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Recent News
September 6th
Idle Champions: Brightswords 6 
Posted in Idle Champions.

Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege! Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

Brightswords 6 introduces Astarion, the vampire rogue from the recently released Baldur's Gate 3, and brings back Dob the upbeat, half-orc bard from The Oxventure crew, as well as Dob's teammate Corazón de Ballena, the dashing Human Pirate. Players have until Monday, September 18th at 12PM PDT to complete their event unlocks and objectives.

I. Astarion



    Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away by the Mind Flayers. Now he can walk in the light and has the chance at a new life, but how long can he keep his past buried?

Astarion is a support and gold find Champion who likes to sink his teeth into tough problems. As a rogue, he knows how to outflank his foes, increasing the damage of Champions on the edge of the formation. If that includes him, he'll help the rest of your formation recharge their ultimates just a bit faster. Once unlocked, you can find this high elf in Slot 10 opposite Tyril. For more information on Dob and his abilities, check out his Champion Spotlight!

Year Six Variants

Grab a Quick Bite - Help the Harpells track down a lost artifact with Astarion!!
  • Astarion joins the formation. He can be moved, but not removed.
  • Only Champions in the top or bottom slot of each column can deal damage.
  • Getting to know Astarion: Astarion's specialization can increase the damage of Champions on the top or bottom edge of the formation. Make the best choice for your formation!
  • Reach Area 75.

Fangs and Fortune - Help the Harpells track down a lost artifact with your oldest Champions.
  • Astarion joins the formation. He can be moved, but not removed.
  • You may only use Champions that are 50 years old or older.
  • Getting to know Astarion: Astarion's gold find bonus increases as you include older Champions. Use your oldest Champions to get the biggest boost!
  • Reach Area 125.

Fangs for the Memories - Help the Harpells track down a lost artifact with Champions with long ultimate cooldowns.
  • Astarion joins the formation with The Ultimate Outflank ability unlocked. He can be moved, but not removed.
  • You may only use Champions with a base Ultimate cooldown duration of 300 seconds or longer.
  • Getting to know Astarion: When Astarion is buffed by his own Outflank ability, he can reduce the ultimate cooldown duration of other Champions in the formation.
  • Reach Area 175.

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



July 21st
Idle Champion Spotlight: Vin Ursa 
Posted in Idle Champions.

"Did anyone see how cool that was?!"

Some of the most deadly folk in Wildspace are also the most knowledgeable about the dangers travelers could encounter. That's why having a bounty hunter like Vin Ursa on your side is extremely helpful. If you need someone with the skills and information needed to get any job done, then this Plasmoid is the one you want to hire!

I. Vin Ursa



    Vin Ursa is one of the deadliest bounty hunters in Wildspace. Raised by a community of Autognome thieves and trained by a former Xaryxian assassin, Vin is an expert at completing dangerous jobs. To keep her skills honed, she spends much of her off time in the Arena of Blood. If there's one thing you should hope for in Wildspace, it's to avoid ending up on the wrong side of her L.A.S.E.R. sight.

Vin Ursa is a Support and Gold Find Champion who builds up a ledger of Favored Foes as you progress through an adventure. She supports the formation in capturing her Favored Foes and makes sure the extra reward is worth it. Once unlocked, her skills can be hired into slot 7 opposite Minsc.

II. Vin Ursa's Stats

Race: Plasmoid Alignment: Lawful Evil
Gender: Female Pronouns: She/Her
Age: 27 Class: Fighter/Rogue

STR: 8 DEX: 20 CON: 12
INT: 13 WIS: 17 CHA: 10

Role: Support/Gold

Eligible for Patrons: Mirt, Strahd

Slot: 7 (Minsc)


Dungeons & Dragons Vin Ursa Marketing Gif

III. Vin Ursa's Design

Creating a new CNE original character is an opportunity to stretch our D&D muscles, while also crafting someone who can help fill the gaps in our roster. Our Content Designer, Treavor Bettis, knew that we needed more evil and female Champions as well as races that have not appeared in our formations yet. With those specifications in mind, he crafted a plasmoid fighter/rogue who tries her best to be cool and suave. While her skills and abilities make her appear composed and effortlessly awesome, her personality is more exuberant and bubbly.

