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Collect iconic Champions from the history of Dungeons & Dragons.
Master Formation Strategy to complete the greatest challenges.
Traverse the D&D Multiverse across hundreds of adventures.
Multiple monthly content updates since launching in 2017.
Recent News
May 8th
Champion Update: Melf 
Posted in Idle Champions.

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing..
Melf is receiving a major update arriving at the start of the second week of the Great Modron March. Lets take a look at the new-and-improved Melf!

Melf

Melf
name
12
seat
2.5%
crit chance
100%
crit damage
Male
gender
210
age
Neutral Good
alignment
5
overwhelm
Elf (High)
species
Fighter / Wizard
class
Support / Speed / Debuff
roles
None
affiliation
17
str
15
dex
14
con
19
int
11
wis
10
cha
86
tot
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until May 13th, 2029)

Abilities

Basic Attack

  • Zagyg's Needle (melee) - Melf leaps out and attacks the nearest enemy with his magic spear. If he has any Minute Meteors active, he fires one at a random enemy as well.

Formation Abilities

  • Melf's Custom Support Spell - Melf creates a custom spell to assist the formation. It increases the damage of adjacent Champions by 400%, and will be augmented based on the specialization you pick for Melf.
  • Melf in the Middle - Melf increases the range of Melf's Custom Support Spell by 2 and the effect of Melf's Custom Support Spell by 400% if Melf is in the column in the formation with the most Champions. In the event of a formation with multiple columns of the same size, Melf can be in any of them.
  • Melf's Righteous Determination - Melf knows exactly what evil is. Whenever an enemy spawns, or is attacked by Melf, it has a 50% chance of being deemed "evil". Enemies that are deemed evil take 1000% more damage from all attacks that deal BUD-based damage (such as Ultimate Attacks).

Specializations A

  • Melf's Frequent Foes - Melf magically causes an additional enemy to spawn with each wave 25% of the time. If there are any Champions in the formation with a Favored Foe, the enemy spawned will be a random Champion's Favored Foe.
  • Melf's Speedy Spawns - Melf magically increases enemy spawn speed by 50%, and Melf's Righteous Determination "evil" chance is increased by 25% additively (to a 75% chance).
  • Melf's Doubled Drops - Melf magically increases the chance that an enemy will drop double quest items or count for two kills by 25%.

Specializations B

  • Melf's Abundant Allies - Melf counts the most populous species among other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion of that species in the formation, stacking multiplicatively. If tied, all tied species count.
  • Melf's Adaptive Attacks - Melf counts the most popular attack type among other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that type, stacking multiplicatively, and Melf changes his attack to match. If tied, all tied attack types count.
  • Melf's Ranked Roles - Melf counts the most represented non-Support Role among the other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that role, stacking multiplicatively, and Melf gains the Role. If tied, all tied Roles count.
  • Melf's Amorphous Alignment - Melf counts the most represented alignment on the Lawful/Chaotic axis among the other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that alignment, stacking multiplicatively, and Melf gains the alignment. If tied, all tied alignments count.

Ultimate Ability

  • Melf's Minute Meteors (magic) - Melf summons six Minute Meteors that float around him. They are fired when he attacks normally and deal AOE BUD-based damage.

Equipment

Melf in the Middle Buff
slot 1
Buffs second set of Specializations
slot 2
Melf's Custom Support Spell Buff
slot 3
Buffs first set of Specializations
slot 4
Melf's Righteous Determination Buff
slot 5
Buffs Ultimate Damage
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Supportive Ally Increases the effect of Melf's Melf's Custom Support Spell ability by 20%
  • Field Marshal Increases the effect of Melf's Melf in the Middle ability by 20%
  • Casual Condemnation Increases the effect of Melf's Melf's Righteous Determination ability by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Encouraging Ally Increases the effect of Melf's Melf's Custom Support Spell ability by 40%
  • Battlefield Commander Increases the effect of Melf's Melf in the Middle ability by 40%
  • Rushed Plans Increases the effect of Melf's first set of Specializations by 40%
  • Melf's Medium Meteors
    Increases the effect of Melf's Melf's Righteous Determination ability by 40%
  • Melf's Modular Mechanics
    Increases the effect of Melf's second set of Specializations by 40%
Epic
  • Multiversal Allies Increases the damage of all Champions by 20% for each unique species in the formation, stacking additively.
    Available in the Pretentious Prestidigitator Melf Theme Pack
  • Veteran Sailor Increases the effect of Melf's Melf's Custom Support Spell ability by 80%
  • Melf's Collectors Boots
    Increases the effect of Melf's first set of Specializations by 80%
  • Old Guard Heroics Increases the effect of Melf's Melf's Righteous Determination ability by 80%
  • Heroic Legacy Increases the effect of Melf's second set specializations by 80%
  • Prodigal Leader Increases the damage of all Champions by 50%

Melf Feedback

What do you think of the new Melf?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 6th
Idle Champions: Great Modron March 9 
Posted in Idle Champions.

    Several times each century, the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as "The Great Modron March," this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed -- the modrons are marching on Waterdeep.

The Great Modron March has returned for Year 9, introducing Laurana Kanan, The Golden General, and Hero of the Lance elf fighter, as well as bringing a major update to Greyhawk's Prince Brightflame himself, Melf

Featured Champions

Laurana

    Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.
Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned with the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc)

Learn more about Laurana in her Champion Spotlight.

