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Recent News
June 27th
New Champion: Tess  
Posted in Idle Champions.

    Tess grew up in a small village where she wreaked havoc as an amateur thief (she stole to see if she could, not because she wanted to keep the items - mostly), before her parents sent her to be trained by an aging halfling rogue named Mel. Under Mel’s mentorship, Tess became a professional infiltrator, using her skills for good. Now she’s formed her own adventuring party and is actively molding them into the heroes she knows they can be.
Tess is a Support Champion who leads by example, buffing the damage of all Champions behind her. This expert in traps has a plan for everything, increasing your formation's damage if she is given companions with a diverse set of roles. Tess can always be found with the Fallbacks' Otyugh companion Uggie nearby.

For more information about the leader of the Fallbacks, read on...

Tessalynde "Tess" Halendria

Tess
name
8
seat
2.5%
crit chance
100%
crit damage
Female
gender
120
age
Chaotic Good
alignment
5
overwhelm
Elf (Wood)
species
Rogue
class
Support
roles
The Fallbacks
affiliation
12
str
17
dex
12
con
15
int
13
wis
13
cha
82
tot
Patron Eligibility: Mirt, Strahd, Zariel, Elminster (until July 2nd, 2028)

Abilities

Basic Attack

  • Hand Crossbow (ranged) - Tess attacks the closest enemy for 1 hit.

Passive Abilities

  • Uggie! - Uggie joins the party, starting next to Tess unless they're already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%.

Formation Abilities

  • Lead The Way - Tess increases the damage of all Champions in the columns behind her by 100%.
  • Unleash Uggie - Uggie's buff is increased by 400% when Tess is in the formation
  • Snack Attack - When Uggie is with Tess, Uggie attacks a random target whenever Tess attacks or disarms a trap. Uggie's attack deals 5 seconds of BUD-based damage.
  • A Plan For Everything - Tess increases the effect of Lead The Way by 100% for each different role in the formation, stacking multiplicatively.
  • Trap Expert - There's a 5% chance when an enemy dies that they drop a Trap that Tess immediately spots. During Tess's next attack, rather than attacking, she leaps out and disarms the Trap before it can harm any of her friends. For each Trap disarmed in this way, Lead The Way is increased by 10%, stacking additively. Stacks persist through resets.

Specializations

  • The Fallback Plan - Tess increases the effect of Lead The Way by 100% for each unaffiliated Champion or Fallbacks Champion in the formation, stacking multiplicatively.
  • Eyes on the Horizon - Tess increases the effect of Lead The Way by 150% for each Champion in the formation with a ranged attack, stacking multiplicatively.
  • Rogues' Gallery - Tess increases the effect of Lead The Way by 175% for each Rogue Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Deadly Dance - Tess throws her dagger at the enemy with the most health for 1 ultimate hit, then teleports and deals another ultimate hit to all nearby foes.

Equipment

Lead The Way Buff
slot 1
Unleash Uggie Buff
slot 2
A Plan For Everything Buff
slot 3
Trap Expert Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Looking Ahead
    Increases the effect of Tess' Lead The Way ability by 20%
  • Tess Person
    Increases the effect of Tess' Unleash Uggie ability by 20%
  • Gather Up
    Increases the effect of Tess' A Plan For Everything ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Eyes on the Horizon
    Increases the effect of Tess' Lead The Way ability by 40%
  • Tess Friend
    Increases the effect of Tess' Unleash Uggie ability by 40%
  • Gourmand
    Increases the effect of Tess' Snack Attack ability by 40%
  • Ready for Anything
    Increases the effect of Tess' A Plan For Everything ability by 40%
  • Deft Hands
    Increases the effect of Tess' Trap Expert ability by 40%
  • Strategic Adjustment
    Increases the effect of Tess' specializations by 40%
Epic
  • Great Things Ahead
    Changes Lead The Way to affect Champions in columns in front of her instead of behind.
    Unlockable as an Event Reward
  • Tenacious
    Increases the Constitution score of Tess by 2
    Unlockable as an Event Reward
  • Sleeping Toxin
    Tess gains the Control role and 25% of her attacks stun her targets for 5 seconds
    Available in the Fortune Hunter Tess Theme Pack

Champion Feedback

What do you think of Tess? 'Are you excited to add the first Fallbacks Champion into your formations? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
June 26th
Idle Champions: July Augments Preview 
Posted in Idle Champions.