As a renown bounty hunter, Vin Ursa has traveled all across Wildspace, and is so comfortable among the stars that she can be used in any Light of Xanyxis adventure or variant. Being successful at this job requires knowing as much about your target as possible, so she'll study the monsters in the current adventure to add them to her roster of Favored Foes. This means everyone in the formation does extra damage against them, and they drop more gold when defeated. Vin Ursa's first Specialization increases the damage of Champions in either the Front Deck or the Rear Deck. Those in the Deck she has chosen will get an extra bonus to damage the more Favored Foes Vin Ursa is tracking. And because she's excellent at Contract Negotiations, using a Bounty Contract while she's in the formation will increase her Deck Specialization damage bonus even more!

A lone hunter can be dangerous, and Vin Ursa's L.A.S.E.R. attack skills are formidable. But she knows that working with a team can bring down even more dangerous prey. Her second Specialization decides what kind of team she will support with a damage bonus, either Good, Neutral, or Evil Champions. With her Ultimate she blasts an enemy, and if she crits she'll make that enemy type one of her Favored Foes so the rest of the team can help take the target down!

Vin Ursa has built her renown fighting some of the most terrifying creatures this side of the Abyss, and has a long list of Favored Foes to help your formation do the same!

IV. Vin Ursa's Abilities

Basic Attack

  • L. A. S. E. R. - Vin Ursa fires a shot from her relay and deals one hit to a random enemy.

Passive Abilities

  • Wildspace Lover - Vin Ursa can be used in any Light of Xaryxis campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • Bounty Hunter - Vin Ursa picks a random monster type from a monster in the current adventure as her Favored Foe for the current adventure. Favored Foes drop 100% extra gold and all Champions deal 100% damage to them.
  • Vicious Vantage - Vin Ursa increases the effect of your Deck specialization by 100% for each Favored Foe she has, stacking multiplicatively.
  • Contract Negotiations - Whenever you use a Bounty Contract with Vin Ursa in the formation, Vin Ursa increases the effect of your Deck specialization by 25% until the end of the current adventure, stacking multiplicatively. Caps at 100 stacks.

First Specialization

  • Front Deck - Vin Ursa increases the damage of all champions in the front two columns by 400%.
  • Rear Deck - Vin Ursa increases the damage of all champions in the rear two columns by 400%.

Second Specialization

  • Friends in Low Places - Vin Ursa increases the damage of Evil Champions by 400%.
  • Friends in Meh Places - Vin Ursa increases the damage of Neutral (on the Good/Evil axis) Champions by 400%.
  • Friends in High Places - Vin Ursa increases the damage of Good Champions by 400%.

Ultimate Ability

  • Target Acquisition - Vin Ursa fires at a random enemy dealing one hit of ultimate damage with a 20% chance to crit, increases additively by buffs to crit chance. She preferentially fires at enemies that aren't already one of her Favored Foes. If she scores a critical hit, Vin Ursa adds the target creature's type(s) to her list of Favored Foes for the rest of the adventure.

V. Vin Ursa's Epic Equipment



Slot 1: Global DPS
Slot 2: Bounty Hunter
Slot 3: Vicious Vantage
Slot 4: Front Deck and Rear Deck
Slot 5: Specializations
Slot 6: Ultimate Cooldown

VI. Conclusion

Hiring Vin Ursa into your formation can help bring you fame and fortune! You can tell us stories about the bounties you've collected in several places:
March 15th
Idle Champions: Festival of Fools 6 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 5 introduces Miria, the Shadar-kai Silvanesti Elf from the world of Krynn played by Mark Hulmes on Idle Champions Presents: Fury of the Black Rose. Festival of Fools also brings back Tatyana, fierce guardian of her friends and Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma. Players have until Monday, March 27th at 12 PM Pacific to complete their Festival of Fools 6 unlocks and objectives.

Check out Idle Champions Presents: Fury of the Black Rose below!

