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August 7th
Idle Champions: Feats & The Grand Tour, Part 9 
Posted in Idle Champions.

Following a climactic battle with the vampire lord Strahd von Zarovich in Castle Ravenloft, the Champions have found their way back to the Sword Coast, close to Mirabar and the Lurkwood.

Along the road, the Champions come across Volothamp Geddarm, the scholar they first met back in Waterdeep during A Botched Kidnapping. Volo invites them on a hunt for an elusive beast...

Today's update features the ninth (nein!) update for our Grand Tour of the Sword Coast campaign, along with our new Feats system! Read on to learn more!

Note: You will need to complete the Grand Tour Adventure Towering Expectations in order to access these new adventures.

Feats

Feats have arrived! Feats are small, Champion-specific buffs that can be unlocked and assigned to your Champions. They offer an additional level of customization for your favorite Champions — and may even provide some new formation opportunities!

Various rarities of Feats can be found or unlocked throughout Idle Champions. Some Feats are available by default for each Champion, while others are found in Gold Chests, purchased with gems, or sold with Weekend Buff Chests or other premium packages. Don't worry, Feats sold with Weekend Buffs or premium packages will also be available for larges sum of gems when the chests or package goes on sale.

For more information on Feats, check out our Feats Developer Blog.

Who Lurks in Lurkwood

Back from Barovia, the Champions find themselves on the road to Mirabar. Along the way they run into Volothamp Geddarm, who invites them on a hunt for an elusive beast...
  • Variant: Bullywugs in the Bog — Two local Bullywugs take up spots in the formation. Reach area 325.

Orcs are Wild

A wounded Eye of Gruumsh pleads for aid. A Hobgoblin Wizard has taken over his tribe and corrupted them, and it's up to the Champions to stop it..
  • Variant: An Abyssal Situation — Abyssal Chickens are everywhere! After every 10th enemy spawn, an armored Abyssal Chicken will appear. They do not grant gold or quest progress. Every 10 areas the number of Abyssal Chickens that spawns increases by one (2 per area in area 11–20, 3 per area from 21–30, 4 per area from 31–40, etc, with 32 in area 291–300). Reach area 300.

See the in-game Change Log for more information!
June 5th
Idle Champions: Variants Update (June 2019) 
Posted in Idle Champions.

How long has it been since your last challenge? No need to answer — I can tell from your expression that you are eager for the latest test of your formation mastery: six new challenging variants!

Today's update includes two new variants for each of our permanent campaigns: Don't Look Up! and Friends of the Forest for Grand Tour of the Sword Coast, Treasure Hunters and Cramped Quarters for Tomb of Annihilation, and Stumbling Escape and Spined Nuisances for Waterdeep: Dragon Heist.

Your latest challenges await...

Grand Tour of the Sword Coast Variants

  • The Silken Swamp: Don't Look Up! — Spiders descend upon the formation every 10 seconds, poisoning random Champions for 15 seconds. While poisoned, Champion damage is reduced.

  • Supply Run: Friends of the Forest — Annoying (yet adorable) animals spawn with an assortment of obnoxious abilities, debuffing and attacking the formation.

Tomb of Annihilation Variants

  • The Ring of Regeneration: Treasure Hunters — Two greedy Treasure Hunters take up slots in the formation, stealing 99% of the gold dropped for themselves along with half of all Quest Items.

  • Seeking Allies: Cramped Quarters — Only dwarves, gnomes, kobolds, and halflings may be used.

Waterdeep: Dragon Heist Variants

  • Nimble Escape: Stumbling Escape — Only Champions with a DEX (Dexterity) score of 13 or lower may be used.

  • Fugitives: Spined Nuisances — Empowered Spined Devils appear at random and attack the formation.

See the in-game Change Log for more information, including a list of fixes!
April 24th
Idle Champions: The Grand Tour, Part 8 
Posted in Idle Champions.

After fighting their way through countless undead, monstrosities, and horrors, the time has finally come for the Champions to finish their journey in Barovia. It is time to storm Castle Ravenloft and face off against the vampire Strahd von Zarovich. Your final test awaits you...

Note: You will need to complete the Grand Tour Adventure Backtracking through Barovia in order to access these new adventures.

Excavating History

It is time to enter the infamous and foreboding Castle Ravenloft. However, the welcome the Champions receive is not what they were expecting...
  • Variant: Screams of the Dead — As the Champions ascend the tower, they are haunted by the screams of the dead. Old enemies appear in boss areas, forcing the Champions to fight through their fears and regrets.

Towering Expectations

The Champions have the tools needed to confront Strahd von Zarovich... but are they truly ready? There's only one way to find out!
  • Variant: Guests of the Groom — Barovian wedding 'guests' take up two slots in the formation, causing adjacent Champions to deal random amounts of damage.

See the in-game Change Log for more information!
January 30th
Idle Champions: The Grand Tour, Part 7 
Posted in Idle Champions.

After discovering the mystery behind the Tower on the Lake and vanquishing the evil at Wizards of the Wine winery, the Champions have become lost in the wilderness — and with their greatest foe in hot pursuit...

Note: You will need to complete the Grand Tour Adventures Tower on the Lake and Seeds of Deceit in order to access these new adventures.

Flies on the Wall

The Champions have saved the winery, but now they've become lost in the wilderness. Luckily, the Dusk Elf Kasimir is willing to help.
  • Variant: The Killer Mists — While in Barovia's misty areas Champions take damage over time. Damage is based on Champion's constitution (CON) score, with lower CON Champions taking increased damage.

Backtracking through Barovia

One ally is dead, another has been taken, and the Champions are on the wrong side of Barovia. It's time to head to Castle Ravenloft and face down Strahd von Zarovich.
  • Variant: Diversity Day-Trip — Only a single member of each Champion race is allowed in the formation at a time.

See the in-game Change Log for more information!
December 19th, 2018
Idle Champions: New Campaign Variants 
Posted in Idle Champions.

Just in time for the holidays, we have an update featuring new challenging variants for adventures in the Grand Tour of the Sword Coast and Waterdeep: Dragon Heist campaigns!

From a variant for the strongest Champions to an adventure for the elite group Force Grey, there's a little something for everyone with these seven(!) new variants!

Grand Tour of the Sword Coast Variants

  • Escort to Waterdeep: The Long Haul — Only Champions with a Strength score of 14 or higher may be used.

  • Waterdeep Detours: Rude Welcome — Additional citizen 'monsters' attack the party with each wave: Butcher, Baker, and Candlestick Maker, each with their own unique abilities.

  • Underdeep Cartography: Expert Opinion — Volothamp Geddarm takes up a slot in the formation, reducing the damage of adjacent Champions.

Waterdeep: Dragon Heist Variants

  • A Mysterious Summons: Force Grey Unleashed — You begin the adventure with Calliope in your formation. Only Champions affiliated with Force Grey may be used.

  • Building Trust: Sleuth it Out — Only Champions with an Intelligence score of 12 or higher may be used.

  • A Dinner Party: Modron Assistance — Nordom the Modron joins you on this adventure, taking up a slot in your formation. Nordom is reminding the waterdhavians of the Great Modron March, inspiring them to defend Waterdeep. Damage caused by humanoid monsters in this adventure is increased.

  • A Botched Kidnapping: Domesticated Owlbears — A crazed Owlbear attacks the party in each area, stunning a random Champion.

For more information, check out the in-game Change Log!
October 17th, 2018
Idle Champions: The Grand Tour, Part 6 
Posted in Idle Champions.

After receiving their fortunes from a Vistani Fortune Teller, the Champions sought out "Evil's Bride" and eventually crossed paths with Ismark and Ireena, two Barovians burying their father. The party learned that Strahd von Zarovich is in pursuit of Ireena, believing her to be the reincarnation of his long lost love.

Now it is time for the Champions to venture onto the next leg of their journey – and their next mystery: The Tower on the Lake!

Note: You will need to complete the Grand Tour Adventures The Mists of Ravenloft and Family Entanglements in order to access these new adventures.

Tower on the Lake

After arriving in Vallaki, the Martikovs send the Champions in search of the Tower on the Lake.
  • Variant: Only the Strong Survive — Only Champions with an STR score of 12 or higher may be used.

Seeds of Deceit

The Wizards of the Wine winery is known throughout Barovia – and they need your help!
  • Variant: Visions of Strahd — Strahd von Zarovich taunts the Champions in their dreams as they relive their latest adventure. Only the first nine Core Champions may be used (Bruenor, Celeste, Nayeli, Jarlaxle, Calliope, Asharra, Minsc, Delina, and Makos) while all other Champions are locked out.

