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March 26th, 2021
Idle Champion Spotlight: Reya Mantlemorn 
Posted in Idle Champions.

We met Reya earlier in our Descent into Avernus campaign and she joined the Champions following the apparent destruction of Elturel. She swore to remain with the defenders of the city, but the Blood War took its toll on her. She was asked to face one more trial, to sacrifice herself to become a Celestial, the Avatar of Zariel. You can unlock Reya Mantlemorn by completing the Reya Reborn variant of the Idyllglen adventure.

Read on to learn more about our latest Evergreen Champion.

I. Reya Mantlemorn



    Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful follower of Torm, Reya trained to sacrifice herself for the greater good. That preparation led to her taking Zariel's sword and joining the Champions, after rescuing the city of Elturel from Avernus.

Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

II. Reya's Stats

Race: Human/Celestial Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 12 CON: 14
INT: 13 WIS: 11 CHA: 20

Role: Support

Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel

Slot: 6, (Asharra)


III. Reya's Design

Born in the land of Turmish, but came to the city of Elturel when she was twelve so that she could train as a Hellrider. She was away from the city when Elturel was transported to Avernus, but always stayed true to the Creed Absolute and remained devoted to Elturel and its people. As the lone Hellrider who could truly defend her city, Reya takes up the Sword of Zariel, losing her former self to become the Avatar of Zariel, imbued with celestial power.

As a Lawful Good Celestial and the Avatar of Zariel, Reya often communes with Zariel and attracts her gaze with Echoes of Zariel boosting other Lawful, Good, and especially Lawful Good Champions in the formation. Without bringing the gaze of Zariel upon her enemies, Reya supports adjacent Champions with her Searing Radiance, due to her experience in the Blood War, this ability is especially powerful against fiends.

IV. Reya's Abilities

Basic Attack

  • Sword of Zariel — Reya leaps out and slashes at random enemy with the Sword of Zariel, cleaving all other enemies nearby as well.

Formation Abilities

  • Searing Radiance — Reya imbues adjacent Champions with her Searing Radiance, causing their attacks to deal 100% more damage. This effect is doubled against fiends. Can be buffed by upgrades, feats, and equipment.
  • Echoes of Zariel — The gaze of Zariel turns from Reya and sweeps across the formation, looking at random Champions before returning to Reya. It has an equal chance of looking at any Champion in the formation (including returning to Reya) but won't look at the same Champion twice without having returned to Reya first. Once it returns to Reya it increases the effect of Searing Radiance by 100% for each Champion it looked at, including Reya, stacking multiplicatively. Gaze moves every 5 seconds. Buff lasts until the gaze returns to Reya again. Can be buffed by upgrades, feats, and equipment.
  • Celestial Champion — All Lawful Good aligned Champions' damage is increased by 100%. Can be buffed by upgrades, feats, and equipment..

Specializations

  • Champions of Good — The gaze of Zariel focuses on Good aligned Champions. Echoes of Zariel is guaranteed to look at all Good aligned Champions in the formation before returning to Reya (though may also look at non-Good aligned Champions using its normal mechanics). This guarantees a minimum number of stacks on the Echoes of Zariel effect.
  • Champions of Law — The gaze of Zariel focuses on Lawful aligned Champions. Echoes of Zariel is guaranteed to look at all Lawful aligned Champions in the formation before returning to Reya (though may also look at non-Lawful aligned Champions using its normal mechanics). This guarantees a minimum number of stacks on the Echoes of Zariel effect.

Ultimate Ability

  • Avatar of Zariel — Reya launches to the sky, flying off of the top of the screen. She lands by SLAMMING the Sword of Zariel into the ground with a shockwave, summoning Zariel and her friend Lulu. While Reya communes with Zariel, Lulu zips around the board, putting all enemies to sleep for 10 seconds. While the enemies are asleep and reya remains in her pose, the Champions deal massive damage against them. When the 10 seconds is complete, Reya removes the sword and swings it in a massive circle.


V. Reya's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Searing Radiance
Slot 4: Echoes of Zariel
Slot 5: Celestial Champions
Slot 6: Ultimate Cooldown

VI. Conclusion

We are awed Reya has taken up the Sword of Zariel and is joining Idle Champions roster as our latest Evergreen and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 23rd, 2021
Idle Champions: Bardic Inspiration Vol 1 
Posted in Idle Champions.

Announcing: Bardic Inspiration Vol.1

It's been incredibly difficult to contain our excitement these last few weeks!

