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April 2nd
Idle Champions: Festival of Fools 8  
Posted in Idle Champions.

    After such a long and cold winter, the citizens of Daggerford are eager to celebrate the Festival of Fools: a day of feasting, drinking, and general foolishness. People don brightly colored and garish clothing, dancing in the street like court jesters and competing with one another to see who can pull off the most foolish (yet harmless) pranks.

    During the festivities, a concerned villager approaches the party and asks for help. She says that her husband's prank is to try and taunt a frost giant...


Festival of Fools 8 has arrived, and with it, a unique event: Beadle & Grimm have been separated and updated to become two separate Champions! For more information on this month's Featured Champions, read on -- but first, let's talk about an update we are making to Events!

Events Update: Choosing Your Path

When we introduced Events 2.0, players would pick from a range of Flex Champions for each event. However, if players picked the same Champion multiple times, that Champion's progress would continue where it left off. Moving forward, that need not be the case.

For those of you who were playing last year, you likely have a selection of Champions in each event with some level of Event progress. Starting with Festival of Fools, if you choose a Flex Champion who already has event tier progress, you will be presented with a choice: You can choose to maintain that progress and pick up where you left off (automatically triggering any Champion Event Buffs you unlocked last year), or you may choose to reset that progress and re-collect Gold Chests and Bonus rewards from Augments as you complete each variant tier again.



Featured Champions

Beadle

    Beadle may not have the strength of his best friend Grimm, but his quick wit and sharp instincts have saved the day more times than he can count. Whether managing the Giant’s Bane Tavern or outsmarting enemies, Beadle brings cunning to every adventure.

Beadle is a cunning Support, Gold Find, and Control Champion with powerful synergies when paired with his best friend, Grimm. He boosts nearby Champions' damage, steals extra gold from enemies while stunning them, and his support scales with a specialization choice tailored to your Champions' gear.

Learn more about Beadle in his Champion Spotlight.

Grimm

    Grimm’s immense strength and steadfast loyalty make him the perfect partner for Beadle’s clever schemes. A giant in both stature and courage, Grimm is as at home smashing through foes as he is keeping the Giant’s Bane Tavern running smoothly.

Grimm is a DPS, Tanking, and Breaker Champion who thrives alongside his best friend, Beadle. Grimm's damage and armor-breaking abilities intensify as the battle rages on, with specialization choices that let him taunt enemies, find gold, or slay giants.

Learn more about Grimm in his Champion Spotlight.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Spurt
SEAT 3
Briv
SEAT 5
Alyndra
SEAT 6
Catti-brie
SEAT 7
Tatyana
SEAT 8
Aila
SEAT 9
Rosie
SEAT 10
Strix
SEAT 11
The Dark Urge
SEAT 11
Miria
SEAT 12

Event Augments

  • Boon XP!: The boon system has been reworked in this event! Eligible items purchased with Platinum now grant Boon XP, which unlocks boon levels. The boon level cap has also been removed. Check out all the details here.
  • Extra Benefits: When the event ends, you'll earn Scales of Tiamat* based on what you completed within the event. You'll get 250 Scales for every event variant of tier 2 or above that you have completed and 250 Scales for each Boon XP you've obtained.
    *Scales of Tiamat are used in the Legendary Forge to craft Legendary Equipment.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
  • Brothers in Arms: Completing tier 2+ variants for Beadle or Grimm awards double chests.
You can check out which Augments are active at any time by mousing over the Event Banner.


Festival of Fools Feedback Wanted

What do you think of the Festival of Fools Featured Champions? Will Beadle and Grimm work together - or apart - in your formations?

What do you think about Flex Champion Resets?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



March 28th
Champion Update: Grimm  
Posted in Idle Champions.

    Grimm’s immense strength and steadfast loyalty make him the perfect partner for Beadle’s clever schemes. A giant in both stature and courage, Grimm is as at home smashing through foes as he is keeping the Giant’s Bane Tavern running smoothly.

Grimm is a DPS, Tanking, and Breaker Champion who thrives alongside his best friend, Beadle. Grimm's damage and armor-breaking abilities intensify as the battle rages on, with specialization choices that let him taunt enemies, find gold, or slay giants.

