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November 30th
Idle Champions: Year's End Festival 2021 
Posted in Idle Champions.

The year is almost over, and we thought we'd celebrate with a Years' End Festival. Let's finish off the year with daily rewards, a day of streaming, a gem shop update, and return to the north for the conclusion of the Icewind Dale: Rime of the Frostmaiden campaign!

If you're interested in learning more about what's coming with this week's update, you've come to the right place...

Table of Contents


Year's End Festival

It's been a fantastic year for Idle Champions, and we're excited to celebrate with our Community this game we all love! We're rounding out 2021 for Idle Champions of the Forgotten Realms with themes appropriate for this time of year: Entertainment, giving, and a positive theme to end what has been another very tumultuous year for most.

Dungeons & Dragons Year's End Festival Daily Rewards

Daily Rewards

Every day during the Year's End Festival you can log in and open a new Celebration chest, but each chest is only available for 24 hours! Each chest contains 5 awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures. If you get goodies in those chests for content you have not yet unlocked, then your account will retain those items and save them for you to enjoy when you have unlocked those systems in the game!

Once you have claimed at least four daily Celebration chests, you unlock an exclusive Icewind Dale Asharra skin, an epic Asharra feat, and 5 Gold Chests!

Dungeons & Dragons Year's End Festival Icewind Dale Zorbu Key Art

Day Of Streaming

Our Twitch Channel has an exciting day of streaming for you to enjoy! From 9 am - 6 pm Pacific on Wednesday, December 1st you can watch special Q&A streams, interview shows, an exciting musical performance, tons of giveaways and contests, and so much more!

Dungeons & Dragons Icewind Dale: Rime of the Frostmaiden, Part 10

Icewind Dale: Rime of the Frostmaiden, Part 10

This week's content update brings the exciting conclusion of the Icewind Dale: Rime of the Frostmaiden! With concluding the campaign, we're also bringing Tier 4 & 5 Icewind Dale Blessings to the game.

Additionally, Icewind Dale, Part 10 brings our latest Evergreen Champion, Xerophon. Xerophon can be unlocked by completing A Lesson in Classes the second variant for The Fall of Ythryn adventure.



New Evergreen Champion: Xerophon

Xerophon is a Support Champion who uses their excellent imitation skills to provide valuable information to the rest of the formation. When you want to add Xerophon to your formation you can swap them out with Minsc (Slot 7).

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Xerophon blog post!



New Gem Shop Items

We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
  • Gelatinous Cube Familiar
  • Feywild Ellywick Skin
  • Witchlight Delina Skin
  • Witchlight Spurt Skin
  • Wyrmspeaker Catti-brie Skin
  • Wyrmspeaker Deekin Skin
  • Pixie Riding a Corgi Familiar

Idle Champions Presents: The Trial of Mount Tiamat

We were absolutely thrilled to present the second season of Idle Champions Presents, an interactive livestream TTRPG experience. For the full recap of the adventure, check out our recap blog post. Warning this blog post contains spoilers.

New DLC Packs

New DLC Packs are now available, featuring bundles of epic skins, familiars, and other awesome stuff to help you on your adventures in the new year! Check out the Idle Champions Presents: Trials of Mount Tiamat recap blog post for more details on Ascendant Skins. Warning this blog post contains spoilers. Full details can be found in the in-game shop, but take a look at what's new in store:



Professor Orb Familiar Pack - The Professor Orb Familiar Pack includes the Professor Orb Familiar, but also 4 Epic Potions of Speed, 4 Epic Potions of Giant's Strength, 4 Epic Potions of Clairvoyance, and 1 Potion of Polish!

[REDACTED] - We have a special announcement. More into on [Redacted] coming soon!

Feedback Wanted!

These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

November 24th
Idle Champions: November 2021 Adventure Variants 
Posted in Idle Champions.

Warning: There be Dragons ahead!

Today's update brings 11 new adventure variants across 5 campaigns! Each campaign has one or more variants themed around different chromatic dragons, these new adventure variants will test the mettle of your formations!

Also joining us today in the fight against dragons is Idle Champions Presents: The Trials of Mount Tiamat Party 2's favorite little ally, Red the Squirrel!


Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Leemooggoogoon Rises: Volo's Guide to Kuo-toa
  • Help the Kuo-toa while Volo and his friend chat you up.
    • Volo and a Kuo-toa join the formation, chatting up your team.
    • Champions adjacent to Volo and/or the Kuo-toa have their base attack cooldown increased by 1 second; it does not stack.
    • Complete area 400.

  • Neutral No More: Crimson Perception
  • Head to Mantol-Derith, while a young red dragon causes havoc.
    • In each boss area a young red dragon appears. You must defeat this additional boss to advance.
    • Only Champions with WIS of 14 or higher can be used.
    • Complete area 450.

  • Encroaching Madness: Maroon Madness
  • Explore Mantol-Derith while you deal with some wyrmlings who shouldn't be there.
    • Red Wyrmlings appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Red Wyrmlings should not be in Mantol-Derith. When a Champion kills a Red Wyrmling, they are stunned for 4 seconds as they try to understand what's happening.
    • Only Champions with WIS 12 or lower can be used
    • Complete area 450.


    Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

    Waterdeep: Dragon Heist Adventure Variants

    • A Botched Kidnapping: This Quest Stinks!
    • Help Volothamp Geddarm with a small task while dealing with a stinky foe.
      • Two skunks accompany the formation, but don't worry: Volo vouched for them!
      • Champions adjacent to the skunk deal no damage (but their formation abilities still work).
      • Black Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 225.

    • Trollskull Manor: Home Not So Alone
    • An annoying goblin has taken up residence in Trollskull Manor and put up defenses!
      • Each boss fight, a Blockade and a Goblin appear. The boss is invulnerable until the Blockade and Goblin are taken out. When the Goblin is defeated, they run off the screen instead of disappearing.
      • Gold Find is reduced by 99%.
      • Complete area 250.


    Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

    Baldur's Gate: Descent into Avernus Adventure Variants

    • The Wandering Emporium: When the Going Gets Tough
    • Hold back indestructible stone golems with your toughest champions!
      • Each wave spawns one invulnerable Stone Golem.
      • Only Champions with CON of 15 or higher can be used.
      • Complete area 450.

    • Tiamat's Army: Fight Dragons with Dragons
    • A terrible curse slows down any champion that isn’t a Dragonborn!
      • Non-Dragonborn champions attack cooldown is tripled, making them attack less often.
      • Blue Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Complete area 475.

    Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

    Icewind Dale: Rime of the Frostmaiden Adventure Variants

    • The Radiant Nightmare: Tough Acting
    • Chase down Xardorok's Chardalyn Dragon with your toughest champions!
      • Only Champions with STR of 14 or higher and CON of 15 or higher can be used.
      • Complete area 400.

    • Waiting on Sunrise: A Chilling Encounter
    • Race to save Termalaine with a White Dragon on your tail!
      • Every 5 seconds, a random champion is Stunned for 5 seconds due to the freezing cold.
      • With each boss, an extra white Dragon Wyrmling boss with 25 armored HP appears. The main boss is invulnerable until the white dragon is defeated.
      • Complete area 425.

    Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

    Wild Beyond the Witchlight Adventure Variants

    • Tall Tales: An Unexpected Geist
    • Learn about the history of the Champions by listening to creepy Ghost stories!
      • One Specter appears in each wave. They drop no gold, nor do they count towards quest progress. When they are killed, they respawn in the same location after 5 seconds. The Specters move 200% faster.
      • Complete area 250.

    • The Witchlight Carnival: A Dragon Against Us
    • Uncover the mysteries of the Witchlight Carnival while evading dragons.
      • Green Dragon Wyrmlings appear in each area. They drop no gold, nor do they count towards quest progress.
      • Only Champions with DEX of 15 or higher can be used.
      • Complete area 300.


    New DLC

    Dungeons & Dragons Red the Squirrel

    Red the Squirrel, the delightful ally of Party 2 of Idle Champions Presents: The Trials of Mount Tiamat, arrives as a familiar who can join your adventures!! The Red the Squirrel Familiar Pack includes Red, the Squirrel Familiar, 6 Epic Potions of Speed, 6 Epic Potions of Giant's Strength, 6 Epic Potions of Clairvoyance, 6 Epic Potions of Fire Breath, and 1 Potion of Polish.

    See the in-game Change Log for more information!
    September 1st
    Idle Champions: Brightswords 4 
    Posted in Idle Champions.

    Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege!

    Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

    Brightswords 4 introduces Corazón de Ballena, the dashing Human Pirate of the Oxventurer's Guild, and brings back Lazaapz, the Goblin Armorer Artificer, and Turiel the Aasimar Cleric. Players have until Monday, September 13th at 12PM PDT to complete their event unlocks and objectives.

    Dungeons & Dragons Corazon

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Corazón de Ballena

    Dungeons & Dragons Corazon

      The young man who would eventually join the Oxventure Guild originally grew up as the posh Percival Milquetoast, heir to the Milquetoast estate. But the life of an aristocrat under a Father he despised inspired him to leave it all behind for the high seas! As Corazón de Ballena he became a flamboyant pirate and swashbuckler ready to try and one-up any other rogues he meets. But it was Corazón's own actions that caused the crew of his ship, the Joyful Damnation, to fall under a horrific curse. While he was able to flee to safety, Corazón never forgot his former comrades, and now is on a personal quest to lift the curse he caused. Fortunately, he has his new friends in the Oxventure Guild, and a few more tricks up his sleeve!


    Corazón is a Support Champion who focuses on aiding his fellow Champions with his skills and pirate style. When you want to add him to your formation you can swap him with Delina (Slot 8).

    II. Corazón's Stats

    Race: Human Alignment: Chaotic Neutral
    Class: Rogue Gender: Male
    Age: 30

    STR: 13 DEX: 18 CON: 12
    INT: 16 WIS: 15 CHA: 18

    Role: Support
    Eligible for Patrons: Strahd, Zariel
    Slot: 8 (Delina)


    III. Corazón's Design

    Our second Champion from the Oxventure crew from Outside Xbox and Outside Xtra brings a tremendously insecure rogue who hides his self-consciousness both figuratively and literally! It was a delight to work with Andy Farrant to bring Corazón's fast-talking, sneak attacking, Grease loving rogue to life in our game.

    Corazón likes to avoid getting his hands dirty and prefers to focus on increasing the damage of his fellow Champions rather than having to do all the attacking himself. To make that easier, his Pirate's Code increases the damage of all Neutral (along with the Good/Evil spectrum) Champions, and Honorary Crewmates lets him add the Neutral tag to anyone who is adjacent. His Specializations Distant Crewmates changes the way Honorary Crewmates works to affect non-adjacent Champions instead of adjacent ones, and Mage Hand modifies Grease to drop puddles on the enemy furthest from the formation instead of the ones he attacks. When the field is filled with pools of Grease, Corazón uses his ultimate Fiery Bombardment to set them alight.

    For more information on Corazón and his abilities, check out his Champion Spotlight!

    Year Four Variants

    • A Pirate's Curse - Corazón starts in the formation and can't be moved or removed. Every area cursed pirate ghosts appear. When a cursed pirate ghost attacks a Champion, they are stunned for 1 second. Only Corazón can deal damage to the cursed pirate ghosts, and he prioritizes attacking them over anything else.
    • Reach Area 75.

    • Grease the Wheels — In every boss area an orc war wagon appears to hamper the Champions' progress. The war wagon (and the orcs within it) must also be defeated in order to progress. The effects of Corazón's Grease ability are doubled against the War Wagon (and the orcs within it).
      Getting to know Corazón: Not only does Grease slow enemies, but if you time Corazón's ultimate correctly, you can unleash a massive firestorm, burning the enemies as they slip and slide through the grease puddles!
      Reach Area 125.

    • Haunted by the Past — Corazón starts in the formation and can't be moved or removed. Two cursed pirate ghosts join the formation, watching and judging Corazón. Every 25 areas they change positions. Cursed pirate ghosts increase the base attack cooldown of adjacent Champions by 1 second. Neutral Champions (on the Good/Evil spectrum), deal 100% additional damage.
    • Reach Area 175.


    See the in-game FAQ for more information!

    June 24th
    Idle Champions: Ellywick Tumblestrum 
    Posted in Idle Champions.

    We have some amazing news to share today. We have a preview card from the upcoming Magic: The Gathering card set, titled: Adventures in the Forgotten Realms. Check out the reveal below!

    Magic the Gathering: Ellywick Tumblestrum

    We're so excited to share Ellywick Tumblestrum's card for Adventures in the Forgotten Realms! We're almost as excited as her companion Groak the Toad!

    Ellywick Tumblestrum is a Mythic Green Planeswalker who costs 2GG for 4 loyalty.
    • Her +1 ability allows you to Venture into the dungeon. (more on that below)
    • Her -2 ability allows you to look at the top 6 cards from your library and put a creature card from among them into your hand. If it's legendary, you also gain 3 life.
    • Her -7 ability grants an emblem that gives all creatures you control trample, haste, and +2/+2 for each differently named dungeon you've completed.


    What does Venture mean, and how do dungeons play into the new card set?

