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April 27th, 2022
Idle Champions: The Running 5 
Posted in Idle Champions.

A young elven wizard is on a pilgrimage to the Grandfather Tree, and she has hired the Champions to escort her. The wizard has foreseen an acorn falling from the tree - an extraordinary and truly rare occurrence - and she hopes to collect the holy relic to take to Silverymoon.

Yet as the party ventures forth, the very forest itself resists them, while elves from the Feywild and the Underdark seek to claim the acorn for themselves!

The Running 5 introduces Dungeon Master, the human wizard from the 1980s Dungeons & Dragons cartoon, and brings back Shaka, the Tiefling Warlock, and Krydle, the Half-Elf Rogue. Players have until Monday, May 9th at 12PM Pacific to complete The Running 5 unlocks and objectives.

New Champion: Dungeon Master

Dungeons & Dragons Dungeon Master

    He is Dungeon Master, your guide in the realm of Dungeons & Dragons! Don't let his short stature and befuddling riddles fool you, this magical master controls the strange forces at work during any adventure.


Dungeon Master is a Support, Healing, and Gold Find Champion who is always eligible for an adventure, though he may leave you with a frightened Uni for a few areas. He enjoys mentoring younger Champions, and helps everyone be their ultimate best! When you want to add him to your formation you can swap him with Asharra (Slot 6)

For more information on Dungeon Master and his abilities, check out his Champion Spotlight!


Localization Wide Release

In addition to Dungeon Master's release, April 27th is also the wide release of our first round of localization for the game! We've localized the game into French, German, Brazilian Portuguese, Latin American Spanish, and Simplified Chinese and are excited to welcome a more global audience into Idle Champions!

Year Five Variants



Revenge of Venger — Quest for a mystical and rare acorn with the younger members of your roster, with Venger atop his nightmare hot on your tail!
  • Reach Area 75.

  • Ultimate Madness — The quest for a mystical and rare acorn continues, but this time Dungeon Master is helping by recharging your ultimate attacks! Champion base attacks deal less damage, but their ultimate attacks are significantly more powerful and take half as long to cooldown.
  • Reach Area 125.

  • It's Tiamat, the Dragon! — Tiamat, the Dragon has arrived to thwart your quest for a mystical and rare acorn! Champions will only regain half their max hit points when changing areas, but Dungeon Master joins your formation with his Words of Encouragement.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    April 26th, 2022
    Idle Champions: Spring 2022 Champion Balance Update 
    Posted in Idle Champions.

    Spring has arrived, and with it an opportunity to make updates to some amazing Champions!

    Our team saw an opportunity to make balance adjustments to some Champions that did not require major reworks, so over the next few weeks we'll be making these changes. Details about those updates can be found below, or check your game's Changelog!

    The Most Recent Update (edited June 1st, 2022):

    Week 6 Updates:
    • D'hani - D'hani gains some buffs across the board to make them stronger.
      • Increased Paint Them Red from 100% to 200%.
      • Increased Friendly Rivalry from 100% to 200%.
      • Increased Blotch of Blue boss damage bonus from 400% to 800%.
    • Brig - Brig is the final member of the Sirens of the Realm and gains a buff associated with the new affiliation.
      • Increased Hype stack bonus from 10% to 25% per stack.
      • Added a new ability Siren's Chant that increases the effect of Hype by 200% for each Champion in the formation with the Sirens of the Realms affiliation, stacking multiplicatively.
    • Vi - Vi receives a small buff. She has some additional issues which will be addressed when there is more tech time.
      • Increased a Good Example from 100% to 400%.
    • Yorven - Removed the erroneous healing role.
    • Evelyn - Rounded all health upgrades to the nearest 10
    • Added new upgrades to every Champion to increase the soft cap from approximately e78 to e86.

