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June 7th
Idle Champions: Dragondown 6 
Posted in Idle Champions.

At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

And they need your help.

While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

Dragondown 6 introduces BBEG, the Drow Necromancer villain from Deerstalker Picture's 1 for All, and brings back Merilwen, the Wood Elf Ranger from Oxventurers Guild and Selise Astorio, Human Paladin of the Rivals of Waterdeep. Players have until Monday, June 19th at 12PM Pacific to complete their Dragondown 6 unlocks and objectives.

New Champion: BBEG



    BBEG is the Big Bad Evil Guy, a Drow necromancer who believes immaculate planning will always lead to success. Unfortunately, his constant failures contradict this conviction. BBEG likes to monologue and taunt his opponents, leaving his summoned zombies to engage directly in combat.

BBEG is a support and speed Champion that chews the scenery so much he breaks through the 4th wall. As the Big Bad Evil Guy of the Awful Ones campaign, this necromancer stands back and lets his less intelligent zombie minions do the hard work. His strength lies in being able to railroad the Champions through to more exciting parts of the adventure. Once unlocked, you can find this Drow necromancer in Slot 3 opposite Nayeli.

For more information on BBEG and his abilities, check out his Champion Spotlight!


Year Six Variants



Roll For INT-ish-a-tive!: Attempt to calm down a very angry bronze dragon with a very angry BBEG. BBEG starts in the formation (Slot 5) and can be moved, but not removed. You may only use BBEG and/or Champions with an Intelligence of 12 or lower.
  • Reach Area 75.

  • Herding Cats: Attempt to calm down a very angry bronze dragon and a bunch of cats. BBEG starts in the formation (Slot 5) and can be moved, but not removed. Every second, a cat spawns and moves toward a random champion. When the cat reaches the champion, they are stunned for 3 seconds because of overwhelming cuteness. The cats can't be attacked. Stunned Champions cannot attack, but their formation abilities remain enabled.
  • Reach Area 125.

  • It Was Me All Along!: Attempt to calm down a very angry bronze dragon with BBEG's favorite meat shields! BBEG starts in the formation (Slot 5) and can be moved, but not removed. You may only use Lawful Champions, Evil Champions, or Champions with a total ability score of 78 or less.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    April 12th
    Idle Champions: Greengrass 6 
    Posted in Idle Champions.

    A great cosmic conflict has spilled out upon the prime material plane.

    While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

    It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 6!

    Greengrass 6 introduces Antrius, the Human Bard from Deerstalker Picture's 1 for All, and brings back Gazrick Nomrad, the Gnome Druid from Rivals of Waterdeep and Orkira Illdrex, the Dragonborn Cleric of Heroes of the Planes. Players have until Monday, April 24th at 12PM Pacific to complete their Greengrass 6 unlocks and objectives.

    New Champion: Antrius



    Antrius is your classic fantasy Bard - he’s a lover, not a fighter. His supportive parents paid his way through Bard College, and now Antrius is out on the road trying to make a name for himself with bravado, showmanship, and a seductive smolder.

    Antrius is a Support and Healing Champion who empowers his companions with an Inspiring Song. With this song, he increases the damage of nearby companions and gives them temporary health to push through tough enemies. His tales depend on the stories of your Champions, so he buffs his companions based on the number of feats you have unlocked. Once unlocked, you can find this human bard in Slot 4 with Jarlaxle.

    For more information on Antrius and his abilities, check out his Champion Spotlight!


    Year Six Variants



    Mirror, Mirror: Defend Triboar from a Githyanki invasion with Antrius! Antrius starts in the formation (Slot 3) and can not be removed or swapped out. Two reflections of Antrius take up slots in the formation (slots 4 and 5). These reflections are just that, and don't actually have any of Antrius' abilities.
  • Reach Area 75.

  • A Timely Tune: Defend Triboar from a Githyanki invasion with only 1 hit point left! Antrius starts in the formation (Slot 3) and can not be removed or swapped out. Antrius starts out with Inspiring Song unlocked. After area 5, Champions' health is set to 1 and can not be healed above this. 1-3 Skeleton Archers spawn with each wave.
  • Reach Area 125.

  • Pick Your Poison: Defend Triboar from a Githyanki invasion with Antrius's favorite heroes! Antrius starts in the formation (Slot 3) and can not be removed or swapped out. You can only use Champions who are Bards, or have a total ability score of 78 or lower, or are Chaotic.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    November 9th, 2022
    Idle Champions: Feast of the Moon 6 
    Posted in Idle Champions.

