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December 21st, 2018
Idle Champion Spotlight: Nerys Kathon 
Posted in Idle Champions.

Today, we're going to go into early detail on our newest Champion: Nerys Kathon, the Human Cleric of Kelemvor and the latest addition to the Heroes of Baldur's Gate!

Nerys will be available in our next Year Two Event, Wintershield, which launches on Wednesday, December 26th. I hope this blog will give you all you need to know about our latest champion. But don't forget that Wintershield is also a chance to collect and gear up Barowin Undurr, the Dwarf Cleric from last year's Wintershield extravaganza!

How you can unlock Nerys:

Nerys is unlocked by playing Wintershield, a limited-time event launching on December 26th at noon Pacific and running until January 7th at noon Pacific. Once you unlock Nerys, she swaps with Arkhan, Zorbu, and Azaka (Slot 12)

Who is Nerys:

Nerys Kathon joined the Heroes of Baldur's Gate on a mission to protect her church, but was soon pulled into a harrowing journey to Barovia and beyond. As a cleric of Kelemvor, she grew up in service to the dying and the dead and developed a cold detachment to anything outside of duties to her faith. Beneath that frosty exterior is a loyal and caring adventurer, but it's a side she rarely shows to anyone outside her closest friends.

Nerys is a member of the Heroes of Baldur's Gate. A group of adventures known well throughout Baldur's Gate and the Sword Coast. Other members include Minsc (and Boo!), Delina, Krydle, and Shandie. Minsc & Delina are already in-game, and Krydle and Shandie may join them sometime in 2019...

The Heroes of Baldur's Gate have been featured in the IDW comic series' written by Jim Zub titled Legends of Baldur's Gate, Shadows of the Vampire, Frost Giant's Fury, and the most recent, Evil at Baldur's Gate which featured a variant cover on the back of issue 5 drawn by our very own Adam Kosh!


Nerys's Design:

Nerys was created by Jim Zub and Max Dunbar for the Shadows of the Vampire comic series and she's not your typical cleric. To quote Jim: "As a cleric of Kelemvor she sees to the dying and the dead and regards most pain with a sense of cold detachment even as she heals others and helps them deal with their own suffering." Nerys is a devout follower of Kelemvor, known as the God of the Dead. She firmly stands by the idea that death comes to all, and those that die should move on. Because of that belief, she is strongly against the concept of undead.


Max Dunbar created a Nerys image for twitter that coincided with our launch on consoles!

We chatted with Jim Zub about what makes Nerys tick and how best we could integrate her with the champions. In the end, we landed on a late-game healer who focuses on helping the team kill enemies and stay alive until it is their time to meet their maker.

Base Attack - Dash and Slash: Nerys cleaves all targets near the closest enemy.


Formation Ability: Spiritual Weapon: Nerys' first formation ability unlocks her companion, a spiritual weapon. The spiritual weapon takes the form of her greatsword and attacks with her, doing a high percentage of her damage.

Formation Ability: War Healing: Nerys' next formation ability unlocks her healing capabilities. As death comes to all, so too does it come to baddies. Whenever an enemy is killed, Nerys heals the most damaged Champion within 2 slots of her.

Formation Ability: Unholy: Nerys' next formation ability focuses on the type of enemies Nerys abhors: Undead. She increases the damage all champions do to undead monsters. She'll be a great addition to any Tomb of Annihilation adventure!

Formation Ability: Follow My Friend: Nerys' final formation ability breaks the mold of spiritual weapon a bit, but it works with the spirit of her character. Her Spiritual Weapon now follows the Champion with the highest DPS, doing a portion of THEIR damage instead of Nerys'! Once you unlock this upgrade, having Nerys in your party will be a huge DPS boost in addtion to having her added healing capabilities. Speaking of those:

Nerys' Specializations:

Nerys's specializations are all about deciding whether the party needs her to focus on healing or damage.

If you choose Dig In, Nerys will heal an additional time. Once when an enemy is reduced to 50%, AND again when it's killed! If you choose Kelemvor's Will, she increases the effect of her Spiritual Weapon, including when it's basing it's damage off of another Champions' DPS.

Nerys' Ultimate Attack: Tip the Scales


For Nerys' ultimate, we wanted to come up with something really fun. She jumps into the fray, unleashing a halo of divine energy. It hits all enemies and both decreases the damage of those enemies AND increases the damage the party does against all enemies (including newly spawned ones) for 30 seconds.

Nerys' Equipment



Slot 1: Greatsword
  • Nerys' main weapon increases the damage of all Champions.
Slot 2: Breastplate
  • Nerys' armor increases the damage of all Champions.
Slot 3: Eyeshadow
  • Her eyeshadow increases the effect of her Spiritual Weapon.
Slot 4: Cloak
  • Her cloak increases the effect of her War Healing.
Slot 5: Holy Symbol of Kelemvor
  • Her holy symbol increases her ultimate attack damage.
Slot 6: Barovian Locket
  • The locket that led to the Heroes of Baldur's Gate's adventures in Barovia reduces the cooldown of her ultimate attack.

