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April 7th, 2021
Idle Champions: Greengrass 4 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 4!

Greengrass 4 introduces Orkira Illdrex, the Dragonborn Cleric of Heroes of the Planes, and brings back Melf, the legendary Elf Fighter and Wizard and Aila, Wild Elf Barbarian of the Heroes of Aerois. Players have until Monday, April 19th at 12PM Pacific to complete their Greengrass 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Orkira Illdrex



    Orkira Illdrex is a gold dragonborn from the Nentir Vale, where she grew up nurturing a love of healing and fire. Between a strange life filled with monsters, Gods, time and multiplanar travel, death, the destruction of worlds and the saving of others, Orkira has survived and adapted to deal with any situation with a motto of 'One problem at a time.'

Orkira is a Healing and Support Champion who continuously heals non-adjacent damaged Champions with Lesser Restoration, and will Self-Sacrifice if she can prevent the death of one of her companions. She also boosts DPS with Elemental Fire. When you want to add Orkira to your formation, you can swap her with Bruenor (Slot 1).

II. Orkira's Stats

Race: Dragonborn (Gold) Alignment: Chaotic Good
Class: Cleric (Phoenix Domain) Gender: Female
Age: 34 Affiliation: Heroes of the Planes

STR: 13 DEX: 14 CON: 16
INT: 8 WIS: 20 CHA: 18

Role: Healing, Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Zariel

Slot: 1, (Bruenor)


Orkira's Abilities

Orkira heals and buffs the party, she continuously heals nonadjacent Champions with Lesser Restoration, she aids the party by damaging enemies with Elemental Fire. This is boosted by her Healing Flame. Noble and kind of heart, she will Self-Sacrifice to swap places with a non-adjacent ally when they are about to receive a killing blow. The Phoenix has played a large role in Orkira's life, and her bond with the Phoenix is explored with her Specializations Breath of the Pheonix to increase damage and Tailfeather of the Phoenix to increase healing.

For more information on Orkira and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Wise Warriors Wait — Only Champions with a WIS score of 13 or higher can be used. Enemies move 100% faster. Every 25 areas, that speed boost is increased by 100% (additively).
  • Reach Area 75.
  • Volo's Guide to Orkira — Orkira starts in the formation and can't be moved or removed (save for her ultimate, of course). Volo joins the formation and catalogues Orkira's unique capabilities. - Volo forgot to mention that he angered a swarm of spined devils before joining us. They appear in each area and deal 300% additional damage.
  • Reach Area 125.
  • Flayer Whispers — Armored Mind Flayer Guards appear in each area. The Elder Brain slowly drives your Champions mad. When a Champion gets a killing blow, they gain 5-10 stacks of a "Whispers" debuff. When they reach 100+ stacks, they are stunned for 15 seconds. Mind Flayers and the Elder Brain all deal 100% additional damage.
  • Reach Area 175.
For information on previous years' variants, check out the Greengrass 3 blog.
April 1st, 2020
Idle Champions: Greengrass 3 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 3!

Greengrass 3 introduces Melf, the legendary Elf Fighter and Wizard, and brings back Aila and Nrakk. Players have until Monday, April 13 at 12PM Pacific to complete their Greengrass 3 unlocks and objectives.

Dungeons & Dragons Melf Luke Gygax

Year 3 Champion: Melf

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magic items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing.

Melf is a Fighter and Wizard Support Champion. His legendary spellbook is filled with versatile Support Spells, offering a variety of potential damage buffs and speed boosts. When you want to add Melf to your formation, you can swap him with Arkhan (Slot 12).

For more information about Melf, check out the Idle Champion Spotlight: Melf dev blog!

Dungeons & Dragons Aila High Rollers

Year 2 Champion: Aila

    Aila was found and raised by a clan of wild elves, but never truly felt like she belonged. The tartan that was found with her is the only clue she has to her lost elven roots. Aila is stubborn and proud. Whenever anyone questions her past, she simply states 'I'm a delight!'. However, her smirk holds a lifetime of anger & questions that she's held close to her heart.
Aila is a path of the Storm Herald Barbarian, able to Tank and Support in formations. She wields the primal power of storms to damage, stun, and weaken enemies. When you want to add Aila to your formation, you can swap her with Makos (Slot 9).