    During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

    When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...

    Feast of the Moon 6 introduces Virgil, the aasimar storm sorcerer and member of the Rivals of Waterdeep. This event also brings back two Heroes of the Planes: Penelope "Half-Pint", the Circle of the Moon Druid/Warlock, and Widdle, the dhampir gnome wizard! Players have until Monday, November 21st at 12PM Pacific to complete your Feast of the Moon 6 unlocks and objectives.

    New Champion: Virgil

    Dungeons & Dragons Virgil Brian

      With unexpected and unwelcome Celestial heritage, Virgil was always trying to get away from both his past and a disapproving family. He put his talents to work on the sea, traveling with crews who he hoped would ask nothing more than that he earn his keep by way of his magic. Eventually he grew tired of wandering and ended up in the quiet lakeside town of Caradoon, thinking he might put down roots. But that all changed when he met and fell for a kindred spirit in the form of a charming and witty Tiefling named Kent. After some over-enthusiastic handling of the local tavern's rat problem, they found themselves on the move again. Fortunately they met Selise Astorio of the Rivals of Waterdeep, and while quickly becoming entangled in the group's adventures they discovered a new family and a new home.

    Virgil is a support and speed Champion who is the master of lightning speeds! He makes the attacks of adjacent Champions faster, and speeds up progress if the formation is quickly dispatching enemies. Find out more about him and and his abilities by checking out his full Champion Spotlight!

    Year Six Variants



  • Eye of the Storm - Virgil begins in the formation and can't be moved or removed. Only Champions next to Virgil can deal damage.
    Reach Area 75

  • An Inseparable Bond - Virgil begins in the formation and can't be removed, but can be moved. You may only use Champions with a Wisdom of 12 or higher.
    Reach Area 125

  • Freak Weather Conditions - Virgil begins in the formation and can't be removed, but can be moved. Every 5 areas the weather drastically changes. While snowing, all Champions' normal attack cooldown speeds are increased by 5 seconds. While thundering, a bolt of lightning strikes a random Champion every 5 seconds dealing damage equal to 50% of their max health and stunning them for 5 seconds. While foggy, Champions deal no damage with ranged attacks.
    Reach Area 175

  • If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    November 4th, 2022
    Idle Champion Spotlight: Virgil 
    Posted in Idle Champions.

    Storms can be beautiful displays of raw energy, or dangerous heralds of destruction. It takes someone calm, cool, and collected to harness and wield that power.

    Virgil is a friendly, easy going aasimar who is happy to work together and peacefully avoid a fight. But don't be fooled by his calm demeanor, with a snap of his fan he is ready to summon a storm! He joins the rest of the Rivals of Waterdeep in the Champion roster during the Feast of the Moon!

    I. Virgil

    Dungeons & Dragons Virgil Brian

      With unexpected and unwelcome Celestial heritage, Virgil was always trying to get away from both his past and a disapproving family. He put his talents to work on the sea, traveling with crews who he hoped would ask nothing more than that he earn his keep by way of his magic. Eventually he grew tired of wandering and ended up in the quiet lakeside town of Caradoon, thinking he might put down roots. But that all changed when he met and fell for a kindred spirit in the form of a charming and witty Tiefling named Kent. After some over-enthusiastic handling of the local tavern's rat problem, they found themselves on the move again. Fortunately they met Selise Astorio of the Rivals of Waterdeep, and while quickly becoming entangled in the group's adventures they discovered a new family and a new home.

    Virgil is a support and speed Champion who is the master of lightning speeds! He makes the attacks of adjacent Champions faster, and speeds up progress if the formation is quickly dispatching enemies. Once unlocked, Virgil and his storm sorcerer powers can be found with Tyril in Slot 10.

    II. Virgil's Stats

    Race: Aasimar Alignment: Neutral Good
    Gender: Male Pronouns: He/Him
    Class: Sorcerer Age: 32
    Affiliation: Rivals of Waterdeep

    STR: 9 DEX: 13 CON: 14
    INT: 13 WIS: 12 CHA: 18

    Role: Support and Speed
    Eligible for Patrons: Mirt, Vajra, and Strahd
    Slot: 10 (Tyril)


    Dungeons & Dragons Virgil

    III. Virgil's Design

    For anyone interested in learning about Brian Gray, their website includes years of wonderful content as a writer and streamer with blogs, reviews, recipes, and more. In the TTRPG community they are well known for their performances on many streams, including as a voice over artist for Into The Mother Lands, and our own Charity One Shot celebrating the release of Disco the Baby Moonstone Dragon familiar! We're extremely excited to bring their Rivals of Waterdeep character to Idle Champions just as their 14th season has begun, and as a bonus can enjoy Virgil striving to save the multiverse in Idle Champions Presents Hunger of the Far Realm!

