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March 25th
Idle Champions: Tales of the Champions, Part 7 
Posted in Idle Champions.

We're back with the next installment of Tales of the Champions!

For the next two Tales adventures, Baeloth Barrityl is delighted to have his expertise requested by the governess of New Xaryxis, while Shadowheart is drawn into a plot around a relic that causes her to question the very foundation of her beliefs...

Completing the base adventures will unlock Baeloth Barrityl (Seat 4) and Shadowheart (Seat 6), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and two exclusive Skins!

Today's update also includes Tier 4 Blessings for The Red Knight!

Are you ready to take on the challenge? Read on to learn more!

Battle Brawl

Baeloth co-hosts a zany arena spectacular to raise funds and spirits alike for astral elf refugees. When complications cause the show to go off-script, it's up to Baeloth to improvise and show everyone why he's the best in the business.
  • Complete Area 250
  • Rewards: Baeloth Champion Unlock

Variant 1: Power Word Pain

Baeloth lends his experience to a charity fundraiser for refugees while his companions suffer.
  • Baeloth joins the formation. He can't be moved or removed.
  • Only Baeloth and the Champions in the columns ahead and behind him can deal damage with their base attacks.
  • Each time a Champion other than Baeloth deals damage with their base attack, they take damage equal to 5% of their max health.
  • Each time a Champion other than Baeloth uses their ultimate, they take damage equal to 50% of their max health.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Getting to Know Idle Champions: Some Champions like Baeloth can prevent a Champion from dying. This often provides your formation with the final push you need to succeed!

  • Complete Area 450
  • Rewards: 4 Baeloth Gold Chests and 250 Corrupted Gems

Variant 2: Power Word Stun

Baeloth lends his experience to a charity fundraiser for refugees while his companions suffer.

Requirement: Must have completed a Tier 2 Variant in an Event. (requires you to have beaten area 250, 350, or 450 in an event)
  • Baeloth joins the formation. He can't be moved or removed.
  • You may only use Champions with the Gold Find, Hunter, or DPS role.
  • After area 50, one Champion is stunned in each area. The Champion in seat 1 is stunned first, advancing by bench order in each area. Baeloth's seat is skipped, and this resets after seat 12. Champions in stunned seats cannot be moved or removed from the formation.

  • Complete Area 1000
  • Rewards: Baeloth's Resolute Feat, which grants him immunity to stun effects, and 250 Corrupted Gems

Variant 3: Power Word Kill

Baeloth lends his experience to a charity fundraiser for refugees while his companions suffer.

Requirement: Must have completed a Tier 3 Variant in an Event. (requires you to have beaten area 600, 800, or 1000 in an event)
  • Baeloth joins the formation. He can't be moved or removed.
  • After area 50, every 10 seconds, a random Champion other than Baeloth takes damage equal to 100% of their max health.

  • Complete Area 1600
  • Rewards: Entertainer Baeloth Skin and 250 Corrupted Gems

Dark Moon

Shadowheart and her allies pursue a thief whose stolen prize is a heretical secret of Sel?nites and Sharrans alike. Their quest takes them through the streets of Sigil and into the magical world of Krynn, where they become embroiled in the machinations of Takhisis and Lord Soth.
  • Complete Area 250
  • Rewards: Shadowheart Champion Unlock

Variant 1: Three Wolf Moon

Shadowheart and allies chase after a stolen relic to another world while being chased by wolves.
  • Shadowheart joins the formation. She can be moved, but not removed.
  • In non-boss areas, 3 Wolves spawn with each wave. They don't drop gold nor count towards quest progress. These Wolves are armored enemies that move 200% faster and deal 400% more damage.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Getting to Know Idle Champions: Champions with the Healing role let other heroes recover health or gain temporary health that can go above normal maximums.

  • Complete Area 450
  • Rewards: 4 Shadowheart Gold Chests and 250 Corrupted Gems

Variant 2: Waxing or Waning

Shadowheart and her agile allies chase after a stolen relic to another world.

Requirement: Must have completed a Tier 2 Variant in an Event. (requires you to have beaten area 250, 350, or 450 in an event)
  • Shadowheart joins the formation. She can be moved, but not removed.
  • You may only use Champions with a Dexterity of 14 or higher.
  • If the formation includes an Evil Champion, you may not add Good Champions.
  • If the formation includes a Good Champion, you may not add Evil Champions.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.

  • Complete Area 1000
  • Rewards: Shadowheart's Multiversal Allies Feat, which increases the damage of all Champions by 20% for each unique species in the formation, and 250 Corrupted Gems

Variant 3: Can't Cast a Shadow Without Some Light

Shadowheart and her clumsy allies chase after a stolen relic to another world.

Requirement: Must have completed a Tier 3 Variant in an Event. (requires you to have beaten area 600, 800, or 1000 in an event)
  • Shadowheart joins the formation. She can be moved, but not removed.
  • Other than Shadowheart, you may only use Champions with a Dexterity of 13 or lower.
  • A Torch joins the formation and bathes all adjacent formation slots in bright Light. Formation slots not adjacent to the torch are cast into Shadow.
  • Champions in the Light take 5% of their max health as damage every second and can not deal damage with their base attacks
  • Champions in the Shadow have their damage boosted by 1000% for each Champion that is in the Light, stacking multiplicatively
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.

  • Complete Area 1600
  • Rewards: Raven Queen Shadowheart Skin and 250 Corrupted Gems

Tales of the Champions Tier 4 Blessings

Today's update also includes Tier 4 Blessings for The Red Knight!
  • Getting The Crew Together - Local: Increase the damage of all Champions by 100% for each Champion in the formation that can be unlocked in the Tales of the Champions campaign
  • Reclusive Friends - Local: Increase the damage of all Champions with three or fewer adjacent Champions by 100%
  • A Spoonful of Spellcraft - Local: Increase the effect of healing on all Champions by 10%
  • Tales of Patronage - Global: Increase the damage of all Champions by 5% for each Tales of the Champions patron variant you have completed, stacking additively.

Campaign Feedback

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