    Previous Updates:

    Week 1 Updates:
    • Asharra - Asharra has extremely high usage and needs some slight adjustments to her big DPS ability.
      • Renamed Bond: Half-Blood to Bond: Half 'n Half
      • Halflings will now count for either the Short Folk or the Half 'n Half specialization.
      • Adjusted Paragon of Kir Sabal to require 4 Champions in order for Asharra to benefit from the bond, up from 3.
      • Adjusted the description of Kir Sabal to remove the word 'other'.
    • Delina - No core Champion balance pass is complete without a futile effort to make Delina relevant.
      • Increased Surge of Power from 10% to 50% per stack.
    • Makos - Makos' Dark Luck specialization is tragically underutilized and needed some love.
      • Increased the gold amount of Dark Luck from 100% to 200%.
      • Increased the base effect of Eldritch Alchemy from 25% to 100%.
      • Added a 400% self damage boost to the Dark Luck spec.
    • Jamilah - Jamilah faces an uphill battle to be competitive in her seat. Perhaps these adjustments will get her going in the right direction.
      • Increased Retaliation's bonus from 25% to 100% per attacking enemy.
      • Increased base effect of Frontline Fighter from 100% to 200%.
      • Increased her base Overwhelm number by 10.
      • Increase the effect of Indomitable Might from 200% to 400%
      • Added additional DPS upgrades to Jamilah.
    • Azaka - Azaka has a great niche, but needs some help with her DPS and support abilities before you hit your wall.
      • Curse of Lycanthropy damage bonus increased from 100% to 400%
      • Taste for Blood damage bonus increased from 10% to 25% per stack.
      • Renamed Adept Traveller to Adept Traveler (from British English to American English).
      • Adept Traveler base damage buff increased from 100% to 800%.
    • Reya - Reya was challenging to use, so we've expanded her potential synergies with Celestial Champion.
      • Increased the base effect of Searing Radiance from 100% to 200% and made the fiends bonus damage quadruple instead of double.
      • Made Celestial Champion apply to all Lawful and/or Good Champions instead of only specifically Lawful Good. It now counts twice if they are both Lawful Good.
    Week 2 Updates:
    • Stoki - We have increased Stoki's abilities to give her a bit more DPS oomph and a bit more gold find utility for early-game players.
      • Increased base Ki Strike bonus from 100% to 400%.
      • Increased Golden Palm gold bonus from 20% per Mark of Ki to 50%.
      • Increased Ki Overflow extra damage debuff increased from 100% to 400%.
    • Dhadius - Dhadius has a powerful kit that remains underutilized. We've buffed up his abilities to encourage more experimentation.
      • Increased Skill Empowerment damage boost from 200% to 400%.
      • Increased additional damage in Practice makes Perfect from 50% per orb to 100% per orb.
      • Increased Empowered Empowerment rider for each Practice makes Perfect stack from 50% to 100%.
    • Nrakk - Nrakk has some powerful synergies, but his own damage abilities needed some love. There are several non-data drive changes we would like to make in the future as well.
      • Increased Ki Master percentage from 50% per Ki Point to 300% per Ki Point.
      • Increased Stunning Strike damage bonus from 100% to 400%.
      • Increased Deft Strike damage bonus from 100% to 400%.
      • Some additional self-DPS upgrades.
    • Binwin - Binwin is a strong candidate for a more expansive reconstruction down the road.
      • Increased Extra Damage bonus from 50% to 100%.
      • Increased Tallest in FaerÈ—n from 100% to 200%.
    • Ishi - Ishi gets some small buffs to their gold find and damage abilities.
      • Increased Monsters Are People Too! From 100% to 200%.
      • Increased Let's Find Some Treasure from 20% to 50% per adjacent non-human.
      • Increased Treasure Hunter to last for 15 seconds instead of 5.
    Week 3 Updates:
    • Vlahnya - We have added a new affiliation to Vlahnya, Orisha, and Brig. These three Champions will synergize around this affiliation as they receive updates.
      • Added a Sirens of the Realms affiliation that includes Vlahnya, Orisha and Brig Hellclaw.
      • Added a new ability Siren's Call that increases the effect of Enthralling Performance by 200% for each Champion in the formation with the Sirens of the Realms affiliation, stacking multiplicatively.
    • Rosie - Rosie needs a lot of help, so we've supercharged all her numbers. Look out, world! (We will probably revisit Rosie later with some non-data-only changes as well)
      • Increased the base effect of Sassy from 100% to 400%
      • Increased the base effect of Deflect Missiles from 100% to 1000%
      • Increased the damage portion of Busy Beestinger from 100% to 400%
      • Increased Shadow Arts damage from 50% to 100%
      • Increased Matriarch from 25% to 100%
    • Korth - Korth isn't the least used Champion in world, but they nevertheless get a light buff to their core ability.
      • Increased Calculated damage bonus from 25% to 100% per stack.