    As a Storm Sorcerer, Virgil is all about offering lightning quick buffs, causing adjacent Champions to do more damage as well as attack faster. If enemies are being defeated quickly, he'll be impressed by the Rapid Fire and increase the chance that those creatures drop double quest items or count for double quest progress. Virgil also harnesses the energy to Weather Control, increasing Champion damage every time the weather changes. All of these buffs are intended to help keep the formation alive, but if a Champion is knocked out, Virgil has a Surprise Mood: Angry! That anger bleeds into his attacks, making his normal Magic Missiles turn red, and causing any enemy he hits to take a lot more damage! He's especially protective of his partner Kent, and since the two of them are Inseparable, where one goes the other can follow.

    Virgil's mood can be seen in the color of his attacks, and changing his Specialization also changes the power he is focusing on. If his mood is Relaxed, his Magic Missile and Chain Lightning attacks turn green as he increases Storm Sorcerer's damage bonus, as well as helping Champions attack even faster. Amber colored attacks means he's Anxious, increasing the number of Magic Missiles he fires and adding a chance to stun an enemy he hits. If there are plenty of other Rivals of Waterdeep Champions in the formation he will feel Determined, and his violet attacks indicate that his Weather Control damage boost is greatly increased.

    If Virgil has had enough of being attacked, the weather will change to thunder as he summons a fearsome bolt of Chain Lightning! This powerful electric discharge forks as it strikes multiple enemies, laying waste to anyone attacking the formation.

    Dungeons & Dragons Spelljammer Virgil

    IV. Virgil's Abilities

    Basic Attack

    • Magic Missile - Virgil summons 3 magic missiles and fires them at random targets.

    Formation Abilities

    • Storm Sorcerer - Virgil increases the damage of all adjacent Champions by +100%, and decreases their normal attack speed cooldown by 1 second.
    • Weather Control - Virgil gains a Weather stack each time the weather changes when advancing to a new area or when it's changed by an ultimate attack or other ability. Virgil tracks each type of weather in a separate stack. Each stack is multiplied by 10% and then all stacks are multiplied together to get a total value which increases the damage of all Champions. Each stack caps at 500.
    • Rapid Fire - Enemies that are defeated within 2 seconds of being on screen have a 5% chance to drop double quest items or count for double quest progress for each Rivals of Waterdeep Champion in the formation, stacking additively.
    • Surprise Mood: Angry - While a Champion in the formation is knocked out, Virgil's magic missile and chain lightning attacks turn red and any enemy he hits with his base attack takes an additional 1000% damage for the next 5 seconds. If an enemy is hit again, the timer is reset but doesn't otherwise stack.
    • Inseparable - If Kent qualifies for an adventure restriction based on his tags, age, ability scores, etc., Virgil may be used as well.

    Specializations

    • Mood: Relaxed - Virgil's Magic Missile and Chain Lightning attacks turn green, and he further increases Storm Sorcerer's damage boost by 100% and increases the attack cooldown reduction by a further 1 second.
    • Mood: Anxious - Virgil's Magic Missile and Chain Lightning attacks turn amber, he increases the number of Magic Missile's he fires by one, and there is a 25% chance he stuns an enemy struck by a Magic Missile for 5 seconds.
    • Mood: Determined - Virgil's Magic Missile and Chain Lightning attacks turn violet, and Virgil increases Weather Control's damage boost by 33% for each Rivals of Waterdeep Champion in the formation, stacking multiplicatively.

    Ultimate Ability

    • Chain Lightning - Virgil attacks a random enemy with a bolt of lightning dealing ultimate damage. Every 0.10 seconds, the lightning bolt attacks another random enemy until 20 enemies are struck or no enemies remain. In addition, the area's weather changes to thunder.

    V. Virgil's Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Storm Sorcerer
    Slot 4: Weather Control
    Slot 5: Rapid Fire
    Slot 6: Ultimate Attack Cooldown

    VI. Conclusion

    It's good to see Virgil joining Kent and the rest of the Rivals of Waterdeep in our formations! Let us know how much you enjoy Virgil and his storm sorcery in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    October 19th, 2022
    Idle Champions: Liar's Night 6 
    Posted in Idle Champions.