Melf

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing..
Melf is receiving a major update arriving at the start of the second week of the Great Modron March. His blog launches on May 8th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Nixie
seat 1
Krydle
seat 2
Mehen
seat 3
Evandra
seat 5
Qillek
seat 5
Evelyn
seat 6
Diana
seat 9
Jaheira
seat 9
Nordom
seat 9
Vlithryn
seat 11

Event Augments

  • Augment 1: Golden Offers (Returning Augment)
    One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 2: Auto-Blacksmith (Returning Augment)
    Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 3: Challenge Week (Returning Augment)
    A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Augment 4: Supercharged Damage Boon (Returning Augment)
    The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).
You can check out which Augments are active at any time by mousing over the Event Banner.

Feedback on The March!

Laurana buttons up our first three Heroes of the Lance Champions! What do you think? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 1st
Introducing Laurana Kanan 
Posted in Idle Champions.

The Golden General Arrives.
    Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people, and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.
Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc)

Read on to learn everything you need to know about this elf princess who knows a thing or two about riding dragons!

Laurana

Laurana
name
7
seat
2.5%
crit chance
100%
crit damage
Female
gender
80
age
Neutral Good
alignment
25
overwhelm
Elf (Qualinesti)
species
Fighter
class
Tanking / Support
roles
Heroes of the Lance
affiliation
13
str
17
dex
14
con
15
int
12
wis
16
cha
87
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until May 6th, 2029)

Abilities

Basic Attack

  • Sword Strike (melee) - Laurana nimbly attacks the closest enemy with her shortsword for one hit.

Passive Abilities

  • The War of the Lance - Laurana has 20 achievements. She gains one Campaign stack for each of her achievements that you have completed.

Formation Abilities

  • Golden General - The effect of Laurana's chosen Battle Plan specialization choice is increased by 100% for each Campaign stack she has, stacking multiplicatively.
  • Leader of the Whitestone Armies - Laurana's Soldiers are Heroes of the Lance Champions. Laurana gains Army stacks equal to the number of Soldiers in the formation, or the number of Campaign stacks she has divided by 2, whichever is lower. Laurana increases the effect of her chosen Battle Plan specialization choice by 100% for each Army stack that she has, stacking multiplicatively. A specialization choice and certain feats can add more Champions who are her Soldiers.
  • Strategic Reserves - Laurana increases the health of all other Champions in the formation by 10% of her max health, plus 2% for each Campaign stack, stacking additively.
  • Inner Strength - Laurana counts the number of enemies that have spawned in the current area, with bosses counting as the same as three times the number of Campaign stacks she has. Laurana increases the effect of her Battle Plan specialization choice by 20% for each one of these enemies, stacking multiplicatively and capped at 70.

Specializations A

  • Battle Plan: Charge - Laurana increases the damage of Champions in the column behind her by 100%.
  • Battle Plan: Outflank - Laurana increases the damage of Champions in the column that is two columns behind her by 100%.
  • Battle Plan: Fortify - Laurana increases the damage of Champions in the column that is three columns behind her by 100%.

Specializations B

  • Lead the Attack - Laurana additively increases the Critical Hit Chance of her Soldiers by 20%, and the Critical Hit Damage by 100%. Additionally, DPS Champions also count as Laurana's Soldiers.
  • Protect the Vulnerable - Laurana increases her maximum health by 100%. Additionally, Champions with a Constitution of 12 or lower also count as Laurana's Soldiers.
  • Wield the Dragonlance - Laurana gains the Hunter role. Dragons and Monstrosities become her favored foes, allowing Champions to deal 400% more damage against them for each Hunter in the formation, stacking multiplicatively. Hunters also count as Laurana's Soldiers.

Ultimate Ability

  • Dragon Strafe (magic) - Laurana leaps off the screen, then flies over the battlefield on the back of Quallathon, a gold dragon. The dragon breathes fire on all enemies, dealing one ultimate hit to each. This encourages all Champions to deal 400% additional damage for 15 seconds.

Equipment

Buffs Battle Plan Specializations
slot 1
Golden General Buff
slot 2
Leader of the Whitestone Armies Buff
slot 3
Inner Strength Buff
slot 4
Buffs second set of Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Tough
    Increases the health of Laurana by 15%
  • Defensive Duelist Laurana takes 5 more Enemies attacking to get overwhelmed
  • Burden of Command Increases the effect of Laurana's Battle Plan Specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of Laurana by 30%
  • Calm Under Pressure
    Laurana takes 10 more Enemies attacking to get overwhelmed
  • Begrudging Command
    Increases the effect of Laurana's Battle Plan specializations by 40%
  • Soaring Higher Increases the effect of Laurana's Golden General ability by 40%
  • Brilliant Stratagem Increases the effect of Laurana's Leader of the Whitestone Armies ability by 40%
  • Bound Destiny Increases the effect of Laurana's Inner Strength ability by 40%
  • Living Symbol Increases the effect of Laurana's second set of Specializations by 40%
Epic
  • Golden Glory Increases the effect of Laurana's Golden General ability by 80%
    Available in the Qualinesti Princess Laurana Theme Pack
  • Qualinesti Princess Increases the damage of all Champions by 50%.
    Elf and Half Elf Champions always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Gifted Leader Increases the damage of all Champions by 50%.
    Champions with a total ability score of 85 or higher always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Warrior General Increases the damage of all Champions by 50%.
    Champions with a Melee attack always count as Laurana's Soldiers.
    Unlockable as an Event Reward

