May 16th
Idle Champions: Tomb of Annihilation, Part 5 
Posted in Idle Champions.

Thanks to the magic of the Aarakocra in the ancient monastery of Kir Sabal, the Champions are now able to make their way across Chult towards the fabled Lost City of Omu. As the journey to destroy the Soulmonger continues the danger only increases, and the party soon find themselves in conflict with a Yuan-ti warlord known as Ras Nsi.

Note: To start these new adventures, you need to have completed the Homecoming adventure.

The Forbidden City

The Aarakocra have offered the party safe passage across the jungle canopy via the magical Dance of the Seven Winds ritual. It is now time to travel to the Lost City of Omu, location of the Soulmonger, the powerful artifact you now know powers the Death Curse.
  • Variant: Periodic Petrification — every 15 seconds one of your Champions becomes petrified, stunning them for one minute.

Captured!

The party has been captured by the Yuan-ti warlord Ras Nsi. Luckily, a doppelganger employed by the Red Wizards of Thay helps the party to escape — but the party must fight their way free.
  • Variant: Home Field Advantage — Yuan-ti enemies power up each second they are alive.

Features:

  • Added two new Tomb of Annihilation adventures: The Forbidden City and Captured!, each with one variant. The first one, The Forbidden City, starts in Kir Sabal; these are very challenging adventures and variants. Note: to start these new adventures, you need to have completed the Homecoming adventure.

See the in-game Change Log for more information!
April 25th
Idle Champions: Grand Tour & Tomb Variants 
Posted in Idle Champions.

Today's update includes the largest number of new variants we've ever released at once! There are three new Grand Tour of the Sword Coast variants and two new Tomb of Annihilation variants, each more challenging and devious than the last. In addition, this update includes new upgrades for all Champions and more than half a dozen commonly-requested quality of life fixes and features. Check out the Change Log for more details!

Grand Tour of the Sword Coast Variants

  • Escort to Waterdeep: Constant Banditry — Additional bandits spawn in every area but they don't drop gold.

  • Waterdeep Detours: Easily Distracted — Every 15 seconds a random Champion has their DPS disabled for 30 seconds. Squirrel!

  • Underdeep Cartography: Durable Deep — Monster health is replaced with five armored hits (bosses take 50).

Tomb of Annihilation Variants

  • The Templar's Camp: Poor Guidance — Your normal guide is unavailable! Instead, the party is stuck with an ill-informed guide taking up the center formation slot, and every 10 seconds the ill-informed guide disables the DPS of a random Champion for 20 seconds.

  • Rescue in the Jungle: Upholding the Law — Only lawful Champions may be used.

Features:

  • Added three new Variants for the Grand Tour of the Sword Coast Campaign: Constant Banditry, Easily Distracted, and Durable Deep.

  • Added two new Variants for the Tomb of Annihilation Campaign: Poor Guidance and Upholding the Law.

  • Added a panel to the reset screen that shows statistics about the completed adventure.

  • Monster types are now displayed when hovering over a monster, and hovering also brings their name and health bar to the front.

  • Added a new hotkey that toggles scientific notation (Y).

  • Free Play adventures now show the original adventure name in the quest display.

  • Selected level-up multiplier is now remembered through reloads.

  • Autoprogress is now turned on by default when starting a new adventure.

  • Added a Community Champion achievement for players that "showcase outstanding community leadership" (Does not appear or count towards achievement total if not earned).

  • If you get a golden item and already have a shiny item in that slot, you will now receive a bonus potion of polish which you can use to make a different item shiny.

Clarification (no actual change):

  • Barrowin's Blessed Hammer skill description changed to specify that it only buffs base attacks.

Balance Changes:

  • Added additional upgrades to all Champions, including a new "Bond" specialization choice for Asharra at level 350.

  • Zorbu's Favored Enemy upgrades now start with a 300% bonus damage instead of 100%.

Fixes:

  • Pressing 'Esc' while opening chests no longer closes the chest screen.

  • Fixed several typos. You've almost found them all, but several more remain. Keep searching!