      "Did you hear what happened at the Wayside Inn?"
      "No -- what happened?"
      "While everyone was partying to Liars' Night they got robbed."
      "Seriously!? Who robs a party?"
      "It was 'A Masked Man', apparently."
      "What a jerk. I hope they catch him."
    The local Liars' Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

    Liars' Night 6 introduces Kent, the Tiefling Rogue from Rivals of Waterdeep! This event also brings back Brig Hellclaw, the Rogue/Bard played by Jason Charles Miller, and Ezmerelda d'Avenir, a prolific vampire hunter from the land of Barovia! Players have until Monday, October 31st at 12 PM Pacific to complete their Liars' Night 6 unlocks and objectives.

    New Champion: Kent

    Dungeons & Dragons Kent Eugenio

      Kent is a former archaeologist turned adventurer whose Rogue skills and powers over death were honed by spending months making his way through the temple of Talona, where the rest of his archaeological research team was killed by traps and monsters. When he finally returned home to the lakeside town of Caradoon, he was the same outgoing, flamboyant Tiefling he had always been, but now it seemed to mask a darkness that Kent has since done his best to keep hidden. Fortunately for him, he doesn't have to bear the darkness alone, because not long after his return to Caradoon, he met smart, capable, and patient Aasimar named Virgil. Together they met up with Selise from the Rivals, and joined her and the rest of the crew in Waterdeep.

    Kent is a support and DPS Champion who collects soul trinkets representing the highest level boss defeated in each campaign, which he uses to buff himself and Champions in his column. In addition, he increases the effectiveness of your achievement bonuses for the adventure he is on. Once unlocked, you can find this tiefling rogue with Jarlaxle in Slot 4.

    For more detailed information on Kent, check out his Champion Spotlight!


    Year Six Variants


    • Bossing Around - Chase down a masked man while fighting tougher bosses. Kent begins in the formation and can be moved but not removed. There's an additional wave of enemies in each boss area, and the bosses have 3 times the health and deal 3 times the damage!
      Complete Area 75.

    • Quick and Quick-Witted - Chase down a masked man with your quickest champions. Kent begins in the formation and can be moved but not removed. You can only use Champions with a Dexterity and Charisma of 13 or higher, or members of the Rivals of Waterdeep!
      Reach Area 125.

    • The Poisoned Rat Incident - Chase down a masked man while fighting a bunch of giant rats. Kent begins in the formation and can be moved but not removed. Each wave spawns Giant Rats that don't drop gold or count toward quest progress. The first time an enemy is hit by a normal attack, they only take 1 point of damage.
      Reach Area 175.

    If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    October 14th, 2022
    Idle Champion Spotlight: Kent 
    Posted in Idle Champions.

    Exploring ancient temples can lead to astounding archaeological discoveries, but also devastating consequences. However some Champions remain confident in their fabulous capabilities rather than let the dark memories sour their levity!

    Kent is a trained archeologist whose blade is as sharp as his outfits. He joins his fellow Rivals of Waterdeep Gazrick, Shaka, Selise, and D'hani in the Champion roster during Liar's Night!

    I. Kent

    Dungeons & Dragons Kent Eugenio

      Kent is a former archaeologist turned adventurer whose Rogue skills and powers over death were honed by spending months making his way through the temple of Talona, where the rest of his archaeological research team was killed by traps and monsters. When he finally returned home to the lakeside town of Caradoon, he was the same outgoing, flamboyant Tiefling he had always been, but now it seemed to mask a darkness that Kent has since done his best to keep hidden. Fortunately for him, he doesn't have to bear the darkness alone, because not long after his return to Caradoon, he met smart, capable, and patient Aasimar named Virgil. Together they met up with Selise from the Rivals, and joined her and the rest of the crew in Waterdeep.

    Kent is a support and DPS Champion who collects soul trinkets representing the highest level boss defeated in each campaign, which he uses to buff himself and Champions in his column. In addition, he increases the effectiveness of your achievement bonuses for the adventure he is on. Once unlocked, you can find this tiefling rogue with Jarlaxle in Slot 4.

    II. Kent's Stats

    Race: Tiefling Alignment: Neutral Good
    Gender: Male Pronouns: He/Him
    Class: Rogue Age: 35
    Affiliation: Rivals of Waterdeep

    STR: 8 DEX: 20 CON: 14
    INT: 14 WIS: 10 CHA: 14

    Role: Support and DPS
    Eligible for Patrons: Mirt, Vajra, Strahd
    Slot: 4 (Jarlaxle)


    Dungeons & Dragons Kent

    III. Kent's Design

    Eugenio Vargas is a New York City based singer, actor, and music director who has extensive experience both on and behind the stage. With a love of performing and gaming, he's become well known in the TTRPG industry for his amazing work, including as the DM and producer for The Last Refuge podcast, the Storyteller for Into the Mother Lands, and a writer and designer on many D&D products including Fizban's Treasury of Dragons for Wizards of the Coast. He is already well known to the Idle Champions community for his work on A Familiar Quest and The Pear Passage charity one shot, so we're very excited to bring his Rivals of Waterdeep character to the game!

