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November 5th
Idle Champion Spotlight: Sentry 
Posted in Idle Champions.

Today, we're previewing our newest Champion: Sentry, the Warforged Paladin and Hero of Aerois! Sentry will be launching on Wednesday, November 6th!

Sentry, like fellow Heroes of Aerois Champions Qillek & Aila, comes from the plane of Aerois. Read on to learn all about this Warforged Paladin!

I. Who is Sentry?

    Sentry, protector of the Kingdom of Solwynn, is an ancient relic on her plane. Long ago, a dark power obliterated Sentry's peaceful home, forcing her to power down until a new purpose could wake her. Now, with her ceremonial axe, and memories of Solwynn guiding her, Sentry devotes herself to protecting the friends fighting alongside her. Despite being thrust into a new world eons beyond the one she knew, Sentry defends the good of the world from the dark reaches of evil’s grasp. She will not fail again.
Sentry is a Support and Tanking Champion who buffs DPS while at the front of the formation with her Guardian of Solwynn ability. She also uses Create Echo to summon a companion who can increase healing received, speed up progress, and further boost formation DPS. When you want to add Sentry to the formation, you can swap her with Jarlaxle (Slot 4).

II. Sentry's Stats

Race: Warforged Alignment: Lawful Good
Class: Paladin Gender: Female
Age: 13 Affiliation: Heroes of Aerois

STR: 18 DEX: 10 CON: 15
INT: 8 WIS: 14 CHA: 14

Eligible for Patrons: Mirt, Vajra

III. Sentry's Design

Since the Heroes of Aerois already have a Tank in Aila, we wanted to approach Sentry a bit differently. As we looked at what a healing tank could do, we realized that Echo was such a unique aspect of the character that we wanted to build upon it. We already had the idea of Flame Lance as her ultimate based on Rhiannon's suggestions, so utilizing Echo more seemed like a no-brainer. Create Echo gave us the ability to track Sentry's 'state' and change the next area up (boosting her allies, or lowering the quest requirements) based on what was happening.

Sentry's key ability is Guardian of Solwynn, allowing her to buff Champions behind her as long as she's in the front-most column. Most abilities tie back to Guardian of Solwynn and buff it further.

IV. Sentry's Abilities

Basic Attack

  • Divine Strike — Sentry leaps forward and attacks the nearest enemy with her battleaxe, which explodes with radiant light. This attack can hit multiple enemies in a small AOE.

Formation Abilities

  • Guardian of Solwynn — Increases the damage of Champions within two slots of Sentry by 100% if Sentry is in the front-most column of the formation.

  • Create Echo — Echo accompanies Sentry in the formation, floating just beside her. Echo has multiple effects based on whether Sentry wasn't, currently is, or was ever under attack in the current area.

    • a) Echo Healing — Whenever Sentry is under attack, Echo increases the amount of healing received by everyone in Sentry's column by 25%.

    • b) Echo Resolution — If you are on the highest area unlocked, if Sentry wasn't attacked at any time in the current area, when you transition to the next area there is a 30% chance that the quest requirements in that area will be reduced by 20%.

    • c) Echo Amplification — If Sentry was attacked at any time in the current area, when you transition to the next area, Guardian of Solwynn is increased by 400% for that area.

    You can tell which effect may trigger in the next area based on Echo's current gem color:

    • Purple: You are not in the highest area unlocked. You should fix that.
    • Green: Sentry has not yet been attacked in this area and Echo Resolution may trigger in the next area.
    • Yellow: Sentry is currently being attacked (Echo Healing is active). Echo Amplification will trigger in the next area.
    • Red: Sentry has been attacked in this area and Echo Amplification will trigger in the next area.


  • Redshift — Increase the chance of Echo Resolution (decreasing the next area's quest requirements) triggering by 10% (additively).

  • Aerois Synergy — Sentry contributes a 100% buff (additive) to the Aerois Synergy Pool for each enemy on the screen. Guardian of Solwynn is then increased by 25% of the current Aerois Synergy pool.

  • Reinforced Plating — Increases the health of all other Champions in the formation by 25% of Sentry's max health.

Specializations

  • Nature's Wrath — Sentry's Divine Strike has a 50% chance to ensnare affected enemies in a circle of vines, stunning them for 3 seconds (remember her base attack has a small AOE effect).

  • Echo's Will — Increases the quest requirement reduction of Echo Resolution to 30%.

  • Sentry's Homeland — Increases the effect of Guardian of Solwynn by 100%.

Ultimate Ability

  • Flame Lance — Echo transforms into an elk that Sentry can ride. Sentry and Echo then charge into battle with her flame lance, leaving a line of fire and dealing damage over time to affected enemies.