This month, we're taking the previously single Champion Beadle & Grimm, and moving them to different seats to create two separate Champions! Both Champions have been reworked, allowing you to now field powered-up versions of both Beadle and his buddy Grimm in your formation at the same time! There are some small housekeeping notes since this is such a unique rebalance:
  • Existing skins will be separated and credited to both Champions Beadle and Grimm (once you unlock him).
  • Equipment & Item Levels on the former Beadle and Grimm Champion will transfer to the new Beadle.
  • Most feats on Beadle & Grimm will transfer to Beadle, with the exception of Tavern Brawler and Grappler, which move to Grimm.
To learn more about our Champion Update for Grimm, read on...

Grimm

Grimm
NAME
2
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
26
AGE
Chaotic Good
ALIGNMENT
25
OVERWHELM
Human
SPECIES
Barbarian
CLASS
DPS / Tanking / Breaker
ROLES
None
AFFILIATION
18
STR
12
DEX
16
CON
12
INT
9
WIS
14
CHA
81
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until April 2nd, 2028)
If Beadle is in the formation: Strahd

Abilities

Basic Attack

  • Giant's Bane (melee) - Grimm cleaves through the nearest enemies with his two enormous greatswords.

Passive Abilities

  • Inseparable - Beadle & Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, etc., then both can be used.

Formation Abilities

  • Brothers In Armors - If Beadle is in the formation, all of Grimm's equipment item levels are increased by Beadle's base average item level.
  • Get Buff - Each time Grimm attacks an enemy, his base attack cooldown is reduced by 0.2 seconds and he deals 20% more damage, stacking up to 25 times. Damage bonus stacks multiplicatively, while the base attack cooldown stacks additively. Stacks reset upon changing areas unless Moving Right Along is triggered.
  • Break Their Will - Each time Grimm attacks an enemy and breaks at least one armor or segmented health, he breaks 1 more on all subsequent attacks, stacking additively up to 5 times. Stacks reset upon changing areas unless Moving Right Along is triggered.
  • Moving Right Along - If the party completes a new area within 15 seconds of entering it, Grimm's Get Buff and Break Their Will stacks do not reset upon entering the next area.
  • Barbarian's Protection - Grimm increases the health of all other Champions by 25% of his max health and any healing effect on those Champions is increased by 25%.
  • Ultimate Tag Team - When Beadle uses his ultimate ability in the same party as Grimm, Grimm's ultimate ability goes on cooldown and he gains one Tag Team stack. For each Tag Team stack Grimm has, his ultimate cooldown is reduced by 5 seconds, and his next ultimate attack deals 200% more damage, stacking multiplicatively. Tag Team stacks cap at 10 and reset when Grimm uses his ultimate ability.

Specializations

  • Giant Hunter - Grimm gains the Hunter role, and Giants become his Favored Foe. Grimm deals 10000% more damage against his Favored Foe, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
  • Giant Taunter - Grimm taunts all enemies he attacks, causing them to switch targets and attack him. For each enemy that has attacked him in the current area, his damage is increased by 20%, stacking multiplicatively up to 100 times.
  • Giant Profits - Grimm gains the Gold Find role. Enemies that Grimm defeats drop 50% additional gold for each enemy he has defeated in the current area, stacking multiplicatively and capping at 20.

Ultimate Ability

  • One-on-One (melee) - Grimm attacks the enemy with the most health and knocks back other enemies in a small area. In non boss areas, a Frost Giant spawns in revenge.

Equipment

Champion DPS Buff
SLOT 1
Get Buff Buff
SLOT 2
Buffs Giant Hunter, Giant Taunter, and Giant Profits
SLOT 3
Health Increase
SLOT 4
Ultimate Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Grimm by 30%.
  • Warm Up
    Increases the effect of Grimm's Get Buff ability by 20%.
  • Tough
    Increases the health of Grimm by 15%.
  • Defensive Duelist
    Grimm takes 5 more Enemies attacking to get overwhelmed.
Rare
  • Giant Ego
    Increases the effect of all of Grimm's specializations by 40%.
  • Friend in Deed
    Increases the effect of Grimm's Ultimate Tag Team ability by 40%.
  • Fired Up
    Increases the effect of Grimm's Get Buff ability by 40%.
  • Resilient
    Increases the health of Grimm by 30%.
  • Calm Under Pressure
    Grimm takes 10 more Enemies attacking to get overwhelmed.
  • Grappler
    Increases the damage of Grimm by 60%.
Epic
  • Gloves Off
    Increases the damage of Grimm's ultimate attack by 100% and prevents roaming familiars from automatically activating Grimm's ultimate attack.
    Available in the Frost Giant Grimm Theme Pack
  • Muscle Club
    Increases the damage of Grimm by 40% per Barbarian in the formation.
    Unlockable as an Event Reward
  • Beadle's Partner in Crime
    Increases the effect of Grimm's Ultimate Tag Team ability by 80%
    Unlockable as an Event Reward

