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Introducing Feat Week! Starting next Wednesday, June 7th, log in each day to claim a new, free feat! Champions getting feats include Antrius, Merilwen, BBEG, Nordom, Nixie, Selise, Evandra, and Nayeli. Read on to learn more about when you can get each feat and what they do!
You can unlock a new feat each day - and if you unlock four out of the seven possible feats you'll unlock a new feat for Nayeli. Be sure to log in each day during Feat Week!
Feat Week - Officially Begins June 7th, 2023
June 07: Antrius - The Bard Spittin' Bars (Rare) - Can't be De-feat-ed +40%
June 08: Merilwen - Puntastic (Rare) - Punishing Puns +40%
June 09: BBEG - Stronger Sources (Rare) - Sources of Corpses +40%
June 10: Nordom - New Speech Pattern (Rare) - Modron Core Toolbox +40%
June 11: Nixie - Heavy Lifter (Epic) +2 STR
June 12: Selise - Sentinel (Epic) +20 Overwhelm
June 13: Evandra - Entertainer (Epic) +2 CHA
PARTICIPATION PRIZE: Nayeli - Taunt (Epic) Buffs Nayeli's Damage by 400% and Attacks have a 50% chance to taunt.
Behold the evil architect behind everything! The horrific lich surrounded by zombies who has been responsible for all the terrible things that The Awful Ones have...
...no, not familiar? Never seen him before? Then it's time for you to witness, and maybe this time remember, the Big Bad Evil Guy!
I. BBEG
BBEG is the Big Bad Evil Guy, a Drow necromancer who believes immaculate planning will always lead to success. Unfortunately his constant failures contradict this conviction. BBEG likes to monologue and taunt his opponents, leaving his summoned zombies to engage directly in combat.
BBEG is a support and speed Champion that chews the scenery so much he breaks through the 4th wall. As the Big Bad Evil Guy of the Awful Ones campaign, this necromancer stands back and lets his less intelligent zombie minions do the hard work. His strength lies in being able to railroad the Champions through to more exciting parts of the adventure. Once unlocked, you can find this Drow necromancer in Slot 3 opposite Nayeli.
II. BBEG's Stats
Race: Elf (Drow)
Alignment: Lawful Evil
Gender: Male
Pronouns: He/Him
Age: 500
Affiliation: None (but Awful Ones adjacent)
Class: Wizard
STR: 10
DEX: 13
CON: 8
INT: 18
WIS: 15
CHA: 12
Role: Support, Speed
Eligible for Patrons: Mirt, Strahd
Slot: 3 (Nayeli)
III. BBEG's Design
Every Dungeon Master wants to craft a story that is entertaining and engaging. But what happens when your players stop paying attention? Pat, the DM of the Awful Ones from 1 For All, is understandably frustrated by this lack of recognition. Despite his best efforts crafting an extremely powerful and memorable antagonist for his campaign, no one seems to recall who BBEG is, or be challenged by him in any battle.
As the sworn enemy of the Awful Ones, BBEG will follow them into any adventure that any of them are eligible for. He uses his Chill Touch to strike at the most healthy enemy on the field, and summons shambling zombies to attack anything they come across. The Awful Ones provide a great source of fresh corpses for his undead army, so the more of them there are in the formation, the faster he can summon his minions. BBEG, believing himself to be the smartest, strategically surrounds himself with less intelligent minions to boost his own perceived brilliance as the Evil Overlord, increasing the damage of Champions with an Intelligence of 12 or less.
BBEG wants to get the adventure over with as quickly as possible, so he'll increase his damage bonus for each potion that is active, and reduce the next area's quest requirements if the formation plows through the current area quickly enough. His Specializations will further boost that damage buff depending on the types of companions he is surrounded by. Fill the formation with Evil Champions and pick Powergaming, or Champions with a total ability score of 78 or less to choose Min-Maxing, or use a bunch of Lawful Champions and pick Rules Lawyering. If that still isn't fast enough, he will appeal to his eldritch lord Balgronuuth for the ultimate power to summon two zombies at a time instead of just one!
Show the other Champions just how epic and incredible BBEG can be, and maybe they'll remember him the next time he joins the formation!
IV. BBEG's Abilities
Basic Attack
Chill Touch - BBEG conjures a spectral hand over the enemy with the most health and touches it, dealing one hit.
Passive Abilities
Awful Nemesis - As the sworn enemy of the Awful Ones, BBEG is eligible for any adventure that any of them are eligible for. However, they still don't remember who he is.
Formation Abilities
Evil Overlord - BBEG increases the damage of all Champions with an Intelligence of 12 or less by +100%.
