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November 20th, 2019
Idle Champions: Grand Tour, Part 10 & Extra Life 
Posted in Idle Champions.

The Champions find themselves in turmoil. The newer Champions are mounting a grumbling mutiny after many adventures of following silently behind the core group. They feel it's time for them to take charge. Perhaps then, we can make some progress!

As it turns out, we have a perfect opportunity for them to show off their leadership skills. We come across a forest town besieged by kobolds, with a mystery surrounding goblins and some enchanted apples. Kobolds, goblins, and a sunken citadel, Oh my! It's time to split the party!

Note: you will need to have completed the previous two Grand Tour Adventures, Who Lurks in Lurkwood and Orcs are Wild, in order to access these new Adventures.

Begun, Our Extra Life Charity Drive Has...


We're super excited to launch our 2019 Extra Life charity drive! We've added a new DLC pack for Celeste to the store. Codename Entertainment will be donating the net proceeds of all sales of the Healer of Toril Celeste Skin & Feat pack through November 27th to Extra Life! Pick up this awesome skin, get a boost for Celeste's healing ability, AND help sick kids through Extra Life!

Celeste's new Healer of Toril Skin

Don't forget to tune into our 24-hour stream from the studio starting on Friday November 22nd at 9AM at twitch.tv/cnegames. Clive and Alexis will be running live D&D games! Check out the Idle Champions Extra Life page here

New Updates

We've added 3 new Quality of Life updates into the build today:
  • Formation saves will now also save your placed familiars!
  • The character sheets on PC & mobile have been updated with two toggle options, the first one allows you to see upcoming upgrades, so you can have more information when you're at your wall!
  • The second character sheet toggle combines upgrades, allowing you to see your Champions' progress towards their level cap. You'll now know how many more upgrades of each type remain before you reach your level cap!


The Sunless Citadel

The Champions find a mystery that requires them to split the party. We'll see the first half of the adventure from the point of view of the Evergreen Champions. The Sunless Citadel is our first base adventure with restrictions: You can only use Evergreen Champions (The Core 12 + Drizzt, Azaka, and Hitch).
  • Variant: Veteran Brigade — Continuing the restriction from the base adventure, only Evergreen Champions can be used in this variant. Jot, the quasit joins your formation in area 23 onward. Additionally, each boss has 50 points of armored health. These are the veterans, after all.
    Reach Area 325.

Meepo's Quest

The Champions find a mystery that requires them to split the party. We'll see the other half of the adventure from the point of view of the Event Champions. Meepo's Quest also has a restriction for the base adventure: You can only use Event Champions.
  • Variant: She's Harmless! — Continuing the restriction from the base adventure, only Event Champions can be used in this variant. Meepo, the kobold joins your formation in area 21 onward. Additionally, because we all know we're not going to return Meepo's 'pet', Champion damage is reduced by 25% for each 'good' Champion in the formation. . These are the veterans, after all..
    Reach Area 325.

See the in-game Change Log for more information!
November 12th, 2019
BW2 2019 Halloween Mansion Contest Winners 
Posted in Bush Whacker 2.

We've chosen our 2019 Halloween Decoration Contest Winners! If you weren't aware, the 1st, 2nd, and 3rd place winners are picked by the whole Codename Entertainment studio, while Community Choice was voted on by you, the wise Whacker community! Our top three choices earn 250, 200, and 150 Bush Bucks respectively, while the Community Choice takes home a cool 50 Bush Bucks.

Without further ado here are your winners:

Facebook Winners


1st Place
Jacek Grodzki

2nd Place
Heather Spencer

3rd Place
Corinne Bergman

Community Choice
Becky Harrell

Kongregate Winners


1st Place
mdjoyce

2nd Place
bush48

3rd Place
LilacRoseD

Community Choice
MarciXIII

Armor Games Winners


1st Place
Fenrir025

2nd Place
abner69

3rd Place
AdrianneOfDorne

Community Choice
Spuzzem

Codename Games Winners


1st Place
Flybaby

2nd Place
jelab

3rd Place
ElsaStar96

Community Choice
Swenlo



Congratulations again to all our winners! Your Bush Buck prizes have been added to your accounts!
November 6th, 2019
Idle Champions: Feast of the Moon 3 
Posted in Idle Champions.

During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descend into the depths to discover the cause...

Feast of the Moon 3 introduces Sentry, the Warforged Paladin (Oath of the Ancients) from High Rollers: Aerois, and brings back Vlahnya Um'vairar, the Eladrin Bard/Wizard, and Gromma Nander, the Tortle Druid. Players have until Monday, November 18th at 12PM Pacific to complete their Feast of the Moon 3 unlocks and objectives.

