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September 23rd, 2022
Idle Champion Spotlight: Egbert 
Posted in Idle Champions.

"I'll do my best, but no promises. But I'll do my best. But no promises!"

Finding atonement for past deeds can lead people in many different directions. Egbert stumbled into a life of adventure with the Oxventurers, and now uses his paladin powers to try to keep the team safe, even as he's impulsively running into danger first! He now joins fellow members Dob, Merilwen, Rust on the Harbour, Corazón and Prudence in the Idle Champions roster during Higharvestide 6.

I. Egbert

Dungeons & Dragons Egbert Key Art
    Clumsy but well-meaning, Egbert the Dragonborn Paladin was summarily booted out of his Paladin order after a terrible incident he doesn’t like to talk about. Setting out on his quest for atonement with a new deity in tow, La Vache Mauve, he falls in with the Oxventurers Guild and, by his reckoning, questing with them offers as good a chance as any of guiding him towards absolution. Often impulsive, he very rarely plans beyond his initial moment of ‘inspiration’ but his heart’s in the right place. Well, at least until he next rushes into battle, trips into a spike pit and it ends up kebabbed on a skewer…

Egbert is a Tanking, Support, Healing, and Gold Find Champion who seeks atonement after being kicked out of his Paladin order. Does he make amends for is past transgressions, or will his companions lead him astray? He can be added to the formation by swapping him out with Minsc (Slot 7).



II. Egbert's Stats

Race: Dragonborn Alignment: Chaotic Good
Class: Paladin Gender: Male Pronouns: He/Him
Age: 24
Affiliation: Oxventurers Guild

STR: 18 DEX: 14 CON: 14
INT: 10 WIS: 8 CHA: 18

Role: Tanking, Support, Healing, Gold Find
Eligible for Patrons: Mirt, Vajra, Zariel
Slot: 7 (Minsc)


III. Egbert's Design

Dungeons & Dragons Egbert gif

Mike Channell is the latest member of the Oxventurers crew that we have had the pleasure to work with! This automotive enthusiast and racing driver fan is a writer and presenter for Outside Xbox, who can drive a race car both in videogames and in real life. While we couldn't fit Ginetta G40 into our formations, it was great fun to bring his dragonborn paladin into Idle Champions!

Egbert constantly struggles to Atone for the Past, but it can be difficult when he spends so much time with his chaotic friends. He gains Atonement points for every lawful Champion in the formation, and loses them for every chaotic Champion. Fortunately his damage buff is based on the number of Atonement points he has squared! That means filling the formation with his Oxventurers crew will push his Atonement points into the negative, but his buff will still be in the positive!

Many of his other abilities use the absolute value of the number of Atonement points Egbert has, so once again the goal is to maximize the number of lawful or chaotic Champions in the formation. That will push that number as high as it can go, either positive or negative! That absolute value will affect how much healing he will offer the most damaged Champion when he uses Lay On Hands, how much he increases the health of all other Champions with his Friendly Protection, and how much more gold find his Golden Scales will provide. He'll also increase the effect of Atone for the Past for each enemy on screen because he believes the More the Merrier.

Egbert's first specialization determines if neutral Champions will add or subtract from his Atonement points. His second specialization lets him focus more on support, healing, or gold find. For his normal attack, Egbert always has some Homemade Bombs to throw at the nearest enemy. But when things get dire and he needs more than just bombs, he can seek divine intervention from La Vache Mauve! This Ultimate attack causes the epic sight of La Vache Mauve to appear in the sky, inspiring the Champions to do more damage and forcing the enemies to take more damage!

IV. Egbert's Abilities

Basic Attack

  • Homemade Bombs - Egbert lights the fuse of a bomb with a puff of fire from his mouth and throws it at the nearest enemy. It explodes, dealing 1 hit to all enemies in a small area and knocking them back a short distance

Formation Abilities

  • Atone for the Past - Egbert has a number of Atonement points equal to the number of lawful Champions in the formation minus the number of chaotic Champions in the formation, not including Egbert himself. Egbert increases the damage of all Champions behind him by +100% times the number of Atonement points he has squared.
  • Lay On Hands - After Egbert makes a base attack, if there is a Champion below 50% hit points (including himself), he heals the most damaged Champion for 10 times the absolute value of the number of Atonement points he has.
  • Friendly Protection - Egbert increases the health of all other Champions by 5% of his max health multiplied by the absolute value of the number of Atonement points he has.
  • More the Merrier - Egbert increases the effect of Atone for the Past by 100% for each enemy on the screen and each point of enemy/boss enrage, stacking additively and then applying multiplicatively.
  • Golden Scales - Egbert increases the global gold find by 100% times the absolute value of the number of Atonement points he has.

Specializations

Egbert's first specialization determines if neutral Champions, on the lawful/chaotic axis, add or subtract to Egbert's Atonement points.
  • Atonement Begins with an Apology - The number of neutral Champions, on the lawful/chaotic axis, in the formation is added to Egbert's Atonement points.
  • Team Chaos Team - The number of neutral Champions, on the lawful/chaotic axis, in the formation is subtracted from Egbert's Atonement points.
Egbert's second specialization determines if he focuses on support, healing, or gold find.
  • Smoky Bombs - Egbert's bombs now also create smoke clouds that lasts for 10 seconds. Enemies in one or more smoke clouds have a 50% chance to miss with their attack and take an additional +400% damage from attacks.
  • Health Kick - Egbert's Lay On Hands targets the two most damaged Champions and the amount of healing is increased by 100%.
  • Oxventure Capitalism - Egbert increases the effect of Golden Scales by 100% for each Oxventures affiliation member in the formation, stacking multiplicatively.

Ultimate Ability

  • La Vache Mauve - Clouds come down from the top of the screen and part, revealing the sun which rotates to reveal the head of La Vache Mauve. Radiant light shines out and illuminates the area. Enemies take ultimate damage, and the Champions deal +1000% damage for 20 seconds.

V. Egbert's Epic Equipment



Slot 1: Global DPS
Slot 2: Gold Find Increase
Slot 3: Health Increase
Slot 4: Atone for the Past
Slot 5: Second Specialization Increase
Slot 6: Ultimate Attack

VI. Conclusion

Will you surround Egbert with lawful Champions so he can find the atonement he's searching for? Or will he enjoy formations filled with the Oxventurers crew? We're excited to hear all about how much you are enjoying having Egbert in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 21st, 2022
Idle Champions: September 21st Adventure Variants and Scotty the Rescue Pup Familiar 
Posted in Idle Champions.

We're celebrating the release of Scotty the Rescue Pup Familiar and raising money for Take This with a potpourri of adventure variants! Scotty is an awesome way to help you tackle all these new challenges because everyone loves an adorable, happy doggie!

Dungeons & Dragons Idle Champions Scotty the Rescue Pup Familiar one sheet

Adventure Variants

This week's update brings 10 new adventure variants for 5 different Campaigns!

Dungeons & Dragons Idle Champions Grand Tour of the Sword Coast Variants

Grand Tour of the Sword Coast Adventure Variants

  • Vecna Lives! Variant 2: A Demigod's Defender
  • Explore the emergency in Candlekeep while fending off undead monstrosities that deflect blows from swords and arrows!
    • At the start of each area, a Zombie Minotaur appears with ten armored hit points. They can only be damaged by magical attacks.
    • Complete area 350.

  • Vecna Loots Variant 2: More Than Well Equipped
  • Stop the assault on Candlekeep with the best of your best-equipped Champions!
    • Only Champions with at least two Epic equipment or better may be used.
    • Two wizard students join the formation, but they just get in the way.
    • Complete area 350.


Dungeons & Dragons Idle Champions Waterdeep: Dragon Heist Variants

Waterdeep: Dragon Heist Adventure Variants

  • Champions of Waterdeep Variant 3: Take Five
  • Head home after a job well done with Champions from Year Five. What can possibly go wrong?
    • Only Event Champions from Year Five can be used.
    • Complete area 300.