Homebrew - BBEG increases the damage bonus of Evil Overlord by 100% for each active potion, stacking multiplicatively.
Rise, My Minions! - Every 10 seconds BBEG creates a plodding zombie that appears in front of the front-most column and slowly moves across the screen from left to right. It takes 30 seconds for a zombie to plod from its spawn point to the right-side of the screen where it despawns. Zombies persist with area changes. Enemies near the zombie take 0.2 second worth of BUD-based damage per second.
Sources of Corpses - The time it takes for Rise, my Minions! to summon a zombie is reduced by 2.5 seconds for each Awful Ones affiliation member in the formation, and the damage bonus of Evil Overlord is increased by +100% for each summoned zombie, stacking multiplicatively, with buffs applying to the pre-stack value.
Railroad - If the current area is completed (for the first time) in 5 seconds or less, BBEG reduces the next area's quest requirements by 25%.
Specializations
Powergaming - BBEG increases the damage bonus of Evil Overlord by +200% for each Evil champion in the formation, stacking multiplicatively and applied multiplicatively.
Min-Maxing - BBEG increases the damage bonus of Evil Overlord by +150% for each Champion with a total ability score of 78 or less in the formation, stacking multiplicatively and applied multiplicatively.
Rules Lawyering - BBEG increases the damage bonus of Evil Overlord by +100% for each Lawful champion in the formation, stacking multiplicatively and applied multiplicatively.
Ultimate Ability
Balgronuuth's Undead Horde - Balgronuuth's symbol appears in the air for 30 seconds. While the symbol is in the air, every time Rise, my Minions! summons a zombie, it summons two instead of one.
Modrons have broken away from the Great Modron March and are spreading across the realms! Protect the Forgotten Realms and unlock exclusive rewards in the Thayan Enclave Shop during the Modron Emergence Event, which runs from May 24th at Noon Pacific until June 7th at noon Pacific!
What is an Emergence Event?
Emergence Events are limited-time events where specific monsters begin to appear in all Free Play adventures. These additional monsters (and any previous use of them) will drop Corrupted Gems during the Emergence Event.
What are Corrupted Gems?
Corrupted Gems are a new currency collected only during Emergence Events. You can spend them in the new Thayan Enclave gem shop.
A Corrupted Gem
How do I collect Corrupted Gems?
During Emergence Events, Corrupted Gems can be collected from the designated monsters, and by completing a daily quest visible in the Emergence Event dialog. Additionally, some variants can reward Corrupted Gems.
How many Corrupted Gems can I collect through the Emergence Event?
The number of Corrupted Gems available in each Emergence Event varies. For the current Emergence Event, you can collect 70,000 Corrupted Gems: 35,000 Corrupted Gems by defeating Modrons during the event, and an additional 35,000 by completing all 14 of the daily quests during the Emergence Event.
The drop rate of Corrupted Gems is controlled at a rate of 1 Corrupted Gem every 30-40 seconds from the start to approximately 3 hours before the end of the event. A catch-up mechanic is built into the event, so if you have a bunch of Corrupted Gems you haven't collected yet, the designated enemies will drop more than 1 for each you destroy until you reach your threshold. Here are two scenarios as an example: 1. You've collected all the available Corrupted Gems from drops. You will see about one drop every 30-40 seconds or so, assuming you are regularly destroying the designated enemies. 2. You've collected 500 Corrupted Gems from drops, but a total of 3000 have been available since the event started. You will receive accelerated drops (more frequent drops and multiple drops per kill) until you have caught up to the maximum available number of drops.
Where can I find Modrons?
The designated enemies for the Emergence Event can be found by playing any Free Play adventures. They can also be found in the adventures and variants of the active event: The Great Modron March!
What can I purchase with Corrupted Gems?
The specific items will vary by Emergence, but include Golden Epic Equipment cards, Feat cards, Skins, Chests, and Marvelous Pigments!
Thayan Enclave
What are Marvelous Pigments?
Marvelous Pigments are specialized items you can use to upgrade certain equipment items. The Thayan Enclave is currently featuring the Marvelous Support Pigment, which can be used to upgrade any epic or better equipment items on a support Champion to provide a +200% Global Damage buff in addition to their normal effects!
Celeste Equipment with Support Pigment Applied
What happens when the Emergence Event ends?
When the Emergence Event ends, you will no longer be able to collect Corrupted Gems from the designated enemies and the daily quests. However, the Corrupted Gems available as variant rewards will remain available for anyone who has yet to complete them. Corrupted Gems that you have collected will remain in your inventory.
When is the next Emergence Event?
The next Emergence Event will begin on August 30th, 2023.
