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March 28th
Champion Update: Grimm  
Posted in Idle Champions.

    Grimm’s immense strength and steadfast loyalty make him the perfect partner for Beadle’s clever schemes. A giant in both stature and courage, Grimm is as at home smashing through foes as he is keeping the Giant’s Bane Tavern running smoothly.

Grimm is a DPS, Tanking, and Breaker Champion who thrives alongside his best friend, Beadle. Grimm's damage and armor-breaking abilities intensify as the battle rages on, with specialization choices that let him taunt enemies, find gold, or slay giants.

This month, we're taking the previously single Champion Beadle & Grimm, and moving them to different seats to create two separate Champions! Both Champions have been reworked, allowing you to now field powered-up versions of both Beadle and his buddy Grimm in your formation at the same time! There are some small housekeeping notes since this is such a unique rebalance:
  • Existing skins will be separated and credited to both Champions Beadle and Grimm (once you unlock him).
  • Equipment & Item Levels on the former Beadle and Grimm Champion will transfer to the new Beadle.
  • Most feats on Beadle & Grimm will transfer to Beadle, with the exception of Tavern Brawler and Grappler, which move to Grimm.
To learn more about our Champion Update for Grimm, read on...

Grimm

Grimm
NAME
2
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Male
GENDER
26
AGE
Chaotic Good
ALIGNMENT
25
OVERWHELM
Human
SPECIES
Barbarian
CLASS
DPS / Tanking / Breaker
ROLES
None
AFFILIATION
18
STR
12
DEX
16
CON
12
INT
9
WIS
14
CHA
81
TOT
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until April 2nd, 2028)
If Beadle is in the formation: Strahd

Abilities

Basic Attack

  • Giant's Bane (melee) - Grimm cleaves through the nearest enemies with his two enormous greatswords.

Passive Abilities

  • Inseparable - Beadle & Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, etc., then both can be used.

Formation Abilities

  • Brothers In Armors - If Beadle is in the formation, all of Grimm's equipment item levels are increased by Beadle's base average item level.
  • Get Buff - Each time Grimm attacks an enemy, his base attack cooldown is reduced by 0.2 seconds and he deals 20% more damage, stacking up to 25 times. Damage bonus stacks multiplicatively, while the base attack cooldown stacks additively. Stacks reset upon changing areas unless Moving Right Along is triggered.
  • Break Their Will - Each time Grimm attacks an enemy and breaks at least one armor or segmented health, he breaks 1 more on all subsequent attacks, stacking additively up to 5 times. Stacks reset upon changing areas unless Moving Right Along is triggered.
  • Moving Right Along - If the party completes a new area within 15 seconds of entering it, Grimm's Get Buff and Break Their Will stacks do not reset upon entering the next area.
  • Barbarian's Protection - Grimm increases the health of all other Champions by 25% of his max health and any healing effect on those Champions is increased by 25%.
  • Ultimate Tag Team - When Beadle uses his ultimate ability in the same party as Grimm, Grimm's ultimate ability goes on cooldown and he gains one Tag Team stack. For each Tag Team stack Grimm has, his ultimate cooldown is reduced by 5 seconds, and his next ultimate attack deals 200% more damage, stacking multiplicatively. Tag Team stacks cap at 10 and reset when Grimm uses his ultimate ability.

Specializations

  • Giant Hunter - Grimm gains the Hunter role, and Giants become his Favored Foe. Grimm deals 10000% more damage against his Favored Foe, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
  • Giant Taunter - Grimm taunts all enemies he attacks, causing them to switch targets and attack him. For each enemy that has attacked him in the current area, his damage is increased by 20%, stacking multiplicatively up to 100 times.
  • Giant Profits - Grimm gains the Gold Find role. Enemies that Grimm defeats drop 50% additional gold for each enemy he has defeated in the current area, stacking multiplicatively and capping at 20.

Ultimate Ability

  • One-on-One (melee) - Grimm attacks the enemy with the most health and knocks back other enemies in a small area. In non boss areas, a Frost Giant spawns in revenge.

Equipment

Champion DPS Buff
SLOT 1
Get Buff Buff
SLOT 2
Buffs Giant Hunter, Giant Taunter, and Giant Profits
SLOT 3
Health Increase
SLOT 4
Ultimate Buff
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Grimm by 30%.
  • Warm Up
    Increases the effect of Grimm's Get Buff ability by 20%.
  • Tough
    Increases the health of Grimm by 15%.
  • Defensive Duelist
    Grimm takes 5 more Enemies attacking to get overwhelmed.
Rare
  • Giant Ego
    Increases the effect of all of Grimm's specializations by 40%.
  • Friend in Deed
    Increases the effect of Grimm's Ultimate Tag Team ability by 40%.
  • Fired Up
    Increases the effect of Grimm's Get Buff ability by 40%.
  • Resilient
    Increases the health of Grimm by 30%.
  • Calm Under Pressure
    Grimm takes 10 more Enemies attacking to get overwhelmed.
  • Grappler
    Increases the damage of Grimm by 60%.
Epic
  • Gloves Off
    Increases the damage of Grimm's ultimate attack by 100% and prevents roaming familiars from automatically activating Grimm's ultimate attack.
    Available in the Frost Giant Grimm Theme Pack
  • Muscle Club
    Increases the damage of Grimm by 40% per Barbarian in the formation.
    Unlockable as an Event Reward
  • Beadle's Partner in Crime
    Increases the effect of Grimm's Ultimate Tag Team ability by 80%
    Unlockable as an Event Reward

Grimm Feedback Requested

Beadle & Grimm have split! What do you think? Will Grimm have a role as a DPS, Tank, or Breaker in your formation?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: