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Recent News
April 30th
Idle Champions: April 2025 Variants 
Posted in Idle Champions.

We hope you've been enjoying the Chromatic Dragon Emergence! We have a super-sized update for you today that includes even more dragon fun, a new system to help you convert contracts and open Chests quicker, a very fashionable Vault opening, and an exclusivity update from the Vampire Emergence! Read on to learn more:

A Grand Tour of the Sword Coast

The Oozing Hunger

Variant: Next Level

Search for a purple worm egg while being limited even more in levels.
  • You can't level Champions past level 900.
  • 1-2 Young Red Dragons spawn with each wave. They drop no gold nor count toward quest progress.
  • Complete Area 500

Checkmate

Variant: En Passant

Return to Candlekeep while fighting enemies that know how to double move.
  • Champions from Seat 9 must have the DPS role. You can't use any other Champions with the DPS role.
  • Enemies with Melee attacks spawn directly in front of the first column of Champions.
  • Enemies only take 1 point of damage when attacked or clicked on for the first 1 second after they spawn.
  • Complete Area 650

Vecna Out!

Variant: Fight Fire with Fire

It's just you and Vecna - and ALL the baddies!
  • You may only use Evil Champions.
  • Every 100 areas, the Champion that has dealt the most damage in the last 100 areas is removed from the formation and can't be used for the rest of the adventure.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 650

The Wild Beyond the Witchlight

The Howling Peaks of Yon

Variant: The Lightning Peaks of Yon

Enter Yon and learn about the hazards of lightning.
  • Champions from Seat 10 must have the DPS role. You can't use any other Champions with the DPS role.
  • After area 10, every 5 seconds, a bolt of lightning zaps a random Champion, dealing damage equal to 25% of their max health and stunning them for 5 seconds.
  • 1-2 Blue Dragon Wyrmlings spawn with each wave. They drop no gold nor count towards quest progress.
  • Complete Area 850

The Minions of Endelyn Moongrave

Variant: None of Your Bee's Knees

Negotiate a peace while failing to be friends with your bee friends.
  • Champions from Seat 8 must have the DPS role. You can't use any other Champions with the DPS role.
  • A Cyclops Beekeeper joins the formation. After area 10, every second, a random Champion adjacent to the Cyclops is stung for 10% of their max health.
  • Complete Area 900

Love Unsoiled

Variant: To Be or Not To Be

Gain Endelyn's allegiance by contemplating the meaning of life.
  • Champions from Seat 1 must have the DPS role. You can't use any other Champions with the DPS role.
  • When a Champion without the DPS role is defeated, they are removed from the formation and cannot be added back for the duration of the adventure.
  • Complete Area 950

Light of Xaryxis

The Arena of Blood

Variant: Moonlit Madness

Travel to the Arena of Blood while some Champions are afflicted by Lunacy.
  • Champions from Seat 11 must have the DPS role. You can't use any other Champions with the DPS role.
  • After area 10, every 5 seconds, a random Champion succumbs to Space Madness for 10 seconds. While affected, they are stunned.
  • 1-2 Lunar Dragon Wyrmlings spawn with each wave. They drop no gold nor count towards quest progress.
  • Complete Area 950

Foul Play

Variant: Owl Prey

Survive Xeleth's attack on the Arena and push back his forces with a really surprising ally.
  • Champions from Seat 4 must have the DPS role. You can't use any other Champions with the DPS role.
  • A hungry Owlbear joins the formation. Heroes next to the Owlbear deal 100% additional damage.
  • 1-2 Solar Dragon Wyrmlings spawn with each wave. They drop no gold nor count towards quest progress.
  • Complete Area 1000

Spelljammers in Training

Variant: Stay On Target

The coalition is in need of Spelljammers! And our pilots are under attack!
  • Champions from Seat 7 must have the DPS role. You can't use any other Champions with the DPS role.
  • After area 10, every 10 seconds the formation is strafed, dealing damage to all Champions in a horizontal line equal to 50% of their max health.
  • Complete Area 1050

Turn of Fortune's Wheel

Crystalwork

Variant: Frozenwork

Explore more of the Walking Castle and stop it from being frozen!
  • Champions from Seat 2 must have the DPS role. You can't use any other Champions with the DPS role.
  • It's snowing heavily in all areas.
  • 1-2 White Dragon Wyrmlings spawn with each wave. They drop no gold nor count towards quest progress.
  • After area 10, every 5 seconds a falling piece of ice hits a random Champion dealing damage equal to 25% of their max health and stunning them for 5 seconds.
  • Complete Area 750

The Witch and The Wyrmling

Variant: Whisker Whisk

Assist with a witch/time dragon problem while literally herding cats.
  • Champions from Seat 3 must have the DPS role. You can't use any other Champions with the DPS role.
  • Three black cats join the formation. They adorably just take up space.
  • 1-2 Green Dragon Wyrmlings spawn with each wave. They drop no gold nor count towards quest progress.
  • Complete Area 800