V. Sentry's Equipment

  1. The various version of Sentry's Axe will increase the damage of all Champions.
  2. Sentry's Shield increases the effect of her Guardians of Solwynn ability.
  3. Sentry's different hair vines will increase the effect of her Redshift ability, which increases the chance of Echo Resolution triggering and lowering the quest targets for the next area.
  4. Sentry's tabards increase her health.
  5. The various versions of Echo will increase her Ultimate Attack damage.
  6. Her belts will reduce the cooldown on her Ultimate Attack.

VI. Conclusion

Sentry may seem complex at first, but she's a versatile healing tank that can help you advance to your wall quicker with her Echo Resolution and Redshift abilities. Once there, she will help you push further thanks to her Echo Healing, Guardian of Solwynn, and Echo Amplification abilities.

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
October 14th
Idle Champion Spotlight: Avren 
Posted in Idle Champions.

It's time for our next Idle Champion Spotlight! Today, we're previewing our newest Champion: Avren, the Half-elf Warlock/Sorcerer. Avren will be launching on Wednesday, October 16th!

I. Who is Avren?

    Avren is an embodiment of mischief; a trickster god in humanoid form. Long ago, he tricked an ancient being into giving him magic and immortality. This power also came with a curse: whenever Avren dies, he will return to life with a new body and varying abilities. While Avren's body may change, however, his soul and his undying love for his wife, Sofious, always remains. The two have remained married for centuries, seeking each other out to reunite in each lifetime.
Avren is a pure Support Champion. He uses his Mirror Image ability to boost Champions in the formation based on assigned roles (DPS, Support, and Tanking), increasing even further for Champions with more than one role. Avren also raises Global DPS based on the number of Champions adjacent to him in the formation. When you want to add Avren to your party, you can swap him with Jamilah (Slot 11).

II. Avren's Stats

Class: Warlock/Sorcerer Alignment: Chaotic Neutral
Race: Half-elf Gender: Male
Age: 40 Affiliation: None

STR: 8 DEX: 16 CON: 15
INT: 13 WIS: 10 CHA: 18

Eligible for Patrons: Vajra



Completing the third Liars' Night (Avren) variant will unlock the Zombie Avren skin!


III. Avren's Design

Avren is a D&D character created by D&D Beyond's own Todd Kenreck. First created when he was 8 years old, Avren "still remembers when you could get killed by a hard rain," and has lived a multitude of lives over more than three decades of existence. Because of his history, and Todd's love of updating the character weekly (or sometimes daily), Avren has been one of our most challenging Champions to nail down. But hey, that's what you get when the character is the Doctor (Who) of D&D!

In this incarnation, Avren is a Warlock/Sorcerer focused on using Mirror Image to trick enemies. He also has a bit of fun with his ultimate, allowing Avren to tower over his enemies, in a nice callback to what 8-year-old Todd probably felt when he finally dove into the world we all love.

IV. Avren's Abilities

Basic Attack

  • Spectral Shards — Avren tosses out three spectral shards at random enemies. One is fake and does no damage (but does interrupt/stagger the enemy), one stuns the enemy it hits for 1 second, and the final one deals normal damage.
  • Kick (active during his Ultimate) — Avren jumps out to a random enemy and kicks them with his enlarged foot, knocking them back.

Formation Abilities

  • Mirror Image — Avren casts Mirror Image every 15 seconds, targeting a random Champion in the formation. The Mirror Image (a slightly blurry version of Avren himself) floats behind them. The Mirror Image lasts for 30 seconds, and its effect is based on the Champion's role(s).
    • DPS: Increases the Champion's DPS by 600%.
    • Support: Increase the Global DPS by 200%.
    • Tanking: Increases all healing effects on the Champion by 2HP.
  • Seeing Double — The Global DPS is increased by 50% for each Champion adjacent to Avren, stacking multiplicatively. Champions affected by Mirror Image increase the effect for 50% for each Mirror Image buff they have (100-200% instead of 50%, depending on their roles). Buffs apply to the post-stack value.

First Specializations

  • Mirror Focus (Good) — Avren prefers casting Mirror Image on "good" Champions; if a "good" target is available, they will get a Mirror Image before Champions of other alignments.
  • Mirror Focus (Neutral) — Avren prefers casting Mirror Image on "neutral" Champions; if a "neutral" target is available, they will get a Mirror Image before Champions of other alignments. Note: This only looks at Neutral characters on the Good/Evil axis, not the Lawful/Chaotic axis.
  • Mirror Focus (Evil) — Avren prefers casting Mirror Image on "evil" Champions; if an "evil" target is available, they will get a Mirror Image before Champions of other alignments.