It might not seem like it, but Bardic Inspiration has been around since last summer, with our first episode about Bruenor Battlehammer back in June 2020. If you had told us nine months ago that we would eventually record some of these songs in a studio and release them to the public, we wouldn't have believed you!

Allow us to finally and officially announce that Bardic Inspiration Vol.1 arrives with the Spring Extravaganza on Wednesday, March 31st as DLC on Steam!



Bardic Inspiration Vol.1 features eight original songs composed by Jason Charles Miller and Dylan Wilks during the first twenty episodes of Bardic Inspiration, which were recorded at Central Command Studios in Los Angeles over the winter.

Starting with "The Greatest Dwarven King," the anthem for Bruenor Battlehammer written during the very first episode, Bardic Inspiration Vol.1 includes a diverse selection of musical genres, including classic rock, goth/alternative, punk, country, heavy metal, swing, folk, and even a pop song for Tiamat, Queen of Evil Dragonkind. In addition to these eight studio-quality songs, there are also eight corresponding Instrumental versions for those who prefer their music without vocals. The full tracklist and production credits are below.

And that's not all: all 16 tracks are coming to Idle Champions of the Forgotten Realms! Players have been asking us to expand the soundtrack for Idle Champions for years; starting on March 31, players will be able to select their favorite Bardic Inspiration tracks from Bardic Inspiration Vol.1 to play during their adventures with the new in-game music player.

Anyone interested in hearing studio-quality recordings of the songs will be able to purchase the Bardic Inspiration Vol.1 DLC through the Idle Champions Steam Store page as of March 31 and download MP3s and FLAC files of each track. Everyone else will be able to listen to the soundtrack for free in-game. Of course, we encourage you to purchase the DLC; if we can sell enough of them, this kind of project might be able to happen again ;)


Disk 1

Disk 2

The Greatest Dwarven King The Greatest Dwarven King (Instrumental)
Drop of Time Drop of Time (Instrumental)
Brimstone Angels Go Go Go Brimstone Angels Go Go Go (Instrumental)
Deekin's Tale of Doom Deekin's Tale of Doom (Instrumental)
Savage Fire Savage Fire (Instrumental)
The Viper's Fangs The Viper's Fangs(Instrumental)
The Moneylender, Mirt The Moneylender, Mirt (Instrumental)
You Could Be My Dragon Queen You Could Be My Dragon Queen (Instrumental)

Bardic Inspiration Vol 1 Credits

  • The Greatest Dwarven King
    Jason Charles Miller – Vocals, guitar, bass, percussion, programming
    Gary Joseph Potter Jr. – Lead guitar
    Mixed by Stewart Cararas

  • Drop of Time
    Jason Charles Miller – Vocals, guitar, bass, percussion, programming, keyboards
    Mixed by Stewart Cararas

  • Brimstone Angels Go Go Go
    Kenley Shea – Vocals Jason Charles Miller – Guitar, bass, percussion, programming
    Erin M. Evans – Additional Composition
    Mixed by Stewart Cararas

  • Deekin’s Tale of Doom
    Jason Charles Miller – Vocals, guitar, bass, percussion, programming
    Adam Hall – Dobro
    Mixed by Stewart Cararas

  • Savage Fire
    Jason Charles Miller – Vocals, guitar, bass, percussion, programming
    Gary Joseph Potter Jr. – Lead guitar
    Mixed by Stewart Cararas

  • The Viper’s Fangs
    Jason Charles Miller – Vocals, guitar, bass, percussion, programming
    Gary Joseph Potter Jr. – Lead guitar
    Vivid Vivka – Additional Composition
    Mixed by Stewart Cararas

  • The Moneylender, Mirt
    Jason Charles Miller – Vocals, guitar
    Aubrey Richmond– Fiddle
    Mixed by Stewart Cararas

  • You Could Be My Dragon Queen
    Kenley Shea – Vocals
    Jason Charles Miller – Guitar, bass, percussion, keyboards
    Mixed by Stewart Cararas


This album exists thanks in large part to the audience of Bardic Inspiration, who accompanied Jason and Dylan on this songwriting journey. Thank you all so much. We hope to do this again! You can catch Bardic Inspiration live on Tuesday from 1-3 PM Pacific on our Twitch Channel.
March 17th, 2021
Idle Champions: Festival of Fools 4 
Posted in Idle Champions.

How far would you go to celebrate foolishness?

Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

Festival of Fools 4 runs until Monday, March 29th, 2021 at 12:00pm PST, introduces Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma and brings back Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism), and Rosie Beestinger.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

Alyndra Sarrbarand



    Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.

Alyndra is a Support Champion whose powerful portents increase the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

II. Alyndra's Stats

Race: Elf Alignment: True Neutral
Class: Wizard/Cleric Gender: Female
Age: 168 Affiliation: Heroes of the Planes

STR: 8 DEX: 14 CON: 14
INT: 18 WIS: 14 CHA: 11

Role: Support

Eligible for Patrons: Vajra Safahr, Strahd von Zarovich

Slot: 6, (Asharra)


Alyndra's Abilities

Alyndra is a Support Champion whose Portent ability boosts the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6). Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

For more information on Alyndra and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Future Sight — Alyndra attempts to peer into the future to determine which bosses are around the next corner. Unfortunately, she causes the future to play out in the present! In each boss area, you will encounter the current boss AND the next boss at once. You'll need to defeat both to progress. Chadwick joins the formation. He mostly observes and tries to figure out what's going on.
  • Reach Area 75.
  • Frost Wave — Additional Frost Giants appear in each area. Each of these additional Frost Giants start with 4 hits-based hit points. Every 25 areas they gain 3 additional hits-based hit points. (For example, in area 1, the Frost Giants have 3 HP, in area 26, they have 6 HP, in area 51, they have 9 HP, and so on). Champion damage is reduced by 99%.
  • Reach Area 125.
  • Knowledge Over Power — Only Champions with INT of 14 or higher can be used. Alyndra starts in your formation. She can be moved or removed.
  • Reach Area 175.

New DLC

Also launching today are two theme packs for Festival of Fools and Idle Champions Presents: A Fool's Errand the Pirate Alyndra and Griff Theme Pack and Pirate Briv and Phlo Theme Pack.

Both Theme packs feature a new skin, feat, and familiar, all with a matching theme. With Idle Champions Presents, the name of the game is pirates, so Alyndra and Briv have dressed to match!

Additionally, both theme packs come with a new week-long buff potion: The Epic Potion of Gold Hunter. It increases your gold find by 100% across all of your adventuring parties for 1 week. Dungeons & Dragons Pirate Alyndra and Griff Jen Kretchmer

Dungeons & Dragons Pirate Briv and Phlo Adam Bradford

Epic Potion of the Gold Hunter

For information on previous years' variants, check out the Festival of Fools 3 blog.
March 12th, 2021
Idle Champion Spotlight: Alyndra Sarrbarand 
Posted in Idle Champions.

"I Have Foreseen This Moment..." the serene elf said evaluating the infinite possibilities of all possible futures."Remember my friends, you are blessed."

Alyndra Sarrbarand joins her companions Avren, Penelope, Freely, and Briv Steelmarrow from D&D Beyond's Silver & Steel & Beyond Heroes, and now Heroes of the Planes, and is delighted to meet the aquaintance of her new companions on the Idle Champions roster, with Festival of Fools 4.

Working with Jen to bring Alyndra to Idle Champions was an absolute delight to capture the essence of Alyndra and bring the most authentic representation of her to Idle Champions. She is accompanied by her two familiars, Griff and Grant, the Baby Blue Dragon. We are deeply touched that Jen would think of us to honor Grant's legacy and we are privileged to work with her and the Grant Imahara STEAM Foundation.

It's time for the latest Idle Champion Spotlight.

I. Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse



    Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.

Alyndra is a Support Champion whose powerful portents increase the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

II. Alyndra's Stats

Race: Elf Alignment: True Neutral
Class: Wizard/Cleric Gender: Female
Age: 168 Affiliation: Heroes of the Planes

STR: 8 DEX: 14 CON: 14
INT: 18 WIS: 14 CHA: 11

Role: Support

Eligible for Patrons: Vajra Safahr, Strahd von Zarovich

Slot: 6, (Asharra)


III. Alyndra's Design

We were thrilled to work with Jen Kretchmer, a producer, writer, actor, streamer and disability advocate. You may recognize her from Beyond Heroes, Silver & Steel, and forthcoming Heroes of the Planes, and we are thrilled to announce that not only is Alyndra joining Idle Champions, but Jen Kretchmer will be playing her as a member of the cast of Idle Champions Presents: A Fool's Errand.