Welcome to the Event Augment preview for Founder's Day Year 8!

Our next event arrives on Wednesday, July 2, with one New Champion, one Champion Update, and these changes to Augments:

Founders' Day 8 Event Augments

  • Augment 1: Free Rerolls (Returning Augment)
    Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!

  • Augment 2: Worth Waiting For (New Augment)
    Description: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.

  • Augment 3: Auto Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 4: Boon Enhancements (New Augment)
    Description: An additional boon buff at each level increases global damage based on the number of unique roles fulfilled by Champions in the formation, stacking additively.


Note: Similar to our rollout in June the spotlight blogs for the two Featured Champions will also be spread out, with Tess' tomorrow, June 27th, and K'thriss' releasing next Thursday, July 3rd.

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
June 25th
Idle Champions: Vecna: Eve of Ruin, Part 9 
Posted in Idle Champions.

The hunt for Vecna continues.

Our Champions face off against the forces of Lolth on the Outer Plane of Pandemonium. But this Ruinous Citadel is far more than it seems, and a legendary primordial obyrith is about to break free...

Part 9 of the Vecna: Eve of Ruin campaign introduces Tier 5 Blessings and sees the Champions battle across Pandesmos, the topmost layer of Pandemonium, all the way to the forbidden Ruinous Citadel.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, The Rod of Seven Parts and Pandemonium, in order to access these new adventures.


Campaign: Vecna: Eve of Ruin

The War of Pandesmos

Square off with Lolth's forces in Pandesmos.
  • Complete area 1200

Variant: The Relentless War of Pandesmos

Square off with Lolth's relentless forces in Pandesmos with a drow companion.
  • You may only use Champions that are a Standard species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • A Drow Priestess joins the formation.
  • Each wave, 1-2 Giant Spiders attack. When defeated, they respawn in the same location after 5 seconds unless defeated by a Champion next to the Drow Priestess.
  • Complete Area 1250

The Ruinous Citadel

Enter the Ruinous Citadel to confront Vecna and an ancient evil.
  • Complete area 1250

Variant: The Ruinous Bosses

Enter the Ruinous Citadel to confront Vecna and an ancient evil with some diverse Champions.
  • You may only use Champions that are not a Standard species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • Aarakocra Champions break 3 times the amount of armored or segmented health when they deal damage.
  • Bosses cannot be moved, rooted, or stunned, except in extraordinary circumstances, and they immediately start to enrage upon spawning.
  • All boss monsters have at least 25 armored health.
  • Complete Area 1300

Vecna: Eve of Ruin Tier 5 Blessings

Today's update also includes Tier 5 Blessings for The Wizards' Three! Check out the new blessings below!
  • Standard Procedure - Local: Increase the damage of all Champions who are of Standard Species by 100%
  • Secret of Survival - Local: Increase the base health and healing received of all Champions by 20%
  • Catch a Patron's Eye - Local: Increase the damage of all Champions by 100% when you're on a patron variant in the Vecna campaign
  • Legendary Libations - Global: Increase the damage of all Champions by 100% for each active Legendary potion on the current party, stacking multiplicatively.

The Vault Opens

The Vault is open! What wondrous creatures lie within? Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.

Campaign Feedback

Just one update remains for the Vecna: Eve of Ruin narrative campaign. What do you think of the story so far? What about the challenges of the adventures and variants? We would like to know!

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
June 23rd
Idle Champions: Rainbow Guardian Charity Familiar 
Posted in Idle Champions.

We are very excited to raise money in support of Lambert House once again!

Introducing the Rainbow Guardian, a new Familiar that is now available in Idle Champions! Codename Entertainment will donate the net proceeds of all Rainbow Guardian Familiar Packs for the first week of release to Lambert House to help support their mission.

Read on to learn more!

Rainbow Guardian



    Directive: Protection.
Rainbow Guardian is now available in-game across all platforms. Net proceeds from all Rainbow Guardian Familiar sales through June 29th, 2025, will be donated to Lambert House! Check out the in-game store for more details!

Lambert House

Lambert House empowers lesbian, gay, bisexual, transgender, and questioning youth through the development of leadership, social, and life skills. We at Codename Entertainment are thrilled to be supporting Lambert House, again, for a fantastic cause we truly believe in.

Familiars

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, check out our How To Play Idle Champions video!



Join the Community

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
June 6th
Champion Update: Krond  
Posted in Idle Champions.

