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February 15th, 2018
Idle Champions Event: Grand Revel 
Posted in Idle Champions.

In the Forgotten Realms, Grand Revel is a day of dancing, music, and the eating of sweet treats of all sorts, from chocolate to red "firemint" candies. But even during such an unparalleled day of joy there are quests to be done and adventures to be had. One such adventure revolves around a missing caravan on Chult – and the Templar of the Order of the Gauntlet who desperately wants it found...

Grand Revel is our seventh limited-time event for Idle Champions, which starts today and lasts until Tuesday, February 27th, 2018, and introduces Birdsong, the Tabaxi Bard!

New Champion: Birdsong

Birdsong, a cunning young Tabaxi bard, learned to defend herself while enslaved by the Yuan-ti. Proficient in playing the lute, Birdsong discovered her potential as a bard when witnessing the effect her songs had on other slaves. After her escape, she became one of the greatest minstrels of Chult. She promised herself to, one day, get revenge on the Yuan-ti who destroyed her village.

When you want to add Birdsong to your party, you can swap her with Makos or Drizzt.

Grand Revel Variants

  • Three's a Crowd — Any Champion that is adjacent to more than 1 other Champion has their damage reduced to 0.

  • Pair Up — Your ratio of women to men in your formation cannot be off by more than one (at all times you must have an equal number of men and women, or 1 more man than woman or vise-versa).

  • Love Potion — Every 25 areas, two Champions drink a love potion and fall deeply in love. For those 25 areas, if those Champions are adjacent to each other in the formation they do bonus damage themselves (x4), and buff global damage as well (x3). The chosen Champion combos are fixed rather than random.

Features:

  • Added the Grand Revel event, our seventh limited-time campaign event! The event will run until Tuesday, February 27th at noon PST.
  • Added a new Champion: Birdsong, the Tabaxi Bard.
  • Added a new event Divine Favor: Sune's Favor.

See the in-game FAQ for more information!
February 9th, 2018
Idle Champions: Chest and Potions Update 
Posted in Idle Champions.

Today we're excited to release a major update for chests and potions. You'll need to read the change log or the developer blog for the most details, but the gist of the update is that chests are way better now! They drop more things you needs, fewer things you don't, and there are more bonuses for purchasing packs!

We hope you enjoy this update, which is the first of a series of major systems updates planned for early 2018.

Features:

  • Massive chest and potion changes. See below for details. Read the developer blog for additional detail.
  • To celebrate the new chests, we're running a chest sale from now until Tuesday, February 13th at noon PST. Get up to 25% more chests on pack purchases of 7 or more chests.
  • Added a "Next Chest" button after opening a chest, which lets you open another chest without having to click the chest selector on the left again.

Balance Changes:

  • Chests will now always attempt to drop an upgrade if one is available (without adjusting the rarity of the items in the chest).
  • Purchased chest packs of 7 chests or more will now include guaranteed shiny items. See the store page for more details.
  • A one-time lot of "Potions of Polish" have been added to the inventories of players who have made purchases in the past, based on total amount spent. These potions can be used to upgrade a random loot item to be "shiny".
  • Potions of Heroism (+health) have been removed from the chest drop table, however existing potions will remain in your inventory.
  • Existing "Potions of Fire Breath" have been renamed "Expired Potion of Fire Breath".
  • New "Potions of Fire Breath" have been added that do damage based on your party dps rather than a fixed percentage of the monster health.
  • New "Potions of Specialization" have been added to the chest drop tables that can be used to reset any specialization choices you have made on the run.
  • Potion durations have been updated based on rarity. The new durations are as follows: Common: 5 minutes. Uncommon: 15 minutes. Rare: 60 minutes. Epic: Until you complete your current adventure. (Expired fire breath potions are excluded from this change).
  • New Blacksmithing Contracts have been added to chests. These new contracts increase the loot level (not rarity) of a random piece of loot owned by a selected Champion; can only be used on Champions with all 6 gear slots filled.
  • Cooldown reduction (both normal and ultimate cooldowns) has been capped at 75%.
  • Gear item levels are now more powerful (250 level to double instead of 1000).

Changes:

  • Chest packs are now opened separately from normally earned chests. When opening chests from packs, a new dialog will display any guaranteed shinies that you will earn from the pack. Note that only packs purchased after the update will be shown in this way. Previously purchased packs' chests simply appear in your normal stash.

Fixes:

  • Fixed an issue with the area 10 boss in Rescue in the Jungle.
  • Fixed an issue with the area 45 boss in Rescue in the Jungle.
  • Fixed an issue where Azaka's portrait didn't show up correctly in a couple of cinematics.
  • Fixed a grammatical issue with Stoki's tips.
  • Fixed several other typos.

Coming Soon:

  • Loot level caps on cooldown reduction gear so that you won't get any more duplicates of that gear or have them be targets for Blacksmithing Contracts if your cooldown reduction is already capped (sooner rather than later).
  • A rework of offline gold to bring it more in line with gold earned while the game is open (also soon).
  • New ways to approach clicking in the game (somewhat soon).
  • Updated to health, healing, and tanking specs to make tanking a more viable alternative (after everything else).
February 7th, 2018
Idle Champions: Tomb of Annihilation, Part 3 
Posted in Idle Champions.

Brave adventurers can now take their first steps into the jungles of Chult!

Part 3 of the Tomb of Annihilation campaign brings two new adventures: The Templar's Camp and Rescue in the Jungle, each with one additional challenging variant. The Haunted Jungle pits your party against deadly and dangerous spectres, which slowly stalk your party aiming to take out your frontmost Champion, while Pros and CONs offers a challenge only the most hardy and resilient of your champions can endure.

The next steps towards the Tomb of Annihilation will be your most challenging yet...

The Templar's Camp

With the help of your guide, you make your way through the jungle to Camp Righteousness, but find it destroyed. You hear tell of a camp further upriver, Camp Vengeance so you make your way there. Along the way, you fight all sorts of terrible jungle monsters and undead. Just as you arrive the camp comes under attack from another undead horde. You must protect it so that it can act as your home base for future adventures.
  • Variant: The Haunted Jungle — A hit-based Spectre appears randomly, slowly moving towards your formation and, if it reaches your formation, one-shotting your front-most Champion before disappearing.

Rescue in the Jungle

The leader of Camp Vengeance asks for your aid in rescuing some templars who were taken by a local tribe of goblins. You must make your way to Yellyark to save them. The task involves making your way through dense jungle and then sneaking through the camp to rescue the unfortunate prisoners. You rescue them just before the goblins employ their escape mechanism and fling their entire village through the air to safety.
  • Variant: Pros and CONs — Only Champions with a CON score of 13 or higher may be used. This includes Base Champions Bruenor, Celeste, Nayeli, Jarlaxle, Calliope, Minsc, Delina, Makos, Drizzt, Tyril, Jamilah, and Arkhan, as well as Event Champions Regis, Gromma, Stoki, Krond, and Barrowin.

Features:

  • Added two new Tomb of Annihilation adventures: The Templar's Camp and Rescue in the Jungle, each with one variant.

  • Implemented an optimization to the rendering pipeline that should increase performance when large numbers of monsters are on-screen.

See the in-game Change Log for more information!