Miria

Dungeons & Dragons Miria Key Art
    Miria Elithren is a Shadar-kai Silvanesti Elf from the world of Krynn. Born under an ill-omen of the Dark Moon, Nuitari, she had an unhappy childhood that caused her to flee her homeland and seek tutelage in advanced magical arts beyond Elven lands. After passing the Test of High Sorcery, she briefly allied with Lord Soth until he tried to turn Miria into an undead creature subservient to his will. Miria escaped Soth’s trap at the cost of the flesh and muscle of her right arm. Pursued by Soth for her arcane knowledge, Miria seeks to escape Krynn.


Miria is a tanking and support Champion that protects the champions with her undead servants. Her necromantic powers captures the souls of defeated enemies, and she's always prepared for the worst with her clone replacements. Once unlocked, you can find this shadar-kai necromancer in Slot 12 (Arkhan).

Dungeons & Dragons Miria

For more information on Miria and her abilities, check out her Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: Born Under Nuitari - Miria starts in the formation. (Slot 4) She can be moved but not removed. Only champions next to Miria can deal damage.
    Complete Area 75.
  • Getting to know Miria: Miria increases the damage of Champions next to her. Place your damage dealing champions to take advantage of this!

  • Adventure Variant 2: The Knight of the Black Rose - Miria starts in the formation. (Slot 4) She can be moved but not removed.Miria's Zombie Bodyguards ability starts out unlocked.1-2 Skeleton Archers spawn with each wave. They don't drop gold nor count towards quest progress. In Boss areas, Lord Soth spawns and must also be defeated to progress.
    Complete Area 125.
  • Getting to know Miria: Miria summons zombies to protect the front of the formation, causing her to take some of their damage. Use healers to give her more longevity!

  • Adventure Variant 3: Festival of Favorites - Miria starts in the formation. (Slot 4) She can be moved but not removed. You may only use Champions that are Lawful, Unaffiliated, or have INT 15+.
    Complete Area 175.
  • Getting to Know Miria: Miria's specialization determines what types of Champions she works best with. Pick the choice that best fits your formation!


New DLC

Dungeons & Dragons Dragonlance Miria

Also launching with Miria is the Dragonlance Miria Theme Pack! This pack includes an unlock for Miria, the new Dragonlance Miria Skin, the Baby Death Dragon familiar, an Epic Feat for Miria, 1 Epic Potion of the Gem Hunter, and 16 Gold Miria Chests with 2 Guaranteed Shiny Equipment Cards.

For information on previous years' variants, check out the Festival of Fools 5 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 8th
Idle Champions: Spring Gathering 2023 
Posted in Idle Champions.

Spring is here as well as this year's Spring Gathering! This year's celebration brings a day of streaming, daily rewards, and an update to the Grand Tour B campaign.

If you're interested in learning more about what's coming with today's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Spring Extravaganza

Spring Gathering

Players who claim a daily chest on at least four days will be able to earn exclusive rewards!

Dungeons & Dragons Spring Gathering Daily Rewards

Daily Rewards

Each daily chest grants you five awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

These rewards are unlocked once you have claimed at least four days worth of rewards during the Spring Extravaganza.

  • Exclusive Prismeer Turiel Skin
  • A Rare Feat for Turiel - increases Global DPS by 50%
  • 3 Gold Turiel Chests

Dungeons & Dragons Spring Extravaganza Daily Rewards

Day of Streaming

We have an exciting day of streaming scheduled to kick off our annual Spring Gathering! Tune in to our Twitch Channel for Mars' Guiding Hand, Seasoning with Shawn, the Sketching Hour, and a special one shot D&D game featuring some adorable dragonnels!

Dungeons & Dragons Spring Extravaganza Gem Shop Update

Gem Shop Update

We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
  • Solstice Jahiera
  • Spelljammer Lazaapz


Dungeons & Dragons Grand Tour of the Sword Coast

Grand Tour of the Sword Coast Part 8b

We've had the Hand of Vecna stolen from us by one of Kas’s lieutenants, the death knight Aristomache. We’ve made our way through the dread domain of Tovag, avoiding undead monsters and armies of Kas’s loyalists, to reach the castle. Joining a tour group of new recruits, we find our way to the throne room to convince Kas to join us to defeat Vecna–but Aristomache has beaten us!