Inversion

Variant: Automata's Arbiters

Enter the town of modrons and understand 10 PRINT MODRON 20 GOTO 10
  • You may only use Lawful and/or Chaotic Champions.
  • Three Modrons appear in each area. They don't drop gold nor count towards quest progress.
  • Every 10 areas, an additional Modron spawns, capped at 50 Modrons.
  • Complete Area 850

Vecna: Eve of Ruin

Havock's Zenith

Variant: Tiamat's Terrors

Venture into the Astral Sea while being hunted by dragons!
  • Champions from Seat 5 must have the DPS role. You can't use any other Champions with the DPS role.
  • 2-3 Dragon Wyrmlings spawn with each wave. They drop no gold nor count towards quest progress.
  • An additional Young Dragon Boss spawns in each boss area. It must also be defeated to progress.
  • All Dragon enemies move 100% faster and deal 400% additional damage.
  • Complete Area 600

The Heart of Havock

Variant: Foul Air

Break the second ward, find the vault, and try not to get poisoned by the foul air!
  • Champions from Seat 12 must have the DPS role. You can't use any other Champions with the DPS role.
  • The air in the Heart of Havock is foul. The weather is Fog in all areas, and Champions lose 1% of their max health every second.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Complete Area 650

A Cause for Kas

Variant: Deadly Dragons

Help Vecna find a new hand and eye while surrounded by dragons!
  • Champions from Seat 6 must have the DPS role. You can't use any other Champions with the DPS role.
  • A Bronze Dragon joins the formation. It takes up two spots in the formation but doesn't do much else.
  • 1-2 Black Dragon Wyrmlings spawn with each wave. They drop no gold nor count towards quest progress.
  • An additional Young Black Dragon Boss spawns in each boss area. It must also be defeated to progress.
  • Complete Area 700

Notary System

Today we're launching the long-awaited Notary system! Read on for all the details...
What is the Notary?

The Notary allows Blacksmithing and Bounty Contracts to be converted between rarities at no cost. You can also directly convert Bounty Contracts into Event Tokens without needing to use them (though you forfeit the gold reward). Finally, you can purchase the average contents of Silver Chest and Gold Chest bundles without having to purchase and open the Chests themselves.

Can I trade my Bounty Contracts for Blacksmithing Contracts, or vise-versa?

No, you can not trade between types of contracts. You can only convert between rarities of the same type.

What do I get when trading Bounty Contracts for Event Tokens?

You get the same number of Event Tokens by converting Bounty Contracts through the Notary compared to using them manually. However, you do not get any of the gold.

What do I get when purchasing Chest Contents with Gems?

When purchasing Chest contents with gems in the Notary, you will receive precisely the average Chest contents for the respective type, assuming all equipment items were duplicates. Purchasing Gold Chest contents will award Event Tokens and Feats, whereas the Silver Chest contents provide more Potion Reagents, Evergreen Item Levels, and Tiny Blacksmithing Contracts.

In order to access this tab, all of the Evergreen Champions you own (both core and unlocked) must have Epic or better equipment in all slots.

Opening the Vault

The Vault reopens, offering different deals every day.

You can access the Vault from the notification pop-up or through the in-game shop.

For a fashionable amount of time only...

Exclusivity Update

The exclusivity of the following items (from the December Xbox Perks Promo & October Vampire Emergence) has passed, and they are now more accessible.

Added to the Gem Shop:
  • Sharran Shadowheart Skin (20,000 Gems)
Added to Wild Offer / Weekly Offer Pool:
  • Sir Perchington the Fancy Owl Familiar
  • Kas Slot 3 GE (Also available for use with an Epic Golden Potion)
  • Commodore Krux Slot 2 GE (Also available for use with an Epic Golden Potion)
  • Voronika's Prodigal Leader Feat (Also available for 50,000 Gems)
  • Ellywicks Gem Feat (Also available for 50,000 Gems)
  • Nahara's Make Undead Feat (Also available for 50,000 Gems)
  • Widdle's Make Undead Feat (Also available for 50,000 Gems)
  • Briv's Strategic Stride Feat (Also available for 50,000 Gems)

How Did We Do?

What do you think about today's update?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



April 23rd
Idle Champions: Vecna: Eve of Ruin, Part 7 
Posted in Idle Champions.

We're going to hell.

In search of the final piece of the Rod of Seven Parts, the Champions will venture to Avernus, the first layer of the Nine Hells of Baator. It's time to drive infernal war machines, rescue an arrogant unicorn, and buy your way into the VIP area of a devil's casino.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Isle of Serpents and Tomb of Wayward Souls, in order to access these new adventures.

