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January 28th
Idle Champion Spotlight: Havilar 
Posted in Idle Champions.

Ever since we introduced Farideh during Highharvestide 2, players have been asking us the same question: where is Havilar?

Not just because Havi is Farideh's twin sister, but because Farideh's damage relies heavily on having additional Tieflings in the formation, and we haven't added another one to the game since.

...until now. It's time for the Havilar Champion Spotlight!

I. Twin Tiefling Sisters



    Havilar's twin sister Farideh has always been 'the smart one' and 'the responsible one'—but that's all right, Havilar is definitely 'the tough one,' 'the funny one' and the 'pretty one' (despite being identical twins). Plus, Havilar has a hellhound! Even if it means she's a sort-of-but-not-quite Chosen of Asmodeus, too, not that anyone asked Havi about that. But he should know her glaive is as good as her right hand, and she can slice a devil just as well as an orc, a zombie, or any other villain!

Havilar is a Tank and Support Champion. She summons four different Imps to buff Champions in different ways. When battling fiends, she gets slower but her buffs grow stronger. When you want to add Havilar to your formation, you can swap her with Tyril (Slot 10).

II. Havilar's Stats

Race: Tiefling Alignment: Chaotic Good
Class: Fighter (Battlemaster) Gender: Female
Age: 19 Affiliation: none

STR: 18 DEX: 15 CON: 13
INT: 9 WIS: 12 CHA: 12

Eligible for Patrons: Mirt

III. Havilar's Design

The design of Havilar was a fun conversation with Erin M Evans, who gave us a few criteria to describe Havi in a nutshell:
  • Farideh's sister.
  • More athletic and funny than Farideh.
  • 'The Pretty One'
  • Confident in her physical abilities.
  • Not the highest INT score.
  • Havi gains a pair of imps that she can summon (Mot, Dembo, Olla, and Bosh).
  • She has a Hellhound that she rides.
  • She is athletic and acrobatic.
  • Her glaive is part of her identity.
In addition to these bullet points (and the books) we also had another reference: Erin played as Havilar during the High Rollers show at PAX West last year:


Havi's intro starts at 4:03!



We opted for a design around Havi's Imps, Mot, Dembo, Olla, and Bosh, who are summoned using her ultimate, Summon Imps/Heroic Sacrifice, as well as her savant-like skill as a Battlemaster Fighter. Depending on which of these Imps are present, Havi's skills are augmented. She has some similarities with Spurt in this respect, because her effectiveness is changed depending on her ultimate usage.

First, while Havi tanks at the front of a formation, she will buff the two rows behind her with Leadership Summit, with the effect of the buff augmented by which Imps are present.

Mot is always summoned when Havilar casts her ultimate, but the second Imp cycles through a preset list in order: Dembo, then Olla, then Bosh; rinse and repeat. These imps have abilities that make sense to be activated in a specific order: clearing trash/farming, fighting at your wall or fighting boss mobs, and then fighting against a boss itself.

IV. Havilar's Abilities

Base Attacks

Havilar has her base attack, and her summoned Imps also have their own base attack!
  • Glaive Thrust — Havilar attacks with her glaive, hitting all enemies in a small radius.
  • Fire of Asmodeus — Each summoned Imp attacks a random enemy with a fireball, dealing a large amount of AOE damage.

Ultimate Ability

Havilar's ultimate attack changes depending on whether or not her Imps are summoned.
  • Summon Imps — Mot and another imp (Dembo, Olla, or Bosh, in that order) are summoned. The Imps attack with Fire of Asmodeus. As soon as the Imps appear, Havilar's ultimate attack is replaced with Heroic Sacrifice (with a 10 second cooldown before it can be used). The Imps stay active until Heroic Sacrifice is used.
  • Heroic Sacrifice — The Summoned Imp that isn't Mot flings itself at the nearest enemy and explodes, dealing massive damage in a large area and slowing all affected enemies. As soon as not-Mot sacrifices itself, Havilar's ultimate attack reverts to Summon Imps with a 20 second cooldown before it can be used, and halfway through that cooldown Mot despawns.