    Krond was born of a union between an academic human wizard and a mighty orc fighter who led a nomadic orc community. Raised as a fearsome warrior and arcane scholar, he studied these arts with equal passion. Krond's parents tragically lost their lives protecting their family and friends during an enemy raid. This moment changed Krond, and he swore revenge upon the world. Taking up an ancestral warhammer called Unity, Krond set out to make things right, one way or another.
Krond has been reworked to become a true Support, greatly increasing his versatility, while still allowing him to be a DPS Champion.

For all the details on this Champion Update for Krond, read on!

Krond

Krond
NAME
6
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
42
AGE
Chaotic Evil
ALIGNMENT
5
OVERWHELM
Half-Orc
SPECIES
Fighter
CLASS
DPS / Support
ROLES
None
AFFILIATION
18
STR
12
DEX
17
CON
17
INT
13
WIS
9
CHA
86
TOT
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until June 11th, 2028)

Abilities

Basic Attack

  • War Magic (melee) - Krond leaps out and attacks the front-most target with his bonded warhammer. If you have a Cantrip Feat equipped, he then casts the given Cantrip.

Passive

  • Cantrip Feats: Krond can equip a single Cantrip Feat at a time, adding that spell to his base attack. Krond's Cantrips are Fire Bolt, Shocking Grasp, and Thunderclap, with each getting stronger Feat versions at Rare and eventually Epic. When you acquire the stronger versions of the Feats, they will replace the lower-level versions.

Formation Abilities

  • Unsung Alliance - Krond increases the damage of all Champions by 100% for each Evil Champion in the formation, stacking multiplicatively.
  • Best of the Best - Krond increases the effect of Unsung Alliance by 10% for each point of INT over 16 on every Champion in the formation, stacking multiplicatively.

Specializations A

  • Survival of the Strongest - Krond increases the effect of Unsung Alliance by 100% for each Champion in the formation with a STR score of 16 or higher, stacking multiplicatively.
  • Survival of the Fittest - Krond increases the effect of Unsung Alliance by 100% for each Champion in the formation with a CON score of 16 or higher, stacking multiplicatively.
  • Survival of the Smartest - Krond increases the effect of Unsung Alliance by 100% for each Champion in the formation with an INT score of 16 or higher, stacking multiplicatively.

Specializations B

  • Eldritch Strike - Krond gains the Debuff role and enemies damaged by Krond take an additional 400% damage from all of his subsequent attacks, including any Cantrip spells.
  • Power Behind the Throne - Krond increases the effect of Unsung Alliance by 400% when he is not the formation's BUD-setting Champion.
  • War Magic - Krond's Cantrip Feats now deal damage equal to 5 seconds of BUD-based damage for each 100% of Krond's base damage that they normally deal.

Ultimate Ability

  • Arcane Charge (magic) - Krond throws down his warhammer and leaps up into the air, teleporting to a random enemy and causing massive area damage by slamming down to the ground and casting Shatter when he appears.

Equipment

Global DPS Buff
SLOT 1
Unsung Alliance Buff
SLOT 2
Best of the Best Buff
SLOT 3
First set of Specializations Buff
SLOT 4
Second set of Specializations Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Skilled
    Increases the damage of Krond by 30%.
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Cantrip: Thunderclap
    Krond's base attack deals 33% of its damage as area damage to all nearby enemies.
  • Cantrip: Shocking Grasp
    Krond gains the Control role and his base attack deals an additional 200% damage to the main target, and the target is stunned for 2 seconds.
  • Cantrip: Fire Bolt
    Krond's base attacks shoot out 3 fire bolts, each dealing 50% of its base damage to up to three other random enemies.
  • Worthy Allies
    Increases the effect of Krond's Best of the Best ability by 20%.
Rare
  • Cantrip: Heightened Thunderclap
    Krond's base attack deals 100% of its damage as area damage to all nearby enemies.
  • Cantrip: Heightened Shocking Grasp
    Krond gains the Control role and his base attack deals an additional 500% damage to the main target, and the target is stunned for 3 seconds.
  • Cantrip: Heightened Fire Bolt
    Krond's base attacks shoot out 4 fire bolts, each dealing 100% of its base damage to up to four other random enemies.
  • Shared Cause
    Increases the effect of Krond's Unsung Alliance ability by 40%.
  • Powerful Friends
    Increases the effect of Krond's Best of the Best ability by 40%.
  • Evil Inspiration
    Increases the effect of Krond's first set of Specializations by 40%.
  • Savage Attacker
    Increases the damage of Krond by 60%.
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Survival Training
    Increases the effect of Krond's second set of Specializations by 40%.
Epic
  • Prodigal Leader
    Increases the damage of all Champions by 50%.
    Unlockable as an Event Reward
  • Cantrip: Ascendant Thunderclap
    Krond's base attack deals 400% of its damage as area damage to all nearby enemies.
    Available in the Dragon Rider Krond Theme Pack
  • Warriors Grace
    Increases the damage of Krond by 120%
  • Observant
    Increases the Wisdom Score of Krond by 1.
  • Striker Training
    Increases the effect of Krond's first set of Specializations by 80%.
  • Redemption Arc
    Sets Krond's alignment to Lawful Good and Unsung Alliance now stacks based on Good Champions instead of Evil.
    Unlockable as an Event Reward