Campaign: Vecna: Eve of Ruin

Hellbound

Travel to Avernus in search of the final rod piece.
  • Complete Area 1000
  • Variant: Racing Through Avernus

    Quickly travel through Avernus in search of the final rod piece.
    • Every 5 minutes of real time, all enemies' health and damage are increased by 100%, stacking multiplicatively. Better go fast!
    • Complete Area 1050

    The Red Belvedere

    Score big at a hellish casino to win the rod's final piece!
  • Complete Area 1050
  • Variant: Ante Up

    Score big at a hellish casino to win the rod's final piece and a bunch of gold!
    • You may only use Champions with the Gold Find role.
    • Windfall joins the formation.
    • 2-3 Red Dragon Wyrmlings spawn with each wave. They drop no gold nor count toward quest progress.
    • The house always wins. Monsters drop 10% less gold (stacking multiplicatively) for every second you spend in an area.
    • Complete Area 1100

    Vecna: Eve of Ruin Tier 4 Blessings

    Today's update also includes Tier 4 Blessings for The Wizards' Three! Note: While you can't currently recruit Windfall as of today's launch, come back next month for an exciting Vecna 8 update! (hint hint)
    • Ascent of the Archmages - Local: Increase the favor earned by converting other favors to The Wizards Three Favor by 10%
    • Heroes of Renown - Local: Increase the damage of Champions with a total ability score of 80 or higher by 100%
    • Recruit Windfall - Local: Increase the damage of all Champions by 100% and Windfall by an additional 100%
    • Apothecary Adherent - Global: Increase the damage of all Champions by 20% for each active potion, stacking multiplicatively.

    Chromatic Dragon Emergence

    Dragons have made their way into Idle Champions and are prepping their breath weapon to take you down! Defeat Dragons in any Free Play to collect Corrupted Gems that can be used in the Thayan Enclave section of the in-game shop! The Chromatic Dragon Emergence starts today and runs through Friday, May 2nd.

    Gem Shop Updates

    New Items Added to the Thayan Enclave!
    • Golden Epics
      • Grimm Slot 4 - Elegant Snow Cloak (20,000 Corrupted Gems)
      • Reya Slot 5 - Broken Hellrider Sign (20,000 Corrupted Gems)
    • Feats
      • Spurt - Venom Harvester (10,000 Corrupted Gems)
      • Miria - Heavily Armored (10,000 Corrupted Gems)
      • Beadle - Reaching Shadow (10,000 Corrupted Gems)
      • Grimm - Weapon Master (10,000 Corrupted Gems)
    • Skins
      • Highlord Miria (10,000 Corrupted Gems)
      • Dragonlance Spurt (10,000 Corrupted Gems)
    • Chests
      • Unlimited Chromatic Dragon Emergence Chests (10,000 Corrupted Gems each)
        • Contains gear for Beadle, Grimm, Miria, Reya, and Spurt
      • 8x Gold Supply Chests (2,500 Corrupted Gems each)
      • 8x Modron Component Chests (2,500 Corrupted Gems each)
    • Buffs
      • 10x Marvelous Support Pigments (7,000 Corrupted Gems each)

    Campaign Feedback


    Are you enjoying the campaign? We want to know!
    The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
    March 26th
    Idle Champions: Vecna: Eve of Ruin, Part 6 
    Posted in Idle Champions.

    Our quest to secure the Rod of Seven Parts takes us to a realm of legends: Oerth.

    From the Isle of Serpents to a famous dungeon created by an infamous lich, the Champions will face growing danger as they fight to recover the sixth piece of the Rod of Seven Parts.

    Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, The Peylon Tree and Three Moons Vault, in order to access these new adventures.

    Campaign: Vecna: Eve of Ruin

    Isle of Serpents

    Travel to Oerth and slither along with a surplus of snakes!
    • Complete Area 900

    Variant: Snakes on a Material Plane

    Travel to Oerth and slither along with a super surplus of soaring snakes!
    • Due to the debilitating snake venom, you may only use Champions with a CON of 14 or higher.
    • Whenever a Champion deals Melee damage to a flying snake enemy, or is damaged by a flying snake enemy, they are transformed into a flying snake for 5 seconds, stunning them for the duration.
    • 1-2 flying snakes spawn with each wave and move 200% faster.
    • Complete Area 950

    Tomb of Wayward Souls

    Explore a disorienting dungeon in search of the next rod piece.
    • Complete Area 950

    Variant: The False Lich's Hold

    Explore a disorienting dungeon while under the hold of Rerak, the False Lich!
    • You may only use Champions with a Magic base attack.
    • Champions don't recover health when moving to a new area.
    • Whenever a champion dies, Rerak the False Lich disrupts their soul and they are unavailable for the next 5 minutes of real time.
    • Complete Area 1000

    Opening the Vault

    The Vault is open! What golden wonders lie within?
    Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.

    Campaign Feedback

    Are you enjoying the campaign? We want to know!
    The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


    February 26th
    Idle Champions: Vecna: Eve of Ruin Part 5 & Tier 3 Blessings 
    Posted in Idle Champions.

    The hunt for pieces of the Rod of Seven Parts continues.

    On the world of Krynn, in the Northern Dargaard Mountains of Solamnia, a giant corrupted tree holds the next clue.

    Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Death House and Sacrifice, in order to access these new adventures.