    Venture is a new keyword for the Adventures in the Forgotten Realms Set, which allows you to venture through one of the many storied dungeons from Dungeons & Dragons. When you venture into a dungeon, you bring a dungeon of your choice into the command zone and put a venture marker on the first room. Each time you enter a room, its room ability triggers. Now that you're in the dungeon, the next time you venture into the dungeon, you move your marker to the next room, triggering its ability. When you trigger the last room's ability, you complete the dungeon! Huzzah!

    For more information, check out the official blog post covering the set mechanics for Dungeons & Dragons Adventures in the Forgotten Realms here.

    Idle Champion: Ellywick Tumblestrum

    To celebrate the reveal of her Magic: The Gathering card, we're also announcing that Ellywick Tumblestrum will be joining the Idle Champions roster during our Midsummer 4 Event on July 21st!

    Ellywick is a Support, Gold Find, and Healing Champion who you'll find in slot 10 (Tyril). Ellywick is the greatest bard in the multiverse thanks to a lucky draw from the Deck of Many Things, and that deck certainly influenced her design. We are excited to share more about this amazing new Champion with the release of her Idle Champion Spotlight on July 16th.

    Ellywick Tumblestrum, Gnome Bard, Planeswalker, and now Idle Champion of the Forgotten Realms! To celebrate the announcement of Ellywick, you can use the code ELLY-WICK-CARD in Idle Champions to unlock 5 Gold Chests right now!

    March 31st
    Idle Champions: Spring Extravaganza 2021 
    Posted in Idle Champions.

    Spring is here and this year our Spring Extravaganza is back! This year's celebration brings a day of streaming, daily rewards, the conclusion of our Baldur's Gate: Descent into Avernus campaign, a new Evergreen Champion unlock, a new Patron, and the third modron core and ability to field a third party, oh my!

    If you're interested in learning more about what's coming with today's update, you've come to the right place...

    Table of Contents


    Dungeons & Dragons Spring Extravaganza

    Spring Extravaganza

    Players who claim rewards on at least four days will be able to earn exclusive rewards!

    Dungeons & Dragons Spring Extravaganza Daily Rewards

    Daily Rewards

    Each daily chest grants you four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

    These rewards are unlocked once you have claimed at least four days worth of rewards during the Spring Extravaganza.

    • Exclusive "Celestial Celeste" Skin
    • 5 Modron Chests
    • 5 Gold Chests

    Dungeons & Dragons Spring Extravaganza Bardic Inspiration New Soundrack

    Bardic Inspiration

    Today's update includes a New Soundtrack! Bardic Inspiration Vol.1 features eight original songs composed by Jason Charles Miller and Dylan Wilks during the first twenty episodes of Bardic Inspiration, which were recorded at Central Command Studios in Los Angeles over the winter.

    All 16 tracks (the eight original tracks and their instrumental versions) are coming to Idle Champions of the Forgotten Realms! Players have been asking us to expand the soundtrack for Idle Champions for years; starting today, players will be able to select their favorite Bardic Inspiration tracks from Bardic Inspiration Vol.1 to play during their adventures with the new in-game music player. Once the update launches, look for the button with the musical note in the main UI.

    Bardic Inspiration is also available as a DLC on Steam! Collect your own Studio-quality MP3 & FLAC files through the Bardic Inspiration Vol. 1 Steam store page!



    For more information about Bardic Inspiration Vol 1 including the tracklist, check out our Bardic Inspiration Vol 1 blog post

    Dungeons & Dragons Spring Extravaganza Modron Speed Core

    Third Modron Core: Speed

    Our third modron core, the Speed Core, and the ability to field a third party are now available!

    The Speed Core will be unlocked upon completing Split the Party 2 at no gem cost. Due to technical limitations, the Speed Core will appear in the modron shop for some platforms, this will be patched out shortly!

    Everyone will be able to unlock the Speed Core with the Split the Party 2 special adventure!

    Dungeons & Dragons Spring Extravaganza New Patron Zariel

    New Patron: Zariel

    Another Patron has arrived! Zariel joins Mirt the Moneylender, The Blackstaff, Vajra Safahr, and Count Strahd von Zarovich as the fourth Patron in Idle Champions. Those seeking to serve the Zariel will need to unlock at least 50 Champions (including Core and Evergreen Champions) and complete the Elturel's Last Stand adventure in the Baldur's Gate: Descent into Avernus campaign. Once these criteria are met, players can spend 5000 Gems and 20 Silver Chests to unlock Zariel as a Patron!