Grimm Feedback Requested

Beadle & Grimm have split! What do you think? Will Grimm have a role as a DPS, Tank, or Breaker in your formation?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


July 26th, 2023
Idle Champions: Midsummer 6 
Posted in Idle Champions.

It's the day before Shieldmeet and the Open Lord of Waterdeep has gone missing. Nobody has seen Laeral Silverhand in days, and it is imperative that she be found before the meeting with the Masked Lords begins.

At the behest of the Blackstaff, the Champions are sent to discover what happened...

Midsummer 6 introduces Vin Ursa, a Plasmoid Fighter/Rogue Bounty Hunter - and CNE Original! It also brings back Valentine, the Reborn Half-Elf Sorcerer from The Black Dice Society, and Ellywick Tumblestrum, the Gnome Planeswalker and Greatest Bard in the Multiverse. Players have until Monday, August 7th at 12PM PDT to complete their event unlocks and objectives.

New Champion: Vin Ursa

Dungeons & Dragons Vin Ursa Key Art

    Vin Ursa is one of the deadliest bounty hunters in Wildspace. Raised by a community of Autognome thieves and trained by a former Xaryxian assassin, Vin is an expert at completing dangerous jobs. To keep her skills honed, she spends much of her off time in the Arena of Blood. If there's one thing you should hope for in Wildspace, it's to avoid ending up on the wrong side of her L.A.S.E.R. sight.

Vin Ursa is a Support and Gold Find Champion who builds up a ledger of Favored Foes as you progress through an adventure. She supports the formation in capturing her Favored Foes and makes sure the extra reward is worth it. Once unlocked, her skills can be hired into slot 7 opposite Minsc.

For more information on Vin Ursa and all of her mental powers, check out her Champion Spotlight!

Year Six Variants

  • A New Hope - Search for the absent Open Lord of Waterdeep with Vin Ursa!
    • Vin Ursa starts in the formation (Slot 4). She can be moved, but not removed.
    • Only Champions in the front two columns can deal damage.
    • Complete Area 75.
  • The Menagerie - Search for the absent Open Lord of Waterdeep against foes of every type.
    • Vin Ursa starts in the formation (Slot 5) with her Bounty Hunter and ultimate abilities unlocked. She can be moved, but not removed.
    • Each wave, an extra monster with a random monster type spawns. It drops no gold nor does it count towards quest progress.
    • Every 10 areas, all monster health is increased by an additional 100%, stacking multiplicatively.
    • Complete Area 125.
  • Journey's End - Search for the absent Open Lord of Waterdeep with the Good, the Bad, or the Neutral.
    • Vin Ursa starts in the formation (Slot 5). She can be moved, but not removed.
    • Only Champions from the most represented alignment(s) on the good/evil axis can deal damage.
    • Complete Area 175.

Join our community and discuss these new updates in these spaces: See in-game for more information!

July 20th, 2022
Idle Champions: Midsummer 5 
Posted in Idle Champions.

It's the day before Shieldmeet and the Open Lord of Waterdeep has gone missing. Nobody has seen Laeral Silverhand in days, and it is imperative that she be found before the meeting with the Masked Lords begins.

At the behest of the Blackstaff, the Champions are sent to discover what happened...

Midsummer 5 introduces Valentine, the Reborn Half-Elf Sorcerer from The Black Dice Society, and brings back Ellywick Tumblestrum, the Gnome Planeswalker and Greatest Bard in the Multiverse, and Beadle & Grimm, the purveyors of the Pandemonium Warehouse and owners of the Giant's Bane Tavern. Players have until Monday, August 1st at 12PM PDT to complete their event unlocks and objectives.

I. New Champion: Valentine

Dungeons & Dragons Valentine Key Art

    Valentine was once a social butterfly, nightlife connoisseur, and princess of a shady family business until her life ended in sudden tragedy. Through the mysterious will of Bluetspur, Valentine was given a second chance at life, though no miracle comes without consequence. Now she wanders the domains of dread with her companion Tatyana, in search of purpose and power.

