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November 26th
Idle Champions: Tales of the Champions, Part 4  
Posted in Idle Champions.

Well met!

We are excited to bring you the fourth installment of the Tales of the Champions campaign, where we will be visiting the City of Splendor and a carnival that travels the planes for two new adventures and six challenging variants!

On our next adventures, Havilar and her twin sister are pulled into a black market investigation along with the infamous Black Viper, while Hank and the Saturday Morning Squad get magical assistance from a pixie to sneak into the Witchlight Carnival -- what could go wrong?

Completing the base adventures will unlock Havilar (Seat 10) and Hank (Seat 1). Completing the variants will earn you exclusive Feats, Tanking Pigments, and two unique Skins that cannot be found anywhere else!

As we enter Act 2 of the campaign, to be able to access these new adventures, you'll need to have completed 6 Tales adventures or Variants. Additionally, the area targets for the base adventures and variants have increased.

Are you ready to take on the challenge? Read on to learn more!

Market Mischief

Havilar and her twin sister Farideh may not often see eye to eye, but they always stand together. A shopping trip in Waterdeep is soon waylaid by a black market conspiracy involving ambitious wizards, costume changes, and a book club.
  • Complete Area 150
  • Rewards: Havilar Unlock

Variant 1: Double Standards

Havilar and Farideh get pulled into a black market investigation with twice the requirements.
  • Havilar starts in the formation. She can be moved, but not removed.
  • You may only use Champions that are a Standard Species. Standard Species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • Quest requirements are doubled in non-boss areas.
  • Getting to Know Idle Champions: Some Speed Champions, like Havilar, increase the rate at which you progress in area quests. Use her and other Speed Champions to get through these increased requirements.
  • Complete Area 350
  • Rewards: 4 Gold Havilar Chests and 250 Corrupted Gems

Variant 2: Chipping Away

Havilar and Farideh get pulled into a black market investigation while facing some armored foes.
Must have completed a Tier 2 variant in an Event
  • Havilar starts in the formation. She can be moved, but not removed.
  • You may only use Champions with an ability score total of 81 or more.
  • All enemies have 4 armored health if they don't already have segmented health.
  • Enemy speed and damage are increased by 100%.
  • All Champions' base attack cooldowns are increased by 3 seconds.
  • Complete Area 800
  • Rewards: 3x Tanking Pigments and 250 Corrupted Gems

Variant 3: Charging Up

Havilar and Farideh get pulled into a black market investigation while facing foes that grow stronger before they engage.
Must have completed a Tier 3 variant in an Event
  • Havilar starts in the formation. She can be moved, but not removed.
  • You may only use Neutral Good, Chaotic Good, and/or Chaotic Neutral Champs.
  • Each enemy's damage increases by 100% for each second they are active before they attack, stacking multiplicatively.
  • Complete Area 1400
  • Rewards: Ball Gown Havilar Skin and 250 Corrupted Gems

A Tricksy Pixie

Hank the Ranger and his faithful friends receive magical assistance from a mischievous pixie to enter the Witchlight Carnival - but when the enchantments unravel, the Saturday Morning Squad learns a valuable lesson about trust.
  • Complete Area 150
  • Rewards: Hank Unlock

Variant 1: How Low Can You Go?

Hank and his friends with a variety of low ability scores enjoy the Witchlight Carnival.
  • Hank starts in the formation. He can be moved, but not removed.
  • You may only use Champions with an ability score total of 78 or less.
  • Once you have two Champions in the formation with a particular ability score total, you may not add any more Champions with that particular ability score total.
  • Getting to Know Idle Champions: Many variants restrict Champions based on their ability scores. By collecting a bunch of Champions, you'll have more choices in these restrictive variants.
  • Complete Area 350
  • Rewards: 4 Gold Hank Chests and 250 Corrupted Gems

Variant 2: One Hit Wonders

Hank and his friends enjoy the Witchlight Carnival while facing particularly deadly enemies.
Must have completed a Tier 2 variant in an Event
  • Hank starts in the formation. He can be moved, but not removed.
  • You may only use Champions that are 30 years old or younger. Additionally, you may use Rosie and/or Gromma.
  • All enemies in a wave spawn at the same time.
  • Enemies with melee attacks automatically defeat Champions they deal damage to.
  • Complete Area 800
  • Rewards: Epic Hank Feat: Prodigal Leader (Increases the damage of all champions by 50%) and 250 Corrupted Gems

Variant 3: Crossover Episode

Hank and ALL of his friends enjoy the Witchlight Carnival thanks to the generosity of a 'friendly' pixie.
Must have completed a Tier 3 variant in an Event
  • Hank starts in the formation. He can be moved, but not removed.
  • You may only use Good Champions.
  • Assorted friends join the formation.
  • At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
  • Complete Area 1400
  • Rewards: Trickster Hank Skin and 250 Corrupted Gem

Campaign Feedback

What do you think about Tales of the Champions so far? Did you enjoy the Adventures? The themes? Rewards?

Join our community on one of our official platforms and let us know what you think!