- "We thought we were done with Barovia, but the mists have followed us!"
Our latest Idle Champions update introduces ten new variants for the Grand Tour of the Sword Coast, Tomb of Annihilation, Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and Icewind Dale: Rime of the Frostmaiden campaigns. You will need to have completed the original adventures in order to unlock these variants.
Along with these new variants, we are also releasing Mists of Ravenloft, a Dungeons & Dragons fifth edition adventure for characters of 1st level! This tabletop version of Mists of Ravenloft is designed to be used as an introductory adventure for characters playing the Curse of Strahd campaign. Check out the PDF on our Encounters Page!

Grand Tour of the Sword Coast Variants
- Twilight Grove: The Misty Grove Enter the Twilight Grove surrounded by the mists of Ravenloft.
- Rudolph van Richten accompanies the Champions, taking up a slot in the formation.
- The mists of Ravenloft have invaded the Twilight Grove, infusing the entire area with an unnatural charm.
- Champion damage is reduced by 99%
- Only Champions with DEX of 16 or higher can be used.
- Reach area 400.
- Into the Unknown: A Nightmare Occasion Help a pair of farmers deal with a deluge of uninvited Barovian guests.
- Rudolph van Richten and his ally Ireena Kolyana accompany the Champions, taking up slots in the formation..
- Every area, Barovian Wedding Guests arrive, but these enemies don't count toward quest progress, nor do they drop any gold. They are intent on recapturing Ireena for their master.
- Reach area 400.

Tomb of Annihilation Variants
- The Immortal Warrior: Drop of Time You've saved the world, but Strahd is patient. Eternity is just a drop of time after all.
- Rudolph van Richten accompanies the Champions taking up a slot in the formation.
- Enemies heal 10% of their HP every 2 seconds.
- Only Champions who are 75 years old or older can be used.
- Reach area 325.
- The Wyrmheart Mine: Mongrelfolk Incursion
- Rudolph van Richten accompanies the Champions taking up a slot in the formation.
- Mongrelfolk from Barovia have infiltrated the mine in an attempt to turn the dragon to the side of Strahd, and appear in each area!
- Bosses deal 100% additional damage.
- Only Champions with CHA of 15 or higher can be used.
- Reach area 325.

Waterdeep: Dragon Heist Variants
- An Illithid Undertaking: Misty Undermountain Head deeper into Undermountain, as the mists of Ravenolft encroach!
- Rudolph van Richten accompanies the Champions taking up a slot in the formation.
- The mists of Ravenloft have invaded Undermountain, infusing the entire area with an unnatural charm.
- Only Human, Halflings, Elves, and Dwarves can be used.
- Champions that are damaged by Mind Flayer enemies are stunned for 5 seconds.
- Reach area 350.
- Deja Vu: Ireena von Zarovich Defeat the nightmare version of Ireena that Strahd has staged within Alterdeep!
- Rudolph van Richten accompanies the Champions taking up a slot in the formation.
- Strahd has infiltrated Alterdeep and seeded a monster from our own nightmares!
- In each area of Alterdeep, a 5HP armored boss arrives. This vampire version of Ireena Kolyana is out for blood! Whenever a Champion attacks Ireena von Zarovich, they gain a blood drain debuff, losing 5% of their max HP every second.
- Blood drain debuffs are removed when you change areas or destroy Ireena.
- Reach area 350.

Baldur's Gate: Descent into Avernus
- Into the Fire: The Devil Arrives Head into the wastelands and face Strahd head-on.
- Only Champions with DEX 14 or higher can be used.
- Rudolph van Richten accompanies the Champions taking up a slot in the formation.
- Strahd arrives on horseback in each boss area. He is invulnerable until the area boss is defeated. Strahd must be defeated to advance.
- Only Champions with INT of 14 or higher can be used.
- Reach area 350.
- Dreamscape: Zombie Dreams Head into Lulu's memories to confront the waves of Strahd's Zombies!
- Rudolph van Richten accompanies the Champions taking up a slot in the formation.
- Strahd Zombies appear in each area between 26-50. They do not count towards quest progress, nor do they drop gold. Each time you re-encounter an area, the number of Strahd Zombies increases by 2!
- Reach area 375.

Icewind Dale: Rime of the Frostmaiden
- Moose Tracks: CONtagious Cold Enter Ten-Towns and defeat a squad of twig blights from Ravenloft!
- Rudolph van Richten accompanies the Champions taking up a slot in the formation.
- Frozen Twig Blights appear in each area and attempt to stop the Champions. They don't drop gold, nor do they count towards quest progress.
- Whenever a Frozen Twig Blight attacks a Champion, the entire formation is stunned for 1 second.
- Only Champions with CON 14 or higher can be used.
- Reach area 300.
- Civilization Variant 2: The Taunting Lord Head to Termalaine and try not to think of the danger to come.
- Rudolph van Richten accompanies the Champions taking up a slot in the formation.
- The mists of Ravenloft have invaded Icewind Dale, infusing the entire area with an unnatural charm.
- Strahd taunts the Champions, foreshadowing their upcoming failure to save Ten-Towns.
- Vampire Spawn appear in each boss area and deal 300% additional damage.
- Only Champions with WIS of 12 or higher can be used.
- This adventure contains unique dialogue
- Reach area 325.
See the in-game Change Log for more information!