Search News:



Archives by month:

November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
April 2012
August 2011
March 2011

Blogs Categories:

Codename News
Bush Whacker 2
Egg Breaker Adventures
Shards of Titan
Legacy Games
Crusaders of the Lost Idols
Tap Tap Movie
Idle Champions

Popular tags: [Clear Tags]

bw2, event, new content, idle, champions, update, crusaders, access, early, new, weekend, release notes, buff, eba, patch notes, community, change log, game, charity, 2018, legacy games, videogame, fun, objectives, idols, dungeons, dragons, content, 2017, nate, spotlight, halloween, contest, summer, d&d, 2019, 2020, shards of titan, lost, eb1, tier 4, campaign, anniversary, kaine, the commons, champion spotlight, sot, quest, grand tour.
November 4th
Idle Champions: Icewind Dale, Part 2 
Posted in Idle Champions.

The Champions are relieved to finally reach Ten-Towns after becoming lost in the snow -- but not everything is as it seems in the Rime. We find ourselves in Lonelywood, one of the northernmost settlements of Icewind Dale, giving us pause as to just how lost we truly were...

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, The Giant's Bane Tavern and The Everlasting Rime, in order to access these new Adventures.




Moose Tracks

We are well and truly lost in the Rime, and find ourselves in Lonelywood. Relieved to have found some semblance of civilization, the Champions are immediately beseeched by the speaker of Lonelywood to help with a moose problem...
  • Variant: An Awakened Axe — Enter Ten-Towns and help chase down some local wildlife while being chased by an Awakened Axe Beak! A Frost Druid has awakened an axe beak to carve through us. The awakened axe beak arrives in each area with 5 armored hit points, and deals damage equal to 50% of your Champions' max health.
  • Reach area 250.

Civilization

We helped Lonelywood, now we find our way into Termalaine. Hearing of some issues with the gem mine, the Champions head out to explore it, and find some kobolds working the mine.
  • Variant: Trench Coat Run — Head to - wait - is that... three kobolds in a Trench Coat? Kobolds in a trenchcoat attack in each area. Once initially defeated, the kobolds spill out of the trenchcoat, creating three new enemies!
    • As a kobold in a trenchcoat, they move 100% faster.
    • After the kobolds fall out of the trenchcoat, they each deal 300% additional damage.
    • Only Champions with DEX score of 14 or higher can be used.
  • Reach area 275.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
October 29th
COTLI: Emo's New Moon 6 

    It's close to midnight, and something Emo's lurking in the dark...
    Under full moonlight, you see a sight that almost stops your heart!

Wait — this thriller-night has happened three times before! And it's back again tonight! Emo's New Moon has returned, bring ghosts and ghouls to the neighborhood schools where Crusaders fight for their lives from now until November 10th at noon Pacific!

Emo's New Moon 6 introduces Crooked Crow the latest Tier 6 Crusader and brings back The Evanescent, Trixie the Treater, Viktor the Vampire, Henry, the Scaredy-Ghoul, Fright-o-Tron 4000, Wendy the Witch, and Jack O'Lantern!

New Tier 6 Crusader: Crooked Crow

Tags: event, healer, support, Animal


That’s not their real name, but no one knows what is, so this is the nickname they’ve acquired among the Crusaders. They seem to have different names in different regions!

Once you've recruited Crooked Crow you'll find them a friend to bugs, selling beneficial potions and charms alongside cursed objects and scavenged bodyparts. You'll find Crooked Crow in seat 30.

New Tier 6 Objectives

  • Recruit Crooked Crow |Crooked Crow takes up a slot in the formation. Monsters are faster and live longer. Wendy and Jack take up spots in formation and can't be moved. Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 600.

  • Frightening Ghouls | Henry and Fright take up spots in formation and can't be moved. Only Undead Crusaders can join them Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 650.

  • Bite Night | Viktor takes up a spot in the formation and can't be moved. Only Crusaders bitten by Viktor contribute DPS. Otherwise: Every 50 areas, all Crusaders have their DPS reduced by 75%, stacking multiplicatively, except Viktor. Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 675.

  • Candy-mania | Trixie takes up a spot in the formation and can't be moved. Normal enemies drop less gold and Crusaders cost more to upgrade. Trick-or-treat monsters spawn randomly, and drop extra gold when killed. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Reach area 700.

  • Soulful Escort | The Evanescent takes up a spot in the formation and can't be moved. Only Crusaders with 1000 base EP or higher can be used. After the first area, mosters are immune to damage until they are hit by a projectile. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Reach area 725.