    Zariel demands Strength and Charisma from her followers. With Zariel as your Patron, only Champions with an STR score of 10+ AND a CHA score of 13+ can be used.

    Dungeons & Dragons Spring Extravaganza Patron Items

    New Patron Items

    With a new Patron comes a new Patron Shop where players can collect items using Zariel Patron currency!

    The Baby Couatl Familiar, Couatls are benevolent serpentine beings of great intellect and insight, and this young one is happy to help you as your newest patron currency familiar.

    The Celestial Bruenor Skin explores the possibility of what if Bruenor took up the Sword of Zariel instead of Reya? Leader of Clan Battlehammer and King of Mithral Hall, Bruenor understands commitment and service to his people. The Sword of Zariel recognizes his noble qualities.

    The Hellrider Reya Skin Reya arrived in Elturel to train as a Hellrider at the age of twelve, years later, Reya raised the Sword of Zariel above her head and saved her city. This skin shows off her Hellrider uniform.

    Dungeons & Dragons Spring Extravaganza New Evergreen Champion Reya Mantlemorn

    New Evergreen: Reya Mantlemorn

    Today's update brings our latest Evergreen Champion, Reya Mantlemorn who can be unlocked by completing Reya Reborn the second variant for the Idyllglen adventure.

    Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

    For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Reya Mantlemorn blog post!

    Dungeons & Dragons Spring Extravaganza New DLC

    New DLC Packs

    Three new DLC Packs are now available!

    The Celestial Tyril Skin Pack unlocks the Celestial Tyril Skin, 7 Gold Chests, and 20,000 Symbols of Zariel. This pack is available in the Zariel Patron Shop.

    The Bubbles the Hollyphant Familiar Pack will unlock the Bubbles the Hollyphant Familiar and two each of epic potions of Speed, Clairvoyance, and Giant's Strength.

    The Cinnamon, the Red Panda Familiar Pack will unlock the Cinnamon, the Red Panda Familiar, six each of epic potions of Speed, Clairvoyance, and Giant's Strength, Fire Breath, and a Potion of Polish.


    Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 10

    Descent into Avernus, Part 10

    Now it's time to enact our plan to save Elturel! Some things go right, some things go wrong. One thing goes REALLY wrong and will have drastic repercussions for the future of Faerȗn and Idle Champions. Check out the full Descent into Avernus, Part 10 blog post for details about the new adventures and variants.

    Feedback Wanted!

    These changes are scheduled to go live at approximately 12:00PM PDT on Wednesday, March 31st. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

    Enjoy :)
    March 31st
    Idle Champions: Descent into Avernus, Part 10 
    Posted in Idle Champions.

    Now it's time to enact our plan to save Elturel! Some things go right, some things go wrong. One thing goes REALLY wrong and will have drastic repercussions for the future of Faerȗn and Idle Champions.

    Today's update for Descent into Avernus brings its exciting concluding adventures, as well as Reya Reborn the second variant for the Idyllglen adventure, which upon completion unlocks our latest Evergreen Champion, Reya Mantlemorn!

    These adventures and variants go live with today's update at 12PM Pacific!

    New Champion: Reya Mantlemorn

    Dungeons & Dragons Reya Mantlemorn

      Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful follower of Torm, Reya trained to sacrifice herself for the greater good. That preparation led to her taking Zariel's sword and joining the Champions, after rescuing the city of Elturel from Avernus.

    Reya powers up Champions adjacent to her with her Searing Radiance. You can power up that ability by increasing Champions who are Lawful and/or Good in the formation. When you want to add Reya to your formation, you can swap her with Asharra (Slot 6).

    II. Reya's Stats

    Race: Human/Celestial Alignment: Lawful Good
    Class: Paladin Gender: Female
    Age: 19 Affiliation: none

    STR: 18 DEX: 12 CON: 14
    INT: 13 WIS: 11 CHA: 20

    Role: Support

    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel

    Slot: 6, (Asharra)

    For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Reya Mantlemorn blog post!

