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January 16th
Idle Champions Announcements 
Posted in Idle Champions.

Good afternoon,

Today we have two announcements related to Idle Champions of the Forgotten Realms, which can be found at the links below.


January 16th
Idle Champions: Switch Sunset 
Posted in Idle Champions.

Welcome Champions,

We have bittersweet news for our Nintendo Switch players as we continue to work toward the long-running future we envision for Idle Champions. We are sad to announce that on Wednesday, February 7 at 12PM Pacific Time we will be sunsetting the Nintendo Switch version of Idle Champions of the Forgotten Realms. Don't worry – Nintendo Switch players will have an opportunity to take their account progress to another platform of their choice. We have also put together a "thanks for playing" gift for Nintendo Switch players that includes over $150 of in-game items.

Before we continue, we want to make it clear that this only applies to Idle Champions players on Nintendo Switch. This will not affect players on other platforms.

Idle Champions launched on Nintendo Switch in May 2020, almost four years ago. It was an exciting time for us as we were pushing towards our goal of having as many players as possible join us on this "grand tour" of Faerûn. We are incredibly thankful for everyone who joined us on this journey so far.

Unfortunately, as some of our Nintendo Switch players know, the ongoing live service for the game on Nintendo Switch has not been without issues. As we looked into resource loads and our ability to live service the game, we concluded that it is no longer viable for us to continue supporting Idle Champions on Nintendo Switch.

This has led us to make the very difficult decision to sunset the Nintendo Switch version of the game on Wednesday, February 7 at 12PM Pacific Time. However, your progress will not be lost! We'll be able to migrate your Idle Champions account to another platform (Steam, Epic Games, Xbox, PlayStation, iOS, Android, or the downloadable client at CNE Games). Read on to learn more about this transition.

Thanks for Playing

As a special thanks to Nintendo Switch Idle Champions players, we have a unique gift that includes over $150 of in-game items. All accounts created on Nintendo Switch before Tuesday, January 16 at 12PM Pacific Time will be credited with these items when they next log in. These items will migrate with your account when you move to a new platform.

Upon logging into Idle Champions on Nintendo Switch, your account will be credited with the Season 7 Champions: D'hani (Seat 1), Kent (Seat 4), Shaka (Seat 9), Virgil (Seat 10), and Selise (Seat 12), along with 16 Gold Chests and 2 Shiny equipment cards for each of them. Additionally, you will be credited with a unique Familiar, the Winter Intellect Devourer, and enough Season 7 progress to progress you to Level 30 when you migrate and gain access to the current Season.

Note: Accounts created on Nintendo Switch after January 16 will not receive these thank you gifts.

Purchasing

As of now, purchasing has been turned off in Idle Champions on Nintendo Switch. In-game currency, DLC, progress, and the log-in reward noted above will all be migrated to your new platform when you migrate your account. For details on how to migrate your account, see the Migrating Accounts section below.

Migrating Accounts

It is best to migrate your progress to a new account. We cannot merge accounts from two different platforms together. If you are ok with replacing all progress/items with your Nintendo Switch account progress/items, that can be done to an existing account on a different platform.
  1. Please log into Idle Champions of the Forgotten Realms using your Nintendo Switch account. Write down your account-specific MIGRATION CODE visible on the loading pop up.
  2. Open up Idle Champions on a new account on any of the other platforms the game is offered (Steam, Epic Games, Xbox, PlayStation, iOS, Android, or the downloadable client at CNE Games).
  3. Open the settings menu and select the 'Account Migration' button.
  4. Enter the MIGRATION CODE in that dialog.