Evandra is always ready to charge into a fight for treasure, glory, or simply because she's feeling a bit bored. Because why waste time talking or throwing spells around when you’ve got a trusty sword?
I. Evandra
Rough and tumble, and ready for action, Half-Elven Fighter Evandra brings the muscle. Evandra ran away from home when her father discovered that she had been training in strength and combat. He tried to force her into an arranged marriage with an elven nobleman, but Evandra rejected this on both principle and taste. She decided instead to become an adventurer, free from her father’s judgment.
Evandra is a Support, Tanking, and Gold Find Champion who's always willing to lend a hand as long as a fight is involved. She empowers all neutral champions, and brings the Awful Ones together, especially if the Witchlight Carnival is involved. Once unlocked, you can find this Half-Elf Fighter in Slot 5 opposite Calliope.
II. Evandra's Stats
Race: Half-Elf
Alignment: Chaotic Neutral
Gender: Female
Pronouns: She/Her
Age: 27
Affiliation: Awful Ones
Class: Fighter
STR: 17
DEX: 12
CON: 16
INT: 12
WIS: 9
CHA: 11
Role: Support, Tanking, Gold Find
Eligible for Patrons: Vajra
Slot: 5 (Calliope)
III. Evandra's Design
Evandra is the tank of the Awful Ones from 1 For All, leading the way into whatever dangers they might encounter. She increases the damage of all Neutral Champions on the good/evil axis with her Freedom's Fury, and buffs everyone's health as well as any healing effects they receive thanks to her Inspiring Fortitude. Fighting is hard work and deserves compensation, so she's always trying to Find the Secret Stash by increasing the formation's gold find.
If Evandra is horribly wounded in battle, you’ll find that she’s Never Completely ‘Armless. If her health is ever brought to zero she will sacrifice her own arm in order to survive and get back into the battle with whatever weapon she can wield. Sometimes that's her Trusty Sword, but she'll make do with whatever arms are available. When she’s in big trouble, Evandra can use her Ultimate attack to “disarm” a nearby mechanical menace and strike her enemies with Improvised Arms. While wielding this automaton’s arm, Evandra increases her attack rate and greatly increases her damage.
The damage bonus her Freedom's Fury provides is increased depending on what other Champions join her formation. Her Specializations let you choose between Powerful Allies, which raises the bonus for each female or nonbinary Champion in the formation, Fighting Force that increases it for each fighter, barbarian, ranger, or paladin, and Carnival Crew for each Champion with a total ability score of 78 or less. Since Evandra is such a huge fan of the Witchlight Carnival, she's eligible for all Wild Beyond the Witchlight adventures and variants no matter the restrictions. And she'll extend that ability to her fellow Awful Ones if the Carnival Crew Specialization is chosen.
Evandra's strength and confidence are great additions to the formation, even as she charges into battle head-first and full of bravado!
IV. Evandra's Abilities
Basic Attack
Trusty Sword - Evandra moves up next to the closest enemy and swings her sword, dealing 1 hit to all nearby enemies.
Passive Abilities
Evandra, the Magnificent - Evandra can be used in any Wild Beyond the Witchlight campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.
Formation Abilities
Freedom's Fury - Evandra increases the damage of all Neutral Champions (on the Good/Evil axis) by 100%.
Find the Secret Stash - Increase the formation's gold find by 100%. Every time a Champion attacks but does not defeat an enemy, increase this bonus by 50%, stacking additively up to 120 times and applying multiplicatively. Bonus resets when an enemy is defeated.
Inspiring Fortitude - Evandra increases the health of all other Champions by 25% of her max health, and any healing effect on those Champions is increased by 25%.
Specializations
Powerful Allies - Evandra increases the damage bonus of Freedom's Fury by +100% for each female or nonbinary Champion in the formation, stacking multiplicatively and applied multiplicatively.
Fighting Force - Evandra increases the damage bonus of Freedom's Fury by +125% for each fighter, barbarian, ranger, or paladin in the formation, stacking multiplicatively and applied multiplicatively.
Carnival Crew - Evandra increases the damage bonus of Freedom's Fury by +150% for each Champion with a total ability score of 78 or less in the formation, stacking multiplicatively. In addition, all Awful Ones Champions are available to be used if Wild Beyond the Witchlight is the current campaign, even if they do not currently qualify based on variant or patron restrictions.
Ultimate Ability
Improvised Arms - A mechanical guard spawns on the right side and quickly moves to the middle of the enemy's side of the screen. Evandra moves up, attacks the guard, and instantly "disarms" it and defeats it. Then Evandra uses the guard's arm as a weapon for the next 15 seconds instead of her sword. For the duration, Evandra's attack deals an additional 3 seconds of BUD damage, her normal attack speed cooldown is faster by 2 seconds, and Freedom's Fury is increased by 100% for the duration.