  • Once More Into the Breach Variant 3: Nightmare Mode
  • Head into Undermountain while grappling with an absolute plethora of bosses!
    • Each boss needs to be defeated four times to advance.
    • Only Champions with WIS of 8 or lower can be used.
    • Complete area 375.


Dungeons & Dragons Idle Champions Baldur's Gate Descent into Avernus Variants

Baldur's Gate: Descent into Avernus Adventure Variants

  • The Darkness Runs Deeper Variant 3: Faerun's Most Wanted
  • Learn more about the events in Baldur's Gate with Champions from the most used time gates.
    • You may only use the Champions in the top 30% of current time gate popularity.
    • Evergreen Champions can not be used.
    • Complete area 400.

  • Difficult Terrain Variant 3: Faerun's Most Neglected
  • Head to Candlekeep with the Champions from the least used time gates, but watch your step!
    • You may only use the Champions in the bottom 30% of current time gate popularity.
    • Evergreen Champions can not be used.
    • Complete area 425.


Dungeons & Dragons Idle Champions Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden Adventure Variants

  • Moose Tracks Variant 3: Ten in Ten-Towns
  • Enter Ten-Towns with a Champion of OUR choice.
    • A random Champion from seat 10 is immediately unlocked, added to the formation, and can't be removed.
    • Champions from the first two bench seats cannot be used.
    • Complete area 350.

  • Civilization Variant 3: Lone Wolf Party
  • Head to Termalaine with Champions that tend to go it alone.
    • Only Champions that aren't part of an affiliation can be used.
    • One Winter Wolf appears with each non-boss wave. They don't drop gold, nor do they count towards quest progress.
    • One Winter Wolf Alpha appears at the start of each boss area. They must be defeated in order to progress.
    • Complete area 375.

Dungeons & Dragons Idle Champions Wild Beyond the Witchlight Variants

Wild Beyond the Witchlight Adventure Variants

  • Hither of the Feywild Variant 3: Don't Squeeze the Spiders
  • Venture into the Feywild while fighting spiders resistant to magic.
    • Additional Giant Spiders appear in each area. They don't drop gold, nor do they count towards quest progress.
    • Only Champions with a melee or ranged base attack can be used.
    • Champions' base attack cooldowns are increased by 3 seconds.
    • Complete area 450.

  • Prince of a Thousand Enemies Variant 3: Where the Magic Happens
  • Head further into Hither with your best magical attackers.
    • Only Champions with a Magical base attack can be used.
    • Whenever a Champion attacks and doesn't kill at least one monster, the Champion is stunned for 5 seconds.
    • Complete area 500.


See the in-game Change Log for more information!
September 14th, 2022
Idle Champions: Light of Xaryxis, Part 1 
Posted in Idle Champions.

Light of Xaryxis is a brand new campaign based on the adventure Light of Xaryxis from Spelljammer! Our Champions will be trying to solve a galactic-level problem that affects the entire world of Toril. It will propel us into Wildspace as well as multiple worlds connected throughout the Astral Plane.

It's time to save the entire world, from SPACE!



This newest campaign begins with two adventures and their variants, as well as four Blessings for Light of Xaryxis Tier 1!

Seeds of Destruction

Help Laeral Silverhand understand a new threat to Waterdeep before it's too late.
  • Variant: Speeds of Destruction - One of our fastest Champions is ready to help Laeral Silverhand!
    • A random Speed Champion is immediately unlocked and added to the formation. They can be moved, but not removed.
    • Other Speed Champions cannot be used.
    • Complete area 250

The Evacuation of Waterdeep

Get to the Dock Ward before the city is overrun!
  • Adventure Variant: Flapjacks and Waffles - Get to the Dock Ward in time for breakfast.
    • Flapjack joins the formation. Champions adjacent to Flapjack deal no damage as they are too distracted with thoughts of breakfast.
    • Every 5 seconds, a giant waffle lands on a random Champion, dealing 25% of their health in damage.
    • Complete area 300