    Campaign: Vecna: Eve of Ruin

    The Peylon Tree

    Investigate the peylon tree in search of the next piece of the rod.
    • Complete area 800

    Variant: Return of the Lone Wolf Party

    Investigate the peylon tree with a lone werewolf and Champions that are just as lonely.
    • You may only use Champions that don't belong to an affiliation.
    • Riffel (in werewolf form) joins the formation as an escort.
    • Champions next to Riffel take damage equal to 5% of their total health every second due to his werewolf-y nature.
    • Complete Area 850

    Three Moons Vault

    Enter Three Moons Vault to claim the next rod piece from an evil archmage.
    • Complete area 850

    Variant: The Old Ways

    Enter Three Moons Vault while facing Lord Soth with your older Champions.
    • You may only use Champions that are 100 years old or older.
    • In each Boss Area, Lord Soth spawns as an additional boss that must be defeated to progress.
    • Complete Area 900

    Vecna: Eve of Ruin Tier 3 Blessings

    • Measured Assault - Local: Decrease the base attack cooldown of all non-Chaotic Champions by 0.1s
    • Stick Together - Local: Increase the damage of all Champions by 100% for each adjacent formation slot, stacking additively
    • Allies in Death - Local: Increase the damage of all Champions by 100% for each Undead Champion in the formation, stacking additively
    • Legendary Heroes - Global: Increases the damage of all Champions by 2% for every piece of equipment of Legendary rarity across all Champions, stacking multiplicatively.

    New Champion Roles!

    With this update we'll be introducing 3 new Champion Roles. Check out the new roles below:
    • Breaker - Champions with the Breaker role are ones with effects or mechanics that cause enemies with hits-based or armor-based health to take extra damage from some or all attacks.
    • Control - Control Champions are ones who affect the enemies in a non-damaging way, such as stunning, slowing, or reducing the damage they do.
    • Hunter - Hunter Champions are ones who have one or more favored foes and deal extra damage or grant extra effects against those enemies.

    Opening the Vault

    The Vault is open! What wondrous creatures lie within?

    Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.

    Campaign Feedback

    Are you enjoing the campaign? We want to know!
    The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


    January 29th
    Idle Champions: January 29th Variant Update  
    Posted in Idle Champions.

    Today's update includes 15 fiendish new adventure variants, featuring five for the Icewind Dale: Rime of the Frostmaiden, including its capstone variant with bonus rewards and quality-of-life improvements to item level visibility.

    For more information about the new variants and these updates, read on...

    A Grand Tour of the Sword Coast

    Terror in the Dark

    Variant: Friend of Nature

    Every night, zombies are attacking a nature-loving village
    • In addition to the core 12 Champions, you may only use Ranger, Druid, and/or Barbarian Champions.
    • Friendly animals take up slots in your formation. You start out with one slot taken up by a friendly animal, then every 50 areas a new animal joins your team, until there are 6 animals.
    • Complete Area 200

    Unearthed Evil

    Variant: Waves of Evil

    A local mine needs some evil help to solve an evil goblin problem
    • In addition to the core 12 Champions, you may only use Evil Champions.
    • All monsters emanate waves of shadowy evil upon spawning and every 5 seconds after that. Each wave deals 10% max health damage against a random Champion.
    • Complete Area 200

    Icewind Dale: Rime of the Frostmaiden

    The Netherese Necropolis

    Variant: Cryophilic Combatants

    Search the city for more Arcane Octad clues while fighting back enemies that thrive in the cold.
    • You may only use Champions that are 75 years old or more.
    • 1-2 White Abishai spawn with each wave. They don't drop gold nor count toward quest progress.
    • Whenever a Champion takes damage, their base attack cooldown is increased by 0.5 seconds until the area changes, stacking additively.
    • Complete Area 675

    Cold as Ice

    Variant: Pay the Price

    Continue to hunt for the clues of the Rite of the Arcane Octad with Champions who are not foreign to the ways of wealth.
    • You may only use Champions with the gold find role.
    • 1-2 Mezzoloth mercenaries spawn with each wave. They don't drop gold nor count toward quest progress.
    • Other enemies drop 99.99% less gold.
    • Complete Area 700

    Friends and Foes

    Variant: Fiendishly Fierce

    As the factions within Ythryn close in around the Champions, they definitely learn who is in it for themselves.
    • You may only use Drow Champions.
    • 1-2 Spined Devils spawn with each wave. They don't drop gold nor count towards quest progress.
    • You may not remove Champions from the formation. (They can be moved as normal.)
    • Non-boss area requirements are reduced by 5% for each empty formation slot, stacking additively.
    • Complete Area 725

    The Spire of Iriolarthas

    Variant: Class Clown

    Gain the final clue to enter the Spire of Iriolarthas while fighting space clowns.
    • You may only use Chaotic Champions.
    • Champion damage is reduced by 99% for each Champion in the formation that is not a Bard, stacking multiplicatively.
    • 1-2 ranged Space Clowns attack with each wave. They don't drop gold nor count toward quest progress.
    • Complete Area 750