Champion Feedback

What do you think of Krond's latest update? Will you be building your formation around his buffs?

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
June 4th
Idle Champions: Dragondown 8 
Posted in Idle Champions.

    It's the Summer Solstice in Faerûn, which means it is time for Dragondown celebrations!

    While the City of Waterdeep celebrates Dragondown by burning dragon effigies to symbolize the city's victories over invading dragons, some smaller celebrations focus on ceremonial bonfires and charms, with mock-spells and chanted prayers performed as the sun sets.

    But something has gone wrong in Luskan this year, where locals have drawn the ire of a Bronze Dragon and its kin...
The first Dragondown was the 13th limited-time event in Idle Champions, launching on June 25th, 2018. This year marks our eighth Dragondown event, which introduces Hank the Ranger, the leader and final member of the Saturday Morning Squad affiliation, with today's launch. Our second Featured Champion, Krond, will be receiving a significant update, with a new Champion Update blog coming on Friday, June 6, before his launch next Wednesday, June 11.

For details on Dragondown Year 8, read on!

Featured Champions

Hank

Hank is the steadfast and courageous leader of the group of friends that has been swept away into the perilous realm of Dungeons & Dragons. As the Ranger, he wields his signature Energy Bow to fend off danger and light the way forward. Though the weight of leadership tests him at every turn, Hank’s tactical insight and unwavering resolve keep the party moving forward in their quest to find a way back home.


Learn more about Hank in his Champion Spotlight.

Krond

Krond was born of a union between an academic human wizard and a mighty orc fighter who led a nomadic orc community. Raised as a fearsome warrior and arcane scholar, he studied these arts with equal passion. Krond's parents tragically lost their lives protecting their family and friends during an enemy raid. This moment changed Krond, and he swore revenge upon the world. Taking up an ancestral warhammer called Unity, Krond set out to make things right, one way or another.


Learn more about Krond when his Champion Spotlight arrives on June 6th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Korth
SEAT 2
Merilwen
SEAT 2
BBEG
SEAT 3
Binwin
SEAT 3
Antrius
SEAT 4
Dungeon Master
SEAT 6
Duke Ravengard
SEAT 8
Shaka
SEAT 9
Nova
SEAT 11
Selise
SEAT 12

Event Augments

  • Augment 1: Free Rerolls (Returning Augment)
    Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!
  • Augment 2: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 3: Auto Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 4: Additional Boon Buff (New Augment)
    Description: An additional boon buff at each level increases global damage based on the number of Pigments on Champions in the formation, stacking additively.
You can check out which Augments are active at any time by mousing over the Event Banner.

Steam Local Currency Update

Yesterday, we rolled out an update to Steam players which allows our in-game shop to show their local currencies instead of USD. Steam will now charge players in local currencies instead of a converted USD price, using Steam's standard conversion rates. With this update, local currencies are now displayed in Idle Champions across all platforms except Android, which is our next priority.

Dragondown Feedback Wanted

Are you as excited as we are for Hank the Ranger? What about a potential update for Krond? We'd love to hear what you think!

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



May 30th
Champion Spotlight: Hank  
Posted in Idle Champions.

    Hank is the steadfast and courageous leader of the group of friends that has been swept away into the perilous realm of Dungeons & Dragons. As the Ranger, he wields his signature Energy Bow to fend off danger and light the way forward. Though the weight of leadership tests him at every turn, Hank’s tactical insight and unwavering resolve keep the party moving forward in their quest to find a way back home.
Hank is a Support and Control Champion who leads a bunch of kids who have been swept away to the world of Dungeons & Dragons. Hank's stalwart encouragement buffs the damage of Champions next to him, and his unerring Energy Bow keeps the enemies away.