Laurana's Bonus Achievements

Laurana's abilities grow in power as you complete her 20 Achievements - her 5 standard ones, plus these 15 bonus achievements, representing her rise from a sheltered elven princess to the legendary Golden General.
  • Epically Equipped for War:
    Obtain a piece of epic gear for each of Laurana's six equipment slots

  • Legendarily Equipped for War:
    Obtain a piece of legendary gear for each of Laurana's six equipment slots

  • Grueling Campaign:
    Complete 25,000 areas with Laurana across multiple adventures

  • Wyrmslayer:
    Defeat 10,000 Dragon enemies with Laurana in the formation and her Dragon Hunter spec choice chosen

  • Unbroken Line:
    Have Laurana actively tank at least 70 enemies at once

  • Decisive Blows:
    Critically Hit 10,000 enemies while Laurana is in the formation

  • Strike from Above :
    Defeat 500 enemies using Laurana's ultimate attack

  • Mirt Mandate:
    Complete at least 500 areas with Laurana in your party and then reset in any Mirt Patron Variant or Mirt Free Play

  • Vajra Vanguard:
    Complete at least 900 areas with Laurana in your party and then reset in any Vajra Patron Variant or Vajra Free Play

  • Strahd Sovereignty:
    Complete at least 1300 areas with Laurana in your party and then reset in any Strahd Patron Variant or Strahd Free Play

  • Zariel Zenith:
    Complete at least 1700 areas with Laurana in your party and then reset in any Zariel Patron Variant or Zariel Free Play

  • Whitestone Army:
    Complete 10,000 areas with Laurana having at least 7 Soldier Stacks

  • Veteran of the War:
    Complete area 1000 in any Laurana adventure, variant, free play, or time gate

  • Legend of the Lance:
    Complete area 2000 in any Laurana adventure, variant, free play, or time gate

  • Magic and Melee:
    Complete 1000 areas with Laurana buffing only Raistlin in a full formation with each of her three Battle Plan specializations

We Want YOUR Feedback

How do you feel about Laurana? Does our latest Hero of the Lance live up to your expectations? Which of the companions should we bring to the game next?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
December 5th, 2025
Champion Update: Nordom 
Posted in Idle Champions.

    Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical—if quirky—understanding of the planes.
Nordom the Modron has received some much-needed attention with his rework, improving his utility across formations and reinforcing his link to the Modron Core system. These changes will go live at the beginning of the second week of Simril 9 on Wednesday, December 10.

Let's talk about Nordom's rework!

Nordom

Nordom
name
9
seat
2.5%
crit chance
100%
crit damage
Nonbinary
gender
122
age
Lawful Neutral
alignment
5
overwhelm
Modron
species
Fighter
class
Support
roles
None
affiliation
16
str
16
dex
16
con
16
int
8
wis
8
cha
80
tot
Patron Eligibility: Vajra, Strahd, Elminster (until December 10th, 2028)

Abilities

Basic Attack

  • Gear Spirits (ranged) - Two gear spirits have taken the form of crossbows, which Nordom fires simultaneously at the closest two enemies. If only one enemy remains, he'll instead hit it twice.

Formation Abilities

  • Form Orderly Ranks - Nordom increases the damage of all Champions in the one column ahead of him by 100%.
  • Core Programming - Nordom increases the effect of Form Orderly Ranks and potentially augments his own abilities depending on which Modron Core you have assigned to the current adventuring party. Buffs stack multiplicatively.
    • Core Buffs:
      • Modest Core: 100% for each unique species in the formation.
      • Strong Core: 100% for each Champion with a total ability score of 78 or higher in the formation.
      • Fast Core: 100% for each Speed Champion in the formation.
      • Magic Core: 100% for each Champion with a magic base attack in the formation, and Nordom's crossbows count as Ranged/Magic attacks.
      • Aerois Core: 300% for each Heroes of Aerois Champion in the formation, and Nordom gains the Heroes of Aerois affiliation.
      • Unaffiliated Core: 100% for each unaffiliated Champion in the formation.
      • Dexterous Core: 100% for each Champion with a Dexterity of 15 or higher in the formation.
      • Lawful Core or No Core: 100% for each Lawful Champion in the formation.

  • The Great Modron Puzzle - Nordom gains Pipe Puzzle stacks based on the status of the outputs in all active Modron Cores you have equipped across all parties. The effect of Form Orderly Ranks is increased by 25% for each Pipe Puzzle stack, stacking multiplicatively.
    • You gain Pipe Puzzle stacks for having:
      • Powered Outputs
      • Epic Powered Outputs
      • Supercharged Outputs

Specializations

  • BASIC Functionality - Nordom increases the effect of Form Orderly Ranks by 33% for each BASE adventure you have completed in the Grand Tour campaign, stacking multiplicatively.
  • Modron Core Toolbox - Nordom increases the amount of experience gained on the Modron Core attached to his adventuring party when completing new areas by 20%
  • Core Competency - Nordom gains Core Competency stacks based on the total level of all of your modron cores. The effect of Form Orderly Ranks is increased by 25% for each Core Competency stack, stacking multiplicatively.