    The Fall of Ythryn

    Variant: Xerophon's Ythryn Zenith

    Destroy the Ythryn Mythalar with Xerophon!
    • Xerophon starts in the formation with their ultimate unlocked. They can be moved but not removed.
    • After area 10, Champions can only deal damage while Xerophon is imitating an enemy with their Perfect Imitation ultimate attack.
    • Champions can't be removed from the formation once they have been added.
    • Every 50 areas, a random Champion that matches the highest number of Xerophon's specialization choices is removed from the formation and can not be used again in the adventure. In the case of a tie, a random tied Champion is picked. If you have not chosen any spec choices for Xerophon, a random Champion is picked. Xerophon themself is never removed.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
    • Complete Area 775
      • Additional Rewards:
        • 5 Modron chests
        • New Feat for Xerophon: Guardian of Icewind Dale: Xerophon may be used in any Icewind Dale: Rime of the Frostmaiden adventure or variant when a patron is enabled, even if the patron or variant restrictions would normally restrict them.
        • 1,250 Corrupted Gems.


    Light of Xaryxis

    Seeds of Destruction

    Variant: Elf Help

    Help Laeral Silverhand understand a new threat to Waterdeep with help from some elves.
    • You may only use Elf and Half-Elf Champions.
    • Laeral Silverhand joins the formation. Only Champions next to her can deal damage.
    • Complete Area 350

    The Evacuation of Waterdeep

    Variant: Send In The Clowns

    Get to the Dock Ward with some foolish helpers.
    • You may only use Champions with a Wisdom score of 10 or lower.
    • 1-2 Space Clowns attack with each wave. They don't drop gold nor count toward quest progress.
    • Complete Area 400

    The Wild Beyond the Witchlight

    Legends and Lore

    Variant: Fiend Folio

    Skabatha is ready for revenge with some daemonic assistance!
    • You may only use Drow, Githyanki, Githzerai, Aarakocra, and Tabaxi Champions.
    • A Flumph escort joins the formation. Only Champions next to the Flumph can deal damage.
    • 1-2 Mezzoloths spawn with each wave. They don't drop gold nor count toward quest progress.
    • A Shadow Demon spawns at the start of each Boss area. It must also be defeated to progress.
    • Complete Area 1150

    The End

    Variant: The Final Curtain

    Time to deal with Endelyn while fighting monsters that get harder and harder to defeat!
    • You may only use Chaotic Champions.
    • Each time an enemy is defeated, Champion damage is reduced by 90% until the area changes, stacking multiplicatively.
    • Complete Area 1200

    Turn of Fortune's Wheel

    A Glitch in the Mortuary

    Variant: A Hitch in the Mortuary

    Descend further into the Mortuary with Hitch!
    • Prerequisite - You must have Hitch unlocked. Sign up for the newsletter in the Main Menu to get him!
    • You may only use Champions that are Chaotic and/or Good.
    • Hitch joins the formation. He can be moved but not removed.
    • Two other Hitches take up two slots in the formation but are confused and don't attack.
    • 1-2 Merregons spawn with each wave. They don't drop gold nor count toward quest progress.
    • Complete Area 650

    Welcome to the Outlands

    Variant: We Take It Fey by Fey

    Begin to explore the Outlands, and find a walking castle and some flying fey!
    • You may not use Champions with melee attacks.
    • Each enemy wave that spawns increases the speed and damage of all enemies by 100%, stacking additively and resetting with each area change.
    • 1-2 Pixies spawn with each wave. They don't drop gold nor count toward quest progress.
    • Complete Area 700

    Vecna: Eve of Ruin

    A Tale of Two Vecnas

    Variant: Friends and Fiends

    Investigate a cult of Vecna while fighting some fiendish foes!
    • You may only use Champions with a Charisma of 17 or higher.
    • 1-2 Quasits spawn with each wave. They don't drop gold nor count toward quest progress.
    • A Night Hag boss spawns at the start of each Boss area. It must also be defeated to progress.
    • Complete Area 500

    The Wizards Three

    Variant: Alustriel's Arrival

    Join forces with Alustriel Silverhand of the Wizards Three and venture into the Underdark!
    • You may only use Champions with an Intelligence of 14 or higher.
    • Alustriel joins the formation.
    • You may only place champions with Magic base attacks next to Alustriel.
    • Complete Area 550

    Item Level QoL Updates

    We've been working on additional quality of life improvements when it comes to the visibility of item levels in Idle Champions, arriving with today's update!

    Tracking your progress through item level increases has become much more important over the lifetime of Idle Champions, and now it will be easier than ever!

    Players will be able to see item levels more prominently on equipment cards, increases to item levels while opening chests, more details in Champion Profiles, and more. Log in before February 5th, 2025, to unlock Hew Maan and collect 6 free Platinum Hew Maan Chests so you can experience these updates!!

    Opening the Vault

    The Vault is open! What wondrous treasures lie within?

    Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.

    We Want YOUR Feedback

    We want to hear about your experiences in Idle Champions! Your participation and feedback have brought us this far, and we would love to have you join our community on one of our official platforms:
    October 23rd, 2024
    Vecna: Eve of Ruin, Part 4 & Emergence 
    Posted in Idle Champions.

    After venturing deep into The Mournland of Eberron to secure a third piece of the Rod of Seven Parts, the Champions are moving on to another dangerous destination: Barovia, the domain of Count Strahd von Zarovich.