    Kent is all about making the formation more effective by celebrating your previous achievements. As you defeat bosses across all our Campaigns, Kent collects Tokens of the Departed, and increases the damage of himself and all Champions in his column. The more powerful the boss, the higher the damage bonus! He'll also make all the Champions more powerful by adding a bit EXTRA! using your current Achievement bonus. With a wealth of experiences to draw from, Kent is an adept at attacking nearby enemies with his Rapier, and Remembering the Old Days helps makes his attacks even more effective. But this rogue doesn't have to go it alone! After Virgil's release, you'll find that the two of them are Inseparable and where one goes, the other can follow.

    If the formation is filled with his fellow Rivals of Waterdeep, Kent can specialize in increasing the attack bonus of Tokens of the Departed for each of those Robust Rivals. Or he can focus on his Potent Poison to add poison damage to all of his attacks. When Kent gets serious about defeating enemies, he calls on the Wails from the Grave to change the weather to an eerie fog, and call on ghostly spirits to help Kent deal some Ultimate damage!

    IV. Kent's Abilities

    Basic Attack

    • Rapier - Kent strikes the closest enemy with his rapier.

    Formation Abilities

    • Tokens of the Departed - Kent keeps a soul trinket of the highest level boss defeated in each campaign and the best event where he was present at the bosses' defeat. Kent increases the damage of all Champions in his column (including himself) by 10% times the sum of all levels from his soul trinkets.
    • Remembering the Old Days - Each time Kent or the ghostly spirit from his Ultimate attacks, he gains a Nostalgia stack that lasts until entering a new area. Kent increases his damage by +50% for each Nostalgia stack, stacking multiplicatively and then applied multiplicatively. Buffs are applied to the post stack value, and Nostalgia stacks are capped at 25 stacks.
    • EXTRA! - Kent's force of personality emboldens his companions. Kent increases the damage of all Champions by your current Achievement bonus.
    • Inseparable - If Virgil qualifies for an adventure restriction based on his tags, age, ability scores, etc., Kent may be used as well. Note: this won't be enabled until after Virgil's release!

    Specializations

    • Robust Rivals - Kent increases the attack bonus of Tokens of the Departed by +100% for each Rivals of Waterdeep Champion, stacking multiplicatively and applied multiplicatively.
    • Potent Poison - Whenever Kent attacks an enemy and doesn't kill it, it is affected by a virulent poison. The poison deals 400% of your BUD to the enemy each second for 4 seconds.

    Ultimate Ability

    • Wails from the Grave - For 30 seconds, when Kent makes a normal attack, a ghostly spirit briefly appears and makes an attack dealing ultimate damage, on another random enemy if possible. Additionally, the weather changes to fog.

    V. Kent's Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Tokens of the Departed
    Slot 4: Remembering the Old Days
    Slot 5: EXTRA!
    Slot 6: Ultimate Attack

    VI. Conclusion

    Season 14 of Rivals of Waterdeep begins on October 16th, 2022, and we're overjoyed to have Kent joining our roster just as the new season is getting started! Let us know all about Kent in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    June 8th, 2022
    Idle Champions: Dragondown 5 
    Posted in Idle Champions.

    At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

    And they need your help.

    While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

    Dragondown 5 introduces Merilwen, the Wood Elf Ranger from Oxventurers Guild, and brings back Selise Astorio, Human Paladin of the Rivals of Waterdeep, and Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois. Players have until Monday, June 20th at 12PM Pacific to complete their Dragondown 5 unlocks and objectives.

    I. Merilwen

    Dungeons & Dragons Merilwen

      Merilwen is at home in nature, happy to speak with animals or plants at the first opportunity. She's always ready to pull out her trusty bow, or turn into a cat, to get out of many tough situations. With a fierce loyalty to her friends, and to nature itself, she'll call upon the moon to deal with anyone who gets on her bad side. And if you're really unlucky, you might stumble into Merilwen's Meatgrinder. Spoilers: it's a very bad time.