Ultimate Ability

  • The Frequent Modron March (melee) - A multitude of modrons march from left to right over 15 seconds, pushing all enemies back a short distance and dealing ongoing massive damage as they pass by.

Equipment

Global DPS Buff
slot 1
Core Programming Buff
slot 2
Form Orderly Ranks Buff
slot 3
Buffs all Specializations
slot 4
The Great Modron Puzzle Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Single-Minded Goal Increases the effect of Nordom's Form Orderly Ranks ability by 20%.
  • Core Values Increases the effect of Nordom's The Great Modron Puzzle ability by 20%
  • Binary Input Increases the effect of Nordom's Specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%.
  • Prepare to March Increases the effect of Nordom's Form Orderly Ranks ability by 40%.
  • Processing... Increases the effect of Nordom's Core Programming ability by 40%
  • Pipe Expertise Increases the effect of Nordom's The Great Modron Puzzle ability by 40%
  • New Speech Pattern Increases the effect of Nordom's Specializations by 40%
Epic
  • Piercing Bolts Nordom gains the Debuff role and enemies hit by his base attacks take 400% more damage. Does not stack Unlockable as an Event Reward
  • Plumbing Wizardry Increases the effect of Nordom's The Great Modron Puzzle ability by 80% Available in the Cozy Nordom Vanguard Pack
  • Modron Sensibilities Increases the effect of Nordom's Core Programming ability by 80%
  • Within 5% Tolerance Increases the effect of Nordom's Specializations by 80%
  • Prodigal Leader Increases the damage of all Champions by 50%.
  • Greater Order Increases the effect of Nordom's Form Orderly Ranks ability by 80%.

Nordom the Modron Feedback

What do you think? The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 7th, 2025
Idle Champions: Great Modron March 8  
Posted in Idle Champions.

Several times each century, the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as "The Great Modron March", this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed -- the modrons are marching on Waterdeep.

The Great Modron March returns once again, and while the many constructs of Mechanus march upon Waterdeep, the latest new Champion arrives: Vlithryn, Cleric of Persana!

Keen eyes may recognize Vlithryn - and her banshee-like scream - from the web series 1 For All, where she is played by the amazing Soylent Cosplay. Vlithryn is the first Featured Champion for Great Modron March this year.

The second Featured Champion for Great Modron March 8, Yorven Springpaw, arrives next week on May 14. Players will be able to learn all about Yorven's changes in the Yorven Champion Update blog on Friday, May 9th.

For more information about this year's event, read on!

Featured Champions

Vlithryn

Ever since she was a hatchling in her kingdom under the sea, Vlithryn has dreamt of helping the less fortunate land dwellers and spreading the good word of her God, Persana. She’s always willing to lend a helping hand, or a healing word, to those who need it, for the right price, of course. She is usually cool, calm, and collected, but don’t get on her bad side, or her banshee scream and lightning attacks will leave you begging for a revivify that you can’t afford.


Learn more about Vlithryn in her Champion Spotlight.

Yorven

When Yorven came across the Witchlight Carnival, he managed to convince the owners to bring him on board. When the Witchlight Carnival returned to the Feywild years later, Yorven moved on, seeking his childhood home - and the hags who banished him.


Learn more about Yorven when his spotlight releases next week on May 9th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Nixie
SEAT 1
Krydle
SEAT 2
Mehen
SEAT 3
Evandra
SEAT 5
Qillek
SEAT 5
Evelyn
SEAT 6
Diana
SEAT 9
Jaheira
SEAT 9
Nordom
SEAT 9
Melf
SEAT 12

Event Augments

  • Boon XP: The Boon system has been reworked in this event! Eligible items purchased with Platinum now grant Boon XP, which unlocks Boon Levels. The Boon Level cap has also been removed.

  • Extra Benefits: When the event ends, you'll earn Scales of Tiamat based on what you completed within the event. You'll get 250 Scales for every event variant of tier 2 or above that you have completed, and 250 Scales for each Boon XP you've obtained. Scales of Tiamat are used in the Legendary Forge to craft Legendary Equipment.

  • Free Rerolls: You gain five free rerolls to use on each set of your Weekly Offers during this event!

  • Worth the Wait: Reworked Champion Yorven will unlock at the start of week two of this event, and completing his tier 2+ variants awards double chests!
You can check out which Augments are active at any time by mousing over the Event Banner.

Boon XP & Boon Level Changes

As always, your feedback is incredibly important to us. Since announcing the return of Boon XP as an Augment last week, we've heard concerns that your platinum does not go as far when this augment is active compared to the standard boon system. We'd like to provide some additional clarity to show the increased rewards between the Boon XP Augment and the standard boon system.

Our intent for the Boon XP Augment is to amp up the rewards for players who choose to purchase items that grant event boons. While the pricing of each boon level differs from the standard system, the rewards are greatly increased. This ultimately yields a substantial overall increase in the power of the buffs players gain for each platinum they spend on event packs. Here is a comparison of boon levels in the standard system vs the Boon XP Augment.