Formation Abilities

  • Leadership Summit — Havilar increases the damage of all Champions in the two columns behind her by 100%. This ability is augmented by which imps are currently assisting her.

    • Mot: Increases the effect of Leadership Summit by 400% on Tiefling Champions.
    • Dembo: Increases the effect of Leadership Summit by 200%.
    • Olla: Increases the effect of Leadership Summit by 50% for each enemy Havilar is tanking.
    • Bosh: Increases the effect of Leadership Summit by 400% if there are enemy or boss enrage stacks active.
  • Fiendish Resolve — When any Fiend enemies are on-screen, Havilar focuses less on her own attacks and more on buffing the party. Her base attack cooldown is doubled, but the effect of Leadership Summit is increased by 100%. The base attack cooldown increase does not affect her imps if they are summoned. This ability is augmented by which imps are currently assisting her.

    • Mot: Increases the effect of Leadership Summit by 25% per Fiend enemy on-screen (stacking additively and then applying multiplicatively).
    • Dembo: Fiends have a 50% chance of dropping two quest items or counting for two kills when killed.
    • Olla: Fiends take 100% additional damage from ultimate attacks.
    • Bosh: Halve the damage Havilar takes from all attacks and triples the damage of Heroic Sacrifice.
  • Infernal Fortitude — Increase the max health of other Champions in the formation by 25% of her own.
  • Battlemaster — Each time Havilar attacks she increases the damage of all Champions by 10% for each enemy she hit with her attack (stacking additively), up to a max of 20 stacks. This effect lasts for half of Havilar's base attack cooldown, NOT counting the increase from Fiendish Resolve.

Specializations

  • Speedy Sacrifice — Decrease the amount of time after you sacrifice a summoned imp until you can summon them again.
  • Mastery of Battle — Increase the duration of Battlemaster's effect by 100%.

V. Havilar's Equipment

Dungeons & Dragons Brimstone Angels Havilar

Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Increases Max Health
Slot 4: Leadership Summit
Slot 5: Battlemaster
Slot 6: Ultimate Damage

VI. Conclusion

We're really excited to see the Tiefling sisters together in-game, and can't wait to see what kind of new formation options are introduced along with Havi. As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
January 22nd
Idle Champions: Dragon Heist, Part 7 
Posted in Idle Champions.

After surviving an excursion into Undermountain with a brief trip to Skullport, the Champions have found the Stone of Golor and the secret it contains: the location of the Vault of Dragons!

But the Champions are not the only ones in pursuit of Neverember's lost treasure hoard, and their enemies are in hot pursuit...

Today's update introduces two new adventures and two new challenging variants to the Waterdeep: Dragon Heist campaign, as well as the first of the updates described in our Idle Champions in 2020 Dev Blog: Updated Time Gates!

Note: you will need to have completed the previous two Dragon Heist Adventures, The Lair of The Xanathar and Waterdeep Under Siege, in order to access these new Adventures.

Dungeons & Dragons Idle Champions Time Gate

Updated Time Gates

With this update, we have updated the Time Gate system. Players can now open Time Gates for any Champion they choose, and the rewards for Time Gate adventures have been updated. We have also removed the Time Gate Pieces premium pack from the in-game Shop. See the in-game Time Gate FAQ for more information about what rewards you can earn and how you can earn them.

Dungeons & Dragons Waterdeep: Dragon Heist

Vault of Dragons

The Vault of Dragons has been discovered, and it's a race against time to get inside first!
  • Variant: Vault of Pixies — Vajra has sent some of her Pixie 'friends' to assist your efforts in the vault of dragons. Unfortunately, they misunderstood who their allies are supposed to be! Pixie enemies arrive in each area. Instead of dealing damage, they will cause the Champion they attack to sleep for five seconds. Each hit resets the counter. Only Champions with CHA of 14 or lower can be used.
    Reach Area 250.