    The next piece of the Rod of Seven Parts is held inside the Village of Barovia within a magically sealed manor. Unfortunately for the Champions, this domain of dread has a Darklord who takes keen interest in visitors...

    For the next Vecna: Eve of Ruin adventures, the Champions will venture into Barovia's infamous Death House.

    Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, A Cause for Kas and The Ruined Colossus, in order to access these new adventures.

    Campaign: Vecna: Eve of Ruin

    Death House

    Make your way to Barovia to find the next piece of the Rod of Seven Parts.

      Variant

      Above Average - Make your way to Barovia to find the next piece of the Rod of Seven Parts while fighting Strahd's allies!
      • You may only use Champions with all ability scores at 11 or higher.
      • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
      • Complete Area 750

    Sacrifice

    Survive the night in Strahd's twisted nightmare… If you dare!

      Variant

      Oh, the Humanity! - Survive the night with only humans in Strahd's twisted nightmare… If you dare!
      • You may only use Human Champions.
      • A random Champion takes damage equal to a percentage of their max health every second (in real time). The percentage starts at 10% and increases by 10% (additively) every 100 areas. Damage does not trigger for the first 5 (real time) seconds in every area.
      • 1-2 Vampires sent by Strahd spawn with each wave. They don't drop gold, nor count towards quest progress.
      • Complete Area 800


    Vampire Emergence

    Our Spooky October continues with the Vampire Emergence! Vampire Spawn have made their way into Idle Champions and are chomping at the bit to take you down! Defeat Vampires in any Free Play to collect Corrupted Gems that can be used in the Thayan Enclave section of the in-game shop! The Vampire Emergence starts today and runs through Friday, November 1st.

    Dungeons & Dragons Planescape Emergence

    New Items Added to the Thayan Enclave!

    • Golden Epics
      • Kas Slot 3 - Eye of Vecna (20,000 Corrupted Gems)
      • Commodore Krux Slot 2 - Muskets of Precision (20,000 Corrupted Gems)
    • Feats
      • Briv - Strategic Stride (10,000 Corrupted Gems)
      • Ellywick - Gem (10,000 Corrupted Gems)
      • Nahara - Make Undead (10,000 Corrupted Gems)
      • Voronika - Prodigal Leader (10,000 Corrupted Gems)
      • Widdle - Make Undead (10,000 Corrupted Gems)
    • Skins
      • Nosferatu Widdle (10,000 Corrupted Gems)
      • Vampire Nahara (10,000 Corrupted Gems)
    • Chests
      • Unlimited Vampire Emergence Chests (2,500 Corrupted Gems each)
        • Contains gear for Briv, Commodore Krux, Ellywick, Kas, Nahara, Voronika, and Widdle
      • 8x Gold Supply Chests (2,500 Corrupted Gems each)
      • 8x Modron Component Chests (2,500 Corrupted Gems each)
    • Buffs
      • 10x Marvelous Support Pigments (7,000 Corrupted Gems each)


    We Want YOUR Feedback

    We would love to hear about your experiences in Barovia! Your feedback is important to the future of Idle Champions, and we would love to have you join our community on one of our official platforms:

    September 25th, 2024
    Idle Champions: Vecna: Eve of Ruin Part 3 
    Posted in Idle Champions.

    After braving the dangers of sailing the Astral Sea and exploring the floating corpse of a dead god, the Champions have managed to find and secure a second piece of the Rod of Seven Parts.

    For the next Vecna: Eve of Ruin adventures, the Champions will help a Vecna find a 'new' hand and eye(!) before traveling to one of the most dangerous and cursed regions in the multiverse in search of another piece of the Rod of Seven Parts: the former nation of Cyre, better known as The Mournland...

    Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Havock's Zenith and The Heart of Havock, in order to access these new adventures.

    Dungeons & Dragons Vecna: Eve of Ruin Variants

    A Cause for Kas

    Help Vecna find a new hand and eye, even if Kas thinks it's a bad idea!

    The Champions have some time while the Wizards Three attune to the most recent piece of the Rod of Seven Parts - and Vecna has a quest for them! He's tired of not having an eye and hand since they were destroyed the last time they fought, and he wants "new" ones...

      Variant

      Lend a Hand - Help Vecna find a new hand and eye while overrun by hands.

      • Only Champions with a Melee base attack can be used.
      • Every time an enemy is defeated a Crawling Claw spawns in its place.
      • These Crawling Claws can not be slowed or stunned. The also don't drop gold nor count towards quest progress.
      • Complete area 650

    The Ruined Colossus

    Travel to Eberron to find a piece of the rod inside a ruined warforged colossus!

    The Wizards Three have located the next piece of the rod. It's in Eberron! Specifically in the Mournland. More specifically, in the rotting remains of a ruined Warforged Colossus...

      Variant

      No Good Options - Travel to Eberron to find a piece of the rod with a custom set of evil Champions!