Second Specializations

  • Sturdy Mirrors — Avren's Mirror Images last for 60 seconds instead of 30, resulting in four mirrors at a time instead of two..
  • Empowered Mirrors — Avren's Mirror Image effects are quadrupled (+300%).

Ultimate Ability

  • Insignificance — Avren casts Reduce on all enemies on the screen, dealing some damage and reducing their size by half and their speed and damage done by 50% for 15 seconds. He also casts Enlarge on himself for the duration. His base attack changes from Spectral Shards to Kick. He jumps out to an enemy and kicks them with his foot, knocking them back.

V. Avren's Equipment

VI. Conclusion

We're excited to bring Avren into the game. As our first pure Support Champion in slot 11, we're psyched to see what formations you all think he fits into! Make sure to try out his Ultimate, as it's one of our favourites!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
September 24th
Idle Champion Spotlight: Thibbledorf Pwent 
Posted in Idle Champions.

It's time for our next Idle Champion Spotlight! Today, we're previewing our newest Champion: Thibbledorf Pwent. Yes, you read that right. The hygiene-lacking dwarven battlerager from Mithral Hall is "launching" (get it?) tomorrow! Read on to learn all about the dwarven wrecking ball who strongly supports a dwarven formation with some additional Companions of the Hall support!

I. "Thibbledorf" Who?

    Despite a reputation as a loud, gruff, and stinky dwarf who hates bathing, Thibbledorf Pwent is a loyal and beloved member of Clan Battlehammer. Known as 'Pwent' to his friends, he leads the Gutbusters of Mithral Hall, a dwarven battlerager squad focused on direct combat with little regard for their own safety. He wears armor completely covered in spikes to help rend the flesh of his enemies, and in the midst of battle Pwent often falls into a bloodrage, doing anything to protect his allies. While not an official member of the Companions of the Hall, Pwent will always aid his King when possible — even beyond death...
Thibbledorf Pwent is a Dwarven Battlerager Barbarian and Support Champion. His attacks cause enemies to bleed, he can boost ally damage for adjacent Champions, and he greatly buffs dwarves and Companions of the Hall members in the formation. When you want to add Pwent to your party, you may swap him with Calliope (Slot 5).

II. Pwent's Stats

Class: Barbarian (Battlerager) Alignment: Chaotic Good
Race: Dwarf Gender: Male
Age: 176 Affiliation: None

STR: 18 DEX: 14 CON: 17
INT: 9 WIS: 12 CHA: 8

Eligible for Patrons: Vajra & Mirt

III. Pwent's Design

Pwent was an interesting nut to crack. He's always been a side character in the Legend of Drizzt novels. Not a "member" of the Companions, but eventually becoming a valued friend and ally. As his story wound to a close, he showed true bravery, love, and faithfulness to his king, Bruenor.

We started discussing Pwent around the time of Wulfgar's design, in 2018. There were so many different ways we could have introduced him. We discussed using him as Wulfgar's ultimate, having his ghostly form race out of the horn. However, being a fan of him in the books, I really wanted the spiky battlerager in the game as a Champion.

When it came time to design him, we had two routes: Battlerager Pwent, or Vampire Pwent. While Vampire Pwent sounds awesome (Vampire Champion when?), I have a soft spot in my heart for the old boy and I didn't want to represent him in the form that he truly hated. Instead, I chose to go back to his roots: the gruff battlerager who dons a set of armor filled to the brim with spikes, who runs ahead and slices and dices his enemies.

By focusing on his pre-undead form, we could highlight his allies more. As Pwent's design grew, I realized that this stalwart dwarf from Mithral Hall was a great lynchpin for a dwarven fighting force. He is the leader of the Gutbuster Brigade after all. Oh, you haven't heard about the Gutbusters? They are a group of dwarven battleragers Pwent founded. They focused less on strategic plans and more on just running into battle. With the Gutbusters, the cannon fodder is filled with spikes and coming right at you!

Pwent's final design is something I'm really proud of. Not only does he make Barrowin relevant again, he also helps elevate Binwin and Bruenor in an especially big way.

IV. Pwent's Abilities

Basic Attack

  • Spiked Hug — Pwent headbutts a random enemy using his spiked armor to inflict a DOT bleed effect. That bleed effect is key to his big formation ability: Count 'Em Off.
    • The enemies will have a red blood drop effect while the bleed is active. When it is no longer damaging them, the blood drop turns black, so you know that they were affected, but it's no longer doing damage.