Light of Xaryxis Tier 1 Blessings

  • A Motley Crew - Local: Increase the damage of all Champions for each unique race, class, and alignment in the formation by 10%, stacking additively.
  • Captain's Log - Local: Increase the damage of Champions in the rear two columns of the formation by 100%
  • Chaos Theory - Local: Increase the damage of Chaotic Champions by 250%
  • Spelljammin' Across Wildspace - Global: All Champion Damage x2
You can find all this information, and even more details, in-game!

We would love to hear about your experiences in wildspace on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 13th, 2022
Idle Champions: Seasons 
Posted in Idle Champions.

There are many reasons our players enjoy Idle Champions of the Forgotten Realms: the challenge of formation strategy, the joy of playing with familiar Champions, an appreciation for the D&D story and lore...and of course, cool rewards! So we're excited to introduce Seasons as another way to have fun and get awesome rewards in the process!

What are Seasons?

Seasons are multi-month events that run roughly 10 weeks. During a Season, you can complete daily, weekly, and Season-long quests, increase your Season level, and purchase Season Rewards from the Season Shop. Seasons have a wide variety of rewards for players of all levels, including exclusive skins, feats, and even modron cores!

Each season focuses on a group of five existing Champions. The chosen Champions receive balance changes at the start of the Season, and the rewards for the season are focused on those five Champions.

What can I earn during Seasons?

Season rewards include basic items like potions, chests, and contracts, but also include unique items such as skins, feats, and even a modron core. There are also exclusive, one-time item level boosts for the Season Champions, meaning those Season Champions will come out of the Season with a significant amount of power!

There is also a Season-long Buff that gets more powerful as you level up your Season level or buy rewards, and focuses on buffing the season Champions. If a Season has a modron core as a reward, the core's outputs will usually mimic some of the Champion-specific power gained from the Season Buff. At the end of the Season, you can convert your Season favor into favor for ALL of your permanent campaigns deities!

Season Pass
A Season Pass

Do I need to buy a Season Pass to participate?

A Season pass is not necessary to participate in the Season system, though many of the more exclusive rewards require it. You can complete Season quests, claim many rewards, and convert your Season favor when the Season ends all without a Season pass.

What are Season Quests?

Season Quests are like patron challenges. They come in three varieties: Daily Quests, Seasonal Quests, and Milestone Quests. All Season Quests reward Season XP, Season Favor, and Season Currency when completed.
  • Three new Daily Quests are made available every day. These are simple quests that can be completed quickly and easily. If you get a Daily Quests you don't want, you can optionally replace it with another. You can only do this once per day for each Daily Quest slot.
  • Seven Seasonal Quests are released each week. You have until the end of the Season to complete these quests, though only ten of them can be active at a time. These are generally more challenging quests that will require a bit more time or imagination to complete, so don't delay!
  • Ten Milestone Quests are available from the very beginning of the season, each having ten tiers. Completing one tier of a Milestone Quest will unlock the next tier of that Milestone Quest. These are challenging, long-term Quests which will require significant investment to complete all ten tiers.

What is Season XP?

Season XP is earned by completing Season Quests and used to increase your Season Level. When you level up, you unlock an additional effect for your Season Buff and may unlock new reward tiers.

What is Season Favor?

Season Favor is earned by completing Season Quests. When a Season ends, you will convert your Season Favor into favor for all of your unlocked permanent campaigns. The more you have, the bigger your boost will be!

What is Season Currency?

Season Currency is earned by completing Season Quests and used to purchase Season Rewards from the Season Rewards Shop.

How do I unlock new reward tiers?

New Reward Tiers are unlocked in the Season Rewards Shop by leveling up your Season Level. You can do this simply by completing Season Quests!

What happens when a Season ends?