More info

You'll have until Tuesday, November 10th at 12:00 PM Pacific Time to complete Emo's New Moon 6!

For more info on previous Emo's New Moon Crusaders and objectives check out the Emo's New Moon 5 blog post.

Equipment for event Crusaders can be found in Silver and Jeweled Carnival Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4, Tier 5, and Tier 6 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

October 14th
Idle Champions: Icewind Dale Campaign  
Posted in Idle Champions.

While traveling to Ten-Towns, the Champions discover what we have only heard in rumors prior: there is a massive storm in Icewind Dale...

Our latest update for Idle Champions launches our new Icewind Dale: Rime of the Frostmaiden campaign, and the first tier of Blessings for our new campaign and its deity: Auril.

New Campaign

Our newest campaign is also our most challenging!

To unlock the Rime of the Frostmaiden campaign, you must have 50 different adventures and variants completed. Additionally, the target areas are higher than normal, reflecting the difficulty of making through Auril's rime. The target for our first adventure The Giant's Bane Tavern is area 150. From there, each new adventure's target goes up by 25 areas from the previous adventure, and the variants are each 50 areas higher than the base adventure, or the variant before it.

The Frostmaiden awaits...

New Blessings

When the Champions begin their journey to Ten-Towns, they won't be doing it alone – they will be blessed by earning Auril's favor. Previously players earned Auril's favor during the Midwinter event. From Midwinter 4 onwards, players will earn Eldath's favor during that event, and Auril's favor for the Icewind Dale campaign.

Tier 1 Blessings for the Icewind Dale: Rime of the Frostmaiden campaign will go live with today's update. Our Champions will need to curry favor with The Frostmaiden to survive the wrath of her winters...




The Giant's Bane Tavern

On our journey to Ten-Towns, we find refuge from the blizzard in a cozy tavern. We meet some familiar adventurers there and uncover some disturbing revelations about the storm.
  • Variant: Rime Bandits — Arctic Bandits appear in each area. They do not count towards quest progress, nor do they drop gold. Enemies drop 99% less gold. When an Arcic Bandit enemy damages a Champion, that Champion is stunned for 2 seconds, additional hits reset the timer, but hits do not stack.
  • Reach area 200.

The Everlasting Rime

Have you ever gotten lost? Ok, but have you ever gotten lost in a magical blizzard created by a vengeful god?
  • Variant: Enemy Summit — The rime has brought the Champions' memories to life! A unique enemy from each of the 4 previous campaigns spawns in each area. Each enemy has a unique enemy buff that is active until they are killed.
    • Strahd Zombie- Enemies drop 99% less gold
    • Batiri Goblin - Enemies have their attack cooldown reduced by 25%
    • Gazer - Enemies deal 100% additional damage
    • Abyssal Chicken - Enemies move 100% faster
  • Reach area 225.




Modron Automation & Bug Cleanup Update!

Our developers have been hard at work under the hood of both Modron Automation and the game itself in recent months, clearing out a bunch of bugs affecting our players. We hope our efforts have resulted in a smoother play experience for many of you. We're continuing to knock down more bugs each day, and we'd like to send a big thanks to all of the players who have been using our new bug tracker through the support system! We're making our way towards feature complete on Modron Automation, and our next step is to bring our Switch players in on the fun!

Today Modron Automation is launching on the Nintendo Switch platform. With that we're also releasing a Founder's Pack for the Modron Automation system on all platforms! It includes:
  • 50 Modron Component Chests
  • An exclusive Monodrone Familiar
  • 500 Modron Component Pieces
  • A week-long boost of 50% to all Modron Core Outputs

Switch players can access Modron Automation from the campaign map. Those looking for the Modron Founder's Pack can find it in the in-game shop.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
September 25th
BW2: Explorer's League Quest Part 6 

Hi Whackers!

Are you one of the dauntless Bush Whackers who has sniffed out all 20 Strange Tablets by taming the mysterious Pelorus Gryphi creatures in Part 5, and have completed up to The Cumulus Fields?

Then Josephine, the leader of the Explorer's League, would like to talk to you again. Talk to the Town Crier in the Commons, then seek her out on the fourth story of the Skyscraper to get started.

This new series of daily quests will challenge skills you learned long ago, and take you all over the lands of Bushwhackia in the process.

Note: Time Turner and Timey Wimey Watch trinkets will not work on the dailies this epic quest line.