New Champion: Sentry

    Sentry, protector of the Kingdom of Solwynn, is an ancient relic on her plane. Long ago, a dark power obliterated Sentry's peaceful home, forcing her to power down until a new purpose could wake her. Now, with her ceremonial axe, and memories of Solwynn guiding her, Sentry devotes herself to protecting the friends fighting alongside her. Despite being thrust into a new world eons beyond the one she knew, Sentry defends the good of the world from the dark reaches of evil’s grasp. She will not fail again.
Sentry is a Support and Tanking Champion who buffs DPS while at the front of the formation with her Guardian of Solwynn ability. She also uses Create Echo to summon a companion who can increase healing received, speed up progress, and further boost formation DPS. When you want to add Sentry to the formation, you can swap her with Jarlaxle (Slot 4).

For more information about our latest Champion, check out the Idle Champion Spotlight: Sentry dev blog!

Year 2 Champion: Vlahnya Um'vairar

    Fate Weaver, Spy mistress, New Olamn college of whispers instructor, Band Manager of Sirens of the Realms & Magic Missile, long time pal of Durnan. This noble looking Eladrin Elf has friends in high and low places. Her true origins are unknown though it is rumored she traveled across FaerÈ—n with a bard troupe and learned about the world one tavern at a time.

Vlahnya is a Support Champion, able to buff Champions in columns ahead of her with Enthralling Performance. The more harmonious the party, the greater the buff. When you want to add Vlahnya to your party, you can swap her with Delina (Slot 8).

For more information about our latest Champion, check out the Idle Champion Spotlight - Vlahyna dev blog!

Year 1 Champion: Gromma Nander

    A wise Tortle matriarch, Gromma Nander is an elderly Circle of the Land Druid with nearly one hundred grandchildren. She has picked up many skills over her long life, and is able to fulfill DPS, support, or tanking roles in a formation. No matter her specialization, Gromma has a particular grandmotherly fondness for young members of any race, and will empower members of her party, with the youngest receiving the greatest boost.

Gromma is a versatile Tank and Support Champion. Her Druid Circle specializations offer different tanking options depending on the situation, while her Grandmotherly Love formation ability buffs your party, with the youngest Champions receiving the greatest benefit. When you want to add Gromma to your party, you can swap her with Nayeli (Slot 3).

Year Three Variants

  • Strike While It's Hot — Enemies spawn with an effect called "Hardening Iron;" after every 2 seconds they're alive, they take 50% less damage from all sources, stacking multiplicatively.
    Reach Area 75.

  • Ride-Along — Sentry starts out in the formation and can not be moved, removed, or swapped out. Two more slots are occupied by two frightened villagers who started out pretty excited about being able to go on patrol with the Champions, but have since changed their minds.
    Reach Area 75.

  • Tempered Foes — Enemies that are damaged but not killed have their speed and damage increased by 100% and instantly heal one third of their missing health; this effect can stack multiple times but does not apply to static or hits-based/armor-based enemies.
    Reach Area 175.

Year Two Variants

  • Inevitable Betrayal — Skeletal warriors accompany you in your adventures through the crypt of legends. They take up 2 slots in the formation. While they are both 'alive' the champions deal 50% less damage.
    Reach Area 75.

  • Siren's Song — A doppelganger has taken on the guise of Vlahnya and is filling the crypt with dissonant tunes, waiting to destroy Vlahnya and take her place. Vlahnya starts the adventure in your party. This Doppel-Vlahnya appears in each area, stunning Champions, and only the true Vlahnya can deal damage to her until she reverts to her Doppelganger form.
    Reach Area 125.

  • Undead Legends — Additional undead stalk the Champions within the crypt. Additional boss monsters appear in each boss area, including some legendary bosses from your past, present, and/or fugure. This variant features unique dialogue.

Year One Variants

  • Respectful Restraint — Ultimate Attacks are disabled, and any attacks with a cooldown of 5 seconds or less have an additional 3 second cooldown (so a 4 second cooldown becomes 7 seconds, but a 6 second cooldown stays at 6 seconds). These lengthened attacks don't do any additional damage due to their longer cooldown.
    Reach Area 75.

  • The Relentless Undead — Undead monsters have their health doubled, and when they take a killing blow, they are stunned for 10 seconds before coming back to life (they still drop gold and quest items and count towards the quest each time they are killed).

  • A Grand Nandventure — Gromma Nander is forced to be in your formation. She starts at level 1 in your formation right away alongside Bruenor (or Deekin). Gromma cannot be removed from the formation or moved from her formation seat. She has a 4x damage boost and her normal attack cooldown is reduced by 2 seconds.
    Reach Area 175.

See the in-game FAQ for more information!