Switch Sunset FAQ

  • When does the Nintendo Switch version of Idle Champions turn off?
  • As of Wednesday, February 7, 2024 at 12PM Pacific Time, Idle Champions of the Forgotten Realms will no longer be actively supported on the Nintendo Switch.
  • How do I migrate my account?
  • To migrate your account, please follow the instructions in-game on your Nintendo Switch client or read about it at www.idlechampions.com/SwitchSunset
  • Will it be possible to migrate my account after February 7?
  • After February 7, 2024 it may no longer be possible to get your account information to migrate your account, so we are asking all active players to please migrate before that date. Afterwards, please reach out to us at idlechampions@codenameentertainment.com and we will do our best to help you.
December 13th, 2023
Idle Champions: December 13th Adventure Variants 
Posted in Idle Champions.

It's time again to put your formations to the test! Today we are more Adventure Variants to five of our active campaigns (we'll get to Turn of Fortune's Wheel next year!). Read on to learn more about what these adventures are and where to find them!

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • The Twilight Grove Variant 3: The Overgrown Grove
  • Enter the Twilight Grove and fight the forces of the Gulthias Tree!
    • You may only use Champions with a Dexterity of 17 or higher.
    • Plant creatures deal +400% damage and move +200% faster.
    • 1-2 Twig Blights spawn with each wave. (Monster IDs 756-758) They don't drop gold or count towards quest progress.
    • Complete area 425.


  • Into the Unknown Variant 3: Mental Gymnastics
  • Help some farmers deal with a mind flayer epidemic!
    • You may only use Champions with an Intelligence of 11 or less.
    • 1-2 mind flayers spawn with each wave. They don't drop gold or count towards quest progress.
    • Complete area 425.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • Questlines Variant 3: When Tentacles Attack
  • Clear off your quest to do list while tentacles attack!
    • You may only use Champions with a Strength of 10 or lower.
    • Two tentacles block two formation slots. (3 & 8) Every 5 seconds, they attack a random adjacent champion dealing 10% of the Champion's max health.
    • Complete area 550.


  • Bel's Forge Variant 3: Flames of Avernus
  • Begin to unravel Bel's intentions as you enter an active volcano!
    • Every 10 seconds, a random formation slot catches fire for 10 seconds, dealing damage to any Champion occupying it equal to 10% of their max health every second.
    • You may not use Cleric Champions.
    • Complete area 575.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Deekin's Mission Variant 3: Don't Lose Your Head
  • Escort the survivors to Bryn Shander while under assault by brain eating intellect devourers!
    • An Intellect Devourer spawns with each wave. They don't drop gold or count towards quest progress.
    • If an Intellect Devourer reaches the formation, it leaps onto the head of a random Champion with an INT score of at least 11, eats their brain, and removes them from the formation for the rest of the adventure. If no valid Champions exist, the Intellect Devourer starves and dies.
    • Complete area 500.


  • Frozen Vengeance Variant 3: Mind Spike
  • Return to Sunblight fortress under assault by mind flayers that seek revenge!
    • 1-2 Mind Flayers spawn with each wave. (Monster ids 1139-1141) They don't drop gold or count towards quest progress.
    • When a Mind Flayer spawns it Mind Blasts a random Champion, dealing 25% of their max health and stunning them for 60 seconds. Champions with an INT score of 15 or higher take no damage and are not stunned.
    • Complete area 525.


Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • The Bitter End Variant 2: A Wise Approach
  • Race through Motherhorn to rescue Gleam's sister with Champions that don't spurn Wisdom!
    • You may only use Champions that don't have Wisdom as one of their lowest two stats.
    • An ancient and wise Willow Treant joins the formation. They're so big they take up three spots in your formation, but don't do much else.
    • Complete area 950.


  • The Palace of Heart's Desire Variant 2: The Brains of an Illithid's Desire
  • Learn about the Palace of Heart's Desire with Champions that have less than stellar ability scores.
    • You may only use Champions with an ability score total of 78 or less.
    • 1-2 mind flayers spawn with each wave. They don't drop gold or count towards quest progress.
    • Complete area 1000.