Discuss this update on the forums!
September 21st
Idle Champion Spotlight: Torogar Steelfist 
Posted in Idle Champions.

    "A colossal dragon's skull leans against a mountainside, surrounded by bones the size of houses. Acrid smoke rises from the skull's maw. A military tent has been pitched among the bones, and parked next to it is a Devil's Ride belonging to Torogar Steelfist, the savage minotaur bodyguard of Arkhan the Cruel."

You may recognize Torogar from Baldur's Gate: Descent into Avernus or from some of the awesome art posted online. Let's dive right in and see how this raging minotaur shapes up, shall we?

I. Torogar Steelfist

    There's savage, and then there's Torogar. Few had even survived a head-to-head match with him before he ran into Arkhan the Cruel. He was known worlds over as an unstoppable brute. Now, as a part of the Dark Order, Torogar leads armies and communes with a god, but he's always down for another one-on-one match.

II. Torogar's Stats

Race: Minotaur Alignment: Lawful Evil
Class: Barbarian Gender: Male
Age: 32 Affiliation: Dark Order

STR: 23 DEX: 17 CON: 14
INT: 8 WIS: 9 CHA: 15

Role: DPS, Support
Eligible for Patrons: Mirt, Vajra
Slot: 10, (Tyril)

III. Torogar's Design

When it came to designing Torogar, we were lucky to have the direct assistance of his creator, Joe Manganiello. Joe really helped us to distill down the essence of who Torogar is, what his relationship is like with Arkhan the Cruel, and more importantly, how Torogar and the Dark Order operate.

To start, we knew when introducing Krull last year, that Torogar and the Dark Order would be coming to Idle Champions. With the release of Torogar, Arkhan & Krull will gain the Dark Order affiliation, as well as a new Dark Order Synergy ability for both. Get ready, Champions. The Dark Order has arrived!

Torogar is a lynchpin for evil formations, doubling down on the boosts they are already receiving from other Dark Order members and making them stronger as they push further into the adventure.

Torogar's DPS and buffs increase with his devotion to Tiamat through his Zealot stacks affecting his Markings of a Zealot & Preach abilities. Initially, Torogar only gets a Zealot stack when he or an adjacent Champion kills an enemy his Word of Tiamat specialization extends this power to all evil Champions.

Now that his design has come together, Torogar is a support and DPS Champion who powers up Evil Champions. While blood raging, he increases the damage of the formation significantly, with permanent power-ups that unlock the more you use him. Torogar is potent in formations focused on evil Champions and is especially powerful when combined with Arkhan the Cruel & Krull. When you want to add Torogar to your formation, you can swap him with Tyril (Slot 10).

IV. Torogar's Abilities

Basic Attack

  • Fiery Longswords — Torogar inflames his golden blades and then attacks the nearest enemy.

Formation Abilities

  • Markings of a Zealot — Whenever Torogar or an adjacent Champion kills an enemy, Torogar gains a Zealot stack. Torogar's Damage is increased by 0.01% for each Zealot stack he has collected (additive), and stacks persist through resets. This damage bonus is increased by 100% when Blood Rage is active. At various Zealot stack thresholds, the Blood Rage increase is buffed. These buffs apply multiplicatively.

  • Preach — Increase the damage of all other evil Champions by 0.01% for each Zealot stack Torogar has (additive).

  • Dark Order Synergy — The effect of Preach is increased by 100% for each Dark Order member adjacent to Torogar (multiplicative). While Blood Rage is active, this ability is increased by 100%. At various Zealot stack thresholds, the Blood Rage increase is buffed.

  • Note: We have also added Dark Order Affliations and Synergies for Arkhan the Cruel and Krull
    .
    • Arkhan the Cruel — Arkhan's Normal Attack Cooldown is decreased by 0.5 seconds for each other Dark Order member in the formation.
    • Krull — The effect of Krull's Arkhan's Army ability is increased by 100% (multiplicative) for each Dark Order member adjacent to Krull.

  • Blood Rage — Whenever Torogar's Zealot stacks reach a multiple of 50, Torogar enters a Blood Rage for 30 seconds. While Blood Rage is active, enemies damaged but not killed by Torogar gain a Mark of Tiamat debuff. Enemies with a Mark of Tiamat take 300% additional damage. Enemies cannot gain a Mark of Tiamat twice. Once Torogar's Zealot stacks reach the thresholds noted below, the listed effect will also activate when Blood Rage is active. Triggering Blood Rage while it's already active resets the duration.
    • 250: Whenever an enemy gains a Mark of Tiamat, they are stunned for 2 seconds.
    • 2,500: Torogar adds a small AOE to his base attack at 50% of his damage. This AOE attack can trigger multiple Mark of Tiamat debuffs from one attack.
    • 25,000: Enemies with a Mark of Tiamat attack 1 second slower.
    • 250,000: Torogar reduces his base attack cooldown by 1 second.
    • 2,500,000: The damage bonus from Mark of Tiamat is increased by 200%.