For more information about The Ranger, read on!

Hank

Hank
NAME
1
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
15
AGE
Lawful Good
ALIGNMENT
5
OVERWHELM
Human
SPECIES
Ranger
CLASS
Support / Control
ROLES
Saturday Morning Squad
AFFILIATION
13
STR
17
DEX
12
CON
10
INT
14
WIS
10
CHA
76
TOT
Patron Eligibility: Mirt, Elminster (until June 4th, 2028)

Abilities

Basic Attack

  • Energy Bow (ranged) - Hank attacks the closest enemy, dealing 1 hit. (They are also knocked back once the Energy Bow ability is unlocked.)

Formation Abilities

  • Stalwart Encouragement - Hank increases the damage of Champions adjacent to him by 100%.
  • Energy Bow - Enemies that Hank hits are knocked back. The distance they're knocked back increases the closer they are to the formation.
  • Time Gate Piece Scavenger - Hank can help scavenge up to 5 additional Time Gate Pieces when killing bosses. While this cap is not reached, Hank has a 1% chance of scavenging 1 Time Gate Piece each time a boss is defeated. The cap increases by 1/3 every day.
  • Every Little Bit Helps - Hank increases the effect of Stalwart Encouragement by 10% for each item that has ever been collected by Scavenger abilities, stacking additively.

Specializations A

  • Heart of Heroes - Hank increases the damage bonus of Stalwart Encouragement by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
  • Arrow Alliance - Hank increases the damage bonus of Stalwart Encouragement by 125% for each Champion in the formation with a Ranged attack, stacking multiplicatively.
  • Unyielding Unity - Hank increases the damage bonus of Stalwart Encouragement by 200% for each member of the Saturday Morning Squad in the formation, stacking multiplicatively. This also adds the Saturday Morning Squad affiliation to Dungeon Master.

Specializations B

  • Tactical Advantage - Whenever an enemy is knocked back, Hank gains a Tactics stack. For each Tactics stack, the Critical Hit Chance of all Champions in the formation is increased by 1%, and the Critical Hit Damage of all Champions in the formation is increased by 10%. Tactics stacks stack additively up to 50 times and reset when changing areas.
  • Dragon Slayer - Hank gains the Hunter role with Dragons as his Favored Foe. Non-boss waves spawn a Dragon 50% of the time. Stalwart Encouragement’s effect is increased by 100% for each Dragon defeated in the current area, stacking multiplicatively up to 10 times. In boss areas, non-boss waves always spawn a dragon, and defeated dragons provide 5 stacks.

Ultimate Ability

  • Arrows of Restraint (ranged) - Hank fires 5 arrows at random enemies, dealing 1 ultimate hit and stunning each of them.

Equipment

Global DPS Buff
SLOT 1
Stalwart Encouragement Buff
SLOT 2
Every Little Bit Helps Buff
SLOT 3
Buffs Hank's Heart of Heroes, Arrow Alliance, and Unyielding Unity specializations
SLOT 4
Buffs Hank's Tactical Advantage, and Dragon Slayer specializations
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Rookie Leader
    Increases the effect of Hank's Heart of Heroes, Arrow Alliance, and Unyielding Unity specializations by 20%.
  • Chipping In
    Increases the effect of Hank's Every Little Bit Helps ability by 20%.
  • Kind Words
    Increases the effect of Hank's Stalwart Encouragement ability by 20%.
Rare
  • Training Montage
    Increases the effect of Hank's Tactical Advantage, and Dragon Slayer specializations by 40%.
  • Skilled Leader
    Increases the effect of Hank's Heart of Heroes, Arrow Alliance, and Unyielding Unity specializations by 40%.
  • Helping Hand
    Increases the effect of Hank's Every Little Bit Helps ability by 40%.
  • Stirring Words
    Increases the effect of Hank's Stalwart Encouragement ability by 40%.
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
Epic
  • Tenacious
    Increases the Constitution score of Hank by 2.
    Unlockable as an Event Reward
  • Foe Slayer
    Hank's Dragon Slayer Specialization now stacks on any favored foe killed.
    Available in the Dragonslayer Hank Theme Pack

Champion Feedback

What do you think of Hank? Do you have any feedback about the leader of our Saturday Morning Squad? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
May 28th
Vecna: Eve of Ruin Part 8 
Posted in Idle Champions.

