killed causes a random Crusader to get closer to freezing.
    • When a Crusader is frozen, their DPS is 0 and their gear and formation abilities are disabled.
    • Crusaders are chilled even more quickly than on previous tiers.
    • Reach Area 1000.

  • Dead Snow
    • Zombie monsters spawn at random.
    • After 10 zombies are slain, a tougher zombie spawns which can only be damaged by clicks.
    • Zombie Winter, Roboqueen and Dragons get a bonus (100% buff for all FAs) for being in the formation.
    • The stronger zombie spawns after only 5 lesser zombies.
    • All non-boss area quests are changed to kill the Tough Zombie monster.
    • Reach Area 1050.