Dungeons & Dragons Idle Champions Light of Xaryxis Variants

Light of Xaryxis Adventure Variants

  • No One Can Hear You Scream Variant 2: Arcane Suppression
  • Scavenge your way through Wildspace in an antimagic field.
    • You may only use Champions with a Wisdom of 13 or higher.
    • Champions with Magic attacks deal no damage.
    • Complete area 500.

  • Welcome to the Rock Variant 2: Welcome to the Vrocks
  • Explore the Rock of Bral, trading for repair equipment, while pursued by a furious flock of vrocks!
    • 1-2 Vrocks spawn with each wave. They don't drop gold or count towards quest progress.
    • Champions with Melee attacks deal no damage.
    • Complete area 550.


See the in-game Change Log for more information!

We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



August 30th, 2023
Idle Champions: Wild Beyond the Witchlight Part 10 
Posted in Idle Champions.

This week's update concludes The Wild Beyond the Witchlight campaign with two new adventures and adventure variants. It's time to return to the Feywild and free Prismeer!

We entered the Palace of Heart's desire and rescued Strongheart from stasis. We also faced Bavlorna for the final time and Hiss helped us make a new friend in the form of the Jabberwock!

Our time is running out in the Palace. We still have two more hags to face, the curse to lift, and Squiddly and Jenks to save!

Keep in mind that you will need to have completed the previous two Wild Beyond the Witchlight Adventures, The Court of Storms and Beware the Jabberwock, in order to access these new Adventures.



Legends and Lore

Skabatha is ready for revenge, clear the way to Squiddly and Jenks!
  • Variant: Unearthed Arcana - Skabatha is ready for revenge against your best arcane scholars.
    • You may only use Champions with the Wizard, Sorcerer, Warlock, or Bard class.
    • A Lesser Earth Elemental with 4 armored health spawns with each wave.
    • Complete area 1100

The End

Time to deal with Endelyn, save some children, and destroy a cauldron!
  • Adventure Variant: All's Well That Ends Well - Time to deal with Endelyn in a comedy of errors.
    • You may only use Champions with an ability score total of 78 or less.
    • A bard joins the formation. They distract adjacent Champions by talking about a play, increasing their base attack cooldowns by 3 seconds.
    • Complete area 1050
All the details are available in the game! And we'd love to hear about your adventures in the Feywild! Leave messages on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 21st, 2023
Idle Champions: June 21st Adventure Variants 
Posted in Idle Champions.

Season 4: Legends of the Mithral Hall has begun! And to celebrate we have ten new adventure variants across our five active campaigns to put your Champions to the test! Read on to learn more about what these adventures are and where to find them!

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Meepo's Quest Variant 3: Calcryx Tricks
  • Split the party and reveal the kobold threat with a white dragon!
    • Only Event Champions can be used on this adventure.
    • Meepo's "pet" dragon Calcryx joins the formation.
    • Champions next to Calcryx start each area at 25% of their max health due to her "help".
    • Champions' damage is reduced by 25% (additively) for each champion in the formation that is not a kobold or a goblin.
    • Complete area 375.


  • Lost in the Goblin Halls Variant 3: Goblin Halls: the Next Generation
  • Search through the citadel to find the Twilight Grove with your youngest champions!
    • You may only use champions that are 25 years old or younger.
    • Complete area 425.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Wandering Emporium Variant 3: Bazaar Companions
  • Call in a favor from Mahadi with a shopping montage.
    • You may only use Champions that have the Gold Find role.
    • 5 Wagon escorts join the formation. After every 100 areas, one of the wagons rolls away and frees up the formation slot.
    • Complete area 500.


  • Tiamat's Army Variant 3: Bahamut's Army
  • Deal with an abyssal mutiny with your most honorable champions!
    • You may only use Lawful Good champions.
    • Complete area 525.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Cold as Ice Variant 2: Willing to Sacrifice
  • Continue to hunt for the clues of the Rite of the Arcane Octad with those that are cold as ice.
    • Only Chaotic Evil champions can deal damage.
    • After every 50 areas, a random active non-(Chaotic Evil) Champion is permanently removed from the formation.
    • Once a Champion is added to the formation they can not be removed.
    • Complete area 650.