A Divination Wizard, Alyndra buffs adjacent Champions with her Portent ability guiding their attacks and increasing their damage. This ability is heightened when the adjacent Champion is one of Alyndra's adventuring companions of the Heroes of the Planes affiliation. Griff, Alyndra's very judgy owl familiar, is never far from her side and marks unworthy enemies for her when she's unsure if it's a cultural misunderstanding. Her equipment is made up of wonderful ties to her past and future, and the close relationship she shares with her adventuring companions, and of course, Logic and Reason, her sword and spellbook-mace, respectively.

IV. Alyndra's Abilities

Basic Attack

  • Mind Spike — Alyndra reaches into the mind of a random enemy, dealing damage and slowing the enemy by 50% for 3 seconds.

Formation Abilities

  • Portent — Every 30 seconds, Alyndra randomly chooses (up to) two adjacent Champions and peers into their futures, helping guide their attacks and increasing their damage by 100%.
  • Heroes of the Planes — If Portent is applied to a Champion under the effect of certain Heroes of the Planes Champions' abilities, those effects are increased in power:
    • AvrenMirror Image effects on the Portented Champion +100%.
    • Freely — Unlucky For Them +100% for each Portented Champion affected by Luck of Yondalla(stacking multiplicatively).
    • PenelopeChwinga Mask: Tools for the Job Charm +100% for each Portented Champion affected by Chwinga Mask (stacking multiplicatively).
    • OrkiraOrkira will be receiving his Heroes of the Planes buff in a later update.
    • BrivBriv will be receiving his Heroes of the Planes affiliation and buff in a later update.
  • Brows of Judgement — Griff, Alyndra's owl companion, sits on Alyndra's shoulder and judges enemies as they spawn. They have a 25% chance to judge normal enemies as unworthy, and a 100% chance to judge bosses as unworthy. For each living unworthy normal enemy, Portent's base buff is increased by 100%, stacking additively. Each living boss increases Portent's base buff by 400%. Unworthy enemies have an overlay that counts as a debuff for the purposes of Alyndra's ultimate but has no other effect.

Specializations

  • Expansive VisionPortent now applies to 3 random adjacent Champions instead of 2.
  • Extra Judgy — Double Griff's chance to judge enemies as unworthy with Brows of Judgement, and increases the buff by 100% as well.

Ultimate Ability

  • I Have Foreseen This — Alyndra slips into a trance and foresees the death of all the formation's enemies. For the next 30 seconds, all enemies (regardless of whether or not they spawn after the Ultimate starts) take extra damage equal to the total Portent buff being given (cumulatively).

V. Alyndra's Epic Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Portent
Slot 4: Heroes of the Planes
Slot 5: Brows of Judgement
Slot 6: Ultimate Cooldown

VI. Conclusion

We are delighted Alyndra is joining her companions on the Idle Champions roster and we are excited to see how well she fits into the meta. If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
March 11th, 2021
Idle Champions Presents: The Unfair Seas Synopsis 
Posted in Idle Champions.

Find the full synopsis and links to each episode below! Warning, here be spoilers!

Our Champions have concluded their Idle Champions Presents: The Unfair Seas adventure in Echo Bay. If you're looking for a quick recap of the adventure, check out Dungeon Master B Dave Walters' recap here:



Idle Champions Presents: The Unfair Seas starring B Dave Walters as the Dungeon Master and Freely, Krystina Arielle as Orisha, Erin M Evans as Havilar , Mark Meer as Baeloth Barrityl Vivid Vivka as The Black Viper, and Luke Gygax as Melf. Our first adventure saw the Champions in a seaside town along the Sword Coast, where they investigated the mysterious disappearance of a merchant vessel.

We are proud to present The Unfair Seas encounter, written by Scott Fitzgerald Grey for you to download and play here.

Find the full synopsis and links to each episode below! Warning, here be spoilers!



Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Vivid Vivka


Episode 1

In the seaside port town of Echo Bay, five epic heroes arrive with invitations to a party. Orisha, Havilar, Baeloth, Melf, and the Black Viper have traveled to enjoy the Fleetswake festivities with their friend Freely. However, the party is put on hold as Freely has agreed to help a local merchant whose ship, the Muskrat, has gone missing. A local fisher confirms the ship was seen five days ago heading for the docks, but never arrived. Despite the festival, the locals are nervous and are avoiding the water.