Formation Abilities

  • Count 'Em Off — Whenever an enemy that is or was affected by Pwent's bleed effect is killed (including if it is killed outright by Pwent), he gains one stack on this ability. Pwent increases the damage of all Champions by 20% for each stack of Count 'Em Off, stacking multiplicatively. The stacks cap at 25, and every 12 seconds, the stack total is reduced by 25%.
  • Battlerager — When Pwent attacks, if he attacks an enemy that has already been affected by his bleed effect (active or inactive), there is a 33% chance that he'll attack again immediately.
  • Can You SMELL That? — Champions that are adjacent to Pwent have their base attack cool downs increased by 8 seconds, divided by the number of Champions affected. This effect has a hard cap of 20 seconds per affected Champion in cases where other Champion's abilities can increase the effect.
  • Gutbuster Recruits — Champions affected by Can You SMELL That? have their base damage increased by 75% for each second their cooldown is increased by, stacking multiplicatively and counting partial seconds. This effect is doubled on dwarves.
  • Bruenor, Me King! — While not a member of the Companions of the Hall, Pwent fully supports them in their quests. Pwent increases the Bounty of the Hall pool (gold find) by 100% and increases the effect of Count 'Em Off by 100% if you have at least 1 Companion of the Hall (Bruenor, Drizzt, Catti-brie, Wulfgar, or Regis) adjacent to Pwent.

Specializations

  • Counting Class — Increases the effect of Count 'Em Off by 100%.
  • Bloodstained Armor — Increases the chance to attack again with Battlerager by 50%.
  • Dwarven Hair Grease — It's all-natural! Increases the total cooldown of Can You SMELL That? by 5 seconds.

Ultimate Ability

  • Round 'em up! — Pwent dashes quickly around the area rounding up all available enemies and then stuns, damages, and inflicts a bleed effect on them. He attacks up to 10 enemies in this way, applying his bleed to all of them, and (if not static) forcing them into a position in the middle of the screen (between the formation and the wall), stunning them for 5 seconds.

V. Pwent's Equipment



VI. Conclusion

Pwent will hopefully unlock a whole new dwarven formation, with Binwin, Bruenor, Barrowin, and himself. He also slides into any Companions of the Hall formation. Try him out and let us know what you think of this spiky dwarf!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
September 4th
Idle Champion Spotlight: Turiel 
Posted in Idle Champions.

If you're going to journey into the depths of the Nine Hells, you'll want the aasimar Turiel on your side.

A Cleric of the Order Domain, Turiel has spent a mortal lifetime in service of the God of Dragons, Bahamut. He has traveled across Toril under the guidance of his patron, hunting fiends from the Abyss and the Nine Hells. He has unearthed and destroyed Cults of the Dragon. And he is relentless in his pursuit of justice.

Now it seems that Turiel's lifetime of battle was merely preparation for a single holy mission: to enter Avernus and prevent the wielder of the Hand of Vecna from breaking Tiamat free...

Are you here for the Turiel Champion Spotlight? Good. Let's dive in, shall we?

I. Turiel's Story

    Wherever the aasimar known as Turiel goes, devils and demons know to tread lightly. Acting on orders of their divine patron, Bahamut, Turiel works tirelessly to bring law, order, and justice to Toril. When not busy with inquisitions or crusades, Turiel calls the endless libraries of Candlekeep their home, studying ancient tomes and seeking guidance for their next holy mission.
Turiel is a front-line Support Champion, best placed alongside your tanks and with your DPS Champion(s) as far behind him as possible. Whenever enemies attempt to attack Turiel, he will redirect them towards the tanks in his column and increase the power of his buffs. He is especially potent when fighting Fiends. When you want to add Turiel to your formation, you can swap him with Bruenor (Slot 1).

II. Turiel's Stats

Class: Cleric (Order Domain) Alignment: Lawful Good
Race: Aasimar (Scourge) Gender: Male
Age: 121 Affiliation: none

STR: 9 DEX: 11 CON: 16
INT: 13 WIS: 17 CHA: 12

III. Designing Turiel

We've been wanting to create an aasimar Champion for a long time. At the same time, we've been eyeing the Order Domain Cleric from Guildmaster's Guide to Ravnica since it came out last year. It seemed only fitting that as we get closer to descending into Avernus we make sure there is a Champion fitting to lead the charge.

The look of Turiel came before the abilities. An internal conversation about how aasimar manifest their divinity across the subraces led to one artist suggesting we go with a Kintsugi-like approach to Turiel's features, as if his body was cracking apart under the strain of containing so much radiance. Dark skin, brightly-colored hair, and heavily worn and weathered clothes and armor round out his aesthetic. The idea is that he only has time for his mission, and he's always in the thick of battle, leading to drab and damaged attire.