Standard Boon System

Boon XP Level

Level 1 Level 2 Level 3 Level 4

Global DPS

100% 300% 500% 900%

Gold Find

100% 300% 500% 900%

Health

50% 100% 200% 300%

Click Damage

60s 150s 300s 600s

Game Speed

1.25x 1.75x 2.25x 2.75x

Supporter Slot

Unlocked - - -


Boon XP Augment

Boon XP Level

Level 1 Level 2 Level 3 Level 4 Level 5

Global DPS

200% 800% 2600% 8000% 24200%

Gold Find

100% 300% 700% 1500% 3100%

Health

50% 125% 237.5% 406.3% 659.4%

Click Damage *

60s
75s
120s
150s
240s
300s
480s
600s
960s
1200s

Game Speed

1.25x 1.75x 2.25x 2.75x 3.25x

Supporter Slot

Unlocked - - - -


* Note: We have tweaked the Click Damage buff in May as noted above.


Buff Difference

Boon XP Level

1 2 3 4 5+

Global DPS

+100%
(100% more)

+500%
(167% more)

+2100%
(420% more)

+7100%
(789% more)

+24200%
and more

Gold Find

- - +200%
(40% more)
+600%
(67% more)
+3100%
and more

Health

- +25%
(25% more)
+37.5%
(19% more)
+106.3%
(35% more)
+659.4%
and more

Click Damage

+15s
(25% more)
- - - +1200s
and more

Game Speed

- - - - -


Great Modron March Feedback Wanted

What do you think of the Great Modron March Featured Champions? Are you excited about Vlithryn?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



May 2nd, 2025
New Champion: Vlithryn  
Posted in Idle Champions.

    Ever since she was a hatchling in her kingdom under the sea, Vlithryn has dreamt of helping the less fortunate land dwellers and spreading the good word of her God, Persana. She’s always willing to lend a helping hand, or a healing word, to those who need it - for the right price of course. She is usually cool, calm, and collected, but don’t get on her bad side, or her banshee scream and lighting attacks will leave you begging for a revivify that you can’t afford.

Vlithryn is a Support, Healing, and Control Champion who came to the surface world to help the unfortunate land dwellers. This devout follower of the deity Persana boosts the damage of Champions in front of her, heals the most injured ally every second, and can revive fallen Champions in moments of dire need.

If you want to learn more about this tempestuous Tempest Cleric of Persana, read on!

Vlithryn

Vlithryn
NAME
11
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female
GENDER
50
AGE
Lawful Good
ALIGNMENT
5
OVERWHELM
Triton
SPECIES
Cleric
CLASS
Support / Healing / Control
ROLES
Awful Ones
AFFILIATION
12
STR
10
DEX
16
CON
15
INT
16
WIS
8
CHA
77
TOT
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until May 7th, 2028)

Abilities

Basic Attack

  • Blessed Mace (melee) - Vlithryn attacks a random enemy, dealing 1 hit and knocking them back a short distance.

Formation Abilities

  • Justice of the Depths - Vlithryn increases the damage of all Champions in the columns in front of her by 400%.
  • Cleric Clinic - Every second, Vlithryn heals the 3 most damaged Champion for 20 health. This amount is increased by 25% for each Tanking Champion in the formation.
  • Pantheon of Blessings - Vlithryn increases the effect of Justice of the Depths by 10% for each Global Tier Blessing you have unlocked, stacking multiplicatively.
  • Revivify - When a Champion is defeated, Vlithryn consumes a Revivify charge and screams in frustration, pushing back all enemies a short distance. She then casts Revivify and heals the defeated Champion, bringing them back to life at full health. Vlithryn's Revivify charges are equal to the number of Awful Ones in the formation and reset upon changing areas. The effect of Justice of the Depths is increased by 400% for each Revivify charge used in the current area, stacking multiplicatively.
  • Divine Intervention - Vlithryn gains one Dire Straits stack every time she effectively heals a Champion with Cleric Clinic. When she reaches 30 stacks, Persana appears and blesses her with the following:

    - Revivify immediately gains an additional charge
    - Justice of the Depths is increased by 10% for each Dire Straits stack, stacking multiplicatively
    - The healing amount of Cleric Clinic is increased by 10% for each Dire Straits stack, stacking additively.

    Dire Straits stacks continue to increase after Persana appears, up to a maximum of 100. Upon changing areas, Vlithryn loses up to 25 Dire Strait stacks, and if her stacks drop below 30, Persana disappears, taking his blessings with him.

Specializations

  • Who Else Would Save Them? - Vlithryn increases Justice of the Depths' damage bonus by 200% for every Champion in the formation with an INT score of 12 or lower, stacking multiplicatively.
  • Help the Unfortunate - Vlithryn increases Justice of the Depths' damage bonus by 300% for each Champion in the formation with a total ability score of 78 or lower, stacking multiplicatively.
  • Spreading the Word - Vlithryn increases Justice of the Depths' damage bonus by 300% for each unique Species in the formation, stacking multiplicatively.

Ultimate Ability

  • Call Lightning (magic) - Vlithryn zaps the enemy with the most remaining Health and then empowers her attack with lightning for 15 seconds, increasing her attack speed and adding BUD-based damage.