  • Nrakk's ultimate description should now contain the correct buff amount based on all his ultimate bonuses (from gear, etc.)

  • The description for Nrakk's Deft Strike should now show the proper buffed value.

  • Fixed a case where the shiny effect on cards in the Blacksmith Contract dialog could animate incorrectly.

Coming Soon:

  • Fixes for offline gold and party DPS calculations with certain Champions.

See the in-game Change Log for more information!
March 21st
Idle Champions: Tomb of Annihilation, Part 4 
Posted in Idle Champions.

Now that you have made your way from Port Nyanzaru to Camp Vengeance, it's time to head to the ancient cliffside monastery of Kir Sabal, where the Aarakocra may be able to help you to reach the Lost City of Omu...

Note: To start these new adventures, you need to have completed the Rescue in the Jungle adventure.

Homecoming

The party is making their way through the jungle to the ancient monastery of Kir Sabal, home of Asharra and the Aarakocra of Chult. During the journey the party is endlessly assaulted by undead terrors emerging from the jungle, and arrives at a Kir Sabal under attack by Gargoyles.

Complete Homecoming to unlock the variant Anti-Dexterous Explorers, where only Champions with a DEX score of 14 or lower can be used, as well as the next adventure.

The Lost Heir of Omu

The Aarakocra of Kir Sabal will help the party to reach Omu if you save Princess Mwaxanaré, the rightful heir to Omu's throne, who has been kidnapped by pirates based out of the abandoned Port Castiliar.

Not Very Charming is the variant you unlock upon completion of The Lost Heir of Omu. Only Champions with a CHA score of 14 or lower can be used.

Features:

  • Added two new Tomb of Annihilation adventures: Homecoming and The Lost Heir of Omu, each with one variant. The first one, Homecoming, starts in Camp Vengeance; these are very challenging adventures and variants. Not for the faint of heart!

Coming Soon:

  • New ways to approach clicking in the game.
  • Offline gold and global DPS adjustments.
  • Someone who knows magic

See the in-game Change Log for more information!
February 7th
Idle Champions: Tomb of Annihilation, Part 3 
Posted in Idle Champions.

Brave adventurers can now take their first steps into the jungles of Chult!

Part 3 of the Tomb of Annihilation campaign brings two new adventures: The Templar's Camp and Rescue in the Jungle, each with one additional challenging variant. The Haunted Jungle pits your party against deadly and dangerous spectres, which slowly stalk your party aiming to take out your frontmost Champion, while Pros and CONs offers a challenge only the most hardy and resilient of your champions can endure.

The next steps towards the Tomb of Annihilation will be your most challenging yet...

The Templar's Camp

With the help of your guide, you make your way through the jungle to Camp Righteousness, but find it destroyed. You hear tell of a camp further upriver, Camp Vengeance so you make your way there. Along the way, you fight all sorts of terrible jungle monsters and undead. Just as you arrive the camp comes under attack from another undead horde. You must protect it so that it can act as your home base for future adventures.
  • Variant: The Haunted Jungle — A hit-based Spectre appears randomly, slowly moving towards your formation and, if it reaches your formation, one-shotting your front-most Champion before disappearing.

Rescue in the Jungle

The leader of Camp Vengeance asks for your aid in rescuing some templars who were taken by a local tribe of goblins. You must make your way to Yellyark to save them. The task involves making your way through dense jungle and then sneaking through the camp to rescue the unfortunate prisoners. You rescue them just before the goblins employ their escape mechanism and fling their entire village through the air to safety.
  • Variant: Pros and CONs — Only Champions with a CON score of 13 or higher may be used. This includes Base Champions Bruenor, Celeste, Nayeli, Jarlaxle, Calliope, Minsc, Delina, Makos, Drizzt, Tyril, Jamilah, and Arkhan, as well as Event Champions Regis, Gromma, Stoki, Krond, and Barrowin.

Features:

  • Added two new Tomb of Annihilation adventures: The Templar's Camp and Rescue in the Jungle, each with one variant.