Dungeons & Dragons Spring Gathering

Variants

We've got two new variants for you with this update - the first of which is Kas the Bloody Handed: Fight your way across Tovag to recover the Sword of Kas with its owner! After that you'll take on Kas the Destroyer - Reclaim the Hand of Vecna with the help of Kas!

For more information about our latest adventure, check out The Grand Tour, Part 8b blog post!



Dungeons & Dragons Spring Extravaganza New DLC

New DLC Packs

Four new DLC Packs are now available!

  • The Green Dragonnel Familiar Pack includes the Green Dragonnel Familiar, 2 Epic Postions of Speed, 2 Epic Potions of Giant Strength, 2 Epic Potions of Clairvoyance.
  • The Red Dragonnel Familiar Pack includes the Red Dragonnel Familiar, 4 Epic Potions of Speed, 4 Epic Potions of Giant Strength, 4 Epic Potions of Clairvoyance, 1 Potion of Polish.
  • The White Dragonnel Familiar Pack includes the White Dragonnel Familiar, 6 Epic Potions of Speed, 6 Epic Potions of Giants Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, 1 Epic Potion of the Gold Hunter, 2000 Modron Component Pieces, 1 Potion of Polish.
  • The Valenar Pup Familiar

Feedback Wanted!

These changes are scheduled to go live at approximately 12:00PM PDT on Wednesday, March 8th. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

Enjoy :)
February 22nd
Idle Champions: Fleetswake 6 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 6 introduces Solaak, a kalashtar ranger played by Gabe Hicks on Idle Champions Presents: Fury of the Black Rose. Fleetswake also brings back Desmond, a werewolf ranger, as well as Orisha, an Aasimar Cleric and Bard. Players have until Monday, March 6th at 12 PM Pacific to complete their Fleetswake 6 unlocks and objectives.

I. Solaak



    Being telepathic means Solaak knows who to trust, and sadly that’s not many people. But when the Kalashtar found the soul of a dragon trapped in a chasm, he formed a bond of trust like no other. Solaak now rides his dragon mentor, Tempest, into battle, and together they are unstoppable!

Solaak is a Support Champion who excels at ranged attacks, as well as aiding others who attack from a distance. His shots are even more inspiring as he fires while riding his fierce dragon companion! Once unlocked, you can find this ranger in Slot 2 opposite Celeste.

For more information on Solaak and his abilities, check out his Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: On the Wings of Dragons — Search for some missing ships during Fleetswake with Solaak! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed.
    Complete Area 75.
  • Getting to know Solaak: Solaak's Pseudodragon pet Levits takes his place in the formation. Look for Solaak riding a drake in the back of the formation!

  • Adventure Variant 2: Slings and Arrows — Search for some missing ships during Fleetswake with your best ranged attackers. Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. The base attack cooldowns of Champions with magic and melee base attacks are increased by 10 seconds.
    Complete Area 125.
  • Getting to know Solaak: Solaak's buffs focus on Champions with ranged attacks. Make the best ranged formation possible!

  • Adventure Variant 3: A Scaly Companion — Search for some missing ships during Fleetswake with a dragon escort! Solaak, Tempest, and Levits join the formation. Levits can be moved, but not removed. A Bronze Dragon joins the formation as an escort. It takes up three spots in the formation, but doesn't do much else.
    Complete Area 175.
  • Getting to know Solaak: One of Solaak's specializations can help offset the presence of escorts in the formation. Choose wisely!


For information on previous years' variants, check out the Fleetswake 5 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 1st
Idle Champions: Grand Revel 6 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing. The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 6 introduces Brother Uriah, the good hearted cleric of the Black Dice Society, and brings back Vi, the planes-walking, gun-toting, gnome artificer played by Jeremy Crawford on Acquisitions Incorporated, and Hew Maan, a definitely human Champion and not three kobolds in a trench coat! Players have until Monday, February 13th at 12 PM Pacific to complete their Grand Revel 6 unlocks and objectives.

