Let the adventure together begin! Our latest, sweetest, Evergreen Champion is exclusive to D&D branded NERDS packages. Learn more about the collaboration at nerdscandy.com/dnd
I. NERDS
- A spontaneous fighter, a creative ranger, and a daring rogue team up with a humorous bard, a deep-thinking wizard, and a logical cleric. Together, they form a sweet partnership! Each NERD has a role, but like all adventuring parties, they're better together!
The NERDS are a Support, DPS, Tanking, and Healing Champion whose abilities change depending on who drives the mining cart! When you want to add them to your formation you can swap them with Bruenor (Slot 1).
II. NERDS' Stats
Race: NERDS | Alignment: Chaotic Neutral |
Class: Fighter/Ranger/Bard/Cleric/Rogue/Wizard | Gender: Nonbinary |
Age: 38 |
STR: 9 | DEX: 12 | CON: 13 |
INT: 12 | WIS: 11 | CHA: 12 |
Role: Support, DPS, Tanking, Healing
Eligible for Patrons: none
Slot: 1 (Bruenor)
III. NERDS' Design
We were super excited to chat with the NERDS team about the best way to bring NERDS to Idle Champions. We wanted to find a way to reflect the different personalities each NERD and their class has while highlighting their teamwork and true companionship as they adventure together.The NERDS Chromatic Fanatic attack and Formation Abilities change based on who is driving the mining cart, and Shake the Box switches which NERD takes the lead! Specialization choices allow you to select one NERD to always lead the back.
This sweet Evergreen Champion is exclusive to D&D branded NERDS packages. DND x NERDS is a sweet collaboration between Dungeons & Dragons and NERDS. By entering your proof of purchase from your D&D branded NERDS packaging, you can unlock 1 of 7 custom D&D adventures, and get a code to unlock the NERDS Champion and 5 gold chests in Idle Champions of the Forgotten Realms! Learn more about the collaboration at nerdscandy.com/dnd.
IV. NERDS' Abilities
While all 6 NERDS are a part of this single Champion, only 3 NERDS are active at a time. Active means that they are visible in the minecart. When you use the Shake The Box Ultimate, the NERDS will shake around and a new set of 3 will become active. You can help to lock one of the 3 in the lead (the front of the cart and the main attacker) by choosing a specialization track.Basic Attack
- Chromatic Fanatic — The Basic Attack changes based on the Nerd that's at the front of the cart.
- Fighter (Orange) — Leaps out of the cart and hits the nearest enemy with their shield.
- Ranger (Red) — Shoots a random enemy with their bow.
- Bard (Green) — Strums their lute, sending musical notes flying towards a random enemy.
- Cleric (Yellow) — Leaps out of the cart and smacks a random enemy with their mace.
- Rogue (Pink) — Disappears and damages the furthest enemy with their caltrops.
- Wizard (Purple) — Launches a magic missile at a random enemy.
Formation Abilities
- Fighter (Orange) — Increase the damage of all Champions behind the NERDS by 100% when enemies are attacking the Nerds while the Fighter (Orange) is active.
- Ranger (Red) — When the NERDS attack while the Ranger (Red) is active, damaged enemies take 100% more damage for the next 15 seconds. This ability does not stack, but the timer resets if it applies again before the 15 seconds are up.
- Bard (Green) — Increases the damage of Champions adjacent to the NERDS by 100% while the Bard (Green) is active. Can be buffed by upgrades and equipment.
- Cleric (Yellow) — Heals all Champions in all columns in front of the NERDS for 10 HP per second while the Cleric (Yellow) is active.
- Rogue (Pink) — When the NERDS attack while the Rogue (Pink) is active, their initial attack leaves behind a small Nerd-shaped trap filled with smoke powder which explodes after 5 seconds, dealing 10x the NERDS' normal damage. The NERDS also attack 0.5 seconds faster while the Rogue (Pink) is active.
- Wizard (Purple) — When the NERDS attack while the Wizard (Purple) is active, their initial attack spawns 3 magic missiles, which fly out and deal normal damage to 3 random enemies (could include the initial enemy but should fly out in a loop before doing so) if possible.
- Orange is on it! — When the Fighter (Orange) is active, the max health of the NERDS is increased by 100%. This ability can be buffed by upgrades.
Specializations
Note: These specializations have no immediate effect (i.e. don't immediately put the chosen Nerd in the front of the cart or even transfer them into the cart) until Shake the Box is used.- Orange Leader, Standing By —The Fighter (Orange) will always appear in the front of the cart when Shake The Box is used.
- Red Leader, Standing By — The Ranger (Red) will always appear in the front of the cart when Shake The Box is used.
- Green Leader, Standing By — The Bard (Green) will always appear in the front of the cart when Shake The Box is used.
- Yellow Leader, Standing By — The Cleric (Yellow) will always appear in the front of the cart when Shake The Box is used.
- Pink Leader, Standing By — The Rogue (Pink) will always appear in the front of the cart when Shake The Box is used
- Purple Leader, Standing By —The Wizard (Purple) will always appear in the front of the cart when Shake The Box is used.
Ultimate Ability
- Shake The Box — The cart shakes as the three NERDS in the cart are removed and replaced with three random NERDS. They could include some or all of the same NERDS. If a specialization is chosen, the front-NERD is always fixed and does not leave the cart (just the middle and back NERD do). A base attack can not occur while the swap is happening.
V. NERDS Epic Equipment
Slot 1: Fighter (Orange) |
Slot 2: Ranger (Red) |
Slot 3: Bard (Green) |
Slot 4: Cleric (Yellow) |
Slot 5: Minecart - Rogue (Pink) |
Slot 6: Ultimate Cooldown - Wizard (Purple) |