  • Friends & Foes Variant 2: Devilishly Cold
  • As the factions within Ythryn close in around the Champions, your Tieflings take center stage!
    • You may only use Tiefling Champions..
    • It's snowing in each area. Brr!
    • Complete area 675.


Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • The Minions of Endelyn Moongrave Variant 2: Tiny Treaty
  • Negotiate a peace between the Korreds and Brigganocks of Yon from their point of view.
    • You may only use dwarf, goblin, halfling, or kobold champions.
    • Twice as many monsters spawn with each wave, but quest requirements for each area are doubled.
    • Complete area 850.


  • Love Unsoiled Variant 2: All The World's A Stage
  • Gain Endelyn's allegiance with the bardiest bards that ever barded!
    • You may only use Bard Champions.
    • All dialogs start with a random interjection.
    • Complete area 900.


Dungeons & Dragons Idle Champions Light of Xaryxis Variants

Light of Xaryxis Adventure Variants

  • Who Lurks Below? Variant 2: The Champion's Guide to Wildspace
  • Set sail into Wildspace but don't forget your towel.
    • A Plasmoid that just had its home planet destroyed joins the formation. (Slot 3) They constantly ask questions so adjacent champions deal no damage due to the distraction.
    • Complete area 400.

  • Xanathaaaaaaar! Variant 2: Not That Type of Helm!
  • Investigate a trading post nestled in an asteroid while you try to secure some new fancy headwear!
    • You may only use fighter or paladins.
    • All familiars are wearing fancy hats.
    • Complete area 450.


See the in-game Change Log for more information!

Tell us all how Season 4: Legends of Mithral Hall is going on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

May 17th, 2023
Idle Champions: Wild Beyond the Witchlight, Part 9 
Posted in Idle Champions.

This week's update continues The Wild Beyond the Witchlight campaign with two new adventures and adventure variants. It's time to return to the Feywild and explore the final Prismeer domain!

We found and rescued Gleam’s sister, Glister, and learned about the League of Malevolence in the process. When we attempted to flee Motherhorn for the Palace of Heart’s Desire, we realized all three hags of the Hourglass Coven were present and tried to defeat them, which lead to a battle on a giant crane's back. We arrived at the Palace of Heart’s Desire and made our way through the gardens, and learned more of what the Hourglass Coven did to Zybilna. We also encountered Zargash, a cleric of Orcus from the League of Malevolence, before unlocking the palace itself.

Keep in mind that you will need to have completed the previous two Wild Beyond the Witchlight Adventures, The Bitter End and The Palace of Heart's Desire, in order to access these new Adventures.



The Court of Storms

Enter the Palace of Heart's Desire and finally unlock the secrets of Prismeer.
  • Variant: Coasting to the Finish - Enter the Palace of Heart's Desire with a solid plan.
    • You can't add, move, or remove Champions from the formation after having completed area 25.
    • You can no longer level up Champions after having completed area 750.
    • After area 750, game speed is multiplied by x3 (while still respecting the x10 cap if other speed abilities are active).
    • Complete area 1000

Beware the Jabberwock

The Jabberwock is ready for a brawl. Face them down before the hag coven descends!
  • Adventure Variant: Quick or Quack - The Jabberwock is ready for a brawl. Don't slow to a crawl!
    • Every second of real-time in an area reduces all Champion damage by 50%, stacking multiplicatively. Damage is reset to normal at the start of every area.
    • To mark each real-time second passing, a Fey Duck monster spawns. It drops no gold nor counts towards quest progress.
    • Complete area 1050
All the details are available in the game! And we'd love to hear about your adventures in the Feywild! Leave messages on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

April 5th, 2023
Idle Champions: April 5th Adventure Variants 
Posted in Idle Champions.

We're keeping the Emergence celebration going this week with some Red Wizard filled Adventure Variants! Fight back the forces of Thay and get those Corrupted Gems!