This week's update continues The Wild Beyond the Witchlight campaign with two new adventures and adventure variants. It's time to return to the Feywild and explore the final Prismeer domain!
We found and rescued Gleam’s sister, Glister, and learned about the League of Malevolence in the process. When we attempted to flee Motherhorn for the Palace of Heart’s Desire, we realized all three hags of the Hourglass Coven were present and tried to defeat them, which lead to a battle on a giant crane's back. We arrived at the Palace of Heart’s Desire and made our way through the gardens, and learned more of what the Hourglass Coven did to Zybilna. We also encountered Zargash, a cleric of Orcus from the League of Malevolence, before unlocking the palace itself.
Keep in mind that you will need to have completed the previous two Wild Beyond the Witchlight Adventures, The Bitter End and The Palace of Heart's Desire, in order to access these new Adventures.
The Court of Storms
Enter the Palace of Heart's Desire and finally unlock the secrets of Prismeer.
Variant: Coasting to the Finish - Enter the Palace of Heart's Desire with a solid plan.
You can't add, move, or remove Champions from the formation after having completed area 25.
You can no longer level up Champions after having completed area 750.
After area 750, game speed is multiplied by x3 (while still respecting the x10 cap if other speed abilities are active).
Complete area 1000
Beware the Jabberwock
The Jabberwock is ready for a brawl. Face them down before the hag coven descends!
Adventure Variant: Quick or Quack - The Jabberwock is ready for a brawl. Don't slow to a crawl!
Every second of real-time in an area reduces all Champion damage by 50%, stacking multiplicatively. Damage is reset to normal at the start of every area.
To mark each real-time second passing, a Fey Duck monster spawns. It drops no gold nor counts towards quest progress.
"If the trees are thin, let the flames begin, if the trees are tight, do not ignite."
Some folks never bother to ask how big the room is; they're always ready for a fireball. And Nixie is the quintessential firecracker, able to light up a room with her bright smile and her flaming hot spells!
I. Nixie
Nixie is a charismatic tiefling who grew up in a wealthy but oppressive household, and punished for using magic despite her natural talent. In a rebellious move, she stole the family grimoire to teach herself dark sorcery only to result in the burning down of her family manor and all her family inside. Despite this tragedy, Nixie is now on a journey to enjoy her newfound magical freedom and find a new family.
Nixie is a DPS and Support Champion who gives charismatic Champions like herself a big boost. When force is required, she casts Fireball, and when stealth is required...she casts Fireball. But her magic isn't perfect as she inadvertently triggers the occasional wild magic surge. Once unlocked, you can find this Tiefling Sorcerer in Slot 1 opposite Bruenor.
II. Nixie's Stats
Race: Tiefling
Alignment: Chaotic Neutral
Gender: Female
Pronouns: She/Her
Age: 19
Affiliation: Awful Ones
Class: Sorcerer (Wild Magic)
STR: 8
DEX: 14
CON: 17
INT: 3
WIS: 8
CHA: 20
Role: DPS, Support
Eligible for Patrons: Vajra
Slot: 1 (Bruenor)
III. Nixie's Design
When 1 For All crafted characters for their fantasy comedy web series, they leaned into some of the beloved tropes that can be found in many D&D PCs. The joy of casting a fireball never grows old, and it can be fun to create a chaotic character who crafts flames with unbridled enthusiasm!
Nixie is sparkly, cute, and uncontrollably deadly! She delights in jumping into the throes of battle casting fireballs, despite it possibly harming her own team members. With her Blazing Charisma she gleefully increases the damage of other charismatic Champions, but every spell cast is a chance to cause a random Wild Magic Surge. Some surges cause a bonus effect on the battlefield, like engulfing enemies in flames, creating a coin cascade, summoning a random monster, causing a stunning shockwave, or enlarging both her size and her damage! But sometimes she'll turn into a potted plant, or her skin will turn blue. That's the risks that come with being a Wild Magic Sorcerer.
Despite the unpredictability of her magic, Nixie is always ready to launch a flaming attack on her enemies. Normally it's a smaller Fireball?. But occasionally it's time for a FIREBALL!!! This ultimate, gigantic fireball engulfs all enemies on the field, burning them to a crisp. Those flaming spheres can cause even more damage depending on which Specialization Nixie chooses. Each one boosts the damage bonus of Blazing Charisma based on who else is in the formation. Infernal Impact focuses on the number of Tieflings, Anarchy Amplified works with Chaotic Champions, and Flawed Force counts the number of Champions with a total ability score of 78 or less.