    Merilwen is a Support and Gold Find Champion who increases the damage of all Neutral Champions, and when she transforms into a cat, she increases the attack rate of adjacent Champions. Her gold find and ultimate are both improved when she is combined with other members of the Oxventurers affiliation. She can be added to the formation by swapping her out with Celeste (Slot 2).

    For more information on Merilwen and her abilities, check out her Champion Spotlight!


    Year Five Variants


    • A Neutral Position - Merilwen starts in the formation and can be moved, but not removed. Only Neutral Champions (on the Good/Evil axis) can deal damage.
        Getting to Know Merilwen: Merilwen increases the damage of Neutral champions. Use a Neutral DPS Champion to make the most of this!
      • Reach Area 75.
    • Cat Nap - Merilwen starts in the formation and can be moved, but not removed. Champions' normal attack cooldowns are increased by 3 seconds. Merilwen's Wild Shape ability starts out unlocked and has a +300% bonus to attack speed cooldowns.
        Getting to Know Merilwen: Merilwen's cat form makes nearby Champions attack faster. Use this to your advantage!
      • Reach Area 125.
    • Loyal Friends - Merilwen starts in the formation and can be moved, but not removed. Her Ultimate starts unlocked and its cooldown takes half as long. Only Champions with an Affiliation can be used, and Oxventurers Guild Champions do 400% more damage.
        Getting to Know Merilwen: Merilwen's ultimate grows stronger with other Oxventurers Guild Champions. Try it out if you have already unlocked some of them
      • Reach Area 175.
    April 6th, 2022
    Idle Champions: Greengrass 5 
    Posted in Idle Champions.

    A great cosmic conflict has spilled out upon the prime material plane.

    While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

    It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 5!

    Greengrass 5 introduces Gazrick Nomrad, the Gnome Druid from Rivals of Waterdeep, and brings back Orkira Illdrex, the Dragonborn Cleric, and Melf, the legendary Elf Fighter and Wizard. Players have until Monday, April 18th at 12PM Pacific to complete their Greengrass 5 unlocks and objectives.

    New Champion: Gazrick Nomrad



    Hailing from the bitter cold of Icewind Dale, Gazrick is at home in the snow. But he was happy to be done with the cold as a traveling merchant, and he headed for the warmer climates of Waterdeep. There he fell into the company of the Rivals, joining them on adventures despite his insistence that he is just a simple entrepreneur. He may not think of himself as a hero, but he's done plenty of heroic deeds!

    Gazrick is a member of the Rivals of Waterdeep, and is a Support and Gold Find Champion. He thrives in snowy environments and uses his cold-based attacks to slow and stun enemies. His attacks also reduce how much damage you need to deal to damage armor-based enemies! When you want to add him to your formation you can swap him with Minsc (Slot 7)

    For more information on Gazrick and his abilities, check out his Champion Spotlight!


    Year Five Variants



    Cool Comrades — Gazrick starts in the formation, and can't be moved or removed. Two Ice Mephits have befriended Gazrick and have joined the formation. It's not weird.
  • Reach Area 75.

  • Brain Freeze — Gazrick starts in the formation, and can't be moved or removed. He's created three Snow Golem companions. Each Snow Golem has an Intellect Devourer perched on their head. Really, it's not weird.
  • Reach Area 125.

  • Armored Assault — Gazrick starts in the formation, and while he can't be removed he can be moved. His Armor Ablation ability starts unlocked. All boss enemies have at least 25 armored health. This is the least weird.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    March 31st, 2022
    Idle Champion Spotlight: Gazrick 
    Posted in Idle Champions.

    When you're a businessman, you sometimes have to get out of your comfort zone in order to find the best opportunities. If that means also becoming a detective, chef, and occasional hero, then this Champion is ready to haggle!

    Gazrick Nomrad is an ice druid by birth, businessman by choice, and now a member of the Rivals of Waterdeep. While he's more comfortable talking trade than fighting monsters, he'll use his considerable cold powers to put the chill on anyone threatening his friends! He joins his fellow Rivals Shaka, Selise, and D'hani in the Champion roster during Greengrass!

    I. Gazrick

    Dungeons & Dragons Gazrick

      Hailing from the bitter cold of Icewind Dale, Gazrick is at home in the snow. But he was happy to be done with the cold as a traveling merchant, and he headed for the warmer climates of Waterdeep. There he fell into the company of the Rivals, joining them on adventures despite his insistence that he is just a simple entrepreneur. He may not think of himself as a hero, but he's done plenty of heroic deeds!