One of the two Adventure Variants that each of the Active Campaigns are receiving today will feature Red Wizards of Thay invading the adventure. Fend them off and halt the Red Wizard's plans! It won't be easy, however. Each Adventure Variant has restrictions for your formations making the fight against the Red Wizards even more difficult! Read on to learn more about these and the other Adventure Variants releasing today.

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • The Dread Domain of Tovag Variant 2: Frail Doesn't Mean Broken
  • Race across the dread domain with Champions that don't focus on Constitution!
    • You can't use Champions that have CON as their highest ability score, including ties.
    • 1-2 Zhentarim Spies spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 500.
    • Rewards 1250 Corrupted Gems.

  • The Castle of a Thousand Vecnas Variant 2: Unreasonable Doesn't Mean Stupid
  • Join the troops of Kas with Champions that don't focus on Intelligence!
    • You can't use Champions that have INT as their highest ability score, including ties.
    • 1 Red Wizard Necromancer and 1-2 skeletons spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 500.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Path of Dreams Variant 3: Bad Odds in Avernus
  • Follow Lulu's dream across Avernus with odd companions.
    • You may only use Champions with a total ability score sum that is odd.
    • A Gelatinous Cube joins the formation. All it does is gurgle in the back of the formation.
    • Complete area 450.
    • Rewards 1250 Corrupted Gems.

  • The Lost Hollyphant Variant 3: An Even Worse Time in Avernus
  • Follow Lulu's cries across Avernus while under attack by Red Wizards!
    • You may only use Champions with a total ability score sum that is even.
    • 1-2 Red Wizard Evokers spawn with each wave. All it does is gurgle in the back of the formation.
    • Complete area 475.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • The Radiant Nightmare Variant 3: Witty Riposting
  • Chase down Xardorok's Chardalyn Dragon with your nimblest champions!
    • Only Champions with DEX of 15 or higher and CHA of 16 or higher can be used.
    • Complete area 450.
    • Rewards 1250 Corrupted Gems.

  • Waiting on Sunrise Variant 3: How Far Away is Thay?
  • Race to save Termalaine while protecting Volo from Red Wizards.
    • Volo joins the formation. He doesn't do much other than get in the way..
    • 1-2 Red Wizard Abjurers spawn with each wave. They don't drop gold nor count towards quest progress.
    • Complete area 475.
    • Rewards 1250 Corrupted Gems.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • The Roots of Loomlurch Variant 2: The Lutes of Loomlurch
  • Follow these carefully laid out plans with Champions that make plans that fail.
    • You may only use up to 3 champions in the formation that aren't Bards.
    • Complete area 700.
    • Rewards 1250 Corrupted Gems.

  • The Howling Peaks of Yon Variant 2: The Invisible Wizards of Thay
  • Enter Yon while fighting back invisible red wizards!
    • 1-2 Red Wizard Illusionists spawn with each wave. They don't drop gold nor count towards quest progress. They are invisible until they attack and can't be attacked while invisible.
    • Red Wizard Illusionists have a ranged magic attack. They attack a random target and their attack stuns the target for 5 seconds.
    • Complete area 800.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Light of Xaryxis Variants

Light of Xaryxis Adventure Variants

  • Seeds of Destruction Variant 2: Owlbear Necessities
  • Help Laeral Silverhand understand a new threat to Waterdeep with an owlbear companion.
    • A snowy owlbear joins the formation. Only champions next to the Owlbear or next to a Druid Champion can deal damage.
    • Complete area 300.
    • Rewards 1250 Corrupted Gems.

  • The Evacuation of Waterdeep Variant 2: Best Thay Ever
  • Get to the Dock Ward while evading red wizards!
    • 1-2 Red Wizard Transmuters spawn with each wave. They don't drop gold nor count towards quest progress. When they are defeated, they polymorph into a beast and must be defeated again.
    • Complete area 350.
    • Rewards 1250 Corrupted Gems.