Nixie's natural talents bring a chaotic element to the party, and she'll charm you over with her bright smile and even brighter explosions!
IV. Nixie's Abilities
Basic Attack
Fireball? - Nixie attacks with a ball of fire centered on a random target, dealing 1 hit of damage to all enemies in a small radius.
Formation Abilities
Blazing Charisma - Nixie increases the damage of all Champions with a Charisma of 17+ by 100%, including herself.
Wild Magic Surge - Each time Nixie makes a normal attack, there is a high chance that a random wild magic event happens.
No Effect (20%) — No Effect
Engulfing Flames (20%) — Nixie lights the area of her attack on fire for 20 seconds. While lit, it deals 1 second of BUD to enemies in the effect each second.
Potted Punch (10%) — Nixie turns into a potted plant for 5 seconds and can't attack, increasing the damage bonus of Blazing Charisma by +100% while in that form, and for 15 additional seconds afterwards.
Coin Cascade (10%) — Gold coins also fly out from her attack's explosion, worth 10% of a normal monster kill.
Shockwave (10%) — Nixie's attack also sends out a shockwave that stuns Monsters in the attack's area for 5 seconds.
Feeling Blue (10%) — Nixie's skin turns blue for 10 seconds. There are no other effects.
Eldritch Entourage (10%) — A random monster is summoned.
Enlarge (10%) — Nixie's size and damage increases by 100% for 20 seconds.
Gigantic Growth - Increase the damage bonus of Wild Magic Surge: Enlarge and Wild Magic Surge: Potted Punch by 100%.
Specializations
Infernal Impact - Nixie increases the damage bonus of Blazing Charisma by +200% for each Tiefling champion in the formation, stacking multiplicatively and applied multiplicatively.
Flawed Force - Nixie increases the damage bonus of Blazing Charisma by +150% for each Champion with a total ability score of 78 or less in the formation, stacking multiplicatively and applied multiplicatively.
Anarchy Amplified - Nixie increases the damage bonus of Blazing Charisma by +100% for each Chaotic champion in the formation, stacking multiplicatively and applied multiplicatively.
Ultimate Ability
FIREBALL!!! - Nixie casts a gigantic fireball that engulfs the entire enemy's side of the screen, dealing 1 ultimate hit to all enemies. In addition, there is a 10% chance for each monster hit by this attack to be surrounded by Engulfing Flames from her Wild Magic Surge ability.
After traveling to the Tomb of the Nine Gods to retrieve the Eye of Vecna, and then to Avernus to claim the Hand of Vecna, we learned we needed the Sword of Kas to destroy both artifacts – but only after they have been attuned to a willing creature. So we traveled to the dread domain of Tovag to find Kas and his fabled sword, and fought against the dark powers to break him free. It's time to return to Candlekeep with the Hand and Eye of Vecna, ready to make the ultimate sacrifice to destroy these dangerous artifacts!
Note: You will need to have completed the previous two Grand Tour Adventures, The Sanctum of the Sword and Get Back in the Castle, in order to access these new Adventures.
Checkmate
Return to Candlekeep with Kas as everything unravels!
Variant: Pin and Skewer - Return to Candlekeep with Champions that have the most impressive stats!
You may only use Champions that have an ability score total of 85 or more.
Complete area 625
Vecna Out!
It's just you and Vecna - and a citadel's worth of baddies!
Variant: Bully for Vecna - It's just you and Vecna - and a few Bullywugs!
Requirement: You must have Blooshi unlocked. She can be found in the Wild Beyond the Witchlight adventure "The Fairy Rings of Thither," Variant 2.
Blooshi joins the formation. (Slot 2) She can't be removed or swapped out.
You may only use Champions that have a magical base attack.
A Bullywug joins the formation. Every 50 areas the bullywug leaps to a new formation slot. The Bullywug does not knock Blooshi out of the formation.
Any Champion the Bullywug leaps on is knocked out for the rest of the adventure.
Champions can't be removed from the formation once they have been added.
Fire breath potions can't be used during the adventure and click damage has no effect after area 100.
Rewards Blooshi Feat and 3 Gold Blooshi chests
Complete area 625
More details and information can be found in the game!
"No 'I' in team, but there’s an ‘A’ though, which stands for Antrius!"
With a beautiful voice and a glorious mane of hair, Antrius is always ready to charm everyone around! His swordcraft may be mostly flourish and fancy footwork, but he backs up his friends with inspiring words while viciously mocking his enemies!