    Idyllglen

    We relive the battle of Idyllglen through Lulu's recently returned memories. We'll face untold horrors on our way back to the Bleeding Citadel, the Sword of Zariel, and the fate that awaits us in Avernus.
    • Variant: Reya Reborn — Help Reya take the Sword of Zariel and become a Champion. Zariel has positioned a fiendish army in Reya's way. Only Champions with STR of 10 or higher and CHA of 13 or higher can be used. In each area, additional fiends sent by Zariel appear. One randomly spawns at the end of the first wave, an additional fiend is added (no duplicates) every 100 areas.
      Fiends:
      • Bearded Devil - Gold Find is reduced by 99%.
      • Black Abishai - Champion damage is reduced by 99%.
      • Erinyes - - Champions damaged by enemies are stunned for 1 second. Getting damaged again resets the timer.
      • Lemure - Ultimate attacks are unavailable until this enemy is destroyed.
      • Merregon - The damage of all enemies is increased by 200%.
      • Spined Devil - All enemies move 200% faster.
      • White Abishai - The base attack cooldown of all Champions is increased by 1 second.
      Unlocks Reya Mantlemorn
      Reach area 625.

    Note: you will need to have completed the previous two Descent into Avernus Adventures, The Bleeding Citadel and Idyllglen, in order to access these new Adventures.


    Dungeons & Dragons Baldur's Gate: Descent into Avernus

    The Battle of High Hall Tower

    Return to Elturel for the final battle, facing the worst Avernus has to offer. We have the sword of Zariel, now it's time for the endgame.

    Reach area 550
    • Variant: Might Makes Right — Return to Elturel for the final battle with your strongest Champions. Only Champions with STR of 18 or higher can be used.Champion damage is reduced by 99%.
    • Reach area 600.

    Elturel's Last Stand

    Facedown Archduke Zariel of Avernus, and try to save Elturel from its fate.

    Reach area 575
    • Gargauth's Betrayal — Facedown Archduke Zariel of Avernus, along with a backstabbing pit fiend! Gargauth's betrayal saps the will of the Champions, who are facing ruin at every turn. From area 26 onward, Gargauth the Pit Fiend has a 25% chance of appearing in each non-boss area. Whenever he doesn't spawn the chance increases by 25% (additively) until he does spawn. While Gargauth is on screen, all other enemies are invulnerable.
      Reach area 625.

    See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
    March 17th
    Idle Champions: Festival of Fools 4 
    Posted in Idle Champions.

    How far would you go to celebrate foolishness?

    Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

    Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

    Festival of Fools 4 runs until Monday, March 29th, 2021 at 12:00pm PST, introduces Alyndra Sarrbarand, Divination Wizard and Cleric of Oghma and brings back Briv Steelmarrow, Half-Orc Paladin (Oath of Heroism), and Rosie Beestinger.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    Alyndra Sarrbarand



      Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.

    Alyndra is a Support Champion whose powerful portents increase the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

    II. Alyndra's Stats

    Race: Elf Alignment: True Neutral
    Class: Wizard/Cleric Gender: Female
    Age: 168 Affiliation: Heroes of the Planes

    STR: 8 DEX: 14 CON: 14
    INT: 18 WIS: 14 CHA: 11

    Role: Support

    Eligible for Patrons: Vajra Safahr, Strahd von Zarovich

    Slot: 6, (Asharra)


    Alyndra's Abilities

    Alyndra is a Support Champion whose Portent ability boosts the damage of those adjacent to her. Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6). Her companion Griff judges their enemies, further increasing the damage they take due to her portents. When you want to add Alyndra to your formation, you can swap her with Asharra (Slot 6).

    For more information on Alyndra and her abilities, check out her Champion Spotlight!


    Year Four Variants


    • Future Sight — Alyndra attempts to peer into the future to determine which bosses are around the next corner. Unfortunately, she causes the future to play out in the present! In each boss area, you will encounter the current boss AND the next boss at once. You'll need to defeat both to progress. Chadwick joins the formation. He mostly observes and tries to figure out what's going on.
    • Reach Area 75.
    • Frost Wave — Additional Frost Giants appear in each area. Each of these additional Frost Giants start with 4 hits-based hit points. Every 25 areas they gain 3 additional hits-based hit points. (For example, in area 1, the Frost Giants have 3 HP, in area 26, they have 6 HP, in area 51, they have 9 HP, and so on). Champion damage is reduced by 99%.
    • Reach Area 125.
    • Knowledge Over Power — Only Champions with INT of 14 or higher can be used. Alyndra starts in your formation. She can be moved or removed.
    • Reach Area 175.

    New DLC

    Also launching today are two theme packs for Festival of Fools and Idle Champions Presents: A Fool's Errand the Pirate Alyndra and Griff Theme Pack and Pirate Briv and Phlo Theme Pack.

    Both Theme packs feature a new skin, feat, and familiar, all with a matching theme. With Idle Champions Presents, the name of the game is pirates, so Alyndra and Briv have dressed to match!