Equipment

Global DPS Buff
SLOT 1
Justice of the Depths Buff
SLOT 2
Cleric Clinic Buff
SLOT 3
Pantheon of Blessings Buff
SLOT 4
Buffs Who Else Would Save Them?, Help the Unfortunate, and Spreading the Word.
SLOT 5
Ultimate Cooldown
SLOT 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Part of the Team
    Increases the effect of Who Else Would Save Them?, Help the Unfortunate, and Spreading the Word by 20%.
  • Bedside Manner
    Increases the effect of Vlithryn's Cleric Clinic ability by 20%.
  • Persana's Ire
    Increases the effect of Vlithryn's Justice of the Depths ability by 20%.
Rare
  • Praise Persana
    Increases the effect of Vlithryn's Divine Intervention ability by 40%
  • Making a Splash
    Increases the effect of Vlithryn's Pantheon of Blessings ability by 40%.
  • Triage
    Increases the effect of Vlithryn's Cleric Clinic ability by 40%.
  • Persana's Temper
    Increases the effect of Vlithryn's Justice of the Depths ability by 40%.
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Babysitter
    Increases the effect of Who Else Would Save Them?, Help the Unfortunate, and Spreading the Word by 40%.
Epic
  • Internal Screaming
    Increases Vlithryn's number of Revivify charges by 2.
    Unlockable as an Event Reward
  • Making Waves
    Increases the effect of Vlithryn's Pantheon of Blessings ability by 80%.
    Available in the Tempest Noble Vlithryn Theme Pack

Vlithryn Feedback Requested

What do you think about Vlithryn? We have had a blast working with the folks at Deerstalker Pictures once again to bring another 1 For All Champion to the game!

The best way for us to hear your feedback would be for you to join our community on an officially supported platform:


May 1st, 2025
Idle Champions: May Augments Preview  
Posted in Idle Champions.

Welcome to the Augment preview for Great Modron March!

This month, we have a set of returning Event Augments, with Boon Rework! and Extra Benefits along with the return of Worth the Wait and Free Rerolls.

For more information about the Great Modron March 8 Event Augments, read on!

Great Modron March 8 Event Augments

  • Augment 1: Boon XP (Returning Augment)
    Description: The boon system has been reworked in this event! Eligible items purchased with Platinum now grant Boon XP, which unlocks Boon Levels. The Boon Level cap has also been removed. Check out April's Augment blog for details.

  • Augment 2: Extra Benefits (Returning Augment)
    Description: When the event ends, you'll earn Scales of Tiamat* based on what you completed within the event. You'll get 250 Scales for every event variant of tier 2 or above that you have completed and 250 Scales for each Boon XP you've obtained.
    *Scales of Tiamat are used in the Legendary Forge to craft Legendary Equipment.

  • Augment 3: Free Rerolls (Returning Augment)
    Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!

  • Augment 4: Worth The Wait (Returning Augment)
    Description: Reworked Champions Yorven will unlock at the start of week two of this event, and completing his tier 2+ variants awards double chests!


Note: Similar to our rollouts in March the spotlight blogs for the two Featured Champions will also be spread out, with Vlithryn's tomorrow, May 2nd, and Yorven's releasing next Friday, May 9th.

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 1st, 2024
Idle Champions: The Great Modron March 7 
Posted in Idle Champions.

Something isn't right in the Outlands! The Great Modron March is only supposed to happen every 289 years - but the modrons are marching out of Mechanus right now!

Worst of all, they've found a way onto the Material Plane. Modrons have already been spotted in the forest! They're heading for Waterdeep!

The Great Modron March 7 has arrived! It introduces Diana, the Human Monk from the Dungeons & Dragons Cartoon. This speed/support Champion is ready to leap into your formations and power up the Saturday Morning Squad! It also reintroduces Gromma, the Grandmotherly Tortle Druid, from the minds at Codename Entertainment. You can learn more about Diana and the rework to Gromma below. Also, you can choose three of eight previous Champions to unlock over the course of The Great Modron March 7!

Table of Contents


Diana

Dungeons & Dragons Diana the Acrobat

    Diana was already a formidable gymnast when she and her friends were transported to the magical world of Dungeons & Dragons. Diana wields her Javelin Staff with determination and courage, harnessing its potent magic to triumph over countless obstacles. The confidence of this outspoken athlete propels her friends forward in their quest to return home.

Diana is a Support and Speed Champion who comes from the Dungeons & Dragons Cartoon from the 1980s. Diana’s flexible support ability provides the choice to buff Dexterous champions, young Champions, or Champions with low ability score totals. She also speeds up your progress by increasing the transition speed between areas. Once unlocked, she's a quick swap with Makos in seat 9!

Learn more about Diana in our Champion Spotlight!

Gromma

Dungeons & Dragons Gromma Nander

    Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

Learn more about the changes coming to Gromma in our Reintroduction Spotlight!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

  • Nixie (Seat 1)
  • Krydle (Seat 2)
  • Mehen (Seat 3)
  • Evandra (Seat 5)



  • Qillek (Seat 5)
  • Evelyn (Seat 6)
  • Jaheira (Seat 9)
  • Nordom (Seat 9)


Events 2.0

Event Changes

Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

Quality of Life Updates

As part of the Events 2.0 update, we are also making several quality of life updates:
  • Bounty Contracts used outside of events will award Event Tokens for the next event.
  • Event adventures, variants, and free plays no longer cost Event Tokens to start.
  • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
  • Event Tokens left over once an event ends will automatically be converted to Champion chests.
  • Retired Champions may come out of retirement.
  • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
April 26th, 2024
Idle Champion Spotlight: Diana 
Posted in Idle Champions.

"There must be something we can do!"