I. Antrius
Antrius is your classic fantasy Bard - he’s a lover, not a fighter. His supportive parents paid his way through Bard College, and now Antrius is out on the road trying to make a name for himself with bravado, showmanship, and a seductive smolder.
Antrius is a Support and Healing Champion who empowers his companions with an Inspiring Song. With this song, he increases the damage of nearby companions and gives them temporary health to push through tough enemies. His tales depend on the stories of your Champions, so he buffs his companions based on the number of feats you have unlocked. Once unlocked, you can find this human bard in Slot 4 with Jarlaxle.
II. Antrius's Stats
Race: Human
Alignment: Chaotic Good
Gender: Male
Pronouns: He/Him
Age: 45
Affiliation: Awful Ones
Class: Bard
STR: 10
DEX: 14
CON: 13
INT: 10
WIS: 12
CHA: 18
Role: Support, Healing
Eligible for Patrons: Mirt, Zariel
Slot: 4 (Jarlaxle)
III. Antrius's Design
1 For All is an original fantasy comedy web series, which makes bringing their characters to life in our game a wonderfully unique experience! Antrius is played by Forgeling, who creates the character along with the rest of the folks at Deerstalker Pictures. This means we have a whole team of people to collaborate with to help craft Champions that their fans will love to see!
Antrius is a glorious performer, always focused on making his Inspiring Song bigger and better. Inspiring Song boosts the damage of adjacent Champions while also keeping them safe by providing some temporary hit points. Other Champions with a Charisma of 17 or higher will extend this benefit to more of the formation. The bigger the crowd, the better Antrius performs, so the more Champions affected by Inspiring Song, the bigger the damage bonus and number of temporary hit points it provides. And that damage bonus is further increased for every Feat your Champions have unlocked! His Specializations also focus on buffing Inspiring Song's damage bonus, choosing between the number of Bards, Chaotic Champions, or Champions with low ability scores in your formation.
Providing inspiring battle music isn't the only skill Antrius brings to the formation. With deadly wit he will attack his adversaries with Vicious Mockery. And his looks are just as lethal, using his Ultimate attack to turn a shattered mirror in to a Cloud of Daggers to eviscerate his enemies!
Fill the formation with fans of Antrius and surround him with a crowd of Champions, and Antrius will provide the most epic buffs to inspire your party to victory!
IV. Antrius's Abilities
Basic Attack
Vicious Mockery - Antrius attacks the enemy with the most health, dealing 1 hit and causing it to take +100% damage until he attacks again.
Formation Abilities
Inspiring Song - Antrius inspires each adjacent Champion giving them 10 temporary hit points every 5 seconds and increasing their damage by 100%. Any Champion with a Charisma score of 17 or higher further inspires all unaffected adjacent Champions, and this continues to cascade. Antrius' song is so inspiring that he also inspires himself, granting himself temp hp and the damage bonus. The total shield amount on each Champion is limited to 10 times the Champion's max health.
The Hardiest, Bardiest Bard - Antrius increases Inspiring Song's temporary hit point bonus by 100% for each Champion affected by it, stacking additively.
Suave and Sophisticated - Antrius increases Inspiring Song's damage bonus by 100% for each Champion affected by it, stacking multiplicatively. Buffs apply to the pre-stack value.
Can't be De-Feat-ed - Antrius increases Inspiring Song's damage bonus by 100% for each feat your Champions have unlocked, stacking additively.
Specializations
Bard College - Antrius increases Inspiring Song's damage bonus by 200% for each Bard in the formation, stacking multiplicatively.
Truly Awful Stats - Antrius increases Inspiring Song's damage bonus by 150% for each Champion in the formation with a total ability score of 78 or lower, stacking multiplicatively.
The "A" In Chaotic Is For Antrius - Antrius increases Inspiring Song's damage bonus by 100% for each chaotic Champion in the formation, stacking multiplicatively.
Ultimate Ability
Cloud of Daggers - Antrius takes a hand mirror out and smiles into it, which causes it to shatter. Shards of glass fly out and create a medium sized cloud that swirls around the location of the enemy with the most health, and deals 1 hit of ultimate damage every 0.5 seconds to all enemies in the area for 10 seconds. The cloud does not move after it has picked a location.
V. Antrius's Epic Equipment
Slot 1: Global DPS
Slot 2: Inspiring Song
Slot 3: Suave and Sophisticated
Slot 4: Can't Be De-Feat-ed
Slot 5: Ultimate Attack
Slot 6: Ultimate Cooldown
VI. Conclusion
We're excited to welcome a Champion from the hilarious stories told by 1 For All! Tell us your tails of using Antrius in your formation in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
We're keeping the Emergence celebration going this week with some Red Wizard filled Adventure Variants! Fight back the forces of Thay and get those Corrupted Gems!