    • Walnut - Walnut receives some non-trivial buffs to her specializations to help her work better with her C-Team friends./li>
      • Increased Sign and Date's damage bonus from 50% to 200%
      • Increased Co-Signers' buff from 100% to 500% per stack
      • Increased Temporary Alliance from 25% to 100%.
    • Jim - Jim receives some small buffs to his support and dps abilities, though we're using a light touch as he's not half bad already in certain situations./li>
      • Increased Fan Club from 50% to 200% per stack.
      • Increased Magic Magic Magic Magic from 50% to 100% per stack.
    Week 4 Updates:
    • Pwent - We have increased and rebalanced several of Pwent's abilities to give him more bang and less spikes (though his armor is still quite spikey).
      • Increased Bloodstained Armor's effect on Battlerager to a 100% bonus (Battlerager previously had a 66% chance of occurring).
      • Increased the stack cap of Count 'Em Off to 50 stacks.
      • Increased Count 'Em Off stack reduction time from 12 to 20 seconds.
      • Increased Count 'Em Off damage from 20% to 25% per stack.
      • Increased the effect of Gutbuster Recruits from 75% to 150%.
    • Sentry - Sentry gets lots of use, but we've increased the effectiveness of some of her underperforming specializations.
      • Increased the stun duration in Nature's Wrath from 3 to 4 seconds.
      • Increased the effect of Sentry's Homeland from 100% to 400%.
    • Melf - Similar to Sentry, Melf sees a lot of play, but primarily with very specific specialization choices. We've buffed up the others.
      • Increased Melf's Righteous Determination from 100% to 400%.
      • Increased Absolute Righteousness from 100% to 400%.
      • Increased Bonus Adaption from 100% to 200%.
    • Krydle - We've increased Krydle's multipliers.
      • Increased From the Shadows effect on Heroes of Baldur's Gate from doubled to quadrupled
      • Increased Charismatic Leader: Lead With Flair from 100% to 200% per Champion.
      • Increased Charismatic Leader: Wild Cards from 200% to 400% per Champion.
      • Increased Thieves Cant from 100% to 400% per Rogue in the formation.
    • Jaheira - Jaheira is a powerful Champion if used properly. We've increased some of her numbers to encourage more exploration.
      • Increased the Fierce Protector buff to Class Warfare from 100% to 200%.
      • Increased the Battle Rage buff to Fierce Protector from 200% to 400%.
      • Increased Lingering Anger from 10% per stack to 25% per stack.
      • Increased the base effect of Unity from 100% to 200%.
    • Lazaapz - Lazaapz's base tankiness gets a little boost to help her compete against all the other beefy options out there.
      • Increased her base health and health upgrades by ~30%.
      • Increased her base overwhelm from 20 to 25.
    Week 5 Updates:
    • Sgt Knox - Sergeant Knox was a tank without tanking abilities or feats. We have fixed this.
      • Added a new formation ability Master Defender: Sergeant Knox increases the damage of all Champions by 100% for each enemy attacking Sergeant Knox.
      • Added an Uncommon & Rare Overwhem feat.
      • Increased his health by approximately 15% (including health upgrades).
    • Ezmerelda - Ezmerelda needs more love than some simple data changes, but these will have to do for now to make her more useful in the niche situations where she is somewhat useful.
      • Increased Training Montage: Pause from 10% to 25% per stack.
      • Increased The Devil's Playthings from 100% to 200% base.
      • Increased Threat Tracking from 0.01% to 0.025% per stack.
    • Penelope - Penelope's healing has been bumped up a bit. Further tweaks would require client changes, so they'll need to wait.
      • Increased Healing Charm from 30 HP/second to 50 HP/second.
    • Orisha - Orisha's DPS and support abilities have been bumped up. She synergizes with Vlahnya and Brig, so the three of them together should show some improvement.
      • Added the Sirens of the Realm affiliation in the year 2 week.
      • Bardic Connection now applies to Orisha and Vlahnya in addition to its previous targets.
      • Increased Flaming Wings stack bonus from 10% to 25% per stack.
      • Increased Fierce Connection from 100% to 200% per slot.
    • Alyndra - Alyndra's synergies with the other Heroes of the Planes have been increased.
      • Increased Portent's base effect from 100% to 200%.
      • Increased all the Heroes of the Planes effects from 100% to 200%.
    • Prudence - We've tweaked Prudence's She Hungers specialization choice to make it slightly more appealing if you need some ultimate oomph.
      • Increased She Hungers chance resetting her ultimate cooldown from 5% to 10%.
      • She Hungers now also increases her ultimate attack damage by 200%.
    • Corazon - We have increased the effect of G.O.A.T. Pirate so that Corazon can stack more quickly to an effective support.
      • Increased G.O.A.T. Pirate from 0.01% to 0.1% per stack.
    As we continue to make these Spring Champion Balance Updates, we'll list them all here, as well as in the changelog!
    April 22nd, 2022
    Idle Champion Spotlight: Dungeon Master 
    Posted in Idle Champions.