Champion Update: Krond

Born to an academic human wizard who was researching an orc tribe and the leader of said tribe, Krond has experience in both worlds. Raised as a fearsome warrior, he began focusing on the arcane arts after his mother was killed in a goblin raid. Krond wears intricate leather and cloth armor and carries a bonded warhammer.

Krond is a versatile DPS Champions, able to choose one of three DPS specializations. Krond's formation ability, Survival of the Fittest, increases his DPS for every strong or evil-aligned Champion in the formation. When you want to add Krond to your party, you can swap him with Asharra or Evelyn (Slot 6).

For more information about our Krond Champion Update, check out the Idle Champion Spotlight - Krond Dev Blog!


See the in-game Change Log for more information!
July 18th, 2018
Idle Champions: The Grand Tour, Part 5 
Posted in Idle Champions.

On the road to Longsaddle the party is swallowed by thick fog, becoming lost in the mists. Soon they are under siege from all manner of unholy horrors, now bound by fate to a cursed land without sunlight.

While endless storms toil in the skies above, Strahd von Zarovich stands atop the ancient ramparts of Castle Ravenloft, watching intently as the hapless party arrives in his domain. All goes according to his plan.

The master of Castle Ravenloft is having guests for dinner...

Note: You will need to complete the Grand Tour Adventure Supply Run in order to access the new adventures.

The Mists of Ravenloft

On the way to return an Owlbear to the Harpells of Longsaddle, the Champions get lost in the mists and find themselves in Barovia, under the close watch of none other than Strahd von Zarovich. Can they escape before the horrors of Castle Ravenloft trap them in Barovia forever?
  • Variant: The Hunt for Owl-y — Two particular Harpells want to help you track down their particular baby Owlbear. Unfortunately, by help, they mean walking along while you do all the heavy lifting!

Family Entanglements

Not everything is as it seems in Barovia. The champions head out to follow Madam Eva's fortunes and begin in the town of Barovia to find "Evil's Bride".
  • Variant: Haunted Fortunes — Every 25 areas, a different one of Madam Eva's fortune haunts the adventurers.

Features:

  • Added two new Grand Tour of the Sword Coast adventures: The Mists of Ravenloft and Family Entanglements, each with one variant. You will need to complete the Grand Tour Adventure Supply Run in order to access the new adventures.

See the in-game Change Log for more information!
April 25th, 2018
Idle Champions: Grand Tour & Tomb Variants 
Posted in Idle Champions.

Today's update includes the largest number of new variants we've ever released at once! There are three new Grand Tour of the Sword Coast variants and two new Tomb of Annihilation variants, each more challenging and devious than the last. In addition, this update includes new upgrades for all Champions and more than half a dozen commonly-requested quality of life fixes and features. Check out the Change Log for more details!

Grand Tour of the Sword Coast Variants

  • Escort to Waterdeep: Constant Banditry — Additional bandits spawn in every area but they don't drop gold.

  • Waterdeep Detours: Easily Distracted — Every 15 seconds a random Champion has their DPS disabled for 30 seconds. Squirrel!

  • Underdeep Cartography: Durable Deep — Monster health is replaced with five armored hits (bosses take 50).

Tomb of Annihilation Variants

  • The Templar's Camp: Poor Guidance — Your normal guide is unavailable! Instead, the party is stuck with an ill-informed guide taking up the center formation slot, and every 10 seconds the ill-informed guide disables the DPS of a random Champion for 20 seconds.

  • Rescue in the Jungle: Upholding the Law — Only lawful Champions may be used.

Features:

  • Added three new Variants for the Grand Tour of the Sword Coast Campaign: Constant Banditry, Easily Distracted, and Durable Deep.

  • Added two new Variants for the Tomb of Annihilation Campaign: Poor Guidance and Upholding the Law.

  • Added a panel to the reset screen that shows statistics about the completed adventure.

  • Monster types are now displayed when hovering over a monster, and hovering also brings their name and health bar to the front.

  • Added a new hotkey that toggles scientific notation (Y).

  • Free Play adventures now show the original adventure name in the quest display.

  • Selected level-up multiplier is now remembered through reloads.

  • Autoprogress is now turned on by default when starting a new adventure.

  • Added a Community Champion achievement for players that "showcase outstanding community leadership" (Does not appear or count towards achievement total if not earned).