From his very first iteration, Turiel was a Champion that led either from - or near - the front of the formation. Order Domain Clerics are amazing at managing the ebb and flow of battle, with a selection of spells and subclass abilities that really allow their allies to shine. We knew we wanted to incorporate Embodiment of the Law into Turiel's design, but giving allies 'reaction attacks' didn't really translate in a way that we liked, and we were fixated on a Support Champion that could buff Champions behind him in the formation, with the buff becoming even more potent the further back your DPS Champions are.

Order's Demand was born of necessity. When your Support Champion is not a Tank but still needs to be able to join the front row of the formation, what do you do? Well, how about a kind of 'reverse-taunt'? Turiel is able to defer potential attacks on himself towards another Champion in his column, if one is available. Think of what you can make happen with that kind of ability.

Turiel's mission is to destroy all evil on behalf of his patron, Bahamut. Unflinching Hatred buffs Order's Demand whenever Turiel attacks an enemy of the fiend type. Turiel will really start to shine whenever your formation is fighting monsters from the Nine Hells or the Abyss. That might be handy in our next campaign!

With Voice of Authority, Turiel offers your high-constitution Champions some serious buffing. Whenever Turiel attacks, all other Champions deal bonus damage on their next attack based on their individual CON ability scores. It might be time to dust off your Jamilah or Binwin DPS formations.

When it comes to specializations, you can choose Lawful Mission to increase the effect of Embodiment of the Law, or you can choose Hearty Constitution to increase the effect of Voice of Authority. Depending on which type of DPS Champion you're focusing on, one of these may be better than the other for you.

Aasimar have some awesome subclass options in Volo's Guide to Monsters, but truth be told we only ever considered one type: scourge aasimar. There is something compelling about aasimar who feel the need to fight evil with every fiber of their being — aasimar who are so filled with divine radiance it threatens to consume them from the inside, leading them to wear masks. We always knew we wanted to adapt Radiant Consumption as Turiel's ultimate ability. It became Beacon of Light, a powerful AoE knockback and scaling damage buff - with a drawback. While the buff scales up, Turiel cannot attack, and whenever the formation is attacked it halves the buff.

If you're interested in learning more about the details of Turiel's abilities, you can get that information below.

IV. Turiel's Abilities

Basic Attack

  • Sacred Flame — Turiel points at a random enemy and flame-like radiance strikes them from above. Random target, 10-second cooldown.

Formation Abilities

  • Embodiment of the Law — Turiel increases the damage of Champions in the columns behind him by 100%, increasing by an additional 100% for each column further back (stacking multiplicatively).
    • 1 column = 100%
    • 2 columns = 300%
    • 3 columns = 700%
    • 4 columns = 1500%
    • etc.
  • Order's Demand — Enemies that attempt to choose Turiel as a target instead choose to attack another Champion, assuming another valid target exists. Each time this occurs, Turiel increases the effect of Embodiment of the Law by 100% for 30 seconds, stacking additively up to 30 times.
    • Note: This only affects single-target attacks that target Turiel directly (for example it does not deflect AOE attacks, multi-target attacks, or other attacks that hit Turiel indirectly).
  • Unflinching Hatred — Turiel has a singular mission: to destroy all evil. After attacking a fiend-type enemy, his Embodiment of the Law ability is increased by 100%. When Order's Demand redirects the attack of a fiend-type enemy, its effect is increased by 100% as well.
    • Note:These effects do not stack, but last for 30 seconds, and their cooldowns restart if they are triggered again.
  • Voice of Authority — After Turiel attacks, all other Champions deal bonus damage on their next attack based on their individual Constitution (CON) ability scores (50% per point of CON starting at >10, stacking multiplicatively).
    • <=10 CON = 0%
    • 11 CON = +50%
    • 12 CON = +125%
    • 13 CON = +238%
    • etc.

Specializations

  • Lawful Mission — Increase the effect of Embodiment of the Law by 50% for each Lawful Champion in the formation (including Turiel, stacking additively, then applying to Embodiment of the Law multiplicatively like a normal upgrade).
    • +50% (just Turiel) to +500% (10 Lawful), depending on the formation used.
  • Hearty Constitution — Increase the stack size of the Voice of Authority ability by 50% (to 75% per stack).
    • <=10 CON = 0%
    • 11 CON = +75% (+50%)
    • 12 CON = +206% (+65%)
    • 13 CON = +436% (+84%)
    • etc.