At the behest of the Wizards Three, the Champions have ventured across the multiverse in search of pieces of the Rod of Seven Parts.

Now, it's time to assemble the rod. And time for a traitor to strike.

Part 8 of the Vecna: Eve of Ruin campaign takes the party to Pandesmos, the topmost layer of Pandemonium, where they will face the greatest threat the multiverse has ever faced - and an ancient enemy, sealed away by the Rod a long, long time ago.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Hellbound and The Red Belvedere, in order to access these new adventures.

Campaign: Vecna: Eve of Ruin

The Rod of Seven Parts

Assemble the completed rod and discover what happens next.
  • Complete area 1100

Variant: The House Always Wins

Assemble the completed rod while under the threat of a giant roulette ball.
  • The formation slots are colored Red, Black and two glowing Green slots.
  • A giant roulette ball joins the formation as an escort.
  • Starting upon entering area 101, and every 100 areas thereafter, the giant roulette ball jumps up and spins around in a circle above the formation before landing on a random formation slot, removing that Champion and all other Champions that are in a formation slot of the same color. Removed Champions can't be used for the rest of the adventure, and the ball stays in that slot until it moves again.
  • Champions can't otherwise be removed from the formation once they've been added.
  • Complete Area 1150

Variant: Double or Nothing

Assemble the completed rod and gain a beneficial Windfall.
  • The formation slots are colored Red, Black and two glowing Green slots.
  • A giant roulette ball joins the formation as an escort.
  • Starting upon entering area 76, and every 75 areas thereafter, the giant roulette ball jumps up and spins around in a circle above the formation before landing on a random formation slot, removing that Champion and all other Champions that are in a formation slot of the same color. Removed Champions can't be used for the rest of the adventure, and the ball stays in that slot until it moves again.
  • Champions can't otherwise be removed from the formation once they've been added.
  • Click damage only deals damage (including Fire Breath effects) for the first 25 areas
  • Fire breath potions can't be used during the adventure.
  • Complete Area 1200
  • Unlocks Windfall (Evergreen Champion)

Pandemonium

Trek across Pandemonium in search of Vecna.
  • Complete area 1150

Variant: Panda-monium

Trek across Panda-monium in search of Vecna.
  • Every wave spawns 1-2 Illusory Fancy Red Pandas. They don't drop gold, nor count towards quest progress.
  • Every time a Red Panda is defeated, enemy damage and movement speed is increased by 50%, stacking multiplicatively and resetting when changing areas. You may only use Evil Champions, as only Evil Champions have the heart to attack these adorable Red Pandas. You should be ashamed of yourself for encouraging this behavior.
  • Complete Area 1200

New Evergreen Champion: Windfall

    A dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. She is the proprietor of the Red Belvedere, a monument to Tiamat and a remnant of Avernus's original existence as a bucolic paradise designed to tempt mortals. Its edifice was destroyed in the carnage of the Blood War, but Windfall rebuilt the casino and rededicated it to the Dragon Queen as a celebration of her god's greed and vanity. Windfall is ostentatious and charismatic, making small talk with regular patrons and jovially welcoming new faces to the casino. She once plotted to assemble the Rod of Seven Parts to create a gift for her cruel goddess, but has instead joined the Champions at Tiamat's behest.

Learn about Windfall in their Champion Spotlight!

Campaign Feedback

Just two more parts remain of the Vecna: Eve of Ruin campaign. What do you think of the story so far? What about the challenges of the adventures and variants? We would like to know!

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May 23rd
New Champion: Windfall  
Posted in Idle Champions.

    A dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. She is the proprietor of the Red Belvedere, a monument to Tiamat and a remnant of Avernus's original existence as a bucolic paradise designed to tempt mortals. Its edifice was destroyed in the carnage of the Blood War, but Windfall rebuilt the casino and rededicated it to the Dragon Queen as a celebration of her god's greed and vanity. Windfall is ostentatious and charismatic, making small talk with regular patrons and jovially welcoming new faces to the casino. She once plotted to assemble the Rod of Seven Parts to create a gift for her cruel goddess, but has instead joined the Champions at Tiamat's behest.

SURPRISE! We're excited to introduce the 150th Champion released in Idle Champions - The Evergreen Champion Windfall! You can unlock Windfall by completing an upcoming Vecna: Eve of Ruin campaign variant starting May 28th, 2025!