For more information about Aila, check out the Idle Champion Spotlight: Aila dev blog!

Dungeons & Dragons Nrakk

Year 1 Champion: Nrakk

    Having watched your party's progress for many years from Limbo, the Great Githzerai, Zaerith Menyar-Ag-Gith, has dispatched Nrakk to join your party on the Material Plane. Though his true motivations are unknown, Nrakk is a Way of the Kensei monk whose weapon of choice is a Naginata, making him a true force to be reckoned with on the battlefield. Reserved and aloof, Nrakk sometimes has a hard time interacting with those he sees as his lessers, but he nevertheless seems committed to the party's cause.
Nrakk is a methodical Githzerai Monk, able to DPS and Support formations. His meticulous approach to DPS has him able to deal AoE damage, stun, and bonus damage to single targets. When you want to add Nrakk to your party, you can swap him with Delina or Hitch (Slot 8).

For more information about Nrakk, check out the Year One Champion Balance Update, Part 1 dev blog!

Year Three Variants

  • Honorable Discharge — Each Champion can only be used to complete 50 areas.
    Reach Area 75.

  • The Problem Solvers — Only Champions with an INT score of 13 or higher can be used.
    Reach Area 125.

  • Wheat From the Chaff — Melf starts out in the formation with Melf's Righteous Determination unlocked. Only enemies that Melf deems evil can be damaged. Blockers, bosses, and boss trash mobs are always deemed evil. All non-evil enemies are invulnerable and can not even be attacked.
    Reach Area 175.

Year Two Variants

  • Pixie Machinations — A pixie riding an intellect devourer (like you do) arrives in every area. When it appears, a random Champion is stunned until the pixie is destroyed.
    Reach Area 75.

  • Starve Them Out — Only champions with INT 12 or less can be used. A giant intellect devourer with 200 armor-based HP arrives in each area. While it is alive, all other monsters are immune to damage. For each collective point of intellect BELOW 12 in your formation, the giant intellect devourer's armor is reduced by 10, to a minimum of 10 armor-based hits. For example. If you have Bruenor in your formation, his 8 INT (4 less than 12) will reduce the giant intellect devourer's health by 40 (4x10).
    Reach Area 125.

  • Ride the Storm — Aila starts in your formation. Aila's Storm Aura hits two enemies with each strike. Only enemies who are either Primed or Electrified by Aila can be damaged.
    Reach Area 175.

Year One Variants

  • Whispers — The Elder Brain slowly drives your Champions mad. Whenever a Champion lands a killing blow, they gain 5–10 stacks of a "Whispers" debuff. When they reach 100+ stacks, they are stunned for 15 seconds.
    Reach Area 75.

  • Flower Power — Sentient flower enemies spawn at random in non-boss areas. When killed, they imbue the champion who killed them with a random power, which can be good or bad.
    Reach Area 125.

  • Unlikely Allies — Two Githzerai monks take up slots in the formation. Each increases the DPS of Nrakk by 400% as long as he is adjacent to them, stacking multiplicatively.
    Reach Area 175.

See the in-game FAQ for more information!

April 10th, 2019
Idle Champions: Greengrass 2 
Posted in Idle Champions.

The start of spring is traditionally marked by a day of peace and rejoicing, featuring beautiful displays of flowers in celebration of Lathander, God of Spring and The Morninglord. Unfortunately for the town of Triboar on the Sword Coast, their celebrations are interrupted by the arrival of a githyanki raiding party... That's right, it's time for the Greengrass Y2 event!

Greengrass 2 runs until Monday, April 22nd, 2019 at 12:00pm PDT. Our latest Year Two Event introduces Aila, the Storm Herald Barbarian and Hero of Aerois. It also brings back Nrakk, the Githzerai Monk!

New Champion: Aila

    Aila was found and raised by a clan of wild elves, but never truly felt like she belonged. The tartan that was found with her is the only clue she has to her lost elven roots. Aila is stubborn and proud. Whenever anyone questions her past, she simply states 'I'm a delight!'. However, her smirk holds a lifetime of anger & questions that she's held close to her heart.
Aila is a path of the Storm Herald Barbarian, able to Tank and Support in formations. She wields the primal power of storms to damage, stun, and weaken enemies.