Specializations

  • Tiamat's Word — Torogar now also gains a Zealot stack when any evil Champion kills an enemy (not just Champions adjacent to Torogar). Only one stack can be gained per kill, so an evil Champion next to Torogar still only counts once.

  • Tiamat's Rage — The duration of Torogar's Blood Rage is extended by 15 seconds, and it automatically triggers after using Torogar's ultimate.

Ultimate Ability

Bull Rush — Torogar lowers his head and rushes at an enemy in the back, leaving a trail of fire in his wake. Enemies who are rushed through, or who walk through the remaining fire take damage. If the Tiamat's Rage specialization is chosen, Torogar triggers Blood Rage when he returns to the formation regardless of the number of Zealot stacks, or reset the duration if Blood Rage is already active.

V. Torogar's Equipment



Slot 1: Global DPS
Slot 2: Self DPS
Slot 3: Markings of a Zealot
Slot 4: Preach
Slot 5: Dark Order Synergy
Slot 6: Ultimate Cooldown

VI. Conclusion

We've been wanting to include Torogar in Idle Champions since the very first time we set our eyes on his character art, and we're excited to have had another chance to work with Joe to bring this badass Minotaur to life and to debut the Dark Order in Idle Champions! We hope you like him!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
September 16th
Idle Champions: Third Anniversary Celebration 
Posted in Idle Champions.

New Features, Content Update, and Daily Rewards, oh my! It's time for our Third Anniversary Celebration!

If you're interested in learning more about what's coming with this week's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Third Anniversary

Third Anniversary Celebration



It's been quite the year for Idle Champions! In our third year we've rolled out quite a few features and systems, including the Patron system, Offline Progress, Modron Automation & Multi-Party Play, and reworked Time Gates! We also released two Evergreen Champions, started a new campaign, launched on Nintendo Switch, and left Early Access! Check out our Year 3 Retrospective Dev Blog for details! All that certainly deserves a celebration, right?


Dungeons & Dragons Third Anniversary Daily Rewards

Daily Rewards

Every day during the Third Anniversary Celebration you can log in and open a new Anniversary chest, but each chest is only available for 24 hours! Each chest contains four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

Once you have claimed at least four daily Anniversary chests, you unlock the following additional rewards!

  • Exclusive Icewind Dale Tyril Skin
  • Exclusive Snow Click Damage
  • 5 Gold Chests

Dungeons & Dragons Third Anniversary Updates

New Features

We're thrilled to announce the debut of the New Gem Store with our Third Anniversary Celebration! This week's update includes the addition of two new gem skins, a new Evergreen Golden Epic in each patron's shop, and some new DLC. More on those below!

Dungeons & Dragons Summer Spectacular Modron Automation

Gem Store

The Gem Store is a new tab in the in-game Shop that features items you can only purchase with gems! Curious how much your next gem familiar costs? Want to see what new skins are available for Champions? Go to the Gem Store! This also includes the hugely popular community request of purchasing multiple Gold Chests with gems at once! Check out our Gem Store Dev Blog for full details!

Dungeons & Dragons Third Anniversary Celebration Familiars

New Familiars

New Familiars have appeared in the Shop! We've added five new Familiars to the shop: Arctic Fox, Wartsworth the Toad, Sylgar; the Xanathar's Goldfish, Yeti Tyke, & Hedgehog Familiar (as part of the Founder's Pack III DLC).

Dungeons & Dragons Third Anniversary Celebration New Evergreen Golden Epics

New Patron Evergreen Golden Epics

Champions who find themselves in service of Mirt the Moneylender will have access to Ulkoria Stonemarrow's Watchful Order Staff (Slot 1) Golden Epic , those in the service of Vajra Safar may access Azaka Stormfang's Volo's Guide to Chult Pullout Map (Slot 5) Golden Epic and those in the service of Strahd von Zarovich will have access to Dragonbait's Shield (Slot 2) Golden Epic through the Patron Shop.

Dungeons & Dragons Third Anniversary Celebration New DLC

New DLC Packs

New DLC Packs are now available!