See the in-game Change Log for more information!
March 29th, 2023
Idle Champions: March 29th 2023 Adventure Variants 
Posted in Idle Champions.

To celebrate the start of our Emergence Events we have a whole bunch of new Adventure Variants for you to complete - and they reward Corrupted Gems! Read on to learn more!

Several of these Variants feature some surprising characters that need to be escorted through the Adventure. In one Variant you'll be taking a Pink Elephant through Lulu's dreams, while in another both Kent and Virgil join the formation! These also mark the last Adventure Variants for Waterdeep: Dragon Heist - hard to believe, but there are plenty of other campaigns to go!

Adventure Variants

This week's update brings 10 new adventure variants for our 5 active campaigns.

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Return to the Tomb Variant 2: Keep Your Distance
  • Return to the Tomb of Annihilation with Champions that are smart enough to stay out of harm's reach.
    • You can't use Champions that have INT as their lowest ability score, including ties.
    • Champions with melee attacks deal no damage.
    • Complete area 425.
    • Rewards 1250 Corrupted Gems.

  • Heatwave Variant 2: Hands Off!
  • Collect the Hand of Vecna with empty hands while fighting even more empty hands.
    • You may only use Champions with Magic base attacks.
    • Each wave spawns 1-2 severed hands. They don't drop gold nor count for quest progress.
    • Complete area 425.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Déjà Vu Variant 3: Déjà Vu All Over Again
  • Defeat the Mind Flayers and then… Defeat the Mind Flayers.
    • Area requirements are doubled in non-boss areas.
    • Enemies spawn twice in all non-static boss levels. The second set of spawns happen after the first set is defeated, and both bosses must be defeated to progress.
    • In all areas, each time a monster is defeated, all monsters deal +10% damage, gain +10% max health, and +10% speed, stacking additively. Stacks reset after going to a new area.
    • Complete area 400.
    • Rewards 1250 Corrupted Gems.

  • Alterdeep Variant 3: Ulkoria's Escape from Alterdeep
  • Find your way out of Extremiton's nefarious trap before all your magic using champions are captured!
    • Must have completed all other Waterdeep: Dragon Heist adventures and variants.
    • Every 50 areas, the champion with the lowest Intelligence is captured by mind flayers and removed from the formation. They cannot be added back for the duration of the adventure.
    • Ulkoria joins the formation in slot 3. She can be moved, but not removed or swapped out, and she will never be taken away by mind flayers.
    • You may only use Champions with a magical base attack.
    • Champions can't be removed from the formation once they have been added.
    • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
    • Complete area 450
    • Rewards: 5 Modron Component Chests, New Feat for Ulkoria: Guardian of Waterdeep: Ulkoria may be used in any Waterdeep: Dragon Height campaign adventure or variant when a patron is enabled, even if the patron or variant restrictions would normally restrict her.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • Into the Fire Variant 3: Hearts Aflame
  • Head into the wasteland of Avernus facing a literal heartache.
    • You can't use Champions that have CHA as their lowest ability score, including ties.
    • Every 10 seconds, two flaming hearts falls from the sky, striking two random Champions, dealing 25% of their max health in damage and stunning them for 10 seconds.
    • Complete area 400.
    • Rewards 1250 Corrupted Gems.

  • Dreamscape Variant 3: Look Out!
  • Head into Lulu's memories with a vivid companion.
    • A Pink Elephant joins the formation. Champions next to the Pink Elephant deal no damage.
    • You can only use Champions with a ranged basic attack.
    • Complete area 425.
    • Rewards 1250 Corrupted Gems.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • The Rite of the Arcane Octad Variant 2: An Icewind Dale Reunion
  • Explore the ancient city of Ythryn with Pavel and Kara.
    • Pavel and Kara join the formation.
    • Only core and evergreen Champions can be used.
    • Complete area 600.
    • Rewards 1250 Corrupted Gems.