Windfall is a DPS, Support, and Gold Find Champion found in the second variant of the adventure "The Rod of Seven Parts" in the Vecna: Eve of Ruin campaign. She buffs the damage of all Champions in the longest column in the formation, and her attacks take on the draconic essence of the chromatic dragon of your choice.

To learn all about this chaotic evil tiefling, read on...

Windfall

Windfall
NAME
5
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female
GENDER
35
AGE
Chaotic Evil
ALIGNMENT
5
OVERWHELM
Tiefling
SPECIES
Bard
CLASS
DPS / Support / Gold
ROLES
None
AFFILIATION
14
STR
24
DEX
20
CON
22
INT
18
WIS
26
CHA
124
TOT
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until May 28th, 2028)

Abilities

Basic Attack

  • Chromatic Rapier (melee) - Windfall attacks a random enemy for 1 hit.

Passive Abilities

  • Proprietor of the Red Belvedere - Windfall can be used in any Vecna: Eve of Ruin campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • The Long Game - Windfall increases the damage of all Champions in the column(s) with the most slots by 100%. If multiple columns are tied for the most slots, then each of them are affected.
  • The Gambler - When Windfall attacks and defeats an enemy, she gains a Raise stack. Otherwise, she gains a Call stack. Gold find is increased by 100% for each Raise stack, stacking multiplicatively. Windfall's damage and The Long Game are both increased by 400% for each Call stack, stacking multiplicatively. Both are capped at 25 stacks and reset upon changing areas.
  • Dragon's Pride - Windfall increases the effect of The Long Game by 20% for each adventure, variant, and Patron variant you have completed in the Vecna: Eve of Ruin campaign, stacking multiplicatively.

Specializations

  • Red Dragon's Greed - Windfall tries to avoid attacking enemies that don't drop gold or count for quest progress. Her normal attacks light her target on fire, dealing 3 seconds of BUD-based damage to the enemy every second for 5 seconds.
  • Blue Dragon's Spark - Windfall gains the Control role and she prefers to attack stunned enemies. Her normal attacks are charged with lightning, striking out at up to two other random enemies, dealing 5 seconds of BUD-based damage to them, and stunning all enemies damaged for 3 seconds.
  • Green Dragon's Spite - Windfall prefers to attack the farthest target. Her normal attacks exude a small cloud of poisonous gas around the target for 10 seconds. Enemies in the gas cloud take 2 seconds of BUD-based damage every second while they are in the area.
  • Black Dragon's Corrosion - Windfall gains the Breaker role and she prefers to attack armored or hits-based enemies. Her normal attacks coat the target in Acid, dealing 10 seconds of BUD-based damage and all successful attacks against those targets break an additional piece of armored or segmented health.
  • White Dragon's Chill - Windfall gains the Control role and she prefers to attack slowed enemies. Her normal attacks create a medium cloud of icy air for 5 seconds around the target. Enemies in the cloud take 1 second of BUD-based damage every second while they are in the area and are slowed by 50%.

Ultimate Ability

  • Stunning Scintillation (melee) - Windfall's blinding coat erupts in a scintillating flash, dealing 1 ultimate hit to all enemies, stunning and then slowing them.

Equipment

Global DPS Buff
SLOT 1
The Long Game Buff
SLOT 2
The Gambler Buff
SLOT 3
Dragon's Pride Buff
SLOT 4
Buffs all Specializations
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Windfall by 30%.
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Hustler
    Increases the effect of Windfall's The Long Game ability by 20%.
  • Ante Up
    Increases the effect of Windfall's The Gambler ability by 20%
Rare
  • Grappler
    Increases the damage of Windfall by 60%.
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Viper
    Increases the effect of Windfall's The Long Game ability by 40%.
  • Poker Face
    Increases the effect of Windfall's The Gambler ability by 40%
  • Proven Worth
    Increases the effect of Windfall's Dragon's Pride ability by 40%.
  • Razzle Dazzle
    Increases the effect of all of Windfall's specialization choices by 40%

Windfall Feedback

What do you think about Windfall? Are you excited for our latest Evergreen Champion?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 9th
Champion Update: Yorven  
Posted in Idle Champions.

    When Yorven came across the Witchlight Carnival he managed to convince the owners to bring him on board. When the Witchlight Carnival returned to the Feywild years later, Yorven moved on, seeking his childhood home - and the hags who banished him.