When you want to add Aila to your formation, you can swap her with Makos (Slot 9). For more information about our latest Champion, check out the Idle Champion Spotlight: Aila dev blog!

Returning Champion: Nrakk

    Having watched your party's progress for many years from Limbo, the Great Githzerai, Zaerith Menyar-Ag-Gith, has dispatched Nrakk to join your party on the Material Plane. Though his true motivations are unknown, Nrakk is a Way of the Kensei monk whose weapon of choice is a Naginata, making him a true force to be reckoned with on the battlefield. Reserved and aloof, Nrakk sometimes has a hard time interacting with those he sees as his lessers, but he nevertheless seems committed to the party's cause.
Nrakk is a methodical Githzerai DPS Champion. His methodical approach to DPS has him able to deal AoE damage, stun, and bonus damage to single targets. When you want to add Nrakk to your party, you can swap him with Delina or Hitch (Slot 8).

Year Two Variants

  • Pixie Machinations — A pixie riding an intellect devourer (like you do) arrives in every area. When it appears, a random Champion is stunned until the pixie is destroyed.

  • Starve Them Out — Only champions with INT 12 or less can be used. A giant intellect devourer with 200 armor-based HP arrives in each area. While it is alive, all other monsters are immune to damage. For each collective point of intellect BELOW 12 in your formation, the giant intellect devourer's armor is reduced by 10, to a minimum of 10 armor-based hits. For example. If you have Bruenor in your formation, his 8 INT (4 less than 12) will reduce the giant intellect devourer's health by 40 (4x10).

  • Ride the Storm — Aila starts in your formation. Aila's Storm Aura hits two enemies with each strike. Only enemies who are either Primed or Electrified by Aila can be damaged.

Year One Variants

  • Whispers — The Elder Brain slowly drives your Champions mad. Whenever a Champion lands a killing blow, they gain 5–10 stacks of a "Whispers" debuff. When they reach 100+ stacks, they are stunned for 15 seconds.

  • Flower Power — Sentient flower enemies spawn at random in non-boss areas. When killed, they imbue the champion who killed them with a random power, which can be good or bad.

  • Unlikely Allies — Two Githzerai monks take up slots in the formation. Each increases the DPS of Nrakk by 400% as long as he is adjacent to them, stacking multiplicatively.

See the in-game FAQ for more information!

April 10th, 2019
Idle Champion Spotlight: Aila 
Posted in Idle Champions.

Her eyes narrow. The corner of her lips curl up into a smile so slight, it's barely noticeable. "What did you say?" She asks stepping forward.

Her hand instinctively reaches to her warhammer. The air around us electrifies instantly. "Here we go again," I say as I reach for my weapons.

"What?" She turns around, smirking openly now. "I'm a delight!" She laughs as her barbarian rage takes over and she jumps into the fray; lightning coursing through her Warhammer, the Howling Gale.

Aila was created by Katie Morrison, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page at 5PM BST, or noon Eastern every Sunday. You can also follow thair adventures on Youtube! For more info on Aila, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki.


Aila's Stats

Race: Wild Elf Class: Barbarian Alignment: Chaotic Neutral
STR: 18 DEX: 18 CON: 16
INT: 9 WIS: 13 CHA: 10

Aila is a path of the Storm Herald Barbarian, able to Tank and Support in formations. She wields the primal power of storms to damage, stun, and weaken enemies. When you want to add Aila to your formation, you can swap her with Makos (Slot 9).

Aila's Story

Aila was found in the lowlands of Aerois by the wild elf Airdeith clan. While she is also a wild elf, she hails from a long lost clan. The only clue she has to her past is the tartan that was found with her.

When she grew older she began to realize that she possessed powers that most others didn't. When angered, her fingertips would produce lightning. She cultivated the strength of her ancestors, becoming the Barbarian that now travels with the Heroes of Aerois. She is stubborn, proud, and often very sarcastic.