Champions of Waterdeep

Enemies you've made on your journey catch up with you at Trollskull Manor.
  • Variant: On the Job Learning — Chadwick accompanies the Champions. He doesn't like working with other spellcasters though. Only Champions with a melee or ranged base attack can be used.
    Reach Area 250.

See the in-game Change Log for more information!
January 8th
Idle Champions: Midwinter 3 
Posted in Idle Champions.

Deadwinter Day has arrived once again in Longsaddle. While most citizens keep warm in their homes and exchange gifts to celebrate the midpoint of winter with friends and family, the Champions have been hired by the infamous Harpells to patrol the outskirts of town...

Midwinter 3 introduces Môrgæn, the High Elf Ranger (Hunter) played by Morgan Webb on Acquisitions Incorporated. The event also brings back K'thriss Drow'b, the Drow Warlock played by Kris Straub on Acquisitions Incorporated: The "C" Team, and Regis, Halfling Rogue of the Companions of the Hall. Players have until Monday, January 20th at 12PM Pacific to complete their Midwinter 3 unlocks and objectives.

Dungeons & Dragons Môrgæn Morgaen Acquisitions Incorporated

New Champion: Môrgæn

    The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then vanish into the woods with no one the wiser. Her legendary ability with the longbow and the custom arrows she crafts instills fear into the hearts of her many enemies -- and more than a few of her coworkers. Famously, she is the only member of Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions.

Môrgæn is a Support Champion who takes a percentage of your gold find in exchange for a powerful DPS buff with her Paid Up-Front ability. The more gold Môrgæn takes, the greater the power of the buff, which persists through resets. When you wish to add Môrgæn to the formation, you can swap her with Makos (Slot 9).

For more information about our latest Champion, check out the Idle Champion Spotlight: Môrgæn dev blog!

Dungeons & Dragons K'thriss Acquisitions Inc C Team

Year 2 Champion: K'thriss Drow'b

    Curious, affable, and morbid, the Drow heretic K'thriss Drow'b seeks the insane god-truth behind the veil of reality. As the "C" Team's hoardsperson, he keeps an eye out for occult relics that could aid him in his unearthly quest.
K'thriss is an unusual Support Champion. He reduces Gold Find to increase Global DPS, summons Shadow Demons to assist the party, and buffs distant allies. When you want to add K'thriss to your party, you can swap him with Bruenor (Slot 1).

For more information, check out the Idle Champion Spotlight: K'thriss dev blog!

Dungeons & Dragons Regis

Year 1 Champion: Regis

    As a poor urchin on the streets of Calimport, Regis quickly learned that survival often requires bending the rules in your favor. He fled to the north to avoid capture after stealing his former master’s magical ruby pendant. Eventually, he found companionship amongst the Companions of the Hall, becoming one of Bruenor Battlehammer’s most trusted confidants. Bruenor was the one who gifted Regis with the nickname “Rumblebelly” due to the halfling’s insatiable appetite.

    Regis would prefer nothing more than to relax in the sun with a full belly near his home in Ten-Towns and fish for knucklead trout, the source of all of his scrimshaw carvings. But when his friends need help, Regis is always there for them. He never sees himself as the hero, even though his true friends know better.

Regis is a Support Champion. He uses a magical ruby amulet to buff Champions in front of or behind him, and to make enemies weak to different types of damage. When you want to add Regis to your party, you can swap him with Celeste (Slot 2).

Year Three Variants

  • Utterly Devoured — Anyone the Devourer completely devours is now devoured for the entire adventure and can't be used again until you reset the adventure. YOU HAVE BEEN WARNED.
    Reach Area 75.
  • Limited Resources — Only Champions in the first bench seat are initially available. Every 10 areas, another bench slot unlocks, allowing Champions from that slot to be used.
    Reach Area 125.
  • Careful Positioning — Môrgæn starts in the formation in slot 3 and can be moved, but not swapped out or removed from the formation. Only Môrgæn and Champions buffed by Paid Up-Front can deal damage; other Champions' attacks will still proc stuns/slows/etc., but will deal 0 damage.
    Reach Area 175.