  • The Netherese Necropolis Variant 2: The Archaeologist and the Sailor
  • Search the city for more Arcane Octad clues with an experienced archaeologist and a Storm Sorcerer.
    • The player must have Kent and Virgil unlocked..
    • Kent and Virgil join the formation. They can be moved but not removed.
    • You can't use DPS champions unless they are from the Rivals of Waterdeep affiliation.
    • Complete area 625.
    • Rewards 1250 Corrupted Gems.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Downfall Variant 3: Third Third Out
  • Learn the lay of the land in Downfall, without the last third of your Champions
    • Only bench seats 2, 3, 5, 6, 8, 9, 11, and 12 may be used.
    • Two Giant Frogs (Monster ID 29 and 31) join the formation in slots 5 and 6.
    • Complete area 550.
    • Rewards 1250 Corrupted Gems.

  • Slack-jawed Lorna Variant 3: A Steadfast Love
  • Face off against the first hag of the Hourglass Coven while protecting a storybook love.
    • A one legged Tin Soldier and a Toy Ballerina join the formation.
    • 1-2 Lesser Fire Elementals spawn with each wave. They like to melt tin.
    • Complete area 600.
    • Rewards 1250 Corrupted Gems.


See the in-game Change Log for more information!
January 4th, 2023
Idle Champions: Wild Beyond the Witchlight, Part 8 
Posted in Idle Champions.

This week's update continues The Wild Beyond the Witchlight campaign with two new adventures and adventure variants. It's time to return to the Feywild and explore the final Prismeer domain!

We've travelled to Hither, Thither, and now we have arrived in Yon. We're off to rescue a friend-of-a-friend at the Motherhorn theater before heading to the Palace of Heart's Desire to help Zybilna save Prismeer.

Keep in mind that you will need to have completed the previous two Wild Beyond the Witchlight Adventures, The Minions of Endelyn Moongrave and Love Unsoiled, in order to access these new Adventures.



The Bitter End

Race through Motherhorn to rescue Gleam's sister before Endelyn figures out who you are!
  • Variant: A Nimble Approach - Rescue Gleam's sister with only your most Acrobatic champions.
    • Gleam joins the formation in search of her sister. She helps you by reducing the base attack speed cooldown of Champions next to her by 1 second and increases their damage by 1000%.
    • You can only use Champions that have DEX as their highest ability score, including ties.
    • Complete area 900

The Palace of Heart's Desire

Learn about the Palace of Heart's Desire as you navigate the gardens.
  • Adventure Variant: The Egg of Nat's Desire - It's time for the younger generation to learn all about the Palace of Heart's Desire.
    • Nat and Nat's Egg join the formation.
    • You may only use Gromma or Champions that are 40 years old or younger.
    • Complete area 950
All the details are available in the game! And we'd love to hear about your adventures in the Feywild! Leave messages on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

December 14th, 2022
Idle Champions: Winterfest & Dec 14th Adventure Variants 
Posted in Idle Champions.

Our Winterfest Celebration has arrived! There are new goodies for you to unlock and new adventures for you to enjoy, so read on to find out about what you can expect!

Dungeons & Dragons Winterfest reward

Daily Rewards

Every day during the Winterfest Celebration you can log in and open a new chest, but each chest is only available for 24 hours! Each chest contains 5 awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures. If you get goodies in those chests for content you have not yet unlocked, then your account will retain those items and save them for you to enjoy when you have unlocked those systems in the game.

Once you have claimed at least four daily chests, you unlock Lazaapz as well as an exclusive Spelljammer skin, an epic Lazaapz feat, and 3 gold Lazaapz chests!

Gem Shop Updates

Dungeons & Dragons Jeremy

A brand new familiar is now available in the gem shop! He's a little nervous, as he just started to exist after being pulled out of a Bag of Tricks. But we think you'll find Jeremy the Baby Tiger, available for 1000 gems, an excellent addition to your familiar family!