  • Implemented an optimization to the rendering pipeline that should increase performance when large numbers of monsters are on-screen.

See the in-game Change Log for more information!
January 10th
Idle Champions: New Tomb of Annihilation Variants 
Posted in Idle Champions.

This week's update included two new challenging Tomb of Annihilation variants: Crowded Streets for Exploring Port Nyanzaru, and Market Fluctuations for Running of the Saurs. These are some of our most challenging variants to-date, so you'll need every scrap of gear, favor blessings, and formation optimization you can muster. Good luck!

Exploring Port Nyanzaru

  • New Variant: Crowded Streets — Slots in the formations are occasionally taken up by random citizens.

Running of the Saurs

  • New Variant: Market Fluctuations — Leveling up your champions costs more.

Features:

  • Added two new extremely-challenging to the Chult-based Tomb of Annihilation adventures: Crowded Streets and Market Fluctuations.

  • Fixes for various bugs

See the in-game change-log for more information!
November 30th, 2017
Idle Champions: Tomb of Annihilation, Part 2 
Posted in Idle Champions.

Those interested in earning the favor of Kelemvor by investigating the mysterious death curse now have two new adventures to do!

Exploring Port Nyanzaru and The Running of the Saurs are the two newest additions to the Tomb of Annihilation campaign, and each come with one additional variant. You can now take the fight to Chult, an ancient jungle peninsula shrouded in mystery, provided you have previously completed the Seeking Allies adventure.

Legendary wonders, magnificent beasts, and our most epic final battle to date await you. Good luck, adventurers! Try not to get trampled...

Exploring Port Nyanzaru

You are exploring the streets of Nyanzaru looking for clues when you are quickly sucked into some local intrigue and sent on various errands around the city while trying to find someone who knows something about the death curse or has spotted the Red Wizards lurking about.
  • Variant: Flying Monkey Skulls of Doom — Undead Flying Monkeys spawn randomly alongside normal non-boss waves. They toss monkey skulls at the formation doing normal damage, and when killed they do not award gold.

Running of the Saurs

You must fight your way "upriver" through the streets of Port Nyanzaru against a swarm of racing dinosaurs in the Chultian equivalent of the running of the bulls.
  • Variant: Dinosaur Racing — Complete area 50 within 30 minutes of starting the objective.

Features:

  • Added two new Tomb of Annihilation adventures: Exploring Port Nyanzaru and The Running of the Saurs, each with one variant.

  • Added hotkey indicators for each ultimate to the top left corner of their icons.

See the in-game FAQ for more information!
November 8th, 2017
Tomb of Annihilation: New Variants & Upgrades 
Posted in Idle Champions.

Today Champions can take their next steps into the Tomb of Annihilation, with additional Champion upgrades and two new variants for the first two adventures, Ring of Regeneration: The Death Curse and Seeking Allies: Premature Betrayal.


New Variants!

  • The Ring of Regeneration: The Death Curse — Each time a Champion is killed, they have their damage reduced by 25% permanently for the rest of the adventure (stacks multiplicatively).

  • Seeking Allies: Premature Betrayal — Red Wizards of Thay attack your formation in all areas. There are several different variations, each with their own special properties, including increased health, increased speed, and debuffs on attacked champions.

New Champion Upgrades & Balance Changes!

  • The Party Grows Stronger — All champions have had additional high-level upgrades added. This should provide approximately 20 areas of progression to players with enough favor to access the new upgrades.

  • It's Not About Makos — Makos' level 55 upgrade no longer requires a specific specialization but now increases his DPS by 100% instead of 200%.

  • Too Much Ki — Stoki's level 235 upgrade which adds an extra attack target if you choose the Ki Strike specialization has been removed.

Changes:

  • When Upg is toggled, or alt+shift is pressed, and a champion is locked, it unlocks the champions before purchasing their first upgrade.
  • Updated the description of Jamilah's Frenzy ability to be more clear.
  • The formation arrows from Hitch's Friendly ability now only point to those it is affecting.