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October 21st
COTLI: Rune System and Season 2 Launch! 

Get ready to tackle the Clocktower and power up your Crusaders with the all-new Rune System! What's the Rune System you ask? Keep reading to find out!

Season 2: The Clocktower

The Dungeons are open again with season 2: The Clocktower!

We've changed up the following 3 formations:


Playing It Old School



Free For All



Sunday Stroll


Other Changes for Season 2

  • Rotating Dungeon Points and Dungeon Coin Bonuses Improved - They've been increased up from 10% to a 125% bonus.

  • Dungeon Points, Dungeon Coins and Idol Bonus limit Extended - The cap on the Dungeon rewards has been increased from area 10,000 to area 14,000.

  • Changes to the Dungeon Points and Dungeon Coin drops - The drop formulas have been tweaked a bit, due to the changes in the bonuses, but they also start earlier now.

  • More Awesome Rewards! - Both the free and the Benefactor's pass route have had their reward amounts tweaked considerably, with more crafting materials, cooler buffs and drops for the Rune System to help your progress!

  • More Achievements - We've added more achievements for going deep on the Dungeon objectives, plus the Season 2 completion achievement!

  • Lil' Reaper Now Available! - If you missed getting this cutie during the previous season, you can now purchase it for Dungeon Coins!

  • Extra Levels Beyond Level 25! - The season itself still ends at level 25, but you've got some extra levels to chase for even more crafting materials!


  • Introducing the Rune System

    Epic gear being elusive? Or Legendary gear taking a while to level up again? Runes are here to give you a power kick and make some changes to your play!

    The Runes

    There are five types of Runes available to slot on your Crusaders: Fire, Water, Air, Earth and Soul. What power each unlocks depends on the Crusader you're assigning the rune to, otherwise each type of rune is identical.

    You can level up runes by dragging a rune to the Merge box in the rune inventory, or by dragging a rune of the same level and shape onto a rune slot on the Crusader that already has a rune assigned to it. Merging runes to reach level 6 and higher will cost 1 Legendary Catalyst each time in addition to the two runes of the same level and shape.



    Rune Screen

    The Rune screen is where all the magic happens. You can choose between viewing the list of Crusaders in the Formation, Crusaders who have Runes Slotted, and All Crusaders. Clicking on a Crusader from the list will bring up their personal slots and the list of their rune bonuses.

    You can unlock the slots on a Crusader in any order. The first slot is free, and the rest will cost Legendary Catalysts, increasing in cost as you unlock more slots. Once a slot is unlocked, you can slot in a Rune and start seeing the benefits of the bonus.

    Crusaders' Runes provide different effects based on their role, such as Gold Find for Gold Finders Crusaders. That applies to the first 3 slots.

    Slot 4 on every Crusader provides them with a mission system boost. There are 4 possible effects that slot will unlock:
    • Increase the Gold won from Gold Missions.
    • Increase the EP won from EP Missions.
    • Chance that the rewards from the mission can be doubled.
    • Reduce the duration of missions longer than 2 hours in original duration.
    Slot 5 on every Crusader will have a buff unique to them, which we will be adding over time.

    Once assigned to a slot on a Crusader, you normally cannot remove a Rune, just upgrade it. There is a rare item, Rune Solvent, that will allow you to remove all slotted Runes from a particular Crusader. You can find Rune Solvents from a mission in the mission system.



    How to Acquire Runes

    You'll be able to get Runes by opening Runic chests, and specific Rune types of certain levels as rewards from some season milestones. You can also get the Runic chests from the following locations:
    • The real money Chest Store, from the Runic chest tab.
    • Up to 2 chests per week from the Ruby Exchange.
    • Up to 3 chests per week from the Challenge Token store.)
    • Up to 3 chests per week from the Dungeon Depot.
    • Up to 2 chests per week from the Mission System.
    • Season reward milestones.


    Have fun with the new season and the new Rune System!
    October 19th
    Idle Champion Spotlight: Ezmerelda d'Avenir  
    Posted in Idle Champions.

    Those that have played through the Grand Tour adventures based in Barovia have already been introduced to our next Champion. For those that haven't, we're beyond excited to bring Curse of Strahd's renowned vampire hunter; Ezmerelda d'Avenir to Idle Champions. Read on to find how this prolific monster hunter from Barovia will influence your formations!

