Codename employs co-op students from local universities. Our co-op students learn about and take part in many different facets of game development, including coffee-fetching, foot-stool-being, and unreal-tournament-fodder.

You can find more information about applying to join us as a co-op student on the Jobs page.
Robert Waltham
Our first co-op! Robert worked on Egg Drop Arcade, the iPhone version of Egg Drop.
Mark Bavis
Mark did most of the Bush Whacker 1 flash coding during his co-op terms. We liked it so much that we never let him leave.
Nicholas Rempel
Nicholas worked with Gregory on a couple of game projects that ultimately did not see the light of day.
Gregory Schier
Gregory worked with Nicholas on a couple of game projects that ultimately did not see the light of day.
Jeremy Mohr
Jeremy worked on a variety of Bush Whacker 2 content updates.
Michael Pattie
Michael worked on a number of Bush Whacker 2 zones and adventures, including the first few Nate Adventures.
Dylan Gedig
Dylan did some fine work on Bush Whacker 2 content. He came back for a second time to help us out with Crusaders as well.
Nick Pettyjohn
Nick did such a good job that we got him to come back and do a fourth(!) term with us. Now he's stuck with us. Forever.
Kevin Dahl
Kevin placed each and every piece of coral in BW2's underwater content. He came back twice more and now he's stuck with us permanently.
Andrew Stewart
Andrew worked on the Volcano content in Bush Whacker 2.
Ben Cracknell
Ben worked on much Shards of Titan, including the Hall of Trials!
Jacob Smith
Jacob's work on Idle Champions was so great, that at the end of his co-op term, we hired him forever.
Andrew Jackson
Andrew helped out a lot with Shards of Titan content and Crusaders of the Lost Idols for Mobile.
Harrison Walters
Harrison worked on Crusaders of the Lost Idols for mobile.
Mike Demone
Mike worked on Idle Champions of the Forgotten Realms and ruled Rocket League.
Mason Gordon
Mason worked on Idle Champions of the Forgotten Realms and was awesome.
Anish Shenwai
Anish dove into the metrics of Idle Champions and spent his co-op turn delving through numbers.
Graham Stewart
Graham worked very hard on getting the Modron Automation out for Idle Champions.
Aiden Bull
Aiden worked on Idle Champions of the Forgotten Realms and did many small tweaks.
Jaime Sullivan-Phillips
Jaime worked tirelessly on [redacted] for Idle Champions of the Forgotten Realms.