    After five years of Idle Champions of the Forgotten Realms, we have reached an auspicious occasion, our 100th Champion! There have been so many iconic characters from Dungeons & Dragons lore, novels, campaigns, and shows, who have joined our Champion roster, it was difficult to think of an extra special character that could take on the mantle of 100th Champion. The only choice was to not choose a player character after all, but the Dungeon Master!

    Dungeon Master is the powerful, enigmatic, patient, and mysterious Champion who is always happy to help the formation. He may be a busy guy who can't always come along to every area, but he's powerful enough to make sure the formation is never without assistance. After all, he's the DM; he can make his own rules!

    I. Dungeon Master

    Dungeons & Dragons Dungeon Master

      He is Dungeon Master, your guide in the realm of Dungeons & Dragons! Don't let his short stature and befuddling riddles fool you, this magical master controls the strange forces at work during any adventure.


    Dungeon Master is a Support, Healing, and Gold Find Champion who is always eligible for an adventure, though he may leave you with a frightened Uni for a few areas. He enjoys mentoring younger Champions, and helps everyone be their ultimate best! When you want to add him to your formation you can swap him with Asharra (Slot 6)

    Ia. Localization Wide Release

    In addition to Dungeon Master's release, April 27th is also the wide release of our first round of localization for the game! We've localized the game into French, German, Brazilian Portuguese, Latin American Spanish, and Simplified Chinese and are excited to welcome a more global audience into Idle Champions!

    II. Dungeon Master’s Stats

    Race: Human Alignment: Lawful Good
    Gender: Male Pronouns: He/Him
    Class: Wizard Age: Over 1000
    Affiliation: None

    STR: ?? DEX: ?? CON: ??
    INT: ?? WIS: ?? CHA: ??