The Founder's Pack III includes 42 Gold Chests, with 5 guaranteed Shiny loot cards, Exclusive Hedgehog Familiar, Exclusive Pirate Jarlaxle Skin, 5000 Gems, an Exclusive 50% Gem Buff, and an assortment of Epic potions.

Dungeons & Dragons Third Anniversary Celebration Max Dunbar Companions of the Hall Skins

The Icewind Dale Skin & Feat Pack Bundle Inspired by the art of Max Dunbar, each of the Companions of the Hall has bundled up for their next blizzard-filled trip to Ten-Towns! This Bundle will unlock Catti-brie, Regis & Wulfgar if you don't already have them, and includes Bruenor's Icewind Dale Skin & his King of Mithral Hall Feat, Catti-brie's Icewind Dale Skin & her Trained in the North Feat, Regis' Icewind Dale Skin & his Ruby Reflection Feat, Wulfgar's Icewind Dale Skin & his Dwarven Raised Feat.

The Bundle also includes 7 Gold Supply Chests, 7 Catti-brie Gold Chests, 7 Regis Gold Chests, 7 Wulfgar Gold Chest, and an assortment of Epic potions, and a Potion of Polish. Each Champion's Skin & Feat Combination may also be purchased separately.


Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 6

Descent into Avernus, Part 6

This week's content update brings Descent into Avernus, Part 6. We meet Red Ruth and she sends us to Uldrak, who may have a new solution to his problems in Avernus... Check out the full Descent into Avernus, Part 6 blog post for details about the new adventures and variants.

Feedback Wanted!

These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

August 28th
Idle Champion Spotlight: Lazaapz 
Posted in Idle Champions.

"Where was this device discovered," Lazaapz whispered, "and how old is it?"

The goblin artificer reached out of her mechanized armor to run her fingers along the surface of the Eldritch Machine, admiring the elegant craftsmanship. It resembled a large metallic sarcophagus, covered in arcane runes written in an ancient language.

"It was unearthed during one of our recent expeditions to Xen'Drik," the surly envoy of House Cannith responded. "Our analysis has confirmed that this device was constructed by the Cul'sir Dominion approximately forty thousand years ago."

"Incredible. THEY WERE SO SMART! I've only seen a handful of other machines they've created. There was the one down in the Cogs but it was broken, and then there was the last one your employers brought..." Lazaapz trailed off as she wandered around the machine, inspecting it from every angle.

"House Cannith trusts that you will keep the results of your testing discrete as per our previous arrangement."

"Did you see this?"

"I'm not sure what you're pointing at." The envoy shifted to get a better view of what Lazaapz was gesturing towards.

"These are symbols associated with Dal Quor. Do you see them? WHOA! If this machine is from over forty thousand years ago, that could mean it has something to do with the Quori. Weren't the Quori corporeal on our plane back then? OH BOY! Do you know what this could mean!?"

"...I'll leave you to it," said the envoy, turning to leave the workshop. Lazaapz didn't notice. She rarely noticed people when her mind was fixated on a mechanical puzzle. AND WHAT A PUZZLE! This will be fun...

I. Goblin Armorer Artificer

Dungeons & Dragons Lazaapz

    Born in The Cogs beneath Sharn's Lower City, Lazaapz's remarkable intellect elevated her to the Tradefair district, where her mechanical genius became highly sought after by the Dragonmarked Houses. Lazaapz's first invention was a functional mechanical arm to replace the one she was born without; now she leads an elite team of engineers in cutting edge research and development.

    Following the discovery of a mysterious Eldritch Machine, Lazaapz was brought in by House Cannith to ascertain the purpose of the device. Shortly after, both Lazaapz and the machine disappeared, never to be seen again.

Lazaapz is a Tank and Support Champion who buffs other small-sized Champions with her Fury of the Small ability. She wears a suit of custom mechanized Power Armor that powers up her abilities and attacks, granting improved bonuses and additional attacks that debilitate enemies while she is under attack. When you want to add Lazaapz to your formation, you can swap her with Makos (Slot 9).

II. Lazaapz's Stats

Race: Goblin Alignment: Neutral Evil
Class: Artificer (Armorer) Gender: Female
Age: 19 Affiliation: none

STR: 8 DEX: 16 CON: 16
INT: 18 WIS: 10 CHA: 8

Role: Tanking/Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich


Dungeons & Dragons Lazaapz

III. Lazaapz's Design

The story of Lazaapz began with Rizz Dupree.