  • If you get a golden item and already have a shiny item in that slot, you will now receive a bonus potion of polish which you can use to make a different item shiny.

Clarification (no actual change):

  • Barrowin's Blessed Hammer skill description changed to specify that it only buffs base attacks.

Balance Changes:

  • Added additional upgrades to all Champions, including a new "Bond" specialization choice for Asharra at level 350.

  • Zorbu's Favored Enemy upgrades now start with a 300% bonus damage instead of 100%.

Fixes:

  • Pressing 'Esc' while opening chests no longer closes the chest screen.

  • Fixed several typos. You've almost found them all, but several more remain. Keep searching!

  • Nrakk's ultimate description should now contain the correct buff amount based on all his ultimate bonuses (from gear, etc.)

  • The description for Nrakk's Deft Strike should now show the proper buffed value.

  • Fixed a case where the shiny effect on cards in the Blacksmith Contract dialog could animate incorrectly.

Coming Soon:

  • Fixes for offline gold and party DPS calculations with certain Champions.

See the in-game Change Log for more information!
February 28th, 2018
Idle Champions: The Grand Tour, Part 4 
Posted in Idle Champions.

You've battled beasts and mad wizards, saved farms and villages, and you've finally made your way to Waterdeep for your rendezvous with Drizzt Do'Urden. Now it's time for the next leg of your journey to begin, with two new Adventures for the Grand Tour of the Sword Coast campaign, The Silken Swamp and Supply Run, each with one variant!

Head into The Silken Swamp and battle eight-legged enemies as you seek to rescue a lost party of adventurers for your share of their loot. When you return, a strange gnome wants to hire the party to resupply his camps and discover the whereabouts of his missing overseer in Supply Run.

Sure, the party wanted to enjoy a nice evening of feasting and festivities at The Yawning Portal, but when adventure calls, you must answer!*

*Note: you will need to have completed the Overdue Rendezvous adventure in order to access the new adventures.

The Silken Swamp

Our champions are in the midst of enjoying a warm meal and well-deserved drinks at Waterdeep's famous tavern, The Yawning Portal. Suddenly, a battered and frightened rogue – in the midst of grappling with a giant spider – lands with a crash on the table!

After Bruenor readily dispatches the spider, the rogue tells his tale of adventuring gone wrong. Having barely escaped with his life, the rogue requests your help in rescuing his companions or at least discovering their fate. He'll even split the treasure with you!
  • Variant: Wet Feet — Champions have a random chance on each attack to step in the swamp, getting "wet feet" and reducing their attack speed by 50% for three attacks.

Supply Run

A gnome merchant approaches the group. He's Zook Timbers, proprietor of Strakeln & Timbers General Goods and Curious Oddities, and he needs your help! Zook's hunting camps need to be resupplied, but perhaps more importantly, his partner and camp overseer, a dwarf hunter named Amber Strakeln, is missing and hasn't reported back in weeks...
  • Variant: Heavy Burden — The supplies you are carrying are heavy. Every 30 Seconds there are three heavy packages randomly assigned to champions in formation. Champions carrying a heavy package cannot share their formation abilities. Outgoing formation effects are disabled while carrying a package.

Features:

  • Added two new Grand Tour of the Sword Coast adventures: The Silken Swamp and Supply Run, each with one variant. You will need to have completed the Overdue Rendezvous adventure in order to access the new adventures.
  • Vastly improved memory usage and implemented several performance enhancements; please report any new graphical issues you encounter!

See the in-game FAQ for more information!
January 17th, 2018
Idle Champions: New Grand Tour Variants 
Posted in Idle Champions.

This week's update included two new challenging Grand Tour of the Sword Coast variants: March of the Undead, a new variant of Terror in the Dark, and Invisible Shadows, a new variant of Unearthed Evil.

Terror in the Dark

  • New Variant: March of the Undead — Additional Relentless Undead monsters spawn and attack your formation. When they are killed, Relentless Undead don't disappear. Instead, after 5 seconds, they get back up and start attacking again.

Unearthed Evil

  • New Variant: Invisible Shadows — Additional shadow monsters attack your formation. They're invisible and cannot be damaged until they reach you, then they are revealed and can take damage. They move quickly and don't block spawns.

Features:

  • Added two new Grand Tour of the Sword Coast variants: March of the Undead and Invisible Shadows.

See the variants in game for more information!