    Role: Support, Healing, and Gold Find
    Eligible for Patrons: Mirt, Vajra, Strahd, Zariel
    Slot: 6 (Asharra)


    Dungeons & Dragons Dungeon Master

    III. Dungeon Master's Design

    For many of the CNE team, the 1983 animated television series Dungeons & Dragons was an entry point into the world of D&D. Watching those six friends on their adventures was the impetus to try out the game that inspired the show. As the team mulled over all of the classic characters available to turn into the 100th Champion, they knew it had to be something extra special. The idea of paying homage to that original cartoon, as well as the important role the DM plays in guiding our own adventures, was the perfect love letter to the hobby that we all enjoy!

    You can see more excitement over this classical 1980s D&D cartoon character coming to Idle Champions in this IGN Article!

    Learning and helping others are the two most important traits that Dungeon Master tries to impart to all his party members. He enjoys mentoring younger Champions, and buffs everyone as he teaches With Patience, Young Ones! If he's around when you transition into an area, Dungeon Master offers Words of Encouragement that grant temporary hit points. But he often pulls a Disappearing Act as he must leave the formation for other important matters. When that happens, the adorable but nervous Uni the Unicorn fills his spot and helps increase the team's gold find. Finally, because he's the DM and can make his own rules, Dungeon Master is eligible to start in all adventures, even if a restriction would say otherwise!

    Dungeon Master's Specializations show off some of his unique powers. Special Guest Star allows him to bring a Champion along with him into the formation, even if that Champion was ineligible due to adventure restrictions. Where Did He Go This Time? and Fear Not, Champions! offers you a bit of control over how often Dungeon Master leaves the formation, granting an additional bonus to his buffs when the weighted choice occurs. His mighty, magical abilities culminate in his Ultimate Attack, Invigorate, which immediately recharges the Ultimate ability of another Champion who has the longest to wait!



    IV. Dungeon Master's Abilities

    Basic Attack

    • Magic Missile — Dungeon Master raises his hands, and 1 or more white rays strike a random enemy.

    Formation Abilities

    • Patience, Young Ones! — Dungeon Master increases the damage of all Champions by +100% for each Champion in the formation that is 20 years or younger, stacking multiplicatively. If the sum of the six youngest Champions' ages is 100 years or less, the bonus is increased by 400%. This effect applies even if Dungeon Master is "away" due to Disappearing Act.
    • Words of Encouragement — Dungeon Master adds 50 temporary hit points to the entire party upon entering an area when Dungeon Master is present.
    • Disappearing Act — Upon entering a new area, there is a 50% chance that Dungeon Master does not appear in the formation and is replaced by a frightened Uni the Unicorn. While Dungeon Master is away, the formation's gold find is increased by +100%. If you return to a previously completed area, Dungeon Master is always with the formation.
    • Dungeon Master Rules — Dungeon Master is eligible to start in all adventures, even if the Patron, Variant, or other restrictions would say otherwise.

    Specializations

    • Special Guest Star — Dungeon Master uses his powers to plane shift in one random Champion that is normally not eligible for the adventure. If there are any bench seats with no eligible Champions, an ineligible Champion from those seats is always chosen. Otherwise an ineligible champion from a random seat is chosen. The Champion can not be from Dungeon Master's seat.
    • Where Did He Go This Time? — The chance Dungeon Master doesn't join the formation in Disappearing Act is increased to 75%, and gold find amount is also increased by +100%
    • Fear Not, Champions! — The chance Dungeon Master doesn't join the formation in Disappearing Act is decreased to 25%, and the temporary hit points gained by Words of Encouragement are increased by +100%.

    Ultimate Ability

    • Invigorate — Dungeon Master waves his hands, and the Ultimate ability with the longest remaining cooldown immediately recharges. The cooldown for this Ultimate is set to the time the recharged Ultimate had left. Dungeon Master increases the damage of all Champions in the formation by +400% for half of the time his Ultimate is cooling down.

    V. Dungeon Master’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Patience, Young Ones!
    Slot 4: Words of Encouragement
    Slot 5: Disappearing Act
    Slot 6: Invigorate

    VI. Conclusion

    It's thanks to you, our community, that we've been able to make this game for 5 years and 100 Champions! We hope that you have a fantastic time using Dungeon Master in new and fun ways in your formation, and that he brings a nostalgic smile to your face when he appears.