    Ezmerelda d’Avenir, a Vistana, was once the protégée of Rudolph van Richten — despite their checkered history. When she was young, her family wronged van Richten, and yet he spared their lives. Ezmerelda witnessed van Richten’s act of mercy and was deeply moved by it.

    At the age of fifteen, Ezmerelda, still troubled by what her family had done to van Richten, ran away from home and tracked down van Richten two years later. Ezmerelda remained by van Richten’s side for another two years, helping him track down and slay many creatures of the night. Sadly because of her origins, van Richten never fully trusted her, leading him to keep secrets from her. This lead to frequent arguments between the two vampire hunters At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten agreed.

    Since bidding farewell to van Richten, Ezmerelda has struck out on her own as an independent monster hunter. On one of her less successful adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She commissioned a master artisan to craft a prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. Ezmerelda d'Avenir has joined the Champions to try and rid this new realm from evil.

    I. Vampire Hunter

    Dungeons & Dragons Ezmerelda d'Avenir

      Ezmerelda d'Avenir, a Vistana monster hunter, has devoted herself to ridding the world of evil in all of its forms. After years of tutelage by her mentor, the vampire hunter Rudolph van Richten, Ezmerelda struck out on her own. She has since amassed a sizable personal fortune and an impressive arsenal of weapons for hunting monsters. Following the defeat of Strahd von Zarovich, Ezmerelda joins the Champions on their journeys through the world of Toril.

    Ezmerelda is a Support Champion who increases the damage of Champions in her column, especially against undead, fiends, or monstrosities. Her ultimate attack is the ultimate debuff, creating a massive short-lived boost to global damage. When you want to add Ezmerelda to your formation, you can swap her with Bruenor (Slot 1).

    II. Ezmerelda's Stats

    Race: Human Alignment: Chaotic Good
    Class: Fighter/Wizard Gender: Female
    Age: 27 Affiliation: none

    STR: 14 DEX: 19 CON: 16
    INT: 16 WIS: 11 CHA: 17

    Role: Support

    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich

    Slot: 1, (Bruenor)


    Dungeons & Dragons Ezmerelda d'Avenir

    III. Ezmerelda's Design

    A prolific vampire hunter from the land of Barovia. Ezmerelda brings a wealth of knowledge from Barovia to assist the Champions. Her design is based on a catalyst effect which triggers off the number of debuffs on an enemy. She's a master fighter and uses debuffs to her advantage, culminating in her ultimate attack with a sun dagger to create a strong short-lived massive debuff. It increases the formations' damage for a devastating final team attack.

    Ezmerelda has 3 different debuffs that she bestows on enemies as she's training the Champions in her martial & magical style. Her debuffs are based on her skills as a vampire hunter and are named for moments during her training: Pause, Prepare, & Parry.

    In addition to her training the Champions, she also brings a wealth of knowledge against undead, as illustrated in her The Devil's Playthings ability. Champions in her column (including herself) increase their damage against Undead by 100%.

    Finally, Ezmerelda is never done training. Her Threat Tracking ability has her continuing to learn from her enemies in this new land. Both Threat Tracking and The Devil's Playthings start as undead based but can be changed to humanoid, fiends, or monstrosities with a specialization. Threat Tracking count remains for the adventure, and if the threats tracked changes to fiends or humanoid, she will retain her previous stacks and starts counting the new type instead.

    IV. Ezmerelda's Abilities

    Basic Attack

    • Fire Bolt — Ezmerelda hurls a mote of fire at a random enemy.