Ultimate Ability

  • Beacon Of Light — Unleashing the radiance of his scourge aasimar nature, Turiel becomes a Beacon of Light, pushing back enemies and increasing your party's every second while they are not being attacked. Increases the damage done by the formation by 25% per second, stacking multiplicatively. Each time the formation is attacked by an enemy, the number of stacks are reduced by 50% and the light diminishes. The effect ends after 30 seconds or when it is reduced below 1 stack due to enemy attacks, whichever comes first. During this time, Turiel is immobile and does not attack.

V. Turiel's Equipment



VI. Conclusion

With Turiel we wanted to create a Champion you'd follow into Avernus. We wanted to create a Support who buffs the back row, and who can also buff your CON DPS Champions. We think we've done something really awesome with our latest Champion, and we look forward to seeing how he fits in to your formations!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
June 11th
Idle Champion Spotlight: Korth 
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing the release of Korth, the Lizardfolk Fighter (Samurai). Read on to learn about this new and exciting Champion debuting tomorrow June 12 in Dragondown Y2!

Who is Korth?

Korth is the latest CNE original Champion to join the roster. He joins fellow CNE Champions in helping us fill in races and classes for a super diverse group of Champions with more than enough bards!

Raised as a gladiator in the pit arenas of Kara-Tur, Korth has since traveled the world studying fighting styles and the art of war. Korth is infamous for his skill and efficiency in battle – and for his ruthlessness, as he never spares the lives of his opponents. Those who cross Korth's path do so at their own risk.

Korth's Stats


Race: Lizardfolk Class: Fighter (Samurai) Alignment: Neutral Evil
Age: 55 Affiliation: None
STR: 14 DEX: 18 CON: 16
INT: 10 WIS: 13 CHA: 12

To add Korth to your formation, you can swap him with Celeste (Slot 2).


Basic Attack

Samurai Slice: Korth charges out and attacks the nearest enemy with his Samurai sword.

Formation Abilities

  • Lizardfolk Tactics — Whenever Korth attacks an enemy, that enemy gets a Marked debuff. A Champion that attacks one or more Marked enemies gets a single .25 second reduction to their next Base Attack cooldown.

  • Fighting Spirit — When any Champion attacks a Marked enemy, they get a temp HP shield that is on a 15-second cooldown.

  • Calculated — When any Champion attacks any Marked enemy, Korth increases the damage of all Champions by 25% (multiplicatively) for 15 seconds. Each in-formation Champion can contribute a single stack, and each stack expires separately.

  • Rapid Strike — When any Champion kills a Marked enemy, they get a 25% chance to immediately attack again and have 5 seconds removed from their Ultimate Attack cooldown.

  • Strength Before Death — When Korth is about to die, he is instead resurrected at 1HP and instantly performs an Ultimate Attack against the enemy that struck him. This ability has 3 charges, which restore at a rate of 1 per 5 minutes while online.

Specializations

  • Group Tactics — Take this specialization to make Korth the centerpoint of a circle whose Champions deal greater damage against Marked targets.

  • Rapid Training — Take this specialization if you want to focus on speed. Champions not adjacent to Korth will gain an additional .25 seconds to their base attack cooldown reduction when attacking Marked enemies. In addition, they will be more likely to attack again with Rapid Strike.

Ultimate Attack

    Hungry Jaws — Forget the hippos! Fear the Lizardfolk! Korth leaps to the nearest enemy and ferociously bites them, causing massive damage and a bleed for 4x the base damage over 10 seconds!

Equipment



Final Thoughts

Korth is a skilled warrior who, despite his evil nature and alien way of thinking, supports your formation with multiple abilities centering around him Marking enemies. He'll be a skilled addition to your formation during tough boss battles!

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
May 21st
Idle Champion Spotlight: Qillek Ad Khollar 
Posted in Idle Champions.

It's time for our newest Champion Spotlight! Today, we're previewing and releasing Qillek Ad Khollar. He's an aarakocra cleric/bard and our newest member of the Heroes of Aerois! Aila isn't the only Champion from the High Rollers Aerois campaign any more! Qillek is here to give you a leg up on your upcoming weekly challenges.

Who is Qillek?

Qillek (KEY-lek) or Qill (Quill) to his friends joins the Champions from the High Rollers Aerois campaign. He's a 3-year-old Aarakocra who used to be a part of the Aarakocran Messenger Guild, until a visit to the Valley of Storms and an accident led to the loss of his left arm and wing. While he lost his ability to fly, he also found his god H'esper. With the divine powers granted from H'esper, Qill is able to help protect and heal the party. He may be down a wing, but he's got more than enough bravery to make up for it!