    What do you think about Dungeon Master? And who would you like to see join the formation in the next 100 Champions? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    April 20th, 2022
    Idle Champions: April 20 2022 Adventure Variants 
    Posted in Idle Champions.

    Celebrate Earth Day and the launch of our new Charity Familiar, Dottie the Dandelion, with a set of adventure variants for our active campaigns! These new adventure variants feature two exciting features to challenge your formation skills. Some adventures will feature escorts will take up more spaces, while others will choose a random Champion that you have unlocked and add them to you formation. It's time to put your formation building skills to the test!

    Adventure Variants

    This week's update brings 10 new adventure variants for our 5 active campaigns.

    Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

    Grand Tour of the Sword Coast Adventure Variants

    • Towering Expectations Variant 3: Tanking Expectations
    • It's a nice day to stop a wedding with a tanking champion of OUR choice.
      • A random Tanking Champion is immediately unlocked, added to the formation, and can't be removed.
      • Other Champions with the Tanking role cannot be used.
      • Enemies move 300% faster, have 300% more health, and deal 300% more damage.
      • Complete area 350.

    • Who Lurks in Lurkwood Variant 3: And a Pixie in a Pear Treant
    • Help Volothamp Geddarm and a wooden friend track down an abyssal chicken.
      • A Pixie in a Pear Treant joins the formation. They're so big they take up three spots in your formation, but don't do much else.
      • Only Champions with a CON of 12 or lower can be used.
      • Complete area 375.


    Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

    Waterdeep: Dragon Heist Adventure Variants

    • Enter the Sargauth Variant 3: The Madness Peaks
    • Head deeper into the Undermountain with the other half of your Champions missing.
      • All champions in the odd slots have disappeared. They're all out to get you.
      • Each wave spawns a Hallucination with 5 armored hits. They drop no gold, nor do they count towards quest progress.
      • Complete area 300.

    • The Lair of the Xanathar Variant 3: DPS in the Deeps
    • Track down the Stone of Golorr and face down the Xanathar with a damage-dealing Champion of OUR choice.
      • A random DPS Champion is immediately unlocked, added to the formation, and can't be removed.
      • Other Champions with the DPS role cannot be used.
      • Complete area 325.


    Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

    Baldur's Gate: Descent into Avernus Adventure Variants

    • The Bleeding Citadel Variant 2: Going to Eleven
    • Climb the stinking scab with a Champion of OUR choice.
      • A random Champion from seat 11 is immediately unlocked, added to the formation, and can't be removed.
      • Champions from the first two bench seats cannot be used.
      • Complete area 600.

    • The Battle of High Hall Tower Variant 2: The Stunning Tower Battle
    • Return to Elturel for the final battle with a backup striker.
      • Every 15 seconds, your top damage dealing Champion is stunned for 15 seconds.
      • Whenever you move a Champion in the formation, they are stunned for 15 seconds.
      • Complete area 650.


    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • Reghed Glacier Mysteries Variant 2: Male Pattern Boldness
    • Take the Codicil of White to the Reghed Glacier with a male Champion of OUR choice.
      • A random male or nonbinary Champion is immediately unlocked, added to the formation, and can't be removed.
      • Female Champions cannot be used.
      • Complete area 550.

    • Tekeli-li's Hunt Variant 2: Working for the Weak End
    • Continue to explore the Caves of Hunger, with a mad vampire gnoll chasing your weakest champions.
      • Two frozen Twig Blights join the formation.
      • Only Champions with a STR of 10 or lower can be used.
      • Complete area 575.

    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    Wild Beyond the Witchlight Adventure Variants

    • Slack-jawed Lorna Variant 2: End of the Line
    • Face off against the first hag of the Hourglass Coven with a Champion of OUR choice.
      • A random Champion from seat 12 is immediately unlocked, added to the formation, and can't be removed.
      • Champions from the first two bench seats cannot be used.
      • Complete area 550.

