"Did you hear what happened at the Wayside Inn?"
"No -- what happened?"
"While everyone was partying to Liars' Night they got robbed."
"Seriously!? Who robs a party?"
"It was 'A Masked Man', apparently."
"What a jerk. I hope they catch him."
The local Liar's Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!
Liar's Night 3 introduces
Avren, the Half-elf Warlock/Sorcerer trickster, and brings back Donaar Blit'zen, the Dragonborn Paladin, and Krond, the Half-orc Eldritch Knight. Players have until Monday, October 28th at 12PM Pacific to complete their Liars' Night 3 unlocks and objectives.
New Champion: Avren
Avren is an embodiment of mischief; a trickster god in humanoid form. Long ago, he tricked an ancient being into giving him magic and immortality. This power also came with a curse: whenever Avren dies, he will return to life with a new body and varying abilities. While Avren's body may change, however, his soul and his undying love for his wife, Sofious, always remains. The two have remained married for centuries, seeking each other out to reunite in each lifetime.
Avren is a pure Support Champion. He uses his
Mirror Image ability to boost Champions in the formation based on assigned roles (DPS, Support, and Tanking), increasing even further for Champions with more than one role. Avren also raises Global DPS based on the number of Champions adjacent to him in the formation. When you want to add Avren to your party, you can swap him with Jamilah (Slot 11).
For more information about our latest Champion, check out the
Idle Champion Spotlight: Avren dev blog!
Year 2 Champion: Donaar Blit'zen
This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic—just tons and tons of dragons—I’m hoping we can leverage some of these connections in our dealings. None of the dragons I’ve contacted have gotten back to me, but they’re probably just very busy right now. This is one of the busiest times for dragons… or so I’ve been told by my new best friend, Donaar Blit’zen.
Donaar is a Support/Healer Champion. He uses his
Command ability to debuff enemies, while also healing damaged Champions and buffing those behind him. When you want to add Donaar to your party, you can swap him with Celeste (Slot 2).
For more information about Donaar, check out the
Idle Champion Spotlight - Donaar dev blog!
Year 1 Champion: Krond
Born to an academic human wizard who was researching an orc tribe and the leader of said tribe, Krond has experience in both worlds. Raised as a fearsome warrior, he began focusing on the arcane arts after his mother was killed in a goblin raid. Krond wears intricate leather and cloth armor and carries a bonded warhammer.
Krond is a versatile DPS Champion, able to choose one of three DPS specializations. Krond's formation ability, Survival of the Fittest, increases his DPS for every strong (STR 16+) or evil-aligned Champion in the formation. When you want to add Krond to your party, you can swap him with Asharra (Slot 6).
For more information about Krond, check out the
Idle Champion Spotlight - Krond dev blog!
Changes from Highharvestide
We got a lot of community feedback before, during, and after the recent Highharvestide event, and we have taken it into consideration for this and future events. We have removed the year-lock mechanic and made all three years of the event available to everyone from the very start. We have also increased the number of token drops players will receive, though we may adjust it again in future events. Finally, on some platforms we have slightly re-arranged the base event dialog in order to highlight the brand new Champion in each event. Thanks to everyone who provided feedback about our initial Year 3 event structure.
Year Three Variants
- Costumed Fans — Two costumed fans join the formation, ready to be Champions. They are not Champions, and as such are unable to do damage.
Reach Area 75.
- Next Time, Champions! — Every time you face The Masked Man, they try another trick! Each time the party encounters The Masked Man (Areas 5, 20, 35, and 50) they have a different attack:
- Area 5: Caltrops/Dagger Throw — The Masked Man throws caltrops at the party, damaging all Champions for a minor amount, followed by a dagger throw to a random target in the front row.
- Area 20: Double Dagger Attack — The Masked Man's damage is increased by 100%.
- Area 35: Invisible — The Masked Man is invisible, and does not appear until he is on the front row and attacking with his normal dagger attack.
- Area 50: Mirror Mirror — Three versions of The Masked Man appear, each with armored health. Only one of them is the real version, though...
Reach Area 125.
- The Clone War — One of Avren's cloning vats was stolen and the body turned undead. Now, a Zombie Avren stalks the party, trying to kill its progenitor. Avren begins the adventure in the formation and cannot be moved or swapped out. In each Area, a Zombie Avren attacks the formation. Zombie Avren cannot be killed; instead, after 5 seconds it gets back up and begins attacking again.
Reach Area 175.
Completing this adventure unlocks the Zombie Avren skin.
Year Two Variants
- The Chaotic Decisionist — Donaar has decided that he's going to lead the way on his first adventure. Donaar starts this adventured unlocked and in the front of the formation, and he has decided that he can't move from that location. Only Champions with a chaotic alignment can be used.
Reach Area 75.
- Nightmare Fuel — A flaming scarecrow spawns in every Area. After each encounter with the Masked Man, an additional scarecrow will spawn every Area, stacking cumulatively.
Reach Area 125.
- Pirate's Night — Bruenor tried to bring the fun for Liars' Night by dressing up as a pirate. Unfortunately, a drunken sailor has mistaken him for another pirate who owes her some money. She spawns in every Area with one of four different special abilities. Bruenor is locked into his Pirate Bruenor skin for this variant, which unlocks for you once you complete the adventure.
Year One Variants
- Stealthy Pickpockets — Invisible pickpockets spawn and sneak towards the formation, becoming visible after five seconds. When they reach your formation, they steal 2% of your total gold each time they attack.
Reach Area 75.
- Costumed Foes — A variety of costumed humanoids enemies attack the formation, each with different special abilities.
Reach Area 125.
- It's Getting Darker — The night gets even darker, with each successive area getting darker and reducing your gold find while monsters gain additional health.
Reach Area 175.
See the in-game FAQ for more information!