We receive a lot of feedback and suggestions when it comes to Champions players would like to see, and among the most popular and frequent requests is for us to introduce a Goblin Champion and to introduce some kind of Artificer now that they have been officially introduced to 5E through Eberron: Rising from the Last War.

Other feedback that came to mind:
  • A tank that uses a tower shield.
  • More short/small Champions.
  • More monstrous Champions.
  • More evil Champions.
This had been on our minds for a while, but it took the introduction of the Armorer subclass for Artificers in Unearthed Arcana: Subclasses, Part 3 in late February for it all to come together. We were inspired to create a Goblin Armorer that used a tower shield and their Arcane Propulsion Arm to fight enemies, and Rizz Dupree was born!

Side note: 'Rizz Dupree' was just a name that sounds kind of like 'Chris Dupuis' to start, and it was just part of the initial Champion design pitch. This name quickly became 'Renton' (named after Renton, Washington, where Wizards of the Coast is located) as the design came together before eventually settling on 'Lazaapz' while the design was finalized.

At this point we knew that we wanted this goblin to be an inventor, a mechanical prodigy able to build their own prosthetic arm replacement as a young child. Using their ingenuity, they worked their way up from the lowest depths of Sharn, the Cogs beneath the Lower City, making their way all the way up to the Tradefair District. The equipment cards for Lazaapz speak to this history, as she built and tested her own suit of power armor.

We knew that we wanted to base the design around a suit of Power Armor that charged up and stored power while not in combat, and that used that power to boost abilities and dish out some punishment to enemies while under attack. This suit would build up to a high power threshold while you cleared areas quickly, and once things got tough the suit would kick in and buff the small members of the party and help Lazaapz damage enemies with her Thunder Fist.

Of course, since Lazaapz has an Arcane Propulsion Arm as a prosthetic, we thought that it would be fun if it was also a kind of long range grappling fist in addition to a thunder fist. She could reach across the screen, grab an enemy, and drag them to the front of the formation for a beating. Another Champion that can manipulate enemy placement!

...and isn't it about time we had a Champion that buffed our kobolds, gnomes, halflings, and dwarves? #IshiMeta

We're still really excited about Lazaapz. We hope you are, too!

IV. Lazaapz's Abilities

Basic Attacks

Lazaapz has two basic attacks. She attacks four times with Thunder Gauntlet and then attacks with Grappling Fist, then repeats.
  • Thunder Gauntlet — Lazaapz leaps out and attacks the nearest enemies with her Thunder Gauntlet, damaging them and stunning them for 0.5 seconds.
  • Grappling Fist — Lazaapz fires her Grappling Fist at a random enemy and quickly yanks it to the front of the formation. This attack deals no damage and cannot move static enemies or blockers.

Formation Abilities

  • Fury of the Small — Increase the damage of all small races (dwarves, goblin, halfling, gnome, or kobold) by 100% for each qualifying Champion in the formation. Stacks multiplicatively.
  • Power Armor — Lazaapz has a set of Artificer Power Armor. It gains one stack for every 1 second that Lazaapz is not under attack. This caps at 100 stacks. Lazaapz gains 1% max health for each stack of Power Armor, stacking additively.
  • Tiny Bulwark — When Lazaapz is under attack, she consumes 10 stacks of Power Armor and increases the effect of Fury of the Small by 400% for 10 seconds.
  • Lightning Launcher — When Lazaapz is under attack by at least 5 enemies, she consumes 15 stacks of Power Armor and activates her Lightning Launcher (fired from a large gem located in the middle of her chest plate), targeting one of the enemies attacking her and striking all enemies in a line, causing them to take 200% more damage for 7.5 seconds
  • Shield of Sharn — Lazaapz increases the max health of all other Champions by 25% of her base max health.

Specializations

  • Stolen Power — Increase the max stacks of Power Armor by 100.
  • Team Player — Abilities that require Lazaapz to be under attack (Tiny Bulwark and Lightning Launcher) will now trigger if any Champion in the formation is attacked.
  • The Zapper — Lightning Launcher will now trigger with only one enemy attacking Lazaapz and its damage buff is increased by 100%.

Ultimate Ability

The ultimate changes based on the number of Power Armor stacks Lazaapz has available. If she has 20 or fewer stacks, her ultimate ability is Recharge. If she has 21 or more stacks, her ultimate ability is Overcharge.
  • Recharge — Lazaapz immediately regains all of her Power Armor stacks and, for the next 30 seconds, does not expend any stacks when triggering Tiny Bulwark or Lightning Launcher.
  • Overcharge — Lazaapz overcharges her Power Armor, preventing it from gaining any more stacks but increasing the effect of Tiny Bulwark and Lightning Launcher by 400% for 30 seconds.