With gold medals in gymnastic competitions and an outstanding horseback rider, Diana has plenty of agility and strength. These skills served her well as she traveled across the magical and dangerous world of Dungeons & Dragons! She's brimming with confidence and bravery, and is always ready to help when her friends are in need.

I. Diana



    Diana was already a formidable gymnast when she and her friends were transported to the magical world of Dungeons & Dragons. Diana wields her Javelin Staff with determination and courage, harnessing its potent magic to triumph over countless obstacles. The confidence of this outspoken athlete propels her friends forward in their quest to return home.

Diana is a Support and Speed Champion who comes from the Dungeons & Dragons Cartoon from the 1980s. Diana’s flexible support ability provides the choice to buff Dexterous champions, young Champions, or Champions with low ability score totals. She also speeds up your progress by increasing the transition speed between areas. Once unlocked, she's a quick swap with Makos in seat 9!

Check out our Champion Spotlight Video embedded below for a quick overview of Diana's abilities, and read on to get all of the details!

II. Diana's Stats

Race: Human Alignment: Lawful Good
Gender: Female Pronouns: She/Her
Age: 14 Affiliation: Saturday Morning Squad Class: Monk

STR: 12 DEX: 16 CON: 12
INT: 11 WIS: 13 CHA: 11

Role: Support, Speed

Eligible for Patrons: Mirt, Elminster (available until May 1st 2027)

Slot: 9 (Makos)




III. Diana's Abilities

Basic Attack

  • Javelin Staff - Diana swings her staff at a random enemy.

Formation Abilities

  • Javelin Staff - Diana's base attack, Javelin Staff, knocks around enemies she hits based on where she is positioned in her column in the formation.
    Projectiles:
    • Top of Column: Knock back and towards the top of the screen a short distance; the enemy targets the nearest Champion after being knocked back.
    • Single Slot Column: Knock back a medium distance.
    • Middle of Column: Knock towards the formation a short distance.
  • We'll Be Right Back - Diana increases the speed of area transitions by 50%.
  • Electrum Chest Scavenger - Diana can help scavenge up to (20 + 0.5/day) additional Electrum Chests when killing bosses. While this cap is not reached, Diana has a 0.5% chance of scavenging 1 Electrum Chest each time a boss is defeated. The cap increases by 0.5 every day.

Specializations

Diana's first Specialization determines which Champions she supports.
  • Inspire: Acrobatic Assault - Diana increases the damage of all Champions with a DEX of 15 or higher by 100%.
  • Inspire: Modest Might - Diana increases the damage of all Champions with a total ability score of 78 or less by 100%.
  • Inspire: Fledgling Fury - Diana increases the damage of all Champions that are 20 years old or younger by 100%.
Diana's second Specialization determines how Diana prefers to build the rest of the formation.
  • Ensemble Cast - Diana increases the effect of her Inspire specialization choice by 100% for each Champion it affects, stacking multiplicatively.
  • Spotlight Episode - Diana increases the effect of her Inspire specialization choice by 140% for each Champion it does NOT affect, stacking multiplicatively.

Ultimate Ability

  • Javelin Staff Throw - Diana throws her staff, which spins and bounces around the battlefield hitting up to 10 random enemies, dealing ultimate damage and stunning each of them for 5 seconds. If there are less than 10 enemies, the staff can hit each enemy multiple times.

IV. Diana's Epic Equipment



Slot 1: Global DPS
Slot 2: We'll Be Right Back
Slot 3: Inspire Specializations
Slot 4: Ensemble Cast and Spotlight Episode
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

V. Diana's Adventure Variants

Acrobat! - Stop the Modron March from crushing Waterdeep under its mechanical heel with Diana!
  • Diana starts in the formation. She can be moved but not removed.
  • You may only use Champions that have a Dexterity of 15 or higher, an age of 20 or less, or total ability scores of 78 or less.
  • Getting to know Diana: Diana's first specialization selects the types of Champions she buffs. Choose the buff that is best for your formation!
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

Child of the Stargazer - Stop the Modron March from crushing Waterdeep while protecting Kosar!
  • Diana starts in the formation. She can be moved but not removed.
  • Kosar joins the formation.
  • If Kosar is defeated, you automatically fail the area.
  • Kosar cheers on Diana, reducing her base attack cooldown by 50%.
  • Getting to know Diana: Diana can use her Javelin staff to push monsters around. Can you figure out how to best protect Kosar?
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

Not That Guy Again! - Stop the Modron March from crushing Waterdeep under the command of Venger!
  • Diana starts in the formation. She can be moved but not removed.
  • Excluding Diana, only the youngest Champion, the most Dexterous Champion, and the Champion with the lowest total stats can deal damage. Diana can also deal damage.
  • At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
  • Getting to know Diana: Depending on the supporting Champions in your formation, pick either Ensemble Cast or Spotlight Episode to really boost Diana's buffing power!
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

The Saturday Morning Squad now has their powerful acrobat in the party! How much have you valued having Diana in your formations? Let us know!
April 25th, 2024
Idle Champion Reintroduction Spotlight: Gromma 
Posted in Idle Champions.

We've learned a lot in the last seven years of creating Idle Champions, and the game has grown and changed quite a bit. But it's nice to know that even our oldest Champions are still doing good work in their formations. That doesn't mean they don't deserve a bit of a makeover, especially when we're talking about the second event Champion to arrive in the game! This versatile tortle has patiently waited for the youngin's to finish their fun, so now it's time to introduce the new and improved Gromma Nander!