Before they can do any more a loud bell rings out, and the whole town heads to one of the main events of the festival, a crab battle between Pumpkinhead versus Walnut! Orisha’s eyes suddenly glow and a strange voice emanates from her throat as an announcement is made that something has gone wrong. But the voice tells the heroes if they will fix what is wrong they will “forget their names”. Just as quickly as the voice came it is gone, as is their memories of it.

Suddenly a swarm of demonic geese attack the crowd, but before they can harm any innocents the heroes dispatch them with relative ease. These creatures were not actually from the abyss but had been poisoned and transformed. Asking around the town to find out more about these strange developments, our Champions discover a number of disturbing incidents over the past two months have many people on edge; fishing boats have been attacked by sharks, and many capable swimmers and dock workers have been injured or nearly drowned. Many are suspicious of the new mage high priest to Umberlee named Mistress Hoistsail. After Orisha crafts and sings a song to Umberlee to magically open the door to the one-room shrine, they head inside to question a group of worshippers, but the leader of the cultists transforms into a wereshark and attacks! While it gets a bite out of Baeloth, it’s shocked and stabbed to death!

Link to the full episode here

Episode 2

As the fight with the cultists comes to a close a chaotic attack from Baeloth destroys the altar, and our Champions notice it was funneling magic from somewhere else in the caves. As they loot the bodies they find a journal and a magic key on the late cultist turned wereshark, learning these are fanatics who have come to Echo Bay to serve the will of Mistress Hoistsail. Heading back outside they discover both Freely and Havilar’s hound Zoonie are missing, but Bubbles the Hollyphant and Freely’s parrot TreAvor are there. Bubbles offers to help the group, first healing Baeloth and Black Viper and then giving Havilar the ability to speak to animals. TreAvor relays that eight pirates kidnapped Freely as he defended Zoonie and told her to run. Havilar summons her Imps and sends them off to look for Zoonie, and inspired by the idea Baeloth summons his Djinn servant Najim to create pirate outfits for the entire party.

Back in town, the party matches the key they looted to a warehouse marked by the same flying frog symbol. It’s been empty since its owner, Galid Tanter, drowned two months ago. Her death was the first of the strange incidents that have the townsfolk on edge. As they take a moment to catch up with Iris, Melf hears a whispered voice from the shadows trying to warn him of danger, but the voice is gone before he can make out the whole message. They find the warehouse on the edge of town, and while it’s supposed to be abandoned Black Viper notices that the lock has been recently oiled, indicating there’s been recent activity. Inside is mostly empty but a suspicious tapestry hides a secret passage to a back area with a massive chest, and Melf notices a magical aura coming from it. Stacks of bloodstained paperwork nearby are ships manifest including one for The Muskrat, and all the vessels were carrying spell components for very heavy conjuration magic.

Opening the chest they discover a pair of disgusting gibbering mouthers! Their horrific noises and gnashing teeth stun and disorient the heroes, and one almost manages to eat Melf! But eventually, they destroy the creatures and discover a practically brand new ladder leading deep into darkness. But having taken a lot of damage and being exhausted from the day, Havilar leaves one of her imps to guard the ladder and the group takes a well-deserved long rest.

Link to the full episode here

Episode 3

The next morning while the group discusses how they want to proceed, Orisha is suddenly overtaken with a spirit. The creepy voice of the ethereal being gives much valuable advice, including a warning that time is of the essence but that there is no reasoning with the fanatics. Bubbles the holyphant reappears and promises to help, but instead curses the team to speak only in rhyme! Before the issue can be fixed Bubbles disappears again, leaving the team speaking in verse as they head down into the cave where they hope to find Zoonie, Freely, and answers.

After a perilous slide and past a dual trap, they are greeted by an acquaintance of Baeloth’s who also happens to be a member of the Bregan D’aerthe. Our Champions continue on their path and arrive at a broad sea cave with an ancient dock where wrecks of the missing ships are found. The dock and ships are covered with ghostly forms, and the deck of the ship has strong conjuration magic that is increasing in intensity.

Knowing they are short on time the team rush in. Orisha is snatched on the shore and yanked into the water by a furious sahuagin. As more sahuagin and sharks join the fight, Baeloth summons Najim to rescue Orisha. Not only does the Djinn save the aasimar but he removes the rhyming curse, but now they must speak like pirates! Fortunately, the Bregan D’aerthe shows up and destroys the underwater enemies with torpedoes, but the ghost ship suddenly disembarks and heads for the mouth of the sea cave.