When a Season ends, all incomplete Season Quests are abandoned. Any unpurchased rewards are forfeited and your Season Favor can be converted into favor for all of your unlocked permanent campaign deities. Unpurchased premium items will be added to the wild offer pool at some point in the future.

Will there be more Seasons in the future?

Our current plan is to run four Seasons per year, using them as an opportunity to highlight and potentially majorly rework up to twenty Champions per year.


Season 1 Image

Season One Begins September 14th, 2022 at 12pm Pacific!
Champions: The Heroes of Aerois: Aila, Qillek, Sentry, Nova, and Lucius

All five Aerois affiliated Champions have received balance changes, with the most significant going to Nova and Lucius. The main thrust of the design changes was to make the Aerois Champions work well together, with their high-level focus being on slowing, stunning, and rooting enemies. When this occurs, they get more powerful.

Additionally, Time Gate costs for the Heroes of Aerois will be cut in half during Season 1! So until the end of Season 1, all Time Gates for Aila, Qillek, Sentry, Nova, and Lucius will cost 3 pieces instead of the usual 6!

Aila

Aila's Aerois Synergy ability has changed to add stack each time an Electrified enemy is attacked, so that it can stack up even when a single enemy remains on screen. Stacks are lost upon changing areas and the number of stacks affects the damage done to electrified enemies. Both Shielding Storm and Aila's ultimate, Storm Herald, were adjusted to scale based on Aerois Synergy stacks. Storm Soul's damage bonus is now increased more by Electrified boss enemies. Finally, Aila's fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Qillek

Qillek's Aerois Synergy ability has been changed to stack up the longer you're in an area, rather than being a complicated algorithm based on effective healing that only stacks high with certain enemy attacks. Stacks are lost upon changing areas and the number of stacks continues to affect Bless. Aside from that, a new ability, Slow Sanctions, has been added to increase gold drops from stunned, slowed, or rooted enemies. His existing specializations were tweaked and a new one was added to support his new gold find ability. Finally, Qillek's fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Sentry

Sentry's Aerois Synergy ability has been changed to stack each time an enemy spawns and each second a boss is alive. Stacks are lost upon changing areas and the number of stacks continues to affect Guardian of Solwynn. Speaking of Guardian of Solwynn, this ability no longer requires Sentry to be in the front-most column to have an effect -- instead a new specialization choice increases its effectiveness in exchange for adding this existing restriction back on. This new specialization replaces Sentry's old Echo's Will specialization, which increased the effectiveness of Sentry's speed ability Echo Resolution. But don't worry, that effectiveness increase is now available all the time via a new Feat. Finally, as with the previous Champions, Sentry's fifth equipment slot now increases the effect of Aerois Synergy instead of increasing ultimate damage.

Nova

Nova has been completely reworked from the ground up. Curiosity has been replaced by a new ability with the same name that increases the damage enemies take the longer they are alive. Discovery has been replaced by a new ability called The Crew which increases the damage of Champions near Nova based on the sum of those Champions' levels, stacking multiplicatively. Nova's Close Encounters ability has been removed. Failsafe has been changed so that the damage shield also applies to other Champions in Nova's column and now includes a big damage buff while the shields remain. It also scales with Nova's HP rather than a fixed amount. Nova's Aerois Synergy now stacks whenever an enemy is stunned, slowed, or rooted. Stacks are lost upon changing areas and the number of stacks increases the effect of The Crew. Slow and Protective Field remain the two only unchanged abilities. Nova's specializations have been adjusted to support her new abilities. Her ultimate, Active Tiangong, now scales with Aerois Synergy stacks, and finally, her fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Lucius

Lucius has also seen significant changes that realign him as a main DPS rather than a quasi-support. Rather than a DoT, Arcane Chromat - Acid now increases Lucius' acid damage during subsequent attacks against the same enemies, stacking multiplicatively. Arcane Chromat - Cold now does massive damage to enemies that are slowed, stunned, or rooted (especially ones with multiple slows, stuns, or effects on them). Elemental Adept now scales its damage based off of Aerois Synergy stacks. Lucius' Aerois Synergy continues to stack when Elemental Adept triggers, but has been tweaked to be more similar to the other Aerois Champions' new Aerois Synergy abilities. It also now applies to all of Lucius' damage, instead of just his Acid damage. Lucius' specializations have all been reworked to support his adjusted abilities, and as expected, his fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Conclusion

In addition to the ability changes, all five Aerois Champions received a full second look at their upgrades, resulting in higher base multipliers for many of them.

