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September 4th
Idle Champions: Brightswords 2 
Posted in Idle Champions.

Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege!

Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

Brightswords 2 introduces Turiel, the Aasimar Cleric. Players will have until Monday, September 16th, 2019 at 12:00pm PDT, to unlock him!

New Champion: Turiel

    Wherever the aasimar known as Turiel goes, devils and demons know to tread lightly. Acting on orders of their divine patron, Bahamut, Turiel works tirelessly to bring law, order, and justice to Toril. When not busy with inquisitions or crusades, Turiel calls the endless libraries of Candlekeep their home, studying ancient tomes and seeking guidance for their next holy mission.
Turiel Supports from the front of the formation, with his Embodiment of the Law greatly increasing the damage of Champions the further they are behind him. When you want to add Turiel to your formation, you can swap him with Bruenor (Slot 1).

For more information about our latest Champion, check out the Idle Champion Spotlight: Turiel dev blog!

Year One Champion: Wulfgar

    Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden to taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.
Wulfgar deals AOE damage that stuns and deals additional damage to armored and stunned enemies. He has additional abilities for each other Companion of the Hall present. When you want to add Wulfgar, Son of Beornegar to your party, you can swap him with Tyril (Slot 10).

For more information about about Wulfgar, check out last year's Idle Champion Spotlight: Wulfgar dev blog!

Year Two Variants

  • Hearty Constitution — Only Champions with a Constitution (CON) score of 14 or higher can be used.
    Reach area 75.

  • Army of Bahamut — Turiel starts out in slot 1 and can't be moved or replaced. Only Lawful or Good Champions can be used.
    Reach area 125.

  • DPS's Day Off — No Champions with the DPS role can be used.
    Reach area 175.

Year One Variants

  • Little Eyes are Lurking — A pair of Quasits have infiltrated your party, taking up two slots in the formation and causing chaos, making it difficult to work as a team. Every 25 areas they switch positions.
    Reach area 75.

  • Father and Son — Wulfgar and Bruenor have set off alone, on an adventure to catch up after some lost time. Only Bruenor and Wulfgar are available, and both start in your formation. Their damage and cooldowns are dramatically improved.
    Reach area 125.

  • Lolth's Domain — All Drow have the blessing of Lolth. Enemies gain armor and bosses gain additional armor.
    Reach area 175.

See the in-game FAQ for more information!

September 4th
Idle Champion Spotlight: Turiel 
Posted in Idle Champions.

If you're going to journey into the depths of the Nine Hells, you'll want the aasimar Turiel on your side.

A Cleric of the Order Domain, Turiel has spent a mortal lifetime in service of the God of Dragons, Bahamut. He has traveled across Toril under the guidance of his patron, hunting fiends from the Abyss and the Nine Hells. He has unearthed and destroyed Cults of the Dragon. And he is relentless in his pursuit of justice.

Now it seems that Turiel's lifetime of battle was merely preparation for a single holy mission: to enter Avernus and prevent the wielder of the Hand of Vecna from breaking Tiamat free...

Are you here for the Turiel Champion Spotlight? Good. Let's dive in, shall we?

I. Turiel's Story

    Wherever the aasimar known as Turiel goes, devils and demons know to tread lightly. Acting on orders of their divine patron, Bahamut, Turiel works tirelessly to bring law, order, and justice to Toril. When not busy with inquisitions or crusades, Turiel calls the endless libraries of Candlekeep their home, studying ancient tomes and seeking guidance for their next holy mission.
Turiel is a front-line Support Champion, best placed alongside your tanks and with your DPS Champion(s) as far behind him as possible. Whenever enemies attempt to attack Turiel, he will redirect them towards the tanks in his column and increase the power of his buffs. He is especially potent when fighting Fiends. When you want to add Turiel to your formation, you can swap him with Bruenor (Slot 1).

II. Turiel's Stats

Class: Cleric (Order Domain) Alignment: Lawful Good
Race: Aasimar (Scourge) Gender: Male
Age: 121 Affiliation: none

STR: 9 DEX: 11 CON: 16
INT: 13 WIS: 17 CHA: 12

III. Designing Turiel

We've been wanting to create an aasimar Champion for a long time. At the same time, we've been eyeing the Order Domain Cleric from Guildmaster's Guide to Ravnica since it came out last year. It seemed only fitting that as we get closer to descending into Avernus we make sure there is a Champion fitting to lead the charge.

The look of Turiel came before the abilities. An internal conversation about how aasimar manifest their divinity across the subraces led to one artist suggesting we go with a Kintsugi-like approach to Turiel's features, as if his body was cracking apart under the strain of containing so much radiance. Dark skin, brightly-colored hair, and heavily worn and weathered clothes and armor round out his aesthetic. The idea is that he only has time for his mission, and he's always in the thick of battle, leading to drab and damaged attire.