V. Lazaapz's Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Fury of the Small
Slot 4: Power Armor
Slot 5: Tiny Bulwark
Slot 6: Lightning Launcher

VI. Conclusion

What do you think about Lazaapz? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
August 26th
Idle Champions: The Grand Tour, Part 12 
Posted in Idle Champions.

We head east, to make our way towards Mithral Hall, but we're sidetracked along the way...

Note: you will need to have completed the previous two Grand Tour Adventures, Lost in the Goblin Halls and The Twilight Grove, in order to access these new Adventures.

Into the Unknown

We head east, on the way to Mithral Hall, but we get sidetracked by a pair of farmers who lead us to an derro trying to blow a mountain up...
  • Variant: A Tenday at Golgamann's — Golgamann (the skeleton in Izhkin's cave) has some friends over to visit and they do not approve of the Champions! Each area a number of skeletons appear. Skeleton enemies deal 300% more damage, will not count toward quest progress, nor will they drop gold.
    Only Champions with a WIS score of 11 or lower can be used.
    Reach Area 375.

The Prison of Velkynvelve

We awake in a dungeon, prisoners on a new adventure. We're not even supposed to be here today!
  • Variant: Prisoners of Lolth — All drow enemies are blessed by Lolth, granting them an initial set of armored hit points. Only Champions with a STR score of 15 or higher may be used.
    Reach Area 375.

See the in-game Change Log for more information!
August 19th
Idle Champions: Dragon Heist, Part 10 
Posted in Idle Champions.

It's time to finish up our business in Undermoutain and reunite the party, and of course there's also finding and recruiting Ulkoria Stonemarrow into your party!

Good luck!

Note: you will need to have completed the previous two Dragon Heist Adventures, An Illithid Undertaking and Déjà Vu, in order to access these new Adventures. You will also need to complete 45 Dragon Heist adventures or variants to access Ulkoria's unlock variant: "The Gargoyle".

New Champion: Ulkoria Stonemarrow

Dungeons & Dragons Ulkoria Stonemarrow

    Ulkoria has defended Waterdeep with her magic more times than she can recall. She is a well-respected member of the Watchful Order, often working closely with The Blackstaff on the city's defense. Known only as "the Gargoyle" by most, her face often locks into a scowl of concentration. Few have withstood her withering stares without relenting.

Ulkoria is a Support Champion who buffs other caster Champions with her Spellcaster School ability. She also assists greatly in adventures starting in Waterdeep or Undermountain. When you want to add Ulkoria to your formation, you can swap her with Tyril (Slot 10).

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Ulkoria Stonemarrow dev blog!

Dungeons & Dragons Waterdeep: Dragon Heist

Alterdeep

The rescuers and the captives are deep in Undermountain but kept from each other, split between Seadeeps and the dream realm of Alterdeep. Will the two groups ever reunite?
  • Elder Rune Attack — The Mad Mage is frustrated that the Champions have continued their incursion into Undermountain. Whenever you change perspective between Seadeeps and Alterdeep you are affected by a different Elder Rune. The bane effect of the Elder Rune will persist until you change perspective again.
    • Halaster - Whenever an enemy spawns, a random Champion takes 20% of their max HP as damage.
    • Korombos - Each area a random formation slot is debuffed. Any Champion in that formation slot is stunned. The effect lasts until you change areas.
    • Savaros - Monsters drop 90% less gold.
    • Lammath - Champions base attack cooldown is increased by 50%.
    Reach Area 350.
  • The Gargoyle — It's time to invite The Gargoyle to join the Champions, but Halaster won't make it easy for us to recruit her! Generally, only Champions with a magic base attack can be used, but a few extra helping hands tag along as well. In each non-boss area, a different faction (Zhentarim, Xanathar, Cassalanters, and the Mad Mage) attacks. They will not count toward quest progress, nor will they drop gold. Each faction also has a unique boon granted by Halaster which will be active for the entire area.
    • Zhentarim - Champions base attack cooldown is increased by 2 seconds.
    • Xanathar - Enemies deal 300% additional damage.
    • Cassalanters - 5 Abyssal Chickens spawn.
    • Mad Mage - Champion healing is reduced by 50%.
    Unlocks Ulkoria Stonemarrow.
    Reach Area 400.
See the in-game Change Log for any additional updates!
August 14th
Idle Champion Spotlight: Ulkoria Stonemarrow 
Posted in Idle Champions.