    Gazrick is a member of the Rivals of Waterdeep, and is a Support and Gold Find Champion. He thrives in snowy environments and uses his cold-based attacks to slow and stun enemies. His attacks also reduce how much damage you need to deal to damage armor-based enemies! When you want to add him to your formation you can swap him with Minsc (Slot 7)

    II. Gazrick’s Stats

    Race: Gnome (Rock) Alignment: Neutral Good
    Gender: Male Pronouns: He/Him
    Class: Druid Age: 130
    Affiliation: Rivals of Waterdeep

    STR: 8 DEX: 10 CON: 13
    INT: 16 WIS: 20 CHA: 14

    Role: Support and Gold Find
    Eligible for Patrons: Mirt, Strahd
    Slot: 7 (Minsc)


    Dungeons & Dragons Gazrick

    III. Gazrick's Design

    Comedian, actor, voice over artist, writer, and graduate of Second City's Advanced Directing Program, Masood Haque has extensive performance experience. He appeared as a special guest on two special Rivals one shots before joining the cast as a full time member in Season 7. And now we are excited to have him join the Rivals as our latest Champion!

    Harnessing the magic of all things cold, Gazrick Nomrad brings a wealth of frost-based spells to the formation. He'll defend himself by attacking enemies with Frostbite, while forming a Frosty Friendship with all Champions in a snowflake shape around his position to increase their damage. His chilly attacks cause Armor Ablation, helping reduce how much damage is needed to harm armor-based enemies. And he'll use his druidic powers to Control Weather causing enemies to take additional damage when it's snowing. But Gazrick is more comfortable as a Travelling Merchant, using his business skills to help his friends find more gold as they are out on an adventure! It may seem strange for a Champion to travel with a portable merchandise stall, but Gazrick insists that it's not weird.

    Gazrick's three specializations allow him to boost either his gold find, armor ablation stack duration, or the damage caused by snow. If there isn't enough cold, his Ultimate will summon a Sleet Storm that changes the weather in that area to snow, causing enemies to take massive damage and making the terrain difficult with a coating of slick ice!

    IV. Gazrick's Abilities

    Basic Attack

    • Frostbite — Gazrick attacks the closest enemy with a magic attack that causes one hit, and a 50% chance that the enemy is stunned for 2 seconds.

    Formation Abilities

    • Frosty Friendship — Gazrick increases the damage of all Champions in a snowflake shape. (His column and in the 2 diagonal lines intersecting his formation slot.) The damage bonus depends on how far away they are from Gazrick, with the effect increasing for each slot.
    • Travelling Merchant — Gazrick now travels with a portable stall to sell his merch. Increase the gold find bonus by 100% for each Rivals of Waterdeep member in the formation, including himself
    • Armor Ablation — Gazrick's cold attacks lowers an enemy's armor threshold by 15% for 30 seconds. This only applies to armored enemies. Multiple hits stack (up to 60 times), but each stack tracks its own duration.
    • Control Weather — Gazrick causes enemies to take an additional +200% damage in areas where it is snowing.

    Specializations

    • Genius with Gold — Gazrick increases the effect of Travelling Merchant by +200%.
    • Aim Around Armor — Gazrick increases the duration of Armor Ablation by +100%.
    • Finesse with Frost — Gazrick increases the effect of Control Weather by +200%.

    Ultimate Ability

    • Sleet Storm — Gazrick attacks with sleet falling from the sky. The attack is centered on the closest enemy, dealing ultimate AOE damage in a large radius and creating an area of slick ice that lasts for 30 seconds. Enemies that encounter the difficult terrain have their movement slowed by 50% while they travel through it. A second after the attack the area's weather changes to snow until the area changes.

    V. Gazrick’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Frosty Friendship
    Slot 4: Travelling Merchant
    Slot 5: Control Weather
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    The Rivals of Waterdeep company continue to join our Champion roster, and we're very excited for Gazrick to help you get all your Idle Champions business done! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

    What do you think about Gazrick? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    Updates:

    Dungeons & Dragons Archdruid Gazrick

    The Archdruid Gazrick Skin & Feat pack is available in the in-game store starting April 6th!
    September 24th, 2021
    Idle Champion Spotlight: D’hani 
    Posted in Idle Champions.

    Some monks spend every moment they can honing their combat skills, but this Champion would prefer to paint people over pummeling them!

    D’hani is an aarakocra monk who traveled to Waterdeep looking for a more exciting life, and she’s certainly found it with the Rivals of Waterdeep! While she would rather enjoy her artistic pursuits, she also will not hesitate to use every part of her body to swiftly defeat anyone who puts her new friends in danger. She joins the Champions, as well as her fellow Rivals Shaka and Selise, next week during Highharvestide!