We're also adding Gladiator Minsc, Vecna Cultist Korth, and Birdie Lucius to the gem shop, all 20,000 gems!

Season 2 Champion Updates

Idle Champions Season 2: The Flayer Hunters will be focusing on five of the Heroes of Baldur's Gate. Ahead of the season starting on December 21st, we've made some updates and buffs to all of these Champions. Check out this video for a quick overview of the changes, with all the details available in game when Season 2 launches!

Adventure Variants

Winterfest also brings 10 new adventure variants for 5 different Campaigns!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • The Dark Heart Variant 2: Underdark Chill
  • Travel to Vizeran DeVir in the middle of a snowfall? Underground?!?
    • The tunnels are unnaturally cold. The weather is snowing in every area. Ice Piercers spawn randomly with each wave, but they don't drop gold, nor do they count toward quest progress. You can't use Champions that have CON as their lowest ability score, including ties.
    • Complete area 450.

  • The Alien Underdark Variant 2: Brains on Ice
  • Assault a mind flayer colony with a brainy friend.
    • An Intellect Devourer riding a Snow Golem joins the formation. Champions next to the Intellect Devourer have their base attack cooldown increased by 5 seconds. Mind Flayer Zombies spawn randomly with each wave, but they don't drop gold, nor do they count toward quest progress.
    • Complete area 450.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Wyllowwood Variant 3: Smooth Talkers
  • Convince the lady of Wyllowwood to guide you with your most persuasive heroes.
    • You can only use Champions that have CHA as their highest ability score, including ties.
    • Complete area 375.

  • An Illithid Undertaking Variant 3: An Owlbear of an Undertaking
  • Head deeper into the Illithid infested Undermountain with an oversized pet.
    • A Snowy Owlbear joins the formation. Every 5 seconds, it takes a bite out of a random Champion next to it, dealing damage equal to 25% of the Champion's max health.
    • Complete area 400.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • Elturel Has Fallen Variant 3: Hailstorm!
  • The weather gets worse, so you'll need to be strong.
    • You can only use Champions that have STR as their highest ability score, including ties. Every 5 seconds, a large Hailstone falls from the sky striking a random Champion, dealing damage equal to 50% of the Champion's max health.
    • Complete area 350.

  • Resolve Amongst Chaos Variant 3: Avernus Frozen Over
  • Ice monsters and white abishai are making things extra difficult!
    • White Abishai spawn randomly with each wave, but they don't drop gold, nor do they count toward quest progress. Each Boss wave spawns an Ice Devil as an additional Boss. It must also be defeated to progress. You can't use Champions that have WIS as their lowest ability score, including ties. The weather is snowing in every area.
    • Complete area 375.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Dwarven Rumors Variant 3: It's Cold Out There Today
  • Explore a rumor about invisible dwarves in Caer-Konig in the middle of a blizzard.
    • It's snowing heavily in all outdoor areas. Due to the blowing snow, it's too cold to hold weapons. You may only use Champions with magic attacks.
    • Complete area 400.

  • Sunblight Variant 3: It's Cold Out There Every Day
  • Learn what you can with those tough enough to handle the cold.
    • You can only use Champions that have CON as their highest ability score, including ties.
    • Complete area 425.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Will of the Feywild Variant 2: Will of the Frozen Feywild
  • Face off against the next member of the League of Malevolence while under assault by Winter Eladrin!
    • Winter Eladrin spawn randomly with each wave. They don't drop gold, nor do they count toward quest progress. You can't use Champions that have DEX as their lowest ability score, including ties.
    • Complete area 650.

  • Best Laid Plans Variant 2: G. O. A. T.
  • Face off against Skabatha Nightshade with the Greatest of All Time.
    • A giant goat joins the formation. You can't use Champions that have WIS as their lowest ability score, including ties.
    • Complete area 750.


See the in-game Change Log for more information!

Tell us all how your Winterfest is going on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!