      • Only Evil Champions can be used.
      • Each Chaotic Champion in the formation increases enemy health by 100%.
      • Each Neutral Champion in the formation increases enemy speed by 100%.
      • Each Lawful Champion in the formation increases enemy damage by 100%.
      • Each of the above effects stack multiplicatively.
      • Complete area 700


    We would love to hear about your experiences in Eberron! Your feedback is important to us, and we would love to have you join our community on one of our official platforms:

    June 26th, 2024
    Idle Champions: Vecna: Eve of Ruin Part 2 
    Posted in Idle Champions.

    The Champions' adventure across the multiverse to stop Emperor Vecna continues! The next piece of the Rod of Seven Parts is lost in the Astral Sea - and with the help of the Wizards Three, the Champions are sent to the floating corpse of a long-dead god. There, the Champions discover a crashed Spelljammer ship and some of the surviving crew. Could this be where the next piece of the Rod is? Time to find out!

    Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, A Tale of Two Vecnas and The Wizards Three, in order to access these new adventures.

    Dungeons & Dragons Turn of Fortune's Wheel Variants

    Havock's Zenith

    Investigate a cult of Vecna in the Neverdeath Graveyard!

    Dungeons & Dragons Astral Sea

    The Wizards Three have located the next piece of the Rod of Seven Parts. Far, far away in the Astral Sea floats the corpse of a long-dead god Havock. The Wizards Three are sure the second piece of the rod is located somewhere around it. Using the portal in the Sanctum, the Champions travel to the corpse of Havock and quickly discover the debris of a crashed Spelljammer ship - the Lambent Zenith. Could this ship have the piece of the rod?

      Variant

      Swords at the Ready - Venture into the Astral Sea supporting your best fighter.
      • You may not use Champions with the DPS role unless they have the Fighter class.
      • The Book of Tarchamus joins the formation.
      • Good Champions next to the Book aren't revived and don't heal when changing areas.
      • Complete area 550

    The Heart of Havock

    Join forces with the Wizards Three and venture into the Underdark!

    Dungeons & Dragons Hertilod

    The Champions trek across the horrifying corpse of Havock, ready to search the other two sections of the Lambent Zenith. Along the way, Blooshi meets a representative of her new patron - Alvina! The prismatic tressym tells her that The Kitten Lord has taken up her patronage, and the group is just THRILLED (not really) that Alvina is with them. Eventually, they meet with the captain of the Lambent Zenith and learn the location of the piece of the Rod of Seven Parts. But, in order to get there, they'll have to face off against the gruesome Hertilod!

      Variant

      The Messenger of the Kitten Lord - Break the second ward, find the vault, and try not to get distracted by the CUTENESS!
      • Alvina joins the formation.
      • Champions adjacent to Alvina have their base attack cooldowns doubled due to the distracting cuteness, unless they are Tabaxi.
      • 1-2 Wild Dogs spawn with each wave. They don't drop gold nor count towards quest progress.
      • Complete area 600

    We would love to hear about your experiences in the Astral Sea! Join our community and start a conversation:
    May 22nd, 2024
    Idle Champions: Vecna: Eve of Ruin 
    Posted in Idle Champions.

    Today begins your adventure across the Multiverse! Vecna: Eve of Ruin is our newest campaign based on the tabletop adventure that was released in local game stores earlier this week! This first part introduces our cast of Champions as they investigate strange happenings in the graveyards of Neverwinter and come face to face with Emperor Vecna!

    Read on to learn more about these adventures as well as Tier 1 Blessings!

    Note: To access the Vecna: Eve of Ruin campaign, you have to have completed at least 100 adventures or variants in other campaigns.

    Dungeons & Dragons Turn of Fortune's Wheel Variants

    A Tale of Two Vecnas

    Investigate a cult of Vecna in the Neverdeath Graveyard!

    Dungeons & Dragons The Witch and the Wyrmling

    Neverwinter has called for aid and the Champions have answered. Reya, Blooshi, Sgt. Knox, and Astarion make their way through the city streets to meet with Lord Neverember himself, who has an important quest for them. People have started going missing throughout the city, and they believe it is connected to rumors of a cult hiding out in Neverdeath Graveyard. But what they find within the tombs may be the greatest threat our multiverse has ever faced...

      Variant

      Stench of Death - Investigate a cult of Vecna with heroes that have a strong stomach!
      • 1-2 Emperor Vecna Cultists spawn with each wave. They don't drop gold nor count towards quest progress.
      • You may only use Champions with a Constitution of 16 or higher.
      • Complete area 450

    The Wizards Three

    Join forces with the Wizards Three and venture into the Underdark!

    Dungeons & Dragons Green Slaad

    The threat to the multiverse is revealed, but all hope is not lost. With the help of the Wizards Three and Kaz, a plan is made to search for the pieces of the fabled Rod of Seven Parts, which have been lost to the ages. Luckily for the Champions, Mordenkainen knows the location of the first piece. Deep below the Sword Coast, in the caverns of the Underdark, a cult of Lolth unknowingly has a piece of the Rod of Seven Parts. The Champions must brave the darkness and face down the terrifying Spiderdragon to claim their prize!