I. Gromma



    Extremely elderly for a Tortle, Gromma Nander grew discontent with her secluded life after giving birth to her offspring. Once they were old enough to fend for themselves, she ventured back out into the world to learn as much as she could about the strange creatures that inhabit it. Gromma is a wise and inquisitive Tortle who is quick to friendship but slow to trust. She carries a pouch of smooth colored stones that she has collected on her journey and walks with the aid of a battle-worn spear.

Gromma is a DPS, Support and Tanking tortle who has learned how to be flexible enough to take on almost any role in the formation. She has a soft spot for "the youngins" and does her best to assist anyone younger. She's found a comfy spot in Seat 3 opposite Nayeli.

Check out our Champion Spotlight Video embedded below for a quick overview of Gromma's abilities, and read on to get all of the details!

II. Gromma's Stats

Race: Tortle Alignment: Lawful Neutral
Gender: Female Pronouns: She/Her
Age: 80 Affiliation: None Class: Druid (Circle of the Land)

STR: 14 DEX: 10 CON: 18
INT: 12 WIS: 17 CHA: 13

Role: DPS, Support, Tanking

Eligible for Patrons: Vajra, Zariel, Elminster (available until May 1st, 2027)

Seat: 3 (Nayeli)




III. Gromma's Abilities

Basic Attack

Gromma's normal attack can change based on her specialization. She starts with Slow and Steady and changes to Melf's Acid Arrow if the Melf's Acid Arrow specialization is chosen.
  • Slow and Steady (Melee) - Gromma Nander, moving faster than you would expect for an 80 year old Tortle, stabs the closest enemy with her spear.
  • Melf's Acid Arrow (Magic) - Gromma shoots a bolt of acid at the nearest target.

Formation Abilities

  • Hardened Shell - Gromma has a hardened shell, reducing effects of the Overwhelm debuff by 25%.
  • Grandmotherly Love - Gromma increases the damage of all other heroes proportional to their age. The buff starts applying to each Champion at 100%, and for every 10 years younger than 100 that Champion is, the buff on them is increased by 100%, stacking multiplicatively.
  • Ancient Heroism - Gromma increases the health of all other Champions by 25% of her max health.
  • Runnin' With The Youngin's - The effect of Grandmotherly Love is increased by 50% for each Champion in the formation younger than Gromma, stacking multiplicatively.

First Specializations

  • Circle of the Mountain - Gromma increases the damage of Neutral Champions (on the Good/Evil axis) by 5% for each enemy that has spawned and boss enrage stack in the current area, stacking multiplicatively and capping at 100.
  • Circle of the Arctic - Gromma now casts Sleet Storm on enemies she attacks, causing her targeted enemy, and all nearby enemies, to take 400% additional damage from all attacks.
  • Circle of the Swamp - Gromma's damage is increased by 400% of the highest Grandmotherly Love buff she's applying to another Champion in the formation.

Second Specializations

  • Stoneskin - Increase the effect of Hardened Shell by 100%. Enemies that attack Gromma are impaled by her spiked shell, instantly taking 10 seconds of BUD damage.
  • Entanglement - The effect of Gromma's chosen Circle specialization is increased by 100%, and enemies damaged by Gromma have their movement speed and attack speed halved.
  • Melf's Acid Arrow - Replaces Gromma's base attack with Melf's Acid Arrow, changing her into a magic attacker. After hitting its target (dealing damage) the arrow explodes, damaging its target (again) and all nearby enemies for an additional 5 seconds of BUD damage.

Ultimate Ability

  • Wall of Stone - A wall of stone bursts up out of the ground under a random enemy. The targeted enemy and any enemies in the column that the wall appears in take damage and are knocked backwards. The wall lasts for 15 seconds, and for that time enemies cannot pass it.

IV. Gromma's Epic Equipment



Slot 1: Runnin' With The Youngin's
Slot 2: Global Damage
Slot 3: Grandmotherly Love
Slot 4: Specializations
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Cooldown

V. Gromma's Achievement and Adventure Variants

Achievement:

  • How Do You Do, Fellow Kids! - Complete 1000 areas while Gromma's Runnin' With The Youngin's has 9 stacks.

Gromma's Adventure Variants:

Respectful Restraint -
  • Ultimate Attacks can not be used and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown. These lengthened attacks don't do any additional damage due to their longer cooldown.
  • Area Goals:
    • Tier 1: Complete Area 75.
    • Tier 2: Complete Area 250.
    • Tier 3: Complete Area 600.
    • Tier 4: Complete Area 1200.

The Relentless Undead
  • Undead monsters have 2x as much health as normal and, when they take a killing blow, they are stunned for 10 seconds before coming back to life.
  • Area Goals:
    • Tier 1: Complete Area 125.
    • Tier 2: Complete Area 350.
    • Tier 3: Complete Area 800.
    • Tier 4: Complete Area 1400.

A Grand Nandventure
  • Gromma Nander starts in your formation and cannot be moved or removed. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.
  • Area Goals:
    • Tier 1: Complete Area 175.
    • Tier 2: Complete Area 450.
    • Tier 3: Complete Area 1000.
    • Tier 4: Complete Area 1600.

VI. Conclusion

How many different ways have you used this versatile tortle? Let us know in one of these places:
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