Taken together, the Aerois team now focuses on slowing, stunning, and otherwise delaying enemies from reaching the front lines, while simultaneously having a beefy front line that can hold back enemies long enough for Lucius to shred them to pieces, especially when combined with the team's stuns, slows, and roots. Aerois works well with other Champions that stun, slow, or root with their base attacks, such as Wulfgar or Penelope. We hope these changes, along with the excitement of the new season, will help you have a lot of fun playing with the full Aerois team!

September 12th, 2022
Idle Champions: Weekly Party 
Posted in Idle Champions.

The weekend buffs have been an excellent opportunity to take advantage of more powerful Champions and push through a tough variant or patron challenge. So we thought it would be fun to offer some more opportunities for Champions to get buff. So this week we're introducing a new weekly feature to Idle Champions: The Weekly Party!

The Weekly Party feature runs from Noon Pacific on Monday to Noon Pacific Friday every week and functions similarly to weekend buffs, but with some important differences and improvements.

Notably, the Weekly Party highlights just three Champions instead of five. One of the three Champions will be the same for all players each week (this first week is Widdle starting Sept 12!), while the other two will be randomly selected based on each individual player's Champion usage from the past several weeks. In this way, the Weekly Party will almost always include powerful Champions that you are actively using in your formations. All three Champions receive buffs to their abilities for the duration of the Weekly Party.

Circle of Arrows
The icon indicating the Weekly Party buff.


In the shop, rather than having unique chests that contain gear for all three Champions, special chest packs are available while the weekly party is running that contains individual chests for each Champion. Some of these packs award more overall chests than normal for the price point, resulting in a quasi "bonus chests sale" for the chosen Champion chests each week. Additionally, the bonus Golden Epic equipment awarded for your first purchase is randomly selected from the pool of GEs available for the three Champions, increasing your odds of seeing a GE that you can immediately use. Finally, pack purchases during the Weekly Party will increase your Weekly Party buffs, making the chosen Champions even more potent.

Please note that the release of the Weekly Party system will be delayed on Xbox, PlayStation, and Switch. We plan to roll Weekly Party out on those platforms in the coming weeks!

We hope you enjoy this new feature and can make use of the buffs to push through a tough variant or patron challenge. As always, we will be listening to play feedback over the next few weeks and making adjustments as we see fit. You can leave feedback on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 7th, 2022
Idle Champions: Fifth Anniversary Celebration 
Posted in Idle Champions.

September 7th is our Fifth Anniversary, and what better way to celebrate 5 amazing years of Idle Champions than with a new campaign, giveaways, livestreams, and updates to the game! It's time for our Fifth Anniversary Celebration!

Fifth Anniversary Celebration

It's been another fantastic year for Idle Champions! We saw our 100th Champion, began our journey through the Wild Beyond the Witchlight, supercharged our modron cores, added new evergreen Champions, thrilled at the stories of the Court of the Raven Queen and the Black Pits, watched A Familiar Quest, and much more. So we're excited to celebrate our anniversary with more content, more updates, and more fun!

Dungeons & Dragons Fifth Anniversary Daily Rewards

Daily Rewards

Every day during the Fifth Anniversary Celebration you can log in and open a new Birthday chest, but each chest is only available for 24 hours! Each chest contains 5 awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures. If you get goodies in those chests for content you have not yet unlocked, then your account will retain those items and save them for you to enjoy when you have unlocked those systems in the game.