      Variant

      Mordenkainen's Moment - Join forces with Mordenkainen of the Wizards Three and venture into the Underdark!
      • Mordenkainen joins the formation.
      • You may only place champions with Magic base attacks next to Mordenkainen.
      • Complete area 500

    Vecna: Eve of Ruin Tier 1 Blessings

    • Awfully Lawfully - Local: Increase the damage of all Lawful Champions by 100%.
    • The Secret To Spoils - Local: Increase your gold find by 8.33% for each piece of epic or better gear on Champions in your formation, stacking additively.
    • Not an Afterthought - Local: Increase the damage of all Champions whose base attack is melee by 100%.
    • The Rod of Seven Parts - Global: Increase the damage of all Champions by 100% for each piece of the Rod of Seven Parts you have collected.


    We would love to hear about your experiences in the Outlands! Join our community and start a conversation:
    May 17th, 2024
    Idle Champions: Vecna Returns! 
    Posted in Idle Champions.

    Somehow, Vecna has returned.

    The lich is back! But he's not the only Vecna in town anymore. Evil forces from across the infinite multiverses are flooding into Idle Champions - and your formations are all that can stop them!

    Vecna: Eve of Ruin officially releases next Tuesday in your FLGS and the next day in Idle Champions! We are thrilled to introduce the next exciting campaign into Idle Champions, and this time your formations will travel across the multiverse!

    The Story Continues


    Dungeons & Dragons Venca Eve of Ruin

    In the tabletop adventure, it is most likely the adventurer's first time facing off against the legendary lich - but in Idle Champions, we have already fought him in several forms! Our Vecna has been building back his power since his defeat, but he's still in no place to try and take over the multiverse. He plans to bide his time, wait for the Champions to die out, and then strike when the moment is right.

    Unfortunately for him, he's not the only Vecna in town anymore...

    Dungeons & Dragons Venca Eve of Ruin

    In another multiverse, in another time, Vecna succeeded in reshaping reality to his will. But one multiverse was not enough for him. There are more worshippers to gain, more planes to conquer, and more Champions to kill. This is a Vecna that has not known defeat. He defeated Kas before his rival could take his eye and hand. He conquered the Sword Coast in a matter of days. Nothing that has stood in his way has survived.

    In our story, this new Vecna is known as Emperor Vecna. He is the greatest threat our multiverse has ever faced, and it is up to the Champions to stop him.

    Vecna: Eve of Ruin sees the return of Reya and Blooshi, continuing their stories from the last time they faced off against the lich. Joining them this time around is Sgt. Knox from the Neverwinter MMORPG, as well as Astarion from Baldur's Gate 3! They'll need to team up with Kas and the Wizards Three to hunt down the lost pieces of the fabled Rod of Seven Parts if they have any hope of stopping Emperor Vecna from destroying everything they know and love.

    ...But where is our multiverse's Vecna in all of this? He wouldn't just hide from his multiversal self, would he? You'll have to find out when Vecna: Eve of Ruin releases in Idle Champions on May 22nd, 2024 at Noon PT!

    Vecna Emergence

    Vecnas (or, as he prefers - Vecnae) are emerging from other multiverses! We have faced several forms of Vecna, and ALL OF THEM are invading the Forgotten Realms! Vecnae that appear in Free Play Adventures, as well as their original boss forms (found in the adventures: Vecna Loots!, The Castle of a Thousand Vecnas, The Sanctum of the Sword, Get Back in the Castle, Vecna Out!, and The Fortune's Wheel) will drop Corrupted Gems that can be spent in the Thayan Enclave.

    The Vecna Emergence starts on May 22nd alongside the release of Vecna: Eve of Ruin and runs until May 31st at Noon PT.

    Dungeons & Dragons Venca Eve of Ruin

    New Items Added to the Thayan Enclave!

  • Two Golden Epics
    • Azaka Slot 3 - Magical Coin Pack (20,000 Corrupted Gems)
    • Diana Slot 5 - Weavebound Staff (20,000 Corrupted Gems)
  • Four Feats
    • Diana - Scholar (10,000 Corrupted Gems)
    • Drizzt - Courage in Battle (10,000 Corrupted Gems)
    • Evelyn - Quick Friends (10,000 Corrupted Gems)
    • Krydle - Heavily Armored (10,000 Corrupted Gems)
  • Two Skins
    • Pirate Azaka(10,000 Corrupted Gems)
    • Pirate Diana (10,000 Corrupted Gems)
  • 10x Marvelous Support Pigments (7,000 Corrupted Gems)
  • 8x Modron Component Chests (2,500 Corrupted Gems)
  • 8x Supply Chests (2,500 Corrupted Gems)
  • Unlimited Vecna Emergence Chests (2,500 Corrupted Gems)
    • Contains gear for: Azaka, Diana, Drizzt, Evelyn, and Krydle

  • You can find all this information and even more details in-game when Vecna: Eve of Ruin & the Vecna Emergence launch on May 22nd, 2024!

    We would love to hear about your experiences out in the multiverse! Join our community and start a conversation:
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