Year Two Variants

  • Velvet's Midwinter Adventure — K'thriss summons his unseen servant, Velvet, to help with party. Unfortunately, Velvet has been tasked with collecting gold for K'thriss, causing enemies to drop 50% less gold. K'thriss and Velvet both start in the formation, and once unlocked, K'thriss' Unseen Encouragement ability extends from both K'thriss normally, but also extends to those adjacent to Velvet.
    Reach Area 125.
  • Truth Beyond Knowing — K'thriss desires more knowledge of his unknowable god. Every area, a Drow Cultist empowered by the sign of the Ur appears, attacking with Chain Lightning. The Drow Cultist drops no gold upon death, but does drop a glyph (book). Every time you collect a glyph, Champions with an Intelligence (INT) score of 13 or higher have their damage increased by 5%, while Champions with below 13 INT have their damage go down by 5% for the remainder of the adventure.
    Reach Area 125.
  • More Like the Scream Team — The Devourer now arrives as a second boss in Area 25, and if that wasn't scary enough, the Devourer now devours Champions every 8 seconds instead of every 10 seconds!
    Reach Area 175.

Year One Variants

  • Deadwinter Date — You've been tasked with escorting two young Harpell wards on a date during your adventure. They take up slots and are otherwise pretty useless.
    Reach Area 125.
  • Deadwinter Fey — A large number of sprites and pixies spawn with each wave of enemies (not during boss areas). These extra monsters do not drop gold, and when killed they sprinkle a random Champion with pixie dust. Any champion that is sprinkled with 10 Pixie dust has their DPS and Formation Abilities disabled. Pixie dust stacks reset when you change areas.
    Reach Area 125.
  • Deadwinter Pay (-back) — Every time you defeat an enemy (in a non-boss area) your Champions take 10% unavoidable damage. Champions adjacent to Regis take one third of that damage while Regis himself is immune.
    Reach Area 175.
See the in-game FAQ for more information!

January 7th
Idle Champion Spotlight: Môrgæn 
Posted in Idle Champions.

    Môrgæn is a solver of problems, at great range and with terrible efficiency. I don’t mean terrible like: “she can’t do it;” I mean terrible like: “scary.” With Jim, I pay when I get around to it. I don’t know the last time I paid Viari. But Môrgæn? She’s an elf from the Elsewynn and she shoots arrows she makes herself. Some of these arrows are made with some kind of evil tooth on the front. So, she gets paid a month in advance. It’s not in the contract! I just like how my head is all in one piece right now and that seems like a good investment.

    ~Omin Dran


If you're in the market for a High Elf Hunter who specializes in killing enemies and making you money, look no further than Môrgæn, the ruthless and efficient Ranger played by Morgan Webb on Acquisitions Incorporated!

Would you like to know more?

I. A solver of problems...

Dungeons & Dragons Môrgæn Morgaen Acquisitions Incorporated

    The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then vanish into the woods with no one the wiser. Her legendary ability with the longbow and the custom arrows she crafts instills fear into the hearts of her many enemies -- and more than a few of her coworkers. Famously, she is the only member of Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions.

Môrgæn is a Support Champion who takes a percentage of your gold find in exchange for a powerful DPS buff with her Paid Up-Front ability. The more gold Môrgæn takes, the greater the power of the buff, which persists through resets. When you wish to add Môrgæn to the formation, you can swap her with Makos (Slot 9).

II. Môrgæn's Stats

Race: High Elf Alignment: Chaotic Neutral
Class: Ranger (Hunter) Gender: Female
Age: 150 Affiliation: Acquisitions Incorporated

STR: 12 DEX: 20 CON: 12
INT: 14 WIS: 15 CHA: 10

Dungeons & Dragons Môrgæn Morgaen Acquisitions Incorporated

III. Môrgæn's Design

Since Môrgæn is in many ways a highly skilled mercenary, we wanted to make sure that she took her 'cut' of the profits, so Môrgæn will take a percentage of your Gold Find with her Paid Up-Front ability, and in exchange she will increase the damage of other Champions and help you kill enemies. She has multiple sets of specializations that allow you to customize Paid Up-Front further, so you can make sure that she's helping your favorite DPS Champions. And did we mention that this buff is boosted by all the gold Môrgæn collects, persisting through all her adventures? We probably should have mentioned that :)

Môrgæn's second ability is Friends in Wealth, which increases the formation's damage with the aid of Gold Find Champions (and stacks multiplicatively for each one you field), giving her some extra oomph when grouped with Champions like the dashing and debonair Jarlaxle, who may have poisoned a certain roguish AI employee once.