    Additionally, both theme packs come with a new week-long buff potion: The Epic Potion of Gold Hunter. It increases your gold find by 100% across all of your adventuring parties for 1 week. Dungeons & Dragons Pirate Alyndra and Griff Jen Kretchmer

    Dungeons & Dragons Pirate Briv and Phlo Adam Bradford

    Epic Potion of the Gold Hunter

    For information on previous years' variants, check out the Festival of Fools 3 blog.
    March 10th
    Idle Champions: Grant, the Baby Blue Dragon 
    Posted in Idle Champions.

    We are honored to announce that we have partnered with the Grant Imahara STEAM Foundation and Jen Kretchmer to release, Grant, the Baby Blue Dragon Familiar, honoring Grant Imahara. Codename Entertainment will be donating the net proceeds from all sales of the Grant, the Baby Blue Dragon Familiar through March 24th, 2021, to the Grant Imahara STEAM Foundation.

    Dungeons & Dragons Grant Baby Blue Dragon Familiar Grant Imahara STEAM Foundation

    The Grant Imahara STEAM Foundation is a non-profit organization founded by Grant’s mother, Carolyn Imahara, and several of his lifelong friends. Guided by the core principles embodied by Grant throughout his life – curiosity, integrity, and generosity, the Foundation’s mission is to inspire emerging talent and empower underserved youth in Science, Technology, Engineering, Art, and Math education. The Foundation will carry on Grant’s legacy of giving back to communities in need through mentorships, grants, and scholarships. The Foundation envisions a world where every student has equal access to STEAM education, regardless of their socio-economic status, race, color, or gender.

    Grant, the Baby Blue Dragon is a familiar of Jen Kretchmer's character Alyndra, of Beyond Heroes, Silver & Steel, and soon to be of the Heroes of the Planes. Jen discusses naming the Baby Blue Dragon after her late friend Grant Imahara in the interview below.

    Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, see our Introducing Familiars Dev Blog.

    Grant, the Baby Blue Dragon Familiar is available now in the in-game shop on PC and Mac on Steam and web, Xbox One, PlayStation 4, Nintendo Switch, and on all Android devices.

    February 24th
    Idle Champions: Fleetswake 4 
    Posted in Idle Champions.

    You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

    Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

    Fleetswake 4 runs until Monday, March 8th, 2021 at 12:00pm PST, introduces Orisha, an Aasimar Cleric and Bard and brings back Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid, and The Black Viper, an infamous Human Rogue from Waterdeep.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    New Champion: Orisha

    Dungeons & Dragons Orisha Krystina Arielle

      A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.


    Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

    II. Orisha's Stats

    Race: Aasimar Alignment: Neutral Good
    Class: Cleric/Bard Gender: Female
    Age: 30 Affiliation: none

    STR: 14 DEX: 13 CON: 10
    INT: 13 WIS: 17 CHA: 17

    Role: DPS, Support
    Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
    Slot: 11, (Jamilah)


    Orisha's Abilities

    Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices. When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

    For more information on Orisa and her abilities, check out her Champion Spotlight!


    Year Four Variants


    • Umberlee's Abyssal Adventure — Abyssal crabs appear in each area, they do not drop gold, nor do they count towards quest progress. Enemies deal 200% additional damage. Only Champions with the Support tag can be used.
    • Reach Area 75.
    • Volo's Guide to Umberlee — Volo joins the formation. Only Champions adjacent to Volo deal damage. Champions not adjacent to Volo deal no damage, but their formation abilities are still active.
    • Reach Area 125.
    • Sirens Sound Check — A collection of bards that were rejected at the last Sirens of the Realms audition are back for revenge! In each area 3 bards appear. Each of them has a unique effect that is active while they are alive:
      • Duergar — Enemies deal 300% additional damage.
      • Elf — Enemies move 200% faster.
      • Goblin — Champions normal attack cooldown is increased by 0.5 seconds.
      • Non-Bard Champions have their damage reduced by 99%.
    • Reach Area 175.

    Pirate Orisha

    Dungeons & Dragons Orisha Krystina Arielle

    Also launching today is the Pirate Orisha skin, available for 20, 000 gems in the in-game gem shop!

    For information on previous years' variants, check out the Feetswake 3 blog.
    January 29th
    Idle Champion Spotlight: Hew Maan 
    Posted in Idle Champions.