From his very first iteration, Turiel was a Champion that led either from - or near - the front of the formation. Order Domain Clerics are amazing at managing the ebb and flow of battle, with a selection of spells and subclass abilities that really allow their allies to shine. We knew we wanted to incorporate Embodiment of the Law into Turiel's design, but giving allies 'reaction attacks' didn't really translate in a way that we liked, and we were fixated on a Support Champion that could buff Champions behind him in the formation, with the buff becoming even more potent the further back your DPS Champions are.

Order's Demand was born of necessity. When your Support Champion is not a Tank but still needs to be able to join the front row of the formation, what do you do? Well, how about a kind of 'reverse-taunt'? Turiel is able to defer potential attacks on himself towards another Champion in his column, if one is available. Think of what you can make happen with that kind of ability.

Turiel's mission is to destroy all evil on behalf of his patron, Bahamut. Unflinching Hatred buffs Order's Demand whenever Turiel attacks an enemy of the fiend type. Turiel will really start to shine whenever your formation is fighting monsters from the Nine Hells or the Abyss. That might be handy in our next campaign!

With Voice of Authority, Turiel offers your high-constitution Champions some serious buffing. Whenever Turiel attacks, all other Champions deal bonus damage on their next attack based on their individual CON ability scores. It might be time to dust off your Jamilah or Binwin DPS formations.

When it comes to specializations, you can choose Lawful Mission to increase the effect of Embodiment of the Law, or you can choose Hearty Constitution to increase the effect of Voice of Authority. Depending on which type of DPS Champion you're focusing on, one of these may be better than the other for you.

Aasimar have some awesome subclass options in Volo's Guide to Monsters, but truth be told we only ever considered one type: scourge aasimar. There is something compelling about aasimar who feel the need to fight evil with every fiber of their being — aasimar who are so filled with divine radiance it threatens to consume them from the inside, leading them to wear masks. We always knew we wanted to adapt Radiant Consumption as Turiel's ultimate ability. It became Beacon of Light, a powerful AoE knockback and scaling damage buff - with a drawback. While the buff scales up, Turiel cannot attack, and whenever the formation is attacked it halves the buff.

If you're interested in learning more about the details of Turiel's abilities, you can get that information below.

IV. Turiel's Abilities

Basic Attack

  • Sacred Flame — Turiel points at a random enemy and flame-like radiance strikes them from above. Random target, 10-second cooldown.

Formation Abilities

  • Embodiment of the Law — Turiel increases the damage of Champions in the columns behind him by 100%, increasing by an additional 100% for each column further back (stacking multiplicatively).
    • 1 column = 100%
    • 2 columns = 300%
    • 3 columns = 700%
    • 4 columns = 1500%
    • etc.
  • Order's Demand — Enemies that attempt to choose Turiel as a target instead choose to attack another Champion, assuming another valid target exists. Each time this occurs, Turiel increases the effect of Embodiment of the Law by 100% for 30 seconds, stacking additively up to 30 times.
    • Note: This only affects single-target attacks that target Turiel directly (for example it does not deflect AOE attacks, multi-target attacks, or other attacks that hit Turiel indirectly).
  • Unflinching Hatred — Turiel has a singular mission: to destroy all evil. After attacking a fiend-type enemy, his Embodiment of the Law ability is increased by 100%. When Order's Demand redirects the attack of a fiend-type enemy, its effect is increased by 100% as well.
    • Note:These effects do not stack, but last for 30 seconds, and their cooldowns restart if they are triggered again.
  • Voice of Authority — After Turiel attacks, all other Champions deal bonus damage on their next attack based on their individual Constitution (CON) ability scores (50% per point of CON starting at >10, stacking multiplicatively).
    • <=10 CON = 0%
    • 11 CON = +50%
    • 12 CON = +125%
    • 13 CON = +238%
    • etc.

Specializations

  • Lawful Mission — Increase the effect of Embodiment of the Law by 50% for each Lawful Champion in the formation (including Turiel, stacking additively, then applying to Embodiment of the Law multiplicatively like a normal upgrade).
    • +50% (just Turiel) to +500% (10 Lawful), depending on the formation used.
  • Hearty Constitution — Increase the stack size of the Voice of Authority ability by 50% (to 75% per stack).
    • <=10 CON = 0%
    • 11 CON = +75% (+50%)
    • 12 CON = +206% (+65%)
    • 13 CON = +436% (+84%)
    • etc.

Ultimate Ability

  • Beacon Of Light — Unleashing the radiance of his scourge aasimar nature, Turiel becomes a Beacon of Light, pushing back enemies and increasing your party's every second while they are not being attacked. Increases the damage done by the formation by 25% per second, stacking multiplicatively. Each time the formation is attacked by an enemy, the number of stacks are reduced by 50% and the light diminishes. The effect ends after 30 seconds or when it is reduced below 1 stack due to enemy attacks, whichever comes first. During this time, Turiel is immobile and does not attack.

V. Turiel's Equipment



VI. Conclusion

With Turiel we wanted to create a Champion you'd follow into Avernus. We wanted to create a Support who buffs the back row, and who can also buff your CON DPS Champions. We think we've done something really awesome with our latest Champion, and we look forward to seeing how he fits in to your formations!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
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