Once you have claimed at least four daily Birthday chests, you unlock Viconia as well as an exclusive Vecna Cultist Viconia skin, an epic Viconia feat, and 3 gold Viconia chests!

Vecna Lives!



This week we launch an update to the Grand Tour of the Sword Coast with a new fork in the road. Do you continue along the traveled path to Longsaddle and the Mists of Ravenloft? Or will you brave a trip to Candlekeep and face off against The Whispered One himself...VECNA!

  • Vecna Lives! - Explore the emergency in Candlekeep and discover a new threat to Faer?n.
    • Variant 1: Overwhelmed with Knowledge - Explore the emergency in Candlekeep with Champions that are amazed by the library.
    • Only Champions with an INT of 15 or higher may be used.
    • The Overwhelm for all Champions is set to 1.
    • Complete area 325.
  • Vecna Loots! - Stop the assault on Candlekeep before Vecna can achieve his goal!
    • Variant 1: Well Equipped - Stop the assault on Candlekeep with your best equipped Champions!
    • Only Champions with Rare or better equipment in every equipment slot may be used.
    • A wizard student joins the formation. They just get in the way.
    • Complete area 325.

Idle Champions Presents: Vecna Lives!

Dungeons & Dragons Idle Champions Presents Vecna Lives

A motely crew of Champions have been rallied, at VERY short notice, to defend one of the biggest cities on the Sword Coast from The Whispered One! Erin M. Evans is the Dungeon Master for this intense one shot with players Vee Mus'e as Voronika, Noura Ibrahim as Nahara, Masood Haque as Gazrick, and Lauren Urban as Orkira.



Watch live on Wednesday, September 7th at 12pm Pacific on our Twitch Channel! And join us all day for our Fifth Anniversary Day of Streaming to collect the Vecna Cultist Korth Skin, and unlock Korth along with 3 Gold Korth Chests!

Bardic Inspiration Vol 3 In-Game Soundtrack Update!

Bardic Inspiration Soundtrack Update

The bard and the scribe from Bardic Inspiration have been hard at work turning ten of the most recently crafted tunes into fully produced songs! All will be added to the Jukebox for you to rock out to while crafting your formations. The track list includes:
  • 1. Ballad of the Black Rose (Lord Soth, Episode 63)
  • 2. Beware the Purple Worm (Purple Worms, Episode 41)
  • 3. Cry for Justice (Bahamut, Episode 47)
  • 4. Displaced Displacer (Displacer Beasts, Episode 46)
  • 5. Hate Makes You Cold (Zorbu, Episode 12)
  • 6. Judged by Kelemvor (Kelemvor, Episode 43)
  • 7. Kobolds are Number One (Kobolds, Episode 52)
  • 8. Lord of Secrets, The Whispered One (Vecna, Episode 66)
  • 9. My Sweet Raven Queen (Orcus & The Raven Queen, Episode 53)
  • 10. The Lorekeeper's Legacy (Alyndra Sarrbarand, Episode 27)

Founder's Pack V, New Gem Shop Skins, and an Anniversary Sale!



A new year brings a new Founder's Pack, filled with awesome goodies to help you complete your adventures! Full details can be found in the in-game shop, but take a look at what's in store:

  • Founder's Pack V - It's time for Bruenor to go to space! This exclusive Spelljammer Bruenor skin shows that he's ready for whatever wildspace is going to throw at the formation. Also included in this pack is an exclusive Space Mollymawk familiar, a Golden Epic Potion, an Epic Potion of the Gem Hunter, and a bevy of gold chests, gems, blacksmithing contracts, bounty contracts, and potions!




We've also added the following skins to the gem shop, which become visible and available once you've unlocked the corresponding Champion:
  • Gladiator Tatyana
  • Special Guest Star Catti-brie

Finally, we have an anniversary sale going on in-game across most of our platforms starting today. Collect some starter packs at our biggest discount yet, or pick up a few packs you've been waiting to grab!

Feedback Wanted!

Tell us all about your experience playing Idle Champions over the last five years on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!