The ever grimdark Yorven Springpaw has received a major update to modernize his design, give him a special Witchlight-focused niche, and a stronger Support role.

Learn all about this Yorven update below!

Yorven

Yorven
NAME
10
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
39
AGE
Chaotic Neutral
ALIGNMENT
5
OVERWHELM
Harengon
SPECIES
Barbarian / Druid
CLASS
DPS / Support / Control
ROLES
None
AFFILIATION
18
STR
14
DEX
14
CON
6
INT
13
WIS
12
CHA
77
TOT
Patron Eligibility: Vajra, Elminster (until May 14th, 2028)

Abilities

Basic Attack

  • Ferocious Maul (melee) - Yorven leaps at the nearest enemy, pinning it in place and attacking it once every second for 5 seconds.

Passive Abilities

  • Witchlight Hand - Yorven can be used in any Wild Beyond the Witchlight campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • Rag Tag Team - Yorven increases the damage of all Champions in the formation by 100% for each unique species in the formation, stacking multiplicatively.
  • Blood Fury Tattoo - Yorven gains a Blood Fury stack for each enemy that has been damaged in the current area. His damage is increased by 100% for each Blood Fury stack, stacking multiplicatively. Bosses provide 15 stacks when they are damaged. Caps at 25 stacks.
  • Danger Sense - All Champions take 5 less damage from all attacks, and Rag Tag Team is increased by 500% each time Yorven's max health is doubled, stacking multiplicatively.
  • Down The Rabbit Hole - Yorven increases the effect of Rag Tag Team by 20% for each adventure, variant, and Patron variant you have completed in the Wild Beyond the Witchlight campaign, stacking multiplicatively.

Specializations

  • Hunger For Blood - Yorven's damage is increased by 1000% and if an enemy dies while he is attacking it with Ferocious Maul, he immediately leaps to another enemy and begins attacking that one. This adds one additional attack to Ferocious Maul each time it triggers.
  • Eldritch Claw Tattoo - Each time Yorven Springpaw attacks during Ferocious Maul, an inky tendril of Eldritch energy shoots out and zaps a different random enemy, dealing 1 second of BUD-based damage. The amount is increased by 400% if Yorven is the BUD-setting Champion. If no other enemies are on screen, this ability does nothing.
  • Follow The Mad Rabbit - Yorven's Rag Tag Team is increased by 50% for each Blood Fury stack Yorven has.
  • Infectious Fury - Yorven gains the Debuff role and any enemy he has attacked takes 100% additional damage from all Champions each time it attacks a member of the formation, stacking multiplicatively up to 25 times.

Ultimate Ability

  • Fey Wild Shape - Yorven Springpaw wild shapes into a shadow mastiff-like creature for 30 seconds. During this time his attack cooldown is reduced by 2.5 seconds, and their damage is increased by 400%.

Equipment

Global DPS Buff
SLOT 1
Rag Tag Team Buff
SLOT 2
Danger Sense Buff
SLOT 3
Buffs Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury
SLOT 4
Down The Rabbit Hole Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Keeping Time
    Increases the effect of Yorven's Down The Rabbit Hole ability by 20%.
  • The Hero Returned
    Increases the effect of Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury by 20%.
Rare
  • Bump in the Night
    Increases the Rag Tag Team damage of Yorven's Danger Sense ability by 100%.
  • Survivor's Alacrity
    Increases the damage reduction of Yorven's Danger Sense ability by 100%.
  • Hardened Heart
    Increases the effect of Yorven's Down The Rabbit Hole ability by 40%.
  • At What Cost
    Increases the effect of Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury by 40%.
  • Different Strokes
    Increases the effect of Yorven's Rag Tag Team ability by 40%.
  • Ink of Rage
    Increases the effect of Yorven's Blood Fury Tattoo ability by 40%.
Epic
  • Shadowtouched
    Increases the effect of Hunger For Blood, Eldritch Claw Tattoo, Follow The Mad Rabbit, and Infectious Fury by 80%.
    Unlockable as an Event Reward
  • Motley Crew
    Increases the effect of Yorven's Rag Tag Team ability by 80%.
    Available in the Nomad Yorven Theme Pack
  • Furry Fury
    Increases the effect of Yorven's Blood Fury Tattoo ability by 80%.

Yorven Feedback Requested

What do you think about these changes to Yorven? Will you be taking him on your Witchlight adventures or variants?

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:


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