    Formation Abilities

    • Training Montage — Ezmerelda marks enemies as she trains the Champions with her vampire hunting skills.
      • Pause: Ezmerelda marks every third enemy that spawns with this debuff. Once marked, the target gains one stack every three seconds, to a max of 10 stacks. For each stack, Champions in Ezmerelda's column deal an additional 10% damage against the target. Buffs apply to the post-stack value.
      • Prepare: Ezmerelda marks every enemy she attacks with this debuff. The effect of this debuff depends on the target.
        • If it is a hits-based or armor-based enemy: Whenever a Champion in Ezmerelda's column would remove a hit point or a chunk of armor from the target, remove one additional hit point or chunk.
        • If it is any other enemy: Decrease the enemies' max hit points by 50%.
      • Parry: The first time a non-boss enemy attacks, the attack misses. Ezmerelda then marks it with this debuff, which illustrates that it has already triggered this effect.
    • The Devil's Playthings — Increases the damage of Champions in the same column as Ezmerelda against undead creatures by 100%.
    • Threat Tracking — Ezmerelda tracks the undead creatures the Champions kill while she is in the formation, increasing the effect of The Devil's Playthings by .01% for each undead tracked. This total resets at the end of each adventure. This ability can be buffed by upgrades, feats, and equipment. Buffs apply to the total calculation.

    First Specialization Choice

    The first specialization choice relates to which enemies Ezmerelda is tracking.

    • Stay on TargetThe Devil's Playthings and Threat Tracking continue to track & trigger vs undead.
    • Fiendish StatureThe Devil's Playthings and Threat Tracking now track & trigger vs fiends instead of undead for the remainder of the adventure. She will retain her previous tracking totals.
    • The Devil Wears Many MasksThe Devil's Playthings and Threat Tracking now track & trigger vs humanoids instead of undead for the remainder of the adventure. She will retain her previous tracking totals.
    • Monstrous IntentionsThe Devil's Playthings and Threat Tracking now track & trigger vs monstrosities instead of undead for the remainder of the adventure. She will retain her previous tracking totals.

    Second Specializations

    The second specialization choice lets you choose how you want her to augment the party for the remainder of the adventure.

    • Smells Like A Trap — Ezmerelda senses trouble, and begins to mark all enemies in preparation for a renewed assault! Ezmerelda now marks every enemy that spawns with Training Montage: Pause.
    • We've Trained For This — The Champions are seeing results from Ezmerelda's training! Training Montage: Pause, Training Montage: Prepare, and The Devil's Playthings now affect all Champions in the formation, not just Champions in Ezmerelda's column.
    • He's Still Out There — Ezmerelda steels herself in preparation for the next time she encounters Strahd, and increases the effect of The Devil's Playthings by 300%.

    Ultimate Ability

    My Signal — Ezmerelda reveals a magical sun dagger and launches it at the enemy with the most debuffs active (randomly if tied). The dagger lands in the target and remains there as it begins to glow with a burst of radiant energy, creating a new debuff that lasts 10 seconds. It increases the damage done to the enemy by 50% for each active debuff on them, stacking multiplicatively.

    V. Ezmerelda's Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Training Montage: Pause
    Slot 4: The Devil's Playthings
    Slot 5: Threat Tracking
    Slot 6: Decrease Ultimate Cooldown

    VI. Conclusion

    What do you think about Ezmerelda? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
    October 7th
    Idle Champions: Descent into Avernus, Part 7 
    Posted in Idle Champions.

    Tiamat has set our next goal: Bel. The former Lord of Avernus. No big deal. But before we head to THAT party, we need to run some errands.

    Note: you will need to have completed the previous two Descent into Avernus Adventures, The Wandering Emporium and Tiamat's Army, in order to access these new Adventures.


    Dungeons & Dragons Baldur's Gate: Descent into Avernus

    Questlines

    Arkhan has instructions from Tiamat, but before we can act on them, we need to complete some quests.
    • Variant: Raggadragga's Crew — Various Lycanthropes appear and hassle the Champions. They do not count towards quest progress, nor do they drop gold.
      • Wererat- Enemies drop 99% less gold while a wererat is on screen
      • Wereboar - Enemies deal 100% more damage while a wereboar is on screen.
      • Werebear - Enemies speed is increased by 25% while a werebear is on screen.
      • Reach area 450.

    Bel's Forge

    It's time to face Bel, and whatever tricks he has up his sleeve! Reya arrives with some bad news about Elturel.
    • Variant: Extreme Heat — Bel's Forge was built into an active volcano. As such, the formation is taking a bit of heat while adventuring. Every 3 seconds, each Champion takes 10% of their max health as damage. Whenever a Champion's health is below 50% of their max health, their damage is reduced by 99%.
      Reach area 475.

    See the in-game Change Log for more information, including a full list of changes and fixes included in this update.