Wild elves in Aerois typically have Celtic and Viking themes which inspired Katie to bring her own Scottish roots into her character. The scrap of clan tartan became an important item and Aila's story was formed around it. The name Aila means "from the strong place" in Scottish Gaelic. A fitting name for a barbarian!

The Art of Aila

Aila's portrait and model were drawn by Alexis Theroux. Her equipment was drawn by Kat Crane! As always, they've done an amazing job and we hope all of you enjoy their efforts on Aila!

Basic Attack

Aila attacks the nearest enemy with her warhammer, the Howling Gale, knocking them back slighlty with the gust cantrip.

Formation Abilities

Before we get into her abilities, I want to talk about two statuses she inflicts on enemies: Primed and Electrified. Multiple formation abilities refer to both Primed and Electrified enemies. Enemies become Primed from Aila's Storm Aura. They become Electrified from her Storm Soul & Raging Storm abilities. Primed enemies take more damage from all Champions. Electrified enemies take EVEN MORE damage!


Primed enemies are shown visually by a small lightning ball overlay on their model.
Electrified enemies are shown visually by a wreath of lightning around them.

  • Storm Aura — Every 4 seconds a random enemy approaching the formation is Primed. Primed enemies take 50% more damage from all Champions.

  • Heart of the Storm — Increases the health of all Champions by 25% of Aila's max health.

  • Storm Soul — When Aila attacks a Primed enemy, they are stunned for 2 seconds and they become Electrified, increasing the damage they take from all Champions by a much larger amount for EACH Electrified enemy on screen!

  • Raging Storm — When Aila attacks an Electrified enemy, all nearby Primed enemies become Electrified and then all nearby Electrified enemies are stunned for .5 seconds.

  • Shielding Storm — When an Electrified enemy attacks Aila, she gains temporary HP at 10% of her max health for each Electrified enemy on screen.

-----Update! 5/22-----

  • Aerois Synergy — We're introducing a new affiliation boon for the Heroes of Aerois! There will be a pool created when either Aila or Qillek is in your formation and has the Aerois Synergy upgrade unlocked. The pool is noted as the Aerois Synergy Pool. Heroes of Aerois contribute to the pool based on how well they're performing in the formation, and then one or more of their abilities are buffed by a percentage of that total pool. The more Heroes of Aerois Champions you have in the formation, the higher the pool, and the higher the buffs to each Champions' ability!

    You can see what the pool total is by viewing the formation buffs for each Champion once they unlock their Synergy formation ability. The details of Aila's contributions are listed below. For her, enemies that are electrified take additional damage based on a percentage of the total Aerois Synergy Pool.



  • -----End of 5/22 Update-----



    Specializations

    • Stormcaller — Reduces the cooldown on Aila's Storm Aura by 2 seconds. Use this if you want to get more enemies Primed quicker!

    • Stormbreaker — Increases Aila's Storm Soul stun by 2 seconds and increase the length of Aila's Raging Storm stun by .5 seconds. Use this if you need to hold enemies back longer, allowing your DPS Champions time to clear them out!

    Ultimate Attack

      Storm Herald — Aila lifts her Warhammer high into the sky, calling the lightning and unleashing the power of her ancestors. Once her warhammer is charged with lightning, she unleashes it across all enemies, damaging and stunning them for 5 seconds. It deals 10% more damage for each Electrified Enemy on screen.

    Equipment


    • Furs of the Stormbringer — As a barbarian of the lowlands, she's been raised to hunt. "Take what you can and leave nothing behind; it's the way of my people."

    • Mr Snappy the Trap — Mr Snappy is always around if you need a quick meal.

    • The Howling Gale — The warhammer given to her by the Airdeith, her adoptive clan.

    • Heritage Tartan — She was found and raised by the Airdeith clan. The tartan she carries is the only clue to her past.

    • Airdeith Clan Boots — "Just because I'm a barbarian, doesn't mean I run around with bare feet!"

    • Belt of the Storms — Why have a simple belt when you can be awesome instead?

    Final Thoughts

    We are super excited to begin introducing the Heroes of Aerois to Idle Champions. If you enjoy the character, consider checking out their Aerois campaign on the High Rollers Twitch channel!

    As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
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