I. Brother Uriah

Dungeons & Dragons Uriah Midwinter
    Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society, Uriah would go on to find friendship, true love, and dark truths about himself and his past.


Brother Uriah is a Support and Healing Champion that completes the Black Dice Society affiliation. As a faithful Cleric of Ezra, Brother Uriah heals nearby champions as well as increasing their damage. In stressful situations, he becomes possessed by the spirit of Azalin Rex. While possessed, he increases the damage of Nahara and any Evil champions in the formation. Once unlocked, you can find this human cleric opposite Makos in Slot 9.

For more details about Brother Uriah and his abilities, check out his Champion Spotlight!

Year Six Variants


  • Adventure Variant 1: Perhaps I'd Be Safer in the Middle? - Discover the fate of some merchants in the jungles of Chult. Brother Uriah joins the formation and can't be moved or removed. Only Champions in the middle two columns can deal damage.
    Complete Area 75.


  • Adventure Variant 2: Perhaps an Escort is in Order? - Some Raven friends join the search for the missing merchants. Brother Uriah joins the formation and can be moved, but not removed. His Ezra's Embrace ability starts unlocked. Two Ravents join the formation. Every 10 seconds a boulder falls on a random Champion dealing 25% of their total health in damage.
    Complete Area 125.


  • Adventure Variant 3: Perhaps We Should Make Haste? - The quickest Champions help push through the jungles of Chult. Brother Uriah joins the formation and can be moved, but not removed. You can only use Champions from the Black Dice Society affiliation or Champions with a normal attack cooldown of 5 seconds or less.
    Complete Area 175.

Let us know what you think about your Grand Revel adventures in a Community Q&A on our Twitch channel, the Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 11th
Idle Champions: Midwinter 6 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 6 introduces Fen, the Drow Dhampir Warlock from the Black Dice Society, and brings back Rust on the Habour, hydrophobic Tabaxi rogue and sometimes member of the Oxventure Guild, and Talin Uran, a Combat Wheelchair-using Tiefling Rogue. Players have until Monday, January 23rd at 12 PM Pacific to complete their Midwinter 6 unlocks and objectives.

I. Fen

Dungeons & Dragons Fen Midwinter
    This Drow Dhampir Warlock has a touch of mischief and sneakiness, but she's loyal to those she cares for and a fearsome opponent for those who have earned her hate. Above all else, everything Fen has done has been for Isolde's freedom. Now she needs a new purpose to fight for, and maybe she can find it among the Society.


Fen is a DPS and Support Champion, and is the newest Black Dice Society member to join the formation. In addition to buffing the damage of Champions in her row, this Warlock/Rogue increases the attack speed of all Warlocks in the formation. Finally, she's keen to help you finish any Patron challenges you might still be facing. Once unlocked, you can find this Dhampir Drow in Slot 6 opposite Asharra.

For more details on Fen and her abilities, check out her Champion Blog, or her Spotlight Video below!

Year Six Variants


  • Adventure Variant 1: Mirtwinter Day - Patrol the outskirts of Longsaddle on Deadwinter Day with Mirt the Moneylender. Fen joins the formation and can be moved, but not removed. Mirt also joins the formation and only Champions in Mirt's column can deal damage.
    Complete Area 75.

  • Adventure Variant 2: The Wise and the Warlocks - Patrol the outskirts of Longsaddle on Deadwinter Day with the wisest of your Champions. Fen joins the formation and can be moved, but not removed. Vajra and redeemed Zariel also join the formation; they're here for moral support. You may only use Warlocks, Black Dice Society Champions, or Champions with WIS 15+.
    Complete Area 125.

  • Adventure Variant 3: Oh Great, More Mist! - Patrol the outskirts of Longsaddle on Deadwinter Day as the mists of Ravenloft envelop the city. Fen joins the formation and can be moved, but not removed. Since the weather is foggy, you can't use Champions with ranged attacks, except for Desmond. 1-2 zombies spawn with each wave; they don't drop gold or count toward quest progress. Strahd spawns as a second boss in each boss area and he must also be defeated to progress.
    Complete Area 175.