Valentine is a Support and Gold Find Champion who takes hold of any incoming positional formation abilities, and uses her telepathic powers to broadcast and boost them, making those abilities more deadly! When you want to add her to your formation, you can swap her with Calliope in slot 5.

For more information on Valentine and all of her mental powers, check out her Champion Spotlight!

Year Five Variants

  • Tregrum's Day Out - Search for the absent Open Lord of Waterdeep with Tregrum, a perfectly normal black cat. Champions might be a bit distracted by this absolutely normal cat.
    • Complete Area 75.
  • Stunning Teamwork - Valentine joins the search for the missing Open Lord of Waterdeep, helping keep monsters stunned so the Champions can push forward!
    • Monsters take 99% less damage when they are not stunned, but stun effects last twice as long.
    • Complete Area 125.
  • Positional Play Valentine insists on being the center of attention while the search for the absent Open of Lord Waterdeep continues!
    • Non-positional formation abilities, other than Valentine's abilities, are disabled.
    • Complete Area 175.

See in-game for more information!

July 21st, 2021
Idle Champions: Midsummer 4 
Posted in Idle Champions.

It's the day before Shieldmeet and the Open Lord of Waterdeep has gone missing. Nobody has seen Laeral Silverhand in days and it is imperative that she be found before the meeting with the Masked Lords begins.

At the behest of the Blackstaff, the Champions are sent to discover what happened...

Midsummer 4 introduces Ellywick Tumblestrum, Gnome Bard, legendary Planeswalker, and the Greatest Bard in the Multiverse, and brings back, Beadle & Grimm, the purveyors of the Pandemonium Warehouse and owners of the Giant's Bane Tavern, and the speedy hero of Baldur's Gate, Shandie Freefoot. Players have until Monday, August 2nd at 12PM PDT to complete their event unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

I. New Champion: Ellywick Tumblestrum

Dungeons & Dragons Neverwinter Sergeant Knox

    Thanks to a lucky draw from the notorious Deck of Many Things, Ellywick Tumblestrum is now the Greatest Bard in the Multiverse! Her magnificent music has dazzled beings across many planes, including royalty from the Feywild. The Summer Queen and the Queen of Air and Darkness were so moved by her performance that they gifted the bard her exquisite instrument, the beautiful lute Morningmist. She tells tales of her amazing adventures at the Witchlight Carnival, aided by her frog companion Groak.


Ellywick is a Support, Gold Find, and Healing Champion who uses the Deck of Many Things to augment her abilities. When you want to add her to your formation you can swap her with Tyril (Slot 10).

II. Ellywick's Stats

Race: Gnome Alignment: Chaotic Neutral
Class: Bard Gender: Female
Age: 125

STR: 12 DEX: 17 CON: 14
INT: 13 WIS: 12 CHA: 20

Role: Support, Gold Find, Healing
Eligible for Patrons: Vajra, Strahd, Zariel
Slot: 10 (Tyril)


III. Ellywick's Design

Ellywick Tumblestrum is not only a featured Planeswalker in the latest Magic: The Gathering release: Adventures in the Forgotten Realms, she is also a character you may encounter in the upcoming D&D TRPG Adventure: The Wild Beyond The Witchlight. We are so excited to continue the fun that Magic started with Ellywick's debut, and get everyone up to speed on her before you run into her on your next D&D campaign!

When we started to design Ellywick, we had the benefit of learning her backstory from The Wild Beyond Witchlight, but also what her Planeswalker Card would bring to the table. It allowed us to take inspiration from both brands' representations of Ellywick to create our own!

Ellywick is a Support, Gold Find, and Healing Champion who you'll find in Slot 10 (Tyril). Ellywick Tumblestrum is a Gnome Bard, legendary Planeswalker, and the Greatest Bard in the Multiverse. She won that title of 'Greatest Bard in the Multiverse' from a lucky pull from the Deck of Many Things, and her interaction with that iconic Dungeons & Dragons magic item is integral to her Idle Champions design.

Her Specializations allow you to increase the power of one of her abilities and increase the chance of drawing more beneficial cards, while her Ultimate Call Of The Feywild takes direct inspiration from her Planeswalker card, bringing 6 fey creatures forth to heal her allies and harm her enemies.

For more information on Ellywick and her abilities, check out her Champion Spotlight!