What about any other Nerys details I'm looking for?

Nerys is Lawful Good and a member of the Heroes of Baldur's Gate. Her stats are as follows:
Str: 16 Dex: 13 Con: 15 Int: 12 Wis: 17 Cha: 15

TL/DR- Final Nerys Thoughts

Nerys is a is a strong, smart, and brave cleric of Kelemvor. She'll heal damaged Champions whenever you kill an enemy, increase the Champions' damage against undead monsters, and uses her Spiritual Weapon to boost the DPS of the highest DPS Champion in your formation.

We'll be watching the discussion online and on discord to see how well she's received, so let us know what you think on Facebook, Twitter, or on the official Discord! If you are enjoying Nerys, consider checking out the Legends of Baldur's Gate comic series by IDW!

Happy Holidays Champions Fans! Thanks for an amazing 2018! We can't wait to start 2019 with all of you!

~The Idle Champions Team
December 3rd, 2018
Idle Champion Spotlight: Warden 
Posted in Idle Champions.

During The Last War, House Cannith designed and constructed the ultimate prison: a vast underground complex built to entomb alien and extraplanar threats. Complete with its own Creation Forge and led by an immortal warforged named Warden, this complex was intended to keep these otherworldly threats imprisoned until the end of days.

Unfortunately, even the great minds of House Cannith could not have imagined that the end of days would come so soon...

Welcome everyone to our Idle Champion Spotlight for Warden, our new Skirmisher Warforged Hexblade Warlock Champion for Simril Year Two!

I. Warden's Story

    Forged to be the jailer for a prison filled with eldritch horrors in a faraway land, Warden became corrupted by the monstrosities they sought to keep locked away. Now they journey at the behest of an otherworldly master, seeking souls for the insatiable Dark Hunger to corrupt and feast upon.
Warden is a DPS and Support Champion, corrupted by their Hexblade, the source of their otherworldly strength. At the same time, it is also from this Hexblade that the Elder Evils of Realmspace have laid their claim to Warden, infesting their body with eldritch malignancy. They use their Hex ability to curse enemies, debuffing them and causing them to take additional damage for each stack of the Hex curse they are afflicted with.

When you want to add Warden to your formation, you can swap them with Jamilah (Slot 11).

II. Character Stats

Race: Warforged Class: Warlock (Hexblade) Alignment: Chaotic Evil
STR: 14 DEX: 16 CON: 12
INT: 8 WIS: 11 CHA: 18

For more info, check out Warden's D&D Beyond Character Sheet!

III. The Initial Idea

Believe it or not, the design for Warden actually began with a Triton Storm Sorcerer I called 'Solinus'.

When Chris asked me if I wanted to design the Simril 2 Champion, I immediately accepted. How often does one get the opportunity to design a character in a video game? That's an item to check off the bucket list! But of course, there was a catch — Chris gave me a set of criteria to follow...

    "Here are my high level marching orders for the Warforged character if you're still interested in taking a stab at design:

    • A non-named, non-lore character. Think Stoki: Krond: and Gromma. Let's make an awesome CNE hero.

    • Should work with Krond. Re: Either be Evil or have Str +16.

    • Non-binary gender.

    • Keep in mind the story design doc: Adjacent champions are Vlahnya (bard), and Nerys (cleric).

    • Cannot fit into slot 5 (Dhadius, the other event champion) or 6 (Krond, so they can work with them).

    • I'll need first pass design done by Tuesday the 30th (of October).

    • Focus on a mechanic that the players will like, but keep it simple. 1-2 formation abilities, and Specializations that don't diverge as much as our other characters."

Well, that put an end to Solinus! And being a Triton. But maybe a Storm Sorcerer could still work. I knew I wanted at least one ability that pulled ranged enemies to the front of the formation, and aside from that I just wanted to make sure that I was as close to D&D 5E as possible.

To put it simply: I struggled. Storm Sorcerers are awesome, and I played around with the idea of using a cantrip like Lightning Lure to pull enemies to the front of the formation, and pretty much every other positional spell or ability that Sorcerers have access to. In the end, they all just felt wrong with a Warforged, perhaps because one of my recent characters, 0N1X, is a Tempest Domain Cleric and this felt too similar. It actually wasn't until I abandonned the idea of a Sorcerer that I was able to make some real progress.

As soon as I considered making a Warlock (our most under-represented class!) and making them a Hexblade (my favourite subclass in 5E!) it all started to click. More attacks? Thirsting Blade. Area of Effect damage? Cloak of Flies. Pulling enemies to the front of the formation? ARMS OF HADAR! (not a perfect fit, I know, but thematically, tentacles + void worked for me)

The initial design came together over the course of a few hours, and there was the basic idea: Warden, the Skirmisher Warforged Hexblade Warlock, was a DPS who would support the party by casting Hex on enemies, which could then spread to other enemies. He was perfect for Slot 9 (Makos)!

