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June 24th
Idle Champions: Founders' Day 3 
Posted in Idle Champions.

The Champions are at the Field of Triumph in Waterdeep for Founders' Day to watch the illusory shows of the history of the city and the Founders themselves.

Archduke Zariel of Avernus sets a plan in motion to harvest souls for the Blood War during the festivities...

Will our Champions be able to stop her in time? Players have until Monday, July 6th at 12PM PDT to complete their event unlocks and objectives.

Founders' Day 3 introduces Freely, the lucky halfling from Beyond Heroes and Silver & Steel, and brings back the Documancer Walnut Dankgrass, and the kolbold bard, Deekin Scalesinger. Players have until Monday, July 6th at 12PM PDT to complete their event unlocks and objectives.

Dungeons & Dragons Freely D&D Beyond B. Dave Walters

Year 3 Champion: Freely

    Freely has traveled across multiple Planes, but he has always had his luck to keep him safe. Even an unfortunate detour into being trapped as an Illithid ultimately led him into the company of his new friends, Beyond Heroes! Armed with the magic in his blood, and the Faith that flows through his sword, he always seeks to destroy evil wherever he can sense it. Freely prefers to act first and think later, since hey, things always tend to work out for him anyway, right?

Freely is a Gold Find and Support Champion. He increases your divine favor directly with his Adventurous Tale ability. When you want to add Freely to your formation, you can swap him with Minsc (Slot 7).

For more information about Freely, check out the Idle Champion Spotlight: Freely dev blog!

Dungeons & Dragons Walnut Dankgrass Aquisitions Incorporated CTeam

Year 2 Champion: Walnut Dankgrass

Walnut Dankgrass (the k is silent) is played by Trystan Falcone on Penny Arcade's The "C" Team.
    Walnut is a child of the Enclave Panax Anima, an all-female clan of woodland defenders within the Kryptgarden Forest. Not only a frighteningly enthusiastic member of Acquisitions Incorporated, she also strives to protect the natural world by any means necessary. Did we mention she also has the goddess Mielikki living inside her? That seems important.

Walnut is a versatile Tank and Support Champion. Her Documancer ability can be customized for your formation needs through multiple specializations. When you want to add Walnut to your formation, you can swap her with Delina (Slot 8).

For more information about our Walnut, check out the Idle Champion Spotlight: Walnut Dankgrass dev blog!

Dungeons & Dragons Deekin Scalesinger Kobold

Year 1 Champion: Deekin Scalesinger

    A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of Faerȗn. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into "tales" of the doom that is coming to him or his companions.
Deekin is a Support Champion. He helps the party by buffing DPS and by attracting enemies (to help clear areas more quickly) with his Song of Doom. When you want to add Deekin to your formation, you can swap him with Bruenor (Slot 1).

For more information about Deekin, check out the Year One Champion Balance Update (March 2020) dev blog!

Year Three Variants

  • Team Smrt Defense Team - Only Champions with an INT score of 12 or lower can be used.
    Reach Area 75.

  • Invasion Nation — Whenever a demon or fiend spawns normally, two more copies of that creature spawn. These creatures don't trigger additional spawns, don't drop gold or count for quest progress, and move twice as quickly as normal ones.
    Reach Area 125.

  • Live Free — Freely takes up slot 6 in the formation with Luck of Yondalla unlocked and can not be moved or removed. Champions placed adjacent to Freely automatically get Luck of Yondalla, regardless of their alignment. Enemies can only be damaged if they are affected by at least one Lucky Break.
    Reach Area 175.

Year Two Variants

  • Rain of Fire — Fireballs occasionally rain from the sky, damaging a random Champion. These Fireballs become more frequent the further you progress.

  • Reach Area 75.
  • Close Quarters Combat — Only Champions with melee Base Attacks may be used.

  • Reach Area 125.
  • Aww, Hells Nuts — Enemies become much more powerful over the course of the adventure. Walnut starts the adventure in your formation and cannot be moved, removed, or swapped out. Demonic Squirrels occasionally spawn. When killed, these squirrels drop Hell-Nuts, which increase the effectiveness of Walnut's Documancer ability and last until the end of the adventure, stacking additively.
  • Reach Area 175.

Year One Variants

  • Spectator Sport — Three local farmers have joined in on the Founders' Day tussle, and won't take the hint that they should probably take a seat. It might be because they are pretty drunk. They take up a slot in your formation and change positions every 25 areas.

  • Reach Area 75.
  • Doom is Coming to Waterdeep — Deekin must sing a song so everyone in Waterdeep knows that doom is coming. I know. We tried talking to him. However, he doesn't know which spot will give him the best acoustics. Deekin is always in your formation and will change positions every 10 areas. Deekin cannot be moved because, well, Deekin is singing a song.

  • Reach Area 125.
  • The Blood War — Whenever you kill a demon, devils get stronger and demons get weaker, and vice-versa.
  • Reach Area 175.

See the in-game FAQ for more information!

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