Year Four Variants

  • Pixie Trickery - One slot is taken up in the formation by a Pixie riding an intellect devourer, who is along to watch Ellywick do her thing.Each time a boss arrives on screen, all Champions are stunned for 5 seconds. If Ellywick is in the formation, the stun does not take effect.
    Reach Area 75.

  • Fey Harmonies — Ellywick starts in your formation. She can be moved. Every area, two Satyrs arrive to harmonize. While any Satyrs are on screen, all enemies can only be damaged by bards. Only Champions with CHA 14 or higher can be used.
    Reach Area 125.

  • Draconic Dissonance — Every area five chromatic Dragon Wyrmlings spawn with the second wave. Each type of Dragon buffs the Dragons on screen in a unique way:
    • White - When a Dragon attacks, it heals 20% of its health.
    • Blue - Increase the normal attack cooldown of Champions by .5 seconds.
    • Black - When a non-boss Dragon dies, there's a 25% chance that it immediately respawns.
    • Red - Dragons move 100% faster.
    • Green - Dragons deal 100% additional damage.

  • If Ellywick is in the formation, one fewer Wyrmling spawns in each area.
    Reach Area 175.

See the in-game FAQ for more information!

April 19th, 2021
Psychomancer Beadle & Grimm 

We are proud to partner with Take This, Parker Games, & Beadle & Grimms to offer these Psychomancer Beadle & Grimm skins, available by donating to the Boxed-In: The Enclosure Experience!"

Content Creator, Gamer, Influencer and Disney XD star Parker Coppins a.k.a. ParkerGames, has set the goal to raise $1,000,000 and vital awareness in an effort to highlight COVID’s impact on mental health.

“By raising awareness of mental health, depression and isolation – how it affects many in the gaming community, my goal will be to reinforce to those who are currently dealing with these issues, that they are not alone” said ParkerGames. “Covid has taken a toll on everyone’s mental health. I felt it was necessary to not only raise much need funds for a great cause, but in my own way help reduce the stigma about seeking support.

From April 19, 2021 to April 29, 2021, Parker will be completely isolated (under professional supervision) inside a 12’ x 9’ plexi-box located in his studio in Harlingen, TX. Each day Parker will provide his fans and over 1M followers updates by live-streaming his experiences, playing video games and encouraging those who can to donate funds to help him reach his goal. Proceeds will benefit Take This a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of gamers and the game development community.
  • Players and supporters can donate $10+ receive a code to unlock the exclusive Beadle & Grimms Champion and Limited Edition Psychomancer skin (limit one code per unique qualifying donor).
  • Codes will be sent to donors via email after April 28th at the conclusion of Boxed-In: The Enclosure Experience.

  • Parker will also be playing in a D&D game segment featuring Matthew Lillard from Beadle & Grimms, and Dr B from Take This as the Dungeon Master. The game starts on Monday, April 19 at 4:30 PM PT / 6:30 PM CT and ends around 7:30 PM PT / 9:30 PM CT.

  • Please be sure to add support@parkerboxedin.com to your contacts, address book, and safe senders list to help prevent your message from ending up in spam.

  • Parker will be playing Idle Champions every morning from 6:30 AM PT / 8:30 AM CT to start his day throughout the 10-days.

The entire event will be multi-cast across Parker's YouTube and Twitch channels.
April 8th, 2021
COTLI: Grimm's Idle Tales Tier 5 Objectives 

Today's update includes eight new Tier 5 Objectives in the Grimm's Idle Tales campaign! Power up and tell yourself a tale as old as time...

Grimm's Idle Tales Tier 5 Objective Updates


Not in Kansas Anymore
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • All boss areas now have 4 waves of monsters before the boss, and the Bossing Around talent is disabled.
    • All bosses are replaced by the Silver Slipper boss monster.
    • All companions start in the formation in area 1 and rearrange every 50 areas.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 525.
  • Awards 625 rubies.

What Big Teeth You Have
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • All Crusaders except those with the Magical tag can be used.
    • Gold find is disabled for longer after a wolf is killed.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 525.
  • Awards 625 rubies.

Sleeping Beauty
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Starting at area 26, 12 of the first 36 bench seats are put to sleep.
    • Sleeping bench seats now change every 50 areas.
    • Monsters move quicker towards the formation.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 525.
  • Awards 625 rubies.