Qillek is played by Tom Hazel, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page at 5PM BST, or noon Eastern every Sunday. You can also follow thair adventures on Youtube! For more info on Qillek, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki.

Qillek's Stats

Race: Aarakocra Class: Cleric/Bard Alignment: Lawful Good
STR: 12 DEX: 15 CON: 12
INT: 13 WIS: 18 CHA: 14

When you want to add Qillek to your formation, you can swap him with Calliope (Slot 5).


Basic Attack

Feather Flurry: Qillek flaps his wing as hard as he can, throwing out a flurry of ethereal purple feathers that damage the two nearest enemies.

Formation Abilities

  • Prayer of Healing — Every second, Qillek heals everyone in the formation who is damaged. The amount of healing is based on the distance they are from Qillek, with farther Champions being healed more. Starting at 2 slots away, the healing is increased by 25% per slot, additively. For example, he'll heal adjacent champions for the base value (starting at 8HP but increasing as you level up), but those 2 slots away will be healed for Base+(Base*.25) or 10HP/second. Those 3 slots away will be healed for Base+(Base*.5) or 12HP/second. And so on. The farther away he is from those taking damage, the more he'll heal them!

  • Bless — Increases the damage of Champions adjacent to Qillek based on the number of Champions NOT adjacent to Qillek. This is another bonus that can be maximized if he's off in a corner of the back row. The damage increase starts at a 50% boost per non-adjacent Champion, additively. Additionally, the effect of Bless is increased by the total Aerois Synergy Pool (see below)

  • Aerois Synergy — We're introducing a new affiliation boon for the Heroes of Aerois! There will be a pool created when either Qillek or Aila (blog updated) is in your formation and has the Aerois Synergy upgrade unlocked. The pool is noted as the Aerois Synergy Pool. Heroes of Aerois contribute to the pool based on how well they're performing in the formation, and then one or more of their abilities are buffed by a percentage of that total pool. The more Heroes of Aerois Champions you have in the formation, the higher the pool, and the higher the buffs to each Champions' ability!

    You can see what the pool total is by viewing the formation buffs for each Champion once they unlock their Synergy formation ability. The details of Qillek's contributions are listed below. For him, Bless is increased by a percentage of the total Aerois Synergy Pool.



Specializations

  • Expanded Blessing — Take this specialization route if your DPS slot is better positioned away from him, or you have multiple DPS spots and want to maximize how much he is affecting the whole party.

  • Empowered Blessing — Take this specialization route if you have a formation where there are an abundance of champions 2 spots away and you want to maximize your Bless buff for those adjacent!

Ultimate Attack

    Calm Emotions! — Qillek takes a deep breath and casts Calm Emotions, raining ethereal purple feathers down on the screen. All enemies take damage and then attack 3x less often (their attack cooldown is multiplied by 3) for 30 seconds. The boss/enemy enrage timer also fills 3x slower for 30 seconds.

Equipment



Final Thoughts

Qillek is a skilled healer and support champion that should do well in formations where you don't want to waste a spot near your tank to heal! He'll get even better if you use him with Aila, a fellow Hero of Aerois.

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
April 30th
Idle Champion Spotlight (for reals): Spurt  
Posted in Idle Champions.

He quietly tied a knot around the cage that held his pet skunk.

"Soon" he whispered as he shook the cage. "SOON WE'LL BE READY!"

He put the cage down and started strapping on his adventuring gear, the daydreams he held close to his heart dancing in his head as he whispered a song only he knew: "nah nah nah nah nah Spurt am the beeeeeest!" He swiped his dagger through the air as he sang. It was covered in drippy stuff. He threw it away into the pile of equipment he'd collected. Some of it was glowing, or on fire, but he learned long ago not to touch those. Yesterday he got a pretty nasty burn. He picked up his foot and licked it subconsciously. Then he nibbled on his toenails a bit. That part was on purpose. There's a lot of protein in toenails, you know.

He strapped on the green slime pot that killed his brother. Perhaps one day he could turn him back into a real kobold. He collected his stoppered gourds, wishing he had labeled them. No matter. He was an adventurer now. He would know which one to use when the time came.

He reached for Stingy, the scorpion he'd tied to the top of his stick. If it wasn't for his awesome cup bracers, Stingy would have stung him a lot more, but he was an inventor. And an inventor is smarter than a scorpion most of the time.

Finally, he tied the bagged wasp nest onto his stick, shaking it for good luck. The buzzing got louder so he threw the stick across the room till they quieted down. How rude!

He was alerted to sounds up ahead. Steps. Whispers. Arguing? It was finally time. Spurt was going to find his mommy and become a real adventurer. If only he knew which way was out.