Everyone scrambles onto the ship, and as they get into the hold they can hear chanting coming deep in the ship. A gruesome scene is discovered, and Mistress Hoistsail has Freely and Zoonie in a conjuring circle, in order to call forth a monstrous semi-translucent kraken!

Orisha sets the bodies on fire as Havilar pulls her unconscious friends out of the ritual circle. All of this disrupts the magic, weakening and delaying the full appearance of the kraken. Orisha, Havilar, and Black Viper engage the kraken on the deck while Baeloth attacks Mistress Hoistsail, and Melf casts dispel magic several times to get rid of the magic on the ship. Hoistsail is defeated, and after an epic battle, Baeloth is able to banish the kraken back to its plane. The Bregan D’aerthe show up to rescue the heroes from the sinking ship, and once again the Sword Coast is saved!

Link to the full episode here

Join us for the next arc in our story, Idle Champions Presents: A Fool’s Errand running March 15, March 22, and March 29 featuring special guests Adam Bradford (Beyond Heroes), and [REDACTED], broadcasting from 4PM until 7PM Pacific Time on Twitch.tv/CNEGames. Learn more about Idle Champions Presents on our previous blog post.
March 10th, 2021
Idle Champions: Icewind Dale, Part 5 
Posted in Idle Champions.

The Rime Strikes Back.

We escort the survivors of Termalaine to Bryn Shander and head to Sunblight Fortress to confront Xardorok, and Deekin wanders off into the rime.

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, The Radiant Nightmare and Waiting on Sunrise, in order to access these new Adventures.




Deekin's Mission

Day has broken, and we exit the Gem Mine, to a new Ten-Towns. By our count, more than half of the towns have been burned to the ground. We round up the survivors from Termalaine and escort them south to Bryn Shander. Along the way, Deekin heads off into the rime accompanied by Hew Maan, and no one notices.
  • Variant: Dive Bomb — Escort the survivors to Bryn Shander, while being harassed by a Peryton. A Peryton appears in each area. Only Champions with DEX of 16 or higher can be used.
  • Reach area 400.

Frozen Vengeance

We've escorted the survivors of Termalaine to join the rest of the refugees at Bryn Shander, and catch a ride to Sunblight Fortress to confront Xardorok...
  • Variant: Mimic Vengeance — Three mimics from Caer-Konig have stowed away in our packs! They join the formation and proceed to talk quite sternly.
  • Reach area 425.


Dungeons & Dragons Grant Baby Blue Dragon Familiar Grant Imahara STEAM Foundation

Charity DLC: Grant, the Baby Blue Dragon Familiar

With today's update, we are also launching our latest charity drive, supporting the Grant Imahara STEAM Foundation with Grant the Baby Blue Dragon Familiar. We are deeply honored to work with Jen Kretchmer, whose character Alyndra is the guardian of Grant, the Baby Blue Dragon, and we are also touched to be working with the Grant Imahara STEAM Foundation. Codename Entertainment will be donating the net proceeds from all sales of the Grant, the Baby Blue Dragon Familiar through March 24th, 2021, to the Grant Imahara STEAM Foundation. You can find more information on the fundraiser on our blog post here.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
March 10th, 2021
Idle Champions: Grant, the Baby Blue Dragon 
Posted in Idle Champions.

We are honored to announce that we have partnered with the Grant Imahara STEAM Foundation and Jen Kretchmer to release, Grant, the Baby Blue Dragon Familiar, honoring Grant Imahara. Codename Entertainment will be donating the net proceeds from all sales of the Grant, the Baby Blue Dragon Familiar through March 24th, 2021, to the Grant Imahara STEAM Foundation.

Dungeons & Dragons Grant Baby Blue Dragon Familiar Grant Imahara STEAM Foundation

The Grant Imahara STEAM Foundation is a non-profit organization founded by Grant’s mother, Carolyn Imahara, and several of his lifelong friends. Guided by the core principles embodied by Grant throughout his life – curiosity, integrity, and generosity, the Foundation’s mission is to inspire emerging talent and empower underserved youth in Science, Technology, Engineering, Art, and Math education. The Foundation will carry on Grant’s legacy of giving back to communities in need through mentorships, grants, and scholarships. The Foundation envisions a world where every student has equal access to STEAM education, regardless of their socio-economic status, race, color, or gender.

Grant, the Baby Blue Dragon is a familiar of Jen Kretchmer's character Alyndra, of Beyond Heroes, Silver & Steel, and soon to be of the Heroes of the Planes. Jen discusses naming the Baby Blue Dragon after her late friend Grant Imahara in the interview below.

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our Introducing Familiars Dev Blog.

Grant, the Baby Blue Dragon Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, PlayStation 4, Nintendo Switch, and on all Android devices.

March 2nd, 2021
Idle Champions Presents: FAQ 
Posted in Idle Champions.

We've just concluded the second episode of Idle Champions Presents: The Unfair Seas, and are thrilled with how it's going so far! We wanted to clear up some Frequently Asked Questions asked in the community, especially around voting. Be sure to check out our previous Idle Champions Presents blog post for more details on the cast and the livestream and in-game interactions.

What is Idle Champions Presents?

Idle Champions Presents is a six-week interactive in-game and livestream event that runs from February 16th until March 31st. For these six weeks you'll be able to complete challenges, earn rewards, and vote to influence the events of the live D&D show Idle Champions Presents: The Unfair Seas (Feb 22, Mar 1, and Mar 8) and Idle Champions Presents: A Fool's Errand (Mar 15, Mar 22, and Mar 29). The Idle Champions Presents show airs live each Monday at 4PM Pacific on CNEGames Twitch and you can also watch the video later on our YouTube channel.

Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Vivid Vivka

Can I have the TL;DR?

Each day, a new vote will become available within Idle Champions. The result of that vote will influence a tabletop D&D episode that airs the following Monday. Check back in-game daily to collect rewards and vote on the next day's question! Learn more about Idle Champions Presents and its cast on our previous blog post.

Do I have to watch the Twitch Livestream to participate?

All you have to do is play Idle Champions to participate! In addition to helping to craft an unforgettable show, at the completion of each vote, a new in-game reward becomes available. The in-game reward will normally be something related to the vote, so we recommend voting to get the best experience, but we welcome everyone to enjoy the rewards.

Where can I watch Idle Champions Presents episodes?

Idle Champions Presents broadcasts for 6 episodes, starting on Feb 22nd and ending on Mar 29. All episodes start at 4PM Pacific on the CNEGames Twitch. If you miss the livestream you can watch the video on demand on Twitch, or soon after the broadcast on our YouTube channel.

Voting FAQ

How long are votes available?

Normally, votes are available for 24 hours: From 12PM Pacific to 12PM Pacific the following day. At 12PM the vote total will become public, and the reward will become available for all players. On Mondays, our newest episode will air, and we don't want to give away any spoilers for the next episode! There will be no active vote from 12PM Pacific on Mondays until the end of that evening's episode. Once the episode airs, the next vote becomes available, with players who are active in-game at that time getting a first shot at the vote!

Can I vote for both choices?

If you want to, absolutely. You do you.

How many votes can I get each week?

Each day at 12PM Pacific, you'll automatically earn a new vote. Each week, you can earn up to 6 additional votes through challenges. Earned votes (including the free vote available each day at noon), are available for the duration of the Idle Champions Presents event.

What are challenges?

Challenges are in-game tasks that you can complete to earn extra votes. Challenges come in a variety of difficulties; some votes are easier to earn than others. New challenges unlock every week and can be accessed on each week's page. Each challenge is available to complete for six days after it unlocks. After the six days have passed, any unfinished challenges will no longer be completable.

What can I earn from challenges?

Each complete challenge earns an additional vote.

How long do I have to redeem a reward?

Rewards will be available for the duration of the Idle Champions Presents event. The notification will turn off at 12PM Pacific on March 31st, so we suggest collecting all of your rewards before then.

Why can't I see clips on any of the votes?

We can't show you clips of how your vote changed the game until our players get around the virtual table! Every Tuesday, we'll be cutting, taping, and super gluing the episode together to feature short clips that highlight how you and the members of the Idle Champion community changed the game! We hope players will enjoy checking out the previous episode's antics in the lead-up to the next episode!

Do you have to vote to collect a reward?

Not for this event. Rewards for past votes are available to all players, regardless of whether they voted during the active 24 hours. You can collect a day's reward by visiting the voting page after its completion. Check back next week, and you'll be able to see how your vote(s) affected the TRPG game! As we get further into Idle Champions Presents, we hope to have many fun clips to share!

We can't wait to see how this all comes together! We hope you'll join us in discussion about Idle Champions Presents on Twitter using the #IdleChampionsPresents hashtag and tagging @IdleChampions.