Finally, Môrgæn's last formation ability is Double Tap: whenever Môrgæn's first arrow kills a target, the second arrow fired through her Rapid Shot basic attack not only makes sure the enemy is dead, but miraculously doubles the amount of gold dropped. How does she do it? We don't know*, and we certainly aren't complaining!

When you really feel like messing up some enemies, use Môrgæn's ultimate ability, Customized Arrow, can kill groups of enemies together, in a line, or even cause significant damage over time to an enemy.

(*Note: we definitely 'know')

IV. Môrgæn's Abilities

Basic Attack

  • Rapid Shot — Môrgæn shoots an arrow at a random target, then quickly follows up with a second arrow.

Formation Abilities

  • Paid Up-Front — Môrgæn collects 25% of the gold dropped by enemies, but in turn increases the damage of all adjacent Champions by 100%. This buff is increased by 5% for each order of magnitude of gold that she collects (stacking additively and then applying multiplicatively), with the sum persisting through resets.
  • Friends In Wealth — Môrgæn increases the damage of all Champions by 100% for each Champion with the Gold Find role (stacking multiplicatively).
  • Double Tap — If Môrgæn's first arrow kills her target, the second arrow hits the now-dead(?) target again, causing it to drop a second set of gold.

Specializations

  • Buff Targets — The first Specialization determines which other Champions Paid Up-Front applies to:

    • Fine As IsPaid Up-Front continues to only apply to adjacent Champions.

    • Keep Your DistancePaid Up-Front now only applies to all non-adjacent Champions.

    • Monster FodderPaid Up-Front now only applies to all Champions in front of Môrgæn.

    • Stay Out Of My WayPaid Up-Front now only applies to all Champions behind Môrgæn.
  • Buff Modifiers — The second Specialization determines what additional factor modifies Paid Up-Front's magnitude:

    • Keep It SimplePaid Up-Front's buff is increased by 300%.

    • Tight FormationPaid Up-Front is increased by 75% for each Champion adjacent to Môrgæn (stacking additively, then applying multiplication; 6 adjacent = 450%).

    • Calm Under PressurePaid Up-Front is increased by 20% for each enemy attacking a Champion within 2 slots of herself (additively), up to a max of 20 enemies (max 400%); each enemy can only count once, even if it's attacking multiple Champions.

    • The Long GamePaid Up-Front is increased by 10% each second an enemy is not killed (additively), stacking up to 60 times (max 600%); any enemy dying resets the stack amount to 0.
  • Buff Modifiers 2 — Choose a second Specialization choice from Buff Modifiers.

Ultimate Ability

  • Customized Arrow — Môrgæn pulls a customized arrow from her quiver at random and fires this more powerful arrow towards her enemies. This ultimate can have one of three effects at random:

    • Skull-carved Arrow — Môrgæn's arrow rips through all enemies it hits, continuing in a straight line until it leaves the screen.

    • Smokepowder Arrow — Môrgæn's arrow explodes on the enemy it hits, dealing damage to all other enemies nearby.

    • Green-leaf Arrow — Môrgæn's arrow causes the enemy it hits to take damage over time.

V. Môrgæn's Equipment

Dungeons & Dragons Môrgæn Morgaen Acquisitions Incorporated Equipment

Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Paid Up-Front
Slot 4: Friends In Wealth
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think of Môrgæn? Have we done justice to Acquisitions Incorporated's most dangerous employee? Let us know!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!