Down the Rabbit Hole
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • The White Rabbit and Mad Hatter now change spots every 50 areas.
    • The Mad Hatter supports the Queen of Shades and will disable the upgrades of adjacent Crusaders for every 15 Card monsters killed.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.

Let It Go
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • The Snow Queen's heart is even colder now.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.

I Like Potatoes
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • All Crusaders except those with a Dragon tag can be used.
  • Reach Area 575.
  • Awards 625 rubies.

The Lion King
  • All changes from Tier 4 remain in effect.
    • New for Tier 5:
    • Only Crusaders affected by Artaxes Roar! can do DPS.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.

Holiday Hoopla
  • Most changes from Tier 4 remain in effect.
    • New for Tier 5:
    • The Grinch now moves every 50 areas
    • In addition to Bush Whacker and Nate Dragon, only Tier 2 and Tier 3 event Crusaders can be used.
    • Areas get harder much more quickly.
    • Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete.
  • Beat area 575.
  • Awards 675 rubies.


Enjoy these new challenges!
July 13th, 2020
Idle Champion Spotlight: Beadle & Grimm 
Posted in Idle Champions.

It's time for the latest Champion Spotlight or should we say Spotlights? It's two-in-one with Beadle & Grimm making their debut in Midsummer 3!

Read on to find out how this dynamic duo swaps in and out to tag team crush their enemies...

I. Beadle & Grimm

Dungeons & Dragons Beadle & Grimm

    Beadle and Grimm have been best friends & adventuring partners their entire lives. Together, they have faced the most dangerous foes their realm had to offer and built a respite alongside the frozen north's harsh realities: The Giant's Bane Tavern.

Beadle & Grimm are Support and DPS Champions able to swap places in the formation on demand. The longer that one is in the formation, the more powerful the other becomes when swapped in. When you want to add Beadle & Grimm to your formation, you can swap them with Delina (Slot 8).

II. Beadle & Grimm's Stats

Beadle

Race: Dwarf Alignment: True Neutral
Class: Rogue/Wizard Gender: Male
Age: 91 Affiliation: none

STR: 13 DEX: 17 CON: 12
INT: 16 WIS: 10 CHA: 8

Role: Support, Gold

Grimm

Race: Human Alignment: Chaotic Good
Class: Barbarian Gender: Male
Age: 26 Affiliation: none

STR: 18 DEX: 12 CON: 16
INT: 12 WIS: 9 CHA: 14

Role: DPS, Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich. Read on to understand how!


Dungeons & Dragons Beadle and Grimm

III. Beadle & Grimm's Design

We were elated to collaborate with Matthew Lillard and Bill Rehor on bringing Beadle and Grimm to Idle Champions. We've interacted with the crew from Beadle & Grimm's at multiple D&D events, and we fell in love with the story that their company was named after their home group's D&D Characters!

When we reached out to them to discuss their characters a bit more, we learned about many of their past exploits, including the tavern they created together: The Giant's Bane Tavern. At some point during the discussion, we decided to challenge ourselves with the design of this pair: what would it mean to have a tag-team set of Champions in one Champion slot?

We started with the idea that their shared Ultimate Attack, Tag Team, would swap Beadle for Grimm and vice versa. That ability (and its name), gave us a north star to look to during design. In every aspect of their character (where possible), they are working together.

Beadle & Grimm have all the advantages of two sets of stats and alignments, but none of the disadvantages, which is why their Inseparable ability allows both of them to be eligible for an adventure, variant, or Patron even if only one of them qualifies!

We are very excited to see what opportunities this opens up for players...

IV. Beadle & Grimm's Abilities

Basic Attack

Their normal attack changes based on who is currently in play.
  • Magic Wand (Beadle) — Beadle bonks a random enemy with a wand (dealing half damage). This unleashes two magic missiles that fly out and hit two other random enemies for full damage.
  • Giant's Bane (Grimm) — Grimm cleaves through the nearest enemies with his two enormous greatswords.

