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February 25th
Idle Champions: February 2026 Variants Update 
Posted in Idle Champions.

Ancient. Primordial. Elemental forces from the Inner Planes begin to lash out...

The first Variants Update of 2026 unleashes 12 Elemental-themed Adventure Variants across the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune’s Wheel, and Vecna: Eve of Ruin - including the epic capstone to our mini Vecna story arc in Grand Tour!

Learn more below...

A Grand Tour of the Sword Coast

Get Back In The Castle

Variant: Kas the DPS

Fight your way across Tovag with Kas as your main damage dealer!
  • Kas starts in the formation. He can be moved, but not removed.
  • You may not use any other Champions that have the DPS role.
  • A random elemental boss spawns in the first wave of non-boss areas. These bosses don't drop gold or loot bags, or count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • At the start of each area, Champions take damage equal to 30% of their max health.
  • Champions that aren't Evil deal no damage with their base attacks.
  • Complete Area 600

Checkmate

Variant: Endgame

Return to Candlekeep when you are fully geared up!
  • You may only use Champions that have all Epic equipment and an average item level of at least 1000.
  • Quest Requirements for the first 300 areas are reduced by 50%.
  • Complete Area 675

Vecna Out!

Variant: Sacrificial Lambs

It's just you and Vecna - and a bunch of disposable goody two-shoes.
  • After every 50 areas, a random non-evil Champion is removed from the formation and can't be used for the rest of the adventure. If there are no non-evil Champions left in the formation, an evil Champion is removed instead.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 675
  • Additional Rewards
    • 5 Modron Component Chests
    • 1,250 Corrupted Gems

Light of Xaryxis

The Hunt for The Last Breath

Variant: The Devilish Hunt for the Last Breath

Assist Gargenhale in retrieving his flagship with a Tiefling crew!
  • You may only use Tiefling Champions
  • Complete Area 850

To Infinity's and Beyond

Variant: Somebody's Poisoned the Waterhole!

Travel to the tavern of Infinity's to find a solution to some horrible poison.
  • All the Champions are poisoned. Every second, Champions take damage equal to 2.5% of their max health.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • 1-2 watery elementals spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 900

The Jungles of Doomspace

Variant: Sleep Tight

Explore the jungles of Aruun and try to keep your eyes open.
  • Every 6 seconds, a random Champion falls asleep for 30 seconds. While asleep, they are stunned. Elves, Half-Elves, and Warforged are immune to this.
  • Complete Area 950

The Arena of Blood

Variant: Out of the Frying Pan

Travel to the Arena of Blood while under fire!
  • You may not use Champions with a melee base attack.
  • 1-2 fiery elementals spawn with each wave. They don't drop gold nor count towards quest progress
  • A Fire Elemental joins the formation.
  • Complete Area 1000

Turn of Fortune's Wheel

Shemeshka's Gambit

Variant: Windy Day

Face down Shemeshka and determine Wren's true loyalty in a brisk windstorm.
  • The Weather is Windy in each area. Champions with Ranged attacks deal no damage with their normal attacks due to the blustery weather.
  • You may only use Neutral Good Champions.
  • 1-2 Steam Mephits spawn with each wave. They don't drop gold nor count towards quest progress.
  • An Air Elemental spawns as an additional boss in each boss area. They must also be defeated to progress.
  • Complete Area 1300

Tyrant's Spiral

Variant: Eye Eye, Captain!

Travel to the Gzemnid's Realm while facing even more beholders!
  • You may only use Fighters, Rogues, and Rangers.
  • 1 Gazer spawns with each wave. They don't drop gold nor count towards quest progress. The number of gazers increases by 1 every 100 areas, to a maximum of 10 Gazers at area 901 and beyond
  • In each boss area, an additional Beholder boss with more health than normal spawns with the second wave. All other monsters are immune to damage until this Beholder is defeated.
  • Complete Area 1350

Vecna: Eve of Ruin

The Red Belvedere

Variant: Double Down

Score big at a hellish casino with double the stakes!
  • Every time an enemy spawns, a copy also spawns.
  • Each non-static boss spawns with a copy that must also be defeated to progress.
  • Static bosses spawn with double the health.
  • You may only use Champions with a base attack cooldown of 5 seconds or less, but all Champion base attack cooldowns are doubled.
  • Complete Area 1150

Pandemonium

Variant: Random-onium

Trek across Random-onium in search of Vecna.
  • You may only use Chaotic Champions.
  • Each time a Champion attacks, their next base attack cooldown is randomly set to a time between 1 and 20 seconds.
  • Each enemy spawns with a random buff: Speed is increased by 500%, Damage is increased by 500%, or Health is increased by 500%. This includes boss enemies.
  • Complete Area 1250

The War of Pandesmos

Variant: The Fiery War of Pandesmos

Square off with Lolth's forces in Pandesmos with some unique allies.
  • You may only use Champions that are NOT a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • 1-2 fiery foes spawn with each wave. These enemies have 300% speed, and they don't drop gold nor count towards quest progress.
  • Complete Area 1300

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