It's time for the arrival of the long-awaited wizard and our latest Evergreen Champion, Ulkoria Stonemarrow!

This Shield Dwarf wizard has defended Waterdeep with her magic more times than anyone can remember. She's also known as "the Gargoyle" by most because her face is frozen in a scowl that frightens adults and children alike, but she has a soft spot for the urchins of Waterdeep.

If you'd like to learn more about Ulkoria, read on...

I. Ulkoria Stonemarrow

Dungeons & Dragons Ulkoria Stonemarrow

    Ulkoria has defended Waterdeep with her magic more times than she can recall. She is a well-respected member of the Watchful Order, often working closely with The Blackstaff on the city's defense. Known only as "the Gargoyle" by most, her face often locks into a scowl of concentration. Few have withstood her withering stares without relenting.

Ulkoria is a Support Champion who buffs other caster Champions with her Spellcaster School ability. She also assists greatly in adventures starting in Waterdeep or Undermountain. When you want to add Ulkoria to your formation, you can swap her with Tyril (Slot 10).

II. Ulkoria's Stats

Race: Shield Dwarf Alignment: Neutral Good
Class: Wizard Gender: Female
Age: 377 Affiliation: none

STR: 10 DEX: 14 CON: 12
INT: 20 WIS: 15 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich


Dungeons & Dragons Ulkoria

III. Ulkoria's Design

Ulkoria has defended Waterdeep with her magic more times than anyone can recall, and is never seen without her shield guardian close by. She uses teleport spells to enter and leave her home, and while no one knows where it is, her home is rumored to be underground, perhaps in a cellar or dungeon under one of the city's oldest estates. The Champions, however, know her home to be the Trollskull Manor, their base of operations within the city.

We spent a lot of time on Ulkoria's design. She's been our outlet for information within the city, but as she joins the Champions, she's going to whip our casters into fighting shape!

When it came to Ulkoria's mechanical design, we wanted to reflect the wisdom and reinforcement a powerful archmage would pass on to other casters, empowering their spells and formation abilities.

As a member of the Watchful Order of Magists and Protectors within the city, she assists greatly in adventures within the Dragon Heist campaign, allowing you to feature her in Dragon Heist variants that are especially challenging, or in Patron runs!

IV. Ulkoria's Abilities

Basic Attack

  • Magic Missile — Ulkoria summons 3 magic missiles and fires them at random targets (each missile deals 33% of her DPS); the number of missiles can increase with upgrades, but still deal the same amount of damage.

Formation Abilities

  • Spellcaster School — Ulkoria gains a stack of Spellcaster School for each Champion with a magical base attack in the formation (including herself). Each stack increases the damage of these Champions by 100%, stacking multiplicatively
  • Watchful Order — Ulkoria provides additional buffs based on the number of Spellcaster School stacks she has. This ability is not buffed as a whole, but individual elements may be buffed by feats.
    • 3+ stacks: Attack speed of affected Champions reduced by 0.5 seconds.
    • 5+ stacks: Increase the effect of affected Champion's positional formation abilities by 25% for each stack
    • 7+ stacks: Each time an affected Champion attacks, there is a 50% chance that their base attack cooldown will immediately reset.
    • 9+ stacks: Increase the base value of Spellcaster School by 200%.
  • Defender of Waterdeep — Increases the damage of everyone in the formation by 100% if you are on an adventure in the Waterdeep: Dragon Heist campaign.

Specializations

  • Shield Guardian — Unlocks the Shield Guardian ultimate attack.
  • Urchin Pranks — Unlocks the Urchin Pranks ultimate attack.

Ultimate Ability

  • Shield Guardian — Ulkoria's Shield Guardian steps up behind the formation and casts Lightning Bolt once for each stack of Spellcaster School that Ulkoria has. Lightning Bolt targets a random enemy and deals massive damage to all enemies in a line.
  • Urchin Pranks — Nat, Jenks, and Squiddly jump onto the screen behind the formation and start tossing things at enemies. Each enemy hit takes damage and is knocked back 20% of the screen, stunned for 5 seconds, and then slowed for 15 seconds. The kids throw 4 items each over 6 seconds, each targeting a different enemy if possible.

V. Ulkoria's Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Spellcaster School
Slot 4: Defender of Waterdeep
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Ulkoria? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!