One of the two Adventure Variants that each of the Active Campaigns are receiving today will feature Red Wizards of Thay invading the adventure. Fend them off and halt the Red Wizard's plans! It won't be easy, however. Each Adventure Variant has restrictions for your formations making the fight against the Red Wizards even more difficult! Read on to learn more about these and the other Adventure Variants releasing today.
Adventure Variants
This week's update brings 10 new adventure variants for our 5 active campaigns.
Grand Tour of the Sword Coast Adventure Variants
The Dread Domain of Tovag Variant 2: Frail Doesn't Mean Broken
Race across the dread domain with Champions that don't focus on Constitution!
You can't use Champions that have CON as their highest ability score, including ties.
1-2 Zhentarim Spies spawn with each wave. They don't drop gold nor count towards quest progress.
Complete area 500.
Rewards 1250 Corrupted Gems.
The Castle of a Thousand Vecnas Variant 2: Unreasonable Doesn't Mean Stupid
Join the troops of Kas with Champions that don't focus on Intelligence!
You can't use Champions that have INT as their highest ability score, including ties.
1 Red Wizard Necromancer and 1-2 skeletons spawn with each wave. They don't drop gold nor count towards quest progress.
Complete area 500.
Rewards 1250 Corrupted Gems.
Baldur's Gate: Descent into Avernus Adventure Variants
The Path of Dreams Variant 3: Bad Odds in Avernus
Follow Lulu's dream across Avernus with odd companions.
You may only use Champions with a total ability score sum that is odd.
A Gelatinous Cube joins the formation. All it does is gurgle in the back of the formation.
Complete area 450.
Rewards 1250 Corrupted Gems.
The Lost Hollyphant Variant 3: An Even Worse Time in Avernus
Follow Lulu's cries across Avernus while under attack by Red Wizards!
You may only use Champions with a total ability score sum that is even.
1-2 Red Wizard Evokers spawn with each wave. All it does is gurgle in the back of the formation.
Complete area 475.
Rewards 1250 Corrupted Gems.
Icewind Dale: Rime of the Frostmaiden Adventure Variants
The Radiant Nightmare Variant 3: Witty Riposting
Chase down Xardorok's Chardalyn Dragon with your nimblest champions!
Only Champions with DEX of 15 or higher and CHA of 16 or higher can be used.
Complete area 450.
Rewards 1250 Corrupted Gems.
Waiting on Sunrise Variant 3: How Far Away is Thay?
Race to save Termalaine while protecting Volo from Red Wizards.
Volo joins the formation. He doesn't do much other than get in the way..
1-2 Red Wizard Abjurers spawn with each wave. They don't drop gold nor count towards quest progress.
Complete area 475.
Rewards 1250 Corrupted Gems.
Wild Beyond the Witchlight Adventure Variants
The Roots of Loomlurch Variant 2: The Lutes of Loomlurch
Follow these carefully laid out plans with Champions that make plans that fail.
You may only use up to 3 champions in the formation that aren't Bards.
Complete area 700.
Rewards 1250 Corrupted Gems.
The Howling Peaks of Yon Variant 2: The Invisible Wizards of Thay
Enter Yon while fighting back invisible red wizards!
1-2 Red Wizard Illusionists spawn with each wave. They don't drop gold nor count towards quest progress. They are invisible until they attack and can't be attacked while invisible.
Red Wizard Illusionists have a ranged magic attack. They attack a random target and their attack stuns the target for 5 seconds.
Complete area 800.
Rewards 1250 Corrupted Gems.
Light of Xaryxis Adventure Variants
Seeds of Destruction Variant 2: Owlbear Necessities
Help Laeral Silverhand understand a new threat to Waterdeep with an owlbear companion.
A snowy owlbear joins the formation. Only champions next to the Owlbear or next to a Druid Champion can deal damage.
Complete area 300.
Rewards 1250 Corrupted Gems.
The Evacuation of Waterdeep Variant 2: Best Thay Ever
Get to the Dock Ward while evading red wizards!
1-2 Red Wizard Transmuters spawn with each wave. They don't drop gold nor count towards quest progress. When they are defeated, they polymorph into a beast and must be defeated again.
To celebrate the start of our Emergence Events we have a whole bunch of new Adventure Variants for you to complete - and they reward Corrupted Gems! Read on to learn more!
Several of these Variants feature some surprising characters that need to be escorted through the Adventure. In one Variant you'll be taking a Pink Elephant through Lulu's dreams, while in another both Kent and Virgil join the formation! These also mark the last Adventure Variants for Waterdeep: Dragon Heist - hard to believe, but there are plenty of other campaigns to go!
