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January 29th
Dev Blog: Offline Progress 
Posted in Idle Champions.

This morning we were working so hard to wrap up everything related to Grand Revel and trying to make sure that we could simultaneously activate Offline Progress for players with the latest update, and we forgot one key, crucial, important thing: an Offline Progress Dev Blog!

Our deepest apologies. Would you like to know more about how this latest system introduced to Idle Champions works? Read on...

Offline Progress FAQ

This week's update (v284) introduced the Grand Revel event along with another major feature, Offline Progress, for all players. This system simulates the time you spend offline; the idea is that Offline Progress will simulate similar behavior to if you had left your game unattended for the same period of time. Specifically, Offline Progress allows:

  • Area Progression — While offline, your Formation will continue to progress at approximately one area per minute, assuming they could make that progress while online. This is based on players' average area completion time. This may be considered a bit slow for early areas, but works out when comparing to areas closer to your wall. If the enemies are able to kill your champions, progress stops in that area.

    Note: progress may be slower if your Champions are not able to kill enemies at the expected rate during simulation.

  • Boss Loot Drops — Bosses drop exactly the same loot if killed during Offline Progress as they would if they were beaten with the game open and running. A total number of event tokens, chests, and gems earned in this way will be displayed when you log back in.

  • Champion Leveling — If you are using Familiars to level up your Champions, they will continue to level your Champions while you are offline.

    Note: this will stop at Specializations, so you will want to level up your Champions and unlock your preferred Specializations before going offline.

  • Challenge Progress — Progress in active challenges is simulated during offline progress whether for a special event or Patron Challenge.

  • Farming Support — "Zorbu Farming" is simulated during Offline Progress, whether you stay in a single area or if you progress through multiple areas. An approximation of monster type kills is added to your progress. Other types of "farming" may not work as expected.

Thank You to our Beta Testers

We've been working on this feature since November 2019 and are excited to see it go live earlier today. We'd like to give a huge thanks to our Beta Testers who helped us through this process:
  • Gaarawarr
  • inmediasrays
  • Jadisero
  • KLED
  • Mars
  • Pokota
  • Psylisa
  • QuickMythril
  • Ronin
  • Sorce
  • Thunder
  • zeke640

Feedback

We will be keeping an eye on how Offline Progress performs now that it is live across all platforms. As always, if you have feedback or questions, please do not hesitate to reach out on the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!