    I. D’hani

    Dungeons & Dragons D'hani LaTia

      Moving to Waterdeep provided D’hani with more of the opportunities she was searching for after living in Chult. At first, she took a job as a mercenary with the Cassalanter family and tasked with infiltrating and spying on the Rivals. As her familiarity and friendship with the Rivals grew, she preferred to stay with them and continue to help with their adventures. Her skills in combat are impressive, and while she never means to kill anyone, she gets carried away in the thrill of battle where even the most flashy combat maneuvers can be deadly!


    D’hani’s love of painting infuses her fighting style with both color and tactics. She becomes more powerful the more her Rivals family is at her side. When you want to add her to your formation, you can swap her with Bruenor (Slot 1)

    II. D’hani’s Stats

    Race: Aarakocra Alignment: Chaotic Good
    Gender: Female Pronouns: She/Her
    Class: Monk (Kensei) Age: 10
    Affiliation: Rivals of Waterdeep

    STR: 11 DEX: 20 CON: 14
    INT: 11 WIS: 20 CHA: 7

    Role: DPS and Gold Find
    Eligible for Patrons: Mirt, Vajra
    Slot: 1 (Bruenor)


    Dungeons & Dragons D'hani

    III. D’hani's Design

    We were very excited to have the opportunity to work with LaTia Jacquise, who is the Community Relations Coordinator for Monte Cook Games. She is a prolific writer, developer, and streamer with many years of experience in the TTRPG space, with recent contributions to D&D Beyond, DMs Guild, and the Into the Mother Lands RPG. Along with her work as both a player and DM on Rivals of Waterdeep, LaTia can be seen on a variety of streams and shows, including as a cast member for Tampo and a guest on the Dimension 20 show Adventuring Academy.

    With a brush in one hand and her other hand prepared to punch, D’hani is ready to Paint Them Red one way or another! She’ll use every color in the rainbow when on the attack. Her Way of the Brush means each time she gets to practice painting an enemy, her skills grow even more deadly! Put this deadly bird into your formation and she'll take down all of your enemies!

    IV. D’hani's Abilities

    Basic Attack

    • Fists of Fury — D'hani attacks a random painted enemy. If no enemies are painted, D'hani attacks the nearest enemy.

    Formation Abilities

    • Paint Them Red — When D'hani attacks she paints the enemy red, and can paint an enemy up to three times. D'hani's damage is increased by 100% for each stroke of paint she applies, stacking additively.
    • Friendly Rivalry — D'hani is more confident when her friends are around, so her damage is increased by 100% for each Rival of Waterdeep in the formation, stacking multiplicatively.
    • Way of the Brush — D'hani's damage is increased by 100%, and she keeps track of the total number of enemies she has painted across all time - this count persists between resets. D'hani's practice with layers of paint increases as the total number of painted enemies increases, and at certain milestones she gains another Layer of Way of the Brush, which increases this effect by an additional 100%, stacking multiplicatively. Once D'hani reaches Layer 10, each additional enemy painted increases the buff by 0.03% additively.

    Specializations

    • Splash of Yellow — Enemies D'hani paints also gain a splash of yellow, with a max of 1 application per enemy. Enemies painted in this way drop 200% more gold when they are killed, regardless of who kills them.
    • Stroke of Green — Enemies D'hani paints also gain a stroke of green, with a max of 1 application per enemy. Enemies painted in this way cause D'hani's attacks against them to damage nearby enemies as well at 50% damage. This effect does not chain, but does apply 1 stack of red and a stroke of green to the enemies it damages.
    • Blotch of Blue — Enemies D'hani paints also gain a blotch of blue, with a max of 1 application per enemy. Enemies painted in this way are stunned for 2 seconds when D'hani attacks them and boss enemies painted in this way take 400% more damage from all attacks.

    Ultimate Ability

    • Flurry of Brushes — D'hani pulls a quiver of sharpened paintbrushes from her robes and flings them out at 5 random enemies. They deal damage and apply D'hani's paints to all enemies they hit! If multiple brushes hit an enemy, it will gain multiple stacks of red paint if possible.

    V. D'hani’s Equipment



    Slot 1: Self DPS
    Slot 2: Self DPS
    Slot 3: Painter’s Smock
    Slot 4: Sash
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We’re thrilled to have another member of Rivals of Waterdeep in our Champion roster and can’t wait to see D’hani painting her way into your formation! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

    What do you think about D’hani? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!