Today, we've got a special treat for you. We are revealing our newest champion (for the second time). Spurt, the Kobold Inventor (Rogue) is coming to Idle Champions THIS WEEK! I want to take a few minutes to go over his kit, and explain how to use this quirky, silly, kobold.

Who is Spurt?

Spurt was created by Chris Perkins on the fly during episode 50 of Campaign 2 on Critical Role. He was an honorary member of the Mighty Nein for all of 20 minutes, as he hilariously found a way into all of our hearts before a Fire Giant's hammer finished him off.

You can see his epic origin story here:



Spurt's Stats

Race: Kobold Class: Inventor (Rogue) Alignment: Lawful Evil
STR: 7 DEX: 15 CON: 12
INT: 8 WIS: 7 CHA: 8

When you want to add Spurt to your formation, you can swap him with Nayeli (Slot 3).


Spurt's Story

He's an 11-day old kobold who fancies himself an inventor, rogue, and hero depending how much rotten cave water he drank.

Basic Attack

Spurt tosses a wasp nest at a random enemy, dealing damage.

Formation Abilities

Before we get into his abilities, I want to talk about two states that Spurt can be in. First, when he's alive, he acts just like any normal Champion, attacking on a timer and granting formation buffs to other Champions. However, once he uses his You Dead! ultimate (more on that soon), he becomes Spurt's Spirit. While he's a Spirit, he no longer attacks, but his buffs are turned up to 11, granting even more support to his team given the Heroic Sacrifice he just made!

  • Heroic Sacrifice — This ability unlocks the You Dead! ultimate attack. Additionally, it details how Spurt remains in his Spirit form during the cooldown of the ultimate, buffing his other formation abilities in unique ways.

  • Centipede Net — Increases the damage of adjacent Champions.

  • Wa-Spiration — Whenever Spurt attacks an enemy, wasps swarm that enemy until they are killed. When 4 wasp-ed enemies are killed, Spurt invents a random effect for 60 seconds. Each effect can stack up to 5 times (with each stack expiring separately).

    • Stingy — Champions that attack with melee attacks deal additional damage.
    • Skunky — Enemies that approach the party (the same range as Strix's stinky ability) take extra damage.
    • Grubby — All Champions' base attack cooldowns are reduced.

  • Pack Tactics — Increases the damage of all Champions by for every Kobold in the formation, including Spurt. That's right. It's time to create the epic Kobold/Bard adventuring group with Deekin and Ishi!

Specializations

  • Centi-Pult — Choosing this specialization will allow Champions who are 2 slots away from spurt to recieve the buff from Centipede Net, not just those adjacent!

  • Kobold Family — Choosing this specialization will maximize the damage boost to all champions from Pack Tactics! Great if you're doing a run with Deekin or Ishi!

Ultimate Attack

    You Dead! — Spurt jumps in front of the formation and tosses a wasp nest at a stalking giant. He is then immediately killed. He comes back as a Spirit (see above), increasing the effects of his abilities until he revives near the end of the ultimate cooldown. That's right. You want as LOOOOOOONG of a cooldown as possible to maximize Spurt's support potential. What does that mean? More hammers. So many more hammers.



Equipment


  • Spurt's Staff — Stingy (and the versions that came before it), help Spurt survive. Since Spurt isn't very good at surviving, the staff buffs all Champions. Maybe they can help.

  • Spurt's Rot Grubs — Do you need any more motivation than "There's a rot grub on your tail"?

  • Spurt's Centipede Basket — This equipment buffs his Centipede Net ability, buffing those adjacent to him!

  • Spurt's Skunk — Pepe may not listen, but it enjoys Kobolds. That's why it buffs his Pack Tactics ability!

  • Spurt's Green Slime — "Don't go digging in there."

  • Spurt's Wasp Nest in a Bag — Could this be Spurt's most popular invention? He thinks so. Given that you want to have Spurt as a Spirit as long as you can, this equipment item INCREASES the cooldown of his ultimate, meaning he spends more time in his uber-spirit form. Ahhh the memories.

Final Thoughts

We are super excited to relase Spurt into the wild. He's one of our goofiest champions, and we want to pass along a big thanks to Chris Perkins and all of our partners at Wizards of the Coast for helping us bring this epic Kobold to life! In the words of Spurt: "I win!"

As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
April 10th
Idle Champion Spotlight: Aila 
Posted in Idle Champions.

Her eyes narrow. The corner of her lips curl up into a smile so slight, it's barely noticeable. "What did you say?" She asks stepping forward.

Her hand instinctively reaