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April 27th, 2022
Idle Champions: The Running 5 
Posted in Idle Champions.

A young elven wizard is on a pilgrimage to the Grandfather Tree, and she has hired the Champions to escort her. The wizard has foreseen an acorn falling from the tree - an extraordinary and truly rare occurrence - and she hopes to collect the holy relic to take to Silverymoon.

Yet as the party ventures forth, the very forest itself resists them, while elves from the Feywild and the Underdark seek to claim the acorn for themselves!

The Running 5 introduces Dungeon Master, the human wizard from the 1980s Dungeons & Dragons cartoon, and brings back Shaka, the Tiefling Warlock, and Krydle, the Half-Elf Rogue. Players have until Monday, May 9th at 12PM Pacific to complete The Running 5 unlocks and objectives.

New Champion: Dungeon Master

Dungeons & Dragons Dungeon Master

    He is Dungeon Master, your guide in the realm of Dungeons & Dragons! Don't let his short stature and befuddling riddles fool you, this magical master controls the strange forces at work during any adventure.


Dungeon Master is a Support, Healing, and Gold Find Champion who is always eligible for an adventure, though he may leave you with a frightened Uni for a few areas. He enjoys mentoring younger Champions, and helps everyone be their ultimate best! When you want to add him to your formation you can swap him with Asharra (Slot 6)

For more information on Dungeon Master and his abilities, check out his Champion Spotlight!


Localization Wide Release

In addition to Dungeon Master's release, April 27th is also the wide release of our first round of localization for the game! We've localized the game into French, German, Brazilian Portuguese, Latin American Spanish, and Simplified Chinese and are excited to welcome a more global audience into Idle Champions!

Year Five Variants



Revenge of Venger — Quest for a mystical and rare acorn with the younger members of your roster, with Venger atop his nightmare hot on your tail!
  • Reach Area 75.

  • Ultimate Madness — The quest for a mystical and rare acorn continues, but this time Dungeon Master is helping by recharging your ultimate attacks! Champion base attacks deal less damage, but their ultimate attacks are significantly more powerful and take half as long to cooldown.
  • Reach Area 125.

  • It's Tiamat, the Dragon! — Tiamat, the Dragon has arrived to thwart your quest for a mystical and rare acorn! Champions will only regain half their max hit points when changing areas, but Dungeon Master joins your formation with his Words of Encouragement.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    April 22nd, 2022
    Idle Champion Spotlight: Dungeon Master 
    Posted in Idle Champions.

    After five years of Idle Champions of the Forgotten Realms, we have reached an auspicious occasion, our 100th Champion! There have been so many iconic characters from Dungeons & Dragons lore, novels, campaigns, and shows, who have joined our Champion roster, it was difficult to think of an extra special character that could take on the mantle of 100th Champion. The only choice was to not choose a player character after all, but the Dungeon Master!

    Dungeon Master is the powerful, enigmatic, patient, and mysterious Champion who is always happy to help the formation. He may be a busy guy who can't always come along to every area, but he's powerful enough to make sure the formation is never without assistance. After all, he's the DM; he can make his own rules!

    I. Dungeon Master

    Dungeons & Dragons Dungeon Master

      He is Dungeon Master, your guide in the realm of Dungeons & Dragons! Don't let his short stature and befuddling riddles fool you, this magical master controls the strange forces at work during any adventure.


    Dungeon Master is a Support, Healing, and Gold Find Champion who is always eligible for an adventure, though he may leave you with a frightened Uni for a few areas. He enjoys mentoring younger Champions, and helps everyone be their ultimate best! When you want to add him to your formation you can swap him with Asharra (Slot 6)

    Ia. Localization Wide Release

    In addition to Dungeon Master's release, April 27th is also the wide release of our first round of localization for the game! We've localized the game into French, German, Brazilian Portuguese, Latin American Spanish, and Simplified Chinese and are excited to welcome a more global audience into Idle Champions!

    II. Dungeon Master’s Stats

    Race: Human Alignment: Lawful Good
    Gender: Male Pronouns: He/Him
    Class: Wizard Age: Over 1000
    Affiliation: None

    STR: ?? DEX: ?? CON: ??
    INT: ?? WIS: ?? CHA: ??

    Role: Support, Healing, and Gold Find
    Eligible for Patrons: Mirt, Vajra, Strahd, Zariel
    Slot: 6 (Asharra)


    Dungeons & Dragons Dungeon Master

    III. Dungeon Master's Design

    For many of the CNE team, the 1983 animated television series Dungeons & Dragons was an entry point into the world of D&D. Watching those six friends on their adventures was the impetus to try out the game that inspired the show. As the team mulled over all of the classic characters available to turn into the 100th Champion, they knew it had to be something extra special. The idea of paying homage to that original cartoon, as well as the important role the DM plays in guiding our own adventures, was the perfect love letter to the hobby that we all enjoy!

    You can see more excitement over this classical 1980s D&D cartoon character coming to Idle Champions in this IGN Article!

    Learning and helping others are the two most important traits that Dungeon Master tries to impart to all his party members. He enjoys mentoring younger Champions, and buffs everyone as he teaches With Patience, Young Ones! If he's around when you transition into an area, Dungeon Master offers Words of Encouragement that grant temporary hit points. But he often pulls a Disappearing Act as he must leave the formation for other important matters. When that happens, the adorable but nervous Uni the Unicorn fills his spot and helps increase the team's gold find. Finally, because he's the DM and can make his own rules, Dungeon Master is eligible to start in all adventures, even if a restriction would say otherwise!

    Dungeon Master's Specializations show off some of his unique powers. Special Guest Star allows him to bring a Champion along with him into the formation, even if that Champion was ineligible due to adventure restrictions. Where Did He Go This Time? and Fear Not, Champions! offers you a bit of control over how often Dungeon Master leaves the formation, granting an additional bonus to his buffs when the weighted choice occurs. His mighty, magical abilities culminate in his Ultimate Attack, Invigorate, which immediately recharges the Ultimate ability of another Champion who has the longest to wait!



    IV. Dungeon Master's Abilities

    Basic Attack

    • Magic Missile — Dungeon Master raises his hands, and 1 or more white rays strike a random enemy.

    Formation Abilities

    • Patience, Young Ones! — Dungeon Master increases the damage of all Champions by +100% for each Champion in the formation that is 20 years or younger, stacking multiplicatively. If the sum of the six youngest Champions' ages is 100 years or less, the bonus is increased by 400%. This effect applies even if Dungeon Master is "away" due to Disappearing Act.
    • Words of Encouragement — Dungeon Master adds 50 temporary hit points to the entire party upon entering an area when Dungeon Master is present.
    • Disappearing Act — Upon entering a new area, there is a 50% chance that Dungeon Master does not appear in the formation and is replaced by a frightened Uni the Unicorn. While Dungeon Master is away, the formation's gold find is increased by +100%. If you return to a previously completed area, Dungeon Master is always with the formation.
    • Dungeon Master Rules — Dungeon Master is eligible to start in all adventures, even if the Patron, Variant, or other restrictions would say otherwise.

    Specializations

    • Special Guest Star — Dungeon Master uses his powers to plane shift in one random Champion that is normally not eligible for the adventure. If there are any bench seats with no eligible Champions, an ineligible Champion from those seats is always chosen. Otherwise an ineligible champion from a random seat is chosen. The Champion can not be from Dungeon Master's seat.
    • Where Did He Go This Time? — The chance Dungeon Master doesn't join the formation in Disappearing Act is increased to 75%, and gold find amount is also increased by +100%
    • Fear Not, Champions! — The chance Dungeon Master doesn't join the formation in Disappearing Act is decreased to 25%, and the temporary hit points gained by Words of Encouragement are increased by +100%.

    Ultimate Ability

    • Invigorate — Dungeon Master waves his hands, and the Ultimate ability with the longest remaining cooldown immediately recharges. The cooldown for this Ultimate is set to the time the recharged Ultimate had left. Dungeon Master increases the damage of all Champions in the formation by +400% for half of the time his Ultimate is cooling down.

    V. Dungeon Master’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Patience, Young Ones!
    Slot 4: Words of Encouragement
    Slot 5: Disappearing Act
    Slot 6: Invigorate

    VI. Conclusion

    It's thanks to you, our community, that we've been able to make this game for 5 years and 100 Champions! We hope that you have a fantastic time using Dungeon Master in new and fun ways in your formation, and that he brings a nostalgic smile to your face when he appears.

    What do you think about Dungeon Master? And who would you like to see join the formation in the next 100 Champions? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    April 20th, 2022
    Idle Champions: April 20 2022 Adventure Variants 
    Posted in Idle Champions.

    Celebrate Earth Day and the launch of our new Charity Familiar, Dottie the Dandelion, with a set of adventure variants for our active campaigns! These new adventure variants feature two exciting features to challenge your formation skills. Some adventures will feature escorts will take up more spaces, while others will choose a random Champion that you have unlocked and add them to you formation. It's time to put your formation building skills to the test!

    Adventure Variants

    This week's update brings 10 new adventure variants for our 5 active campaigns.

    Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

    Grand Tour of the Sword Coast Adventure Variants

    • Towering Expectations Variant 3: Tanking Expectations
    • It's a nice day to stop a wedding with a tanking champion of OUR choice.
      • A random Tanking Champion is immediately unlocked, added to the formation, and can't be removed.
      • Other Champions with the Tanking role cannot be used.
      • Enemies move 300% faster, have 300% more health, and deal 300% more damage.
      • Complete area 350.

    • Who Lurks in Lurkwood Variant 3: And a Pixie in a Pear Treant
    • Help Volothamp Geddarm and a wooden friend track down an abyssal chicken.
      • A Pixie in a Pear Treant joins the formation. They're so big they take up three spots in your formation, but don't do much else.
      • Only Champions with a CON of 12 or lower can be used.
      • Complete area 375.


    Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

    Waterdeep: Dragon Heist Adventure Variants

    • Enter the Sargauth Variant 3: The Madness Peaks
    • Head deeper into the Undermountain with the other half of your Champions missing.
      • All champions in the odd slots have disappeared. They're all out to get you.
      • Each wave spawns a Hallucination with 5 armored hits. They drop no gold, nor do they count towards quest progress.
      • Complete area 300.

    • The Lair of the Xanathar Variant 3: DPS in the Deeps
    • Track down the Stone of Golorr and face down the Xanathar with a damage-dealing Champion of OUR choice.
      • A random DPS Champion is immediately unlocked, added to the formation, and can't be removed.
      • Other Champions with the DPS role cannot be used.
      • Complete area 325.


    Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

    Baldur's Gate: Descent into Avernus Adventure Variants

    • The Bleeding Citadel Variant 2: Going to Eleven
    • Climb the stinking scab with a Champion of OUR choice.
      • A random Champion from seat 11 is immediately unlocked, added to the formation, and can't be removed.
      • Champions from the first two bench seats cannot be used.
      • Complete area 600.

    • The Battle of High Hall Tower Variant 2: The Stunning Tower Battle
    • Return to Elturel for the final battle with a backup striker.
      • Every 15 seconds, your top damage dealing Champion is stunned for 15 seconds.
      • Whenever you move a Champion in the formation, they are stunned for 15 seconds.
      • Complete area 650.


    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • Reghed Glacier Mysteries Variant 2: Male Pattern Boldness
    • Take the Codicil of White to the Reghed Glacier with a male Champion of OUR choice.
      • A random male or nonbinary Champion is immediately unlocked, added to the formation, and can't be removed.
      • Female Champions cannot be used.
      • Complete area 550.

    • Tekeli-li's Hunt Variant 2: Working for the Weak End
    • Continue to explore the Caves of Hunger, with a mad vampire gnoll chasing your weakest champions.
      • Two frozen Twig Blights join the formation.
      • Only Champions with a STR of 10 or lower can be used.
      • Complete area 575.

    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    Wild Beyond the Witchlight Adventure Variants

    • Slack-jawed Lorna Variant 2: End of the Line
    • Face off against the first hag of the Hourglass Coven with a Champion of OUR choice.
      • A random Champion from seat 12 is immediately unlocked, added to the formation, and can't be removed.
      • Champions from the first two bench seats cannot be used.
      • Complete area 550.

    • Tall Tales Variant 3: Back to Nature
    • Learn about the history of the Champions with a shambling mound by your side.
      • A Shambling Mound joins the formation. They're so big they take up three spots in your formation, but don't do much else.
      • Only Elves, Half-Elves, and Gnomes (of any class) and Druids, Barbarians, and Rangers (of any race) can be used.
      • Complete area 300.


    See the in-game Change Log for more information!
    April 8th, 2022
    BW2: Mini Easter Event! 
    Posted in Bush Whacker 2.

    Happy Easter Bushwhackers!

    With the 10th anniversary event on the way, we've shrunk down the Easter event into a bite-sized version!

    Find Mini Eggs in the bushes and turn them in at the event area for progress and tokens to spend on some simple items at the mini event store. With enough progress, you'll earn the Mini Easter Ribbon, which permanently increases your maximum energy by 10! There are also 3 achievements to claim!

    And keep your eyes peeled for eggs riddled about Bushwhackia in this year's World Wide Egg Hunt! Most eggs have been shuffled around, so work together to find them all!

    And while you're at it, help out a Carrot-topped fellow in the event area with a Deviled Egg problem. After you complete his quest, you'll be able to purchase one of 4 Evil Eggs from the event store!

    New Mounts!

    Who are the best hoppers of all? The jury is still out, but Frogs are certainly a contender! Hop through Bushwhackia on an all new Dark Frog mount! There are three vibrant colours to choose from. Check them out in the event area!

    The event will run until Wednesday April 13th 2022 @ 4pm PDT.

    Plan your attack for finding all the Easter eggs here!