Adventure Variants
This week's update brings 10 new adventure variants for our 5 active campaigns.
Grand Tour of the Sword Coast Adventure Variants
Return to the Tomb Variant 2: Keep Your Distance
Return to the Tomb of Annihilation with Champions that are smart enough to stay out of harm's reach.
You can't use Champions that have INT as their lowest ability score, including ties.
Champions with melee attacks deal no damage.
Complete area 425.
Rewards 1250 Corrupted Gems.
Heatwave Variant 2: Hands Off!
Collect the Hand of Vecna with empty hands while fighting even more empty hands.
You may only use Champions with Magic base attacks.
Each wave spawns 1-2 severed hands. They don't drop gold nor count for quest progress.
Complete area 425.
Rewards 1250 Corrupted Gems.
Waterdeep: Dragon Heist Adventure Variants
Déjà Vu Variant 3: Déjà Vu All Over Again
Defeat the Mind Flayers and then… Defeat the Mind Flayers.
Area requirements are doubled in non-boss areas.
Enemies spawn twice in all non-static boss levels. The second set of spawns happen after the first set is defeated, and both bosses must be defeated to progress.
In all areas, each time a monster is defeated, all monsters deal +10% damage, gain +10% max health, and +10% speed, stacking additively. Stacks reset after going to a new area.
Complete area 400.
Rewards 1250 Corrupted Gems.
Alterdeep Variant 3: Ulkoria's Escape from Alterdeep
Find your way out of Extremiton's nefarious trap before all your magic using champions are captured!
Must have completed all other Waterdeep: Dragon Heist adventures and variants.
Every 50 areas, the champion with the lowest Intelligence is captured by mind flayers and removed from the formation. They cannot be added back for the duration of the adventure.
Ulkoria joins the formation in slot 3. She can be moved, but not removed or swapped out, and she will never be taken away by mind flayers.
You may only use Champions with a magical base attack.
Champions can't be removed from the formation once they have been added.
Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
Complete area 450
Rewards: 5 Modron Component Chests, New Feat for Ulkoria: Guardian of Waterdeep: Ulkoria may be used in any Waterdeep: Dragon Height campaign adventure or variant when a patron is enabled, even if the patron or variant restrictions would normally restrict her.
Rewards 1250 Corrupted Gems.
Baldur's Gate: Descent into Avernus Adventure Variants
Into the Fire Variant 3: Hearts Aflame
Head into the wasteland of Avernus facing a literal heartache.
You can't use Champions that have CHA as their lowest ability score, including ties.
Every 10 seconds, two flaming hearts falls from the sky, striking two random Champions, dealing 25% of their max health in damage and stunning them for 10 seconds.
Complete area 400.
Rewards 1250 Corrupted Gems.
Dreamscape Variant 3: Look Out!
Head into Lulu's memories with a vivid companion.
A Pink Elephant joins the formation. Champions next to the Pink Elephant deal no damage.
You can only use Champions with a ranged basic attack.
Complete area 425.
Rewards 1250 Corrupted Gems.
Icewind Dale: Rime of the Frostmaiden Adventure Variants
The Rite of the Arcane Octad Variant 2: An Icewind Dale Reunion
Explore the ancient city of Ythryn with Pavel and Kara.
Pavel and Kara join the formation.
Only core and evergreen Champions can be used.
Complete area 600.
Rewards 1250 Corrupted Gems.
The Netherese Necropolis Variant 2: The Archaeologist and the Sailor
Search the city for more Arcane Octad clues with an experienced archaeologist and a Storm Sorcerer.
The player must have Kent and Virgil unlocked..
Kent and Virgil join the formation. They can be moved but not removed.
You can't use DPS champions unless they are from the Rivals of Waterdeep affiliation.
Complete area 625.
Rewards 1250 Corrupted Gems.
Wild Beyond the Witchlight Adventure Variants
Downfall Variant 3: Third Third Out
Learn the lay of the land in Downfall, without the last third of your Champions
Only bench seats 2, 3, 5, 6, 8, 9, 11, and 12 may be used.
Two Giant Frogs (Monster ID 29 and 31) join the formation in slots 5 and 6.
Complete area 550.
Rewards 1250 Corrupted Gems.
Slack-jawed Lorna Variant 3: A Steadfast Love
Face off against the first hag of the Hourglass Coven while protecting a storybook love.
A one legged Tin Soldier and a Toy Ballerina join the formation.
1-2 Lesser Fire Elementals spawn with each wave. They like to melt tin.