If you have feedback to share, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
December 21st, 2022
Idle Champions: Wintershield 6 & Season 2 
Posted in Idle Champions.

Wintershield sees a celebration of maps in the Realms, symbolizing our paths through the new year. As part of this year's tradition, the Champions have purchased a map from a Waterdeep street vendor. Then it started talking...

December 21st, 2022 is the beginning of both Wintershield 6 and Season 2: The Flayer Hunters! Wintershield 6 introduces Imoen, a rogue/wizard and member of the Heroes of Baldur's Gate, and brings back two of her fellow Baldur's Gate heroes: Viconia DeVir, Drow Cleric of Shar, and Baeloth the Entertainer, Drow Sorcerer and proprietor of The Black Pits! Players have until Monday, January 2nd, 2023 at 12 PM Pacific to complete their Wintershield 6 unlocks and objectives.

Season 2: The Flayer Hunters

Dungeons & Dragons Max Dunbar Flayer Hunters Art This is also the launch of Season 2, featuring five of the Heroes of Baldur's Gate, specifically Nerys, Shandie, Krydle, Jaheira, and Viconia. For our Season 2 skins, we were very excited to collaborate with Max Dunbar to create The Flayer Hunters! All of these Champions have received updates and buffs, and you can see an overview of the changes we have made in the video below and in the game.



Aside from the Champion balance updates, we've been listening to your feedback about the quests and rewards. The quests for this season have been tweaked to reduce some of the grind players experienced in Season 1. We outright removed some of the most disliked quests and added new ones in their place.

On the rewards side, we've added an entirely new reward slot for non-season pass players, providing ten more items to that reward track. Some of these items will even increase the Season Champions' item level. For tier 11, we've removed the requirement that you must purchase all the items from tiers 1-10. Instead, tier 11 now has the same unlock requirement for both season pass and non-season pass players: simply purchase 40 items from tiers 1-10 and you're good to go! We have made some other adjustments to tier 11, removing several items, adding two new ones, and tweaking the costs and reward counts for the remaining items.

A lot of these changes were in response to player feedback, so please keep that feedback coming on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

Imoen's Design

Dungeons & Dragons Imoen Key Art
    Imoen is a surprisingly cheerful young woman, considering she eventually discovered that she was the child of a deadly murder god. As an orphan, she moved to Candlekeep at the age of 10 with her adoptive father and innkeeper, Winthrop. Soon she traveled to Baldur's Gate with a childhood friend, where she joined forces with powerful Champions like Minsc and Jaheria.


Imoen is a Support and Healing Champion who complements her thieving abilities with spells! She boosts her party's damage whenever a Favored Foe is defeated, and while not primarily a spellcaster, she doesn't mind stepping in with an occasional Polymorph or Stoneskin spell. Once unlocked, you can find this Human Rogue/Wizard in Slot 11 opposite Jamilah. You can find out more in Imoen's Full Champion Spotlight.

Year Six Variants


  • Adventure Variant 1: Heya! It's me, Imoen! - Help a poor map find its way home for the holidays with Imoen! Imoen joins the formation, and can't be moved or removed. Only Imoen and Champions next to her can deal damage.
    Complete Area 75.

  • Adventure Variant 2: Mutton Mongering Riff Raff - Help a poor map find its way home for the holidays fighting against a menagerie of beasts. Imoen joins the formation, and can't be moved or removed. 1-2 Beasts spawn with every wave, who don't drop gold nor count towards quest progress.
    Complete Area 125.

  • Adventure Variant 3: Gotta Go Fast To Cast Fast - Help a poor map find its way home while blasting monstrosities as quickly as you can. Imoen joins the formation and can be moved, but not removed. You may only use Champions with an INT of 12+ and/or Champions from the Heroes of Baldur's Gate affiliation. Imoen's base attack cooldown is reduced by 0.5 seconds for each Champion next to her. 1-2 Monstrosities spawn with every wave, but they don't drop gold nor count toward quest progress.
    Complete Area 175.