Or so I thought. After putting the pieces together and doing the math, Justin and Chris elected to move Warden from Slot 9 to Slot 11 (Jamilah). Their reasoning was that they didn't want to have Warden compete with Makos for a spot with Krond, and that Warden's design was better-suited to Slot 11 where Jamilah and Strix have very limited capabilities as Support Champions.

IV. Art

I want to acknowledge Katherine Crane, our artist who drew and animated everything Warden. Kat did a fantastic job with incredibly vague information from myself, Chris, Justin, and Adam when it came to Warden's design and aesthetic. When designing Warden, the description I gave Chris first was:

    As a general character I had pictured a lean, warped Warforged decked out in an ominous but shabby cloak. Like the warforged version of an undead in terms of skeletal and spiky bits of metal and writhing with eldritch corruption.
As you can tell, that's not a lot to go on - and Warden doesn't have any spikes. When Kat put together the first iteration of Warden, complete with spiky armor and more cloak, it just didn't work. It was missing something.



We threw (probably too many) ideas at Kat, but what stuck was the core aspects of Warden's aesthetic: the organic components of the warforged body have been replaced by some kind of writhing eldritch tentacles, and Warden's magic items are now a part of their visual. We're pretty happy with the result!

You can find more of Kat's art online at www.twitter.com/TehArtMonkey and www.instagram.com/TehArtMonkey. Check it out!

V. Design

As one might expect, Warden's basic attack is with their pact weapon, an Armblade made with their Hexblade. It is an artifact of profound otherworldly corruption that has now grown across and inside Warden's body. Now they are held together as much from these insidious tendrils as they are from the composite plating they were initially constructed with.

Warden’s design revolves around Hex: cursing/debuffing enemies to make them weaker, and then attacking and killing them to spread Hex around further. Formation abilities unlock Hex, increase the number of attacks Warden is able to make (Thirsting Blade), and cause Hex to spread more quickly and easily (Master of Hexes). Finally, the final formation ability, Relentless Hex, allows Champions to deal even more additional damage to targets cursed by Hex by allowing the curse to stack(!).

    Formation Abilities

  • Hex — Warden casts a Hex curse on enemies before attacking them, debuffing them and causing them to take increased damage from all Champions.

  • Thirsting Blade — Whenever Warden Attacks, they attack the same enemy twice.

  • Master of Hexes — Enemies that die while afflicted with the Hex curse now spread it to all nearby enemies.

  • Relentless Hex — Hex can stack up to four times on each enemy.

VI. Specializations

Specializations for Warden go in one of two directions: further buffing their single target damage and adding a chance to stun (Eldritch Smite), or giving them a way to do extra AoE damage whenever they attack (Cloak of Flies). My personal favourite is Eldritch Smite because Warden's Hexblade transforms into a colossal Greataxe for the final attack, a bit of a subtle nod to Improved Pact Weapon as well as just being something really flavorful and awesome.

  • Eldritch Smite — After Warden attacks an enemy, they attack the same enemy again an additional time with Eldritch Smite, dealing additional damage with a chance to stun the enemy.

  • Cloak of Flies — Whenever Warden attacks, they do an additional AoE damage attack around them.


Kat did a wonderful job of Warden's attack-into-Eldritch-Smite animation!


VII. Ultimate Attack

Finally, Warden’s ultimate ability is Hunger of Hadar, where they open up a rift to the void at the front of the formation and a swarm of tentacles grasps all enemies, pulling them into a cluster and damaging and stunning them. Thematically it speaks to the otherworldly power that Warden accesses through their growing connection to the Elder Evils, but this spell is intended more to be pure utility: players have long wanted a way to grab ranged enemies and pull them to the front of the formation, and now they can!

This ability was initially designed to be Arms of Hadar instead, but the scale of the effect we wanted to achieve was too large for that spell. Instead, we have somewhat combined both Arms of Hadar and Hunger of Hadar into one spell.
    Note: Hunger of Hadar will pull ranged enemies to within range of Strix's Poor Hygiene ability. The downside being that you can't have both Warden and Strix in the formation at the same time. #BlameChris #BlameJustin

VIII. Equipment

I had a lot of fun putting Warden's equipment sheet together. This time around, rather than having the more weathered or decrepit versions of different pieces of equipment at lower rarities, the grey/common and green/uncommon versions are now more pristine and new compared to higher rarities. Now the rare/blue and epic/purple versions are the most vile and corrupt versions of each item.

The item descriptions/flavor text owe a lot to the works of HP Lovecraft and Clive Barker, and of course, to Keith Baker and everyone else who has contributed to building the world of Eberron.

Can you spot all the references? (I know you can't see them here, because these screenshots were taken from the Dev server, but you will be able to read them all in-game)



IX. Final Thoughts

So there you have it! From the not-really-that-deep depths of my mind, I pulled an incredibly-evil, Lovecraftian war robot for Idle Champions players to play with. The idea behind their final kit is that they can fulfill the role of a boss-killer with Eldritch Smite, attacking the boss multiple times and stunning them while stacking up Hex.

I hope you enjoy Warden as much as I did making them! Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!