    "Hello, fine bartender, we... I mean... I would like one cup of your finest beverage, please. Yes, yes, thank you ...the ...uh, ...normal human beverage, please." The patron's trench coat shuffled in an unusual way, but the bemused bartender poured a flagon of ale and left three smaller cups, just in case. "It's working," the knees muttered. "The human beverage is ale! I should've done the talking." "How tall we are..." the torso whispered, "So tall..." "SHHHH!!!"

    MORE KOBOLDS IS MORE BETTER. Introducing our latest champion, arriving with Grand Revel, Hew Maan, a definitely human champion and not at all three kobolds in a trench coat.

    I. Hew Maan

    Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

      Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.


    Hew Maan's origin story is ongoing in our Icewind Dale, Rime of the Frostmaiden campaign, and cameoed in two of our Idle Champions Comics. They hold a special place in our hearts, and we were excited and inspired by the community reaction to bring them to Idle Champions as a champion, for deep down, aren't we all just three kobolds in a trench coat?

    Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

    II. Hew Maan's Stats

    Race: Kobold & "Human" Alignment: Lawful Evil
    Class: Rogue/Bard Gender: Male & Female
    Age: 67 Affiliation: none

    STR: 11 DEX: 12 CON: 16
    INT: 12 WIS: 8 CHA: 16

    Role: Support
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
    Slot: 8, (Delina)


    Dungeons & Dragons Hew Maan

    III. Hew Maan's Design

    Hew Maan is a multifaceted and dynamic individual. Well actually, they aren't an individual at all, but three kobolds, Zrang, his twin brother Kleeb, and their brood sister Yassa, each with their own distinct personalities!

    Zrang is surprisingly insightful, but definitely still a kobold, and is working on the difference between kobold and human vocabularies.

    Rough and tumble and ready to tussle; Kleeb is the kobold you want in control when you're gearing to fight.

    Yassa was charmed by Trex's complimentary nature. She cheers on her fellow kobolds & Champions. She's a glass-half-full sort of kobold, and a bit of a fast talker.

    Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

    IV. Hew Maan's Abilities

    Basic Attack

    • Crossbow — The middle kobold shoots a random enemy with a small crossbow.

    Formation Abilities

    • Teamwork — Depending on where they are placed in the formation, a different kobold takes the top slot in the trench coat and provides a different buff:
      • Zrang: Front X columns — Enemies have a 25% chance to drop double quest items or count for double quest progress.
      • Kleeb: Middle columns — Increase the damage of Champions against boss enemies by 400%; if the boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would
      • Yassa: Back X columns — Increase the damage of Champions in the two columns in front of Hew Maan by 100%.
      Note: in formations with four or less columns, X is always 1. In columns with five or more columns, X is always 2.
    • Hello, Fellow Humans — Increase the effect of Kleeb and Yassa's Teamwork abilities based on the number of human Champions in the formation:
      • 1-3 "other" humans: +100%
      • 4-5 "other" humans: +700%
      • 6-7 "other" humans: +3100%
      • 8-9 "other" humans: +12700%
    • Carefully Balanced — Increase the effect of Zrang's Teamwork ability by 10% for each Champion adjacent to the kobolds (stacks additively and then applied to Teamwork multiplicatively).
    • Please Stand By — The two kobolds that are not on top provide lesser buffs passively. These abilities are not buffed by Hello, Fellow Humans.
      • Zrang: Boss enemies move 25% slower.
      • Kleeb: Hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone.
      • Yassa: Reduce the base attack cooldown of Champions adjacent to the kobolds by 0.5s.

    Specializations

    • Did We Say Humans? We Meant... — The Hello, Fellow Humans ability now uses the most populous race in your formation instead of Human. Ties do not matter as only the count is important.
    • Impressive Coatwork — The effect of all Teamwork abilities are increased by 100%.

    Ultimate Ability

    Each kobold in the stack attacks repeatedly with their own crossbow, peppering a random target with 12 bolts in total. An additional effect then occurs based on whichever kobold is on the top of the stack. Moving the kobolds while the effect is active does not update it.
    • Zrang: Roll Out! — The effect of Zrang's Teamwork is doubled for 30 seconds.
    • Kleeb: Stop! — Non-boss enemies are stunned and no additional enemies will spawn for 15 seconds.
    • Yassa: Faster! — Reduce any active ultimate cooldowns of all Champions in the formation by 25%.

    V. Hew Maan's Legendary Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Hello, Fellow Humans
    Slot 4: Carefully Balanced
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    What do you think about Hew Mann? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!