Remember that if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
November 30th, 2022
Idle Champions: Simril 6 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 6 introduces Warduke, the legendary mercenary for hire human fighter! Simril also brings back Yorven Springpaw, the resident murder bunny Harengon Barbarian Druid, and Lucius the High Elf Sorcerer of the High Rollers: Aerois party! Players have until Monday, December 12th at 12PM Pacific to complete their Simril 6 unlocks and objectives.

I. Warduke



    Warduke's services as a remorseless killer-for-hire can be easily bought. The evil swordsman isn't terribly bright, which is why he leaves the plotting and scheming to others. He just likes to hit things with his sword.

This deadly warrior is a Tanking and DPS Champion who grows more powerful the more he swings his sword, all while inverting the positional formation abilities of the other Champions. Once you have unlocked his services, you can swap Warduke with Delina in Slot 8. For more information on Warduke and his abilities, check out his Champion Spotlight, or watch the quick video overview linked below!

Year Six Variants


  • A Figure of Action - Simril is ruined! Someone has pilfered the food supplies and the lack of calories is making everyone attack slowly! Warduke joins the formation, and can't be moved or removed. Warduke's normal attack speed cooldown is reduced by 1 seconds while all other Champions have their normal attack speed cooldown increased by 3 seconds!
    Complete Area 75

  • Yield! - Strongheart thinks you are responsible for the stolen food supplies! Warduke joins the formation, and can't be moved or removed. Only Evil Champions, Chaotic Champions, or Champions with the Gold Find role can be used. Strongheart spawns in each boss area and must additionally be defeated to progress.
    Reach Area 125

  • Strike That, Reverse It - Only specific Champions are able to save Simril now! Warduke joins the formation, and can't be moved or removed. You may only use Warduke and Champions that have positional formation abilities.
    Reach Area 175

  • If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    November 9th, 2022
    Idle Champions: Feast of the Moon 6 
    Posted in Idle Champions.

    During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

    When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...

    Feast of the Moon 6 introduces Virgil, the aasimar storm sorcerer and member of the Rivals of Waterdeep. This event also brings back two Heroes of the Planes: Penelope "Half-Pint", the Circle of the Moon Druid/Warlock, and Widdle, the dhampir gnome wizard! Players have until Monday, November 21st at 12PM Pacific to complete your Feast of the Moon 6 unlocks and objectives.

    New Champion: Virgil

    Dungeons & Dragons Virgil Brian

      With unexpected and unwelcome Celestial heritage, Virgil was always trying to get away from both his past and a disapproving family. He put his talents to work on the sea, traveling with crews who he hoped would ask nothing more than that he earn his keep by way of his magic. Eventually he grew tired of wandering and ended up in the quiet lakeside town of Caradoon, thinking he might put down roots. But that all changed when he met and fell for a kindred spirit in the form of a charming and witty Tiefling named Kent. After some over-enthusiastic handling of the local tavern's rat problem, they found themselves on the move again. Fortunately they met Selise Astorio of the Rivals of Waterdeep, and while quickly becoming entangled in the group's adventures they discovered a new family and a new home.

    Virgil is a support and speed Champion who is the master of lightning speeds! He makes the attacks of adjacent Champions faster, and speeds up progress if the formation is quickly dispatching enemies. Find out more about him and and his abilities by checking out his full Champion Spotlight!

    Year Six Variants



  • Eye of the Storm - Virgil begins in the formation and can't be moved or removed. Only Champions next to Virgil can deal damage.
    Reach Area 75

  • An Inseparable Bond - Virgil begins in the formation and can't be removed, but can be moved. You may only use Champions with a Wisdom of 12 or higher.
    Reach Area 125

  • Freak Weather Conditions - Virgil begins in the formation and can't be removed, but can be moved. Every 5 areas the weather drastically changes. While snowing, all Champions' normal attack cooldown speeds are increased by 5 seconds. While thundering, a bolt of lightning strikes a random Champion every 5 seconds dealing damage equal to 50% of their max health and stunning them for 5 seconds. While foggy, Champions deal no damage with ranged attacks.
    Reach Area 175

  • If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
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