    • Tall Tales Variant 3: Back to Nature
    • Learn about the history of the Champions with a shambling mound by your side.
      • A Shambling Mound joins the formation. They're so big they take up three spots in your formation, but don't do much else.
      • Only Elves, Half-Elves, and Gnomes (of any class) and Druids, Barbarians, and Rangers (of any race) can be used.
      • Complete area 300.


    See the in-game Change Log for more information!
    April 15th, 2022
    Idle Champions: Dottie the Dandelion Familiar 
    Posted in Idle Champions.

    We are proud to announce that we collaborated with Hope LaVelle to create a unique familiar for our Earth Day charity drive! Codename Entertainment will be donating the net proceeds from all sales of the Dottie the Dandelion Familiar Pack through May 3, 2022, to Conservation International.

    Dungeons & Dragons Dottie Dandelion Gif

    Conservation International protects nature for the benefit of humanity. Through science, policy, fieldwork and finance, we spotlight and secure the most important places in nature for the climate, for biodiversity and for people. With offices in 30 countries and projects in more than 100 countries, Conservation International partners with governments, companies, civil society, Indigenous peoples and local communities to help people and nature thrive together.

    Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our check out our How To Play Idle Champions video!



    The Dottie the Dandelion Familiar will be available on April 20th at Noon Pacific in the in-game shop on all platforms. Net proceeds from all Dottie the Dandelion Familiar sales through May 3, 2022, will be donated to Conservation International.

    We are also thrilled to announce that Hope LaVelle will be playing in some D&D games on our Twitch Channel! On Monday April 18th at 5pm Pacific she will be playing her familiar Dottie as a guest on A Familiar Quest! And then on Wednesday, April 20th on 5pm Pacific she will be a guest player on The Pear Passage, a special one shot D&D game DMed by our very own Lauren Urban, and including other talented players from the Dungeons & Dragons community. So make sure to tune in and join us for a fantastic time!
    April 6th, 2022
    Idle Champions: Greengrass 5 
    Posted in Idle Champions.

    A great cosmic conflict has spilled out upon the prime material plane.

    While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

    It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 5!

    Greengrass 5 introduces Gazrick Nomrad, the Gnome Druid from Rivals of Waterdeep, and brings back Orkira Illdrex, the Dragonborn Cleric, and Melf, the legendary Elf Fighter and Wizard. Players have until Monday, April 18th at 12PM Pacific to complete their Greengrass 5 unlocks and objectives.

    New Champion: Gazrick Nomrad



    Hailing from the bitter cold of Icewind Dale, Gazrick is at home in the snow. But he was happy to be done with the cold as a traveling merchant, and he headed for the warmer climates of Waterdeep. There he fell into the company of the Rivals, joining them on adventures despite his insistence that he is just a simple entrepreneur. He may not think of himself as a hero, but he's done plenty of heroic deeds!

    Gazrick is a member of the Rivals of Waterdeep, and is a Support and Gold Find Champion. He thrives in snowy environments and uses his cold-based attacks to slow and stun enemies. His attacks also reduce how much damage you need to deal to damage armor-based enemies! When you want to add him to your formation you can swap him with Minsc (Slot 7)

    For more information on Gazrick and his abilities, check out his Champion Spotlight!


    Year Five Variants



    Cool Comrades — Gazrick starts in the formation, and can't be moved or removed. Two Ice Mephits have befriended Gazrick and have joined the formation. It's not weird.
  • Reach Area 75.

  • Brain Freeze — Gazrick starts in the formation, and can't be moved or removed. He's created three Snow Golem companions. Each Snow Golem has an Intellect Devourer perched on their head. Really, it's not weird.
  • Reach Area 125.

  • Armored Assault — Gazrick starts in the formation, and while he can't be removed he can be moved. His Armor Ablation ability starts unlocked. All boss enemies have at least 25 armored health. This is the least weird.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!