Formation Abilities

  • Get Buff — Beadle and Grimm increase the damage of themselves or the Champions around them.
    • Beadle Increase the damage of Champions within 2 slots of himself by 100%.
    • Grimm Increase the damage of Grimm by 100% for each Barbarian in the formation, stacking multiplicatively.
  • Special Order — Beadle and Grimm provide a utility to help the party.
    • Beadle Whenever Beadle damages an enemy that is not at full health, that enemy will drop 25% more gold when it is killed. Does not stack.
    • Grimm Enemies damaged by Grimm take 25% more damage until they are killed (except from ultimates). Can stack additively up to 10 times on a single enemy.
  • Long Rest — While Beadle is active, Grimm's buff increases by 1 stack every 10 seconds. While Grimm is active, Beadle's buff increases by 1 stack every 10 seconds. When a Champion swaps out using their Tag Team ultimate, their stacks are reset, and while they're in-play their stacks reduce by 1 every 10 seconds. Stacks are additive.
    • Beadle — Increase the effect of Beadle's Get Buff by 10% per stack.
    • Grimm — Increase the effect of Grimm's Special Order by 10% per stack.
  • Inseparable — Beadle and Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, then both can be used.

Beadle's Specializations

  • As Quick As Me — Increase the effect of Beadle's Get Buff by 100% for each Champion with a DEX score of 17 or higher, stacking multiplicatively and then applying to Get Buff multiplicatively
  • As Clever As Me — Increase the effect of Beadle's Get Buff by 100% for each Champion with an INT score of 16 or higher, stacking multiplicatively and then applying to Get Buff multiplicatively.

Grimm's Specializations

  • Chip Away — Increases the effect of Grimm's Special Order by 100% (up to 50% per stack)
  • Strongman Contest — Grimm's Get Buff now also adds a stack for any Champion with a STR score of 18 or higher.

Ultimate Ability

  • Tag Team — Their ultimate attack changes based on who is currently in-play.
    • Beadle — Grimm leaps into the fray, smashing a random enemy and all nearby enemies before leaping back into the formation while Beadle teleports into the shadows to recover.
    • Grimm — Beadle teleports into the center of the battle and explodes with arcane magic, damaging and stunning all enemies. He then slips quietly back into the formation as Beadle leaps away for a brief rest.

V. Beadle & Grimm's Equipment

Slot 1: Self DPS buff
Slot 2: Global DPS buff
Slot 3: Get Buff buff
Slot 4: Special Order buff
Slot 5: Long Rest buff
Slot 6: Ultimate Damage buff

VI. Conclusion

What do you think about Beadle & Grimm? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
January 5th, 2018
COTLI: Weekend Buff – A Grimm Adventure 

Challenging new Grimm's Idle Tales objectives have appeared! Will they become part of your story? Use these buffs to help out!



The following Crusaders will get a buff this weekend starting from today until Noon PST on Monday, January 8th.
  • Jim the Lumberjack - Sharpen Party ability +200%
  • Kyle the Party Bro - Mosh Pit ability +200%
  • Natalie Dragon - All Gold Found +200%
  • Pete the Carney - Bad Joke ability +200%
  • Xander, the Xmas Dragon - Friendly Fire ability +200%



Check out these limited-time Grimm Chests that contain equipment for just the five Crusaders above!

(Only for previously-unlocked Crusaders)
January 5th, 2018
COTLI: Tier 4 Grimm's Idle Tales! 

Today's update includes eight new ultra-challenging tier 4 objectives in the Grimm's Idle Tales campaign!

These new objectives add additional potholes to the already-treacherous tier 3 objectives, forcing you to go even further as well! To help you out with the dastardly adventures is this weekend's promo, A Grimm Adventure, which buffs five Crusaders and has a unique chest available. Good luck!

Grimm's Idle Tales Tier 4 Objectives


Not in Kansas Anymore
  • A wicked witch attacks the formation at random with different abilities.
  • Reach area 800

What Big Teeth You Have
  • Whenever a wolf is spawned, your gold find is reduced to 0 (and for a few seconds afterwards).
  • Reach area 850

Sleeping Beauty
  • A hunky prince attacks your formation, automatically killing any Crusader he reaches with his death kiss.
  • Reach area 850

Down the Rabbit Hole
  • The Card Minions are even more dastardly.
  • Reach area 900

Let It Go
  • The freezing cold slowly kills your formation over time.
  • Reach area 900

I Like Potatoes
  • Idols don't award bonus DPS or Gold Find, and Talents have no effect – only equipment remains.
  • Reach area 300

The Lion King
  • Several lion tamers spawn attempting to tame Artaxes, but he cannot be tamed.
  • Reach area 950

Holiday Hoopla
  • Jealous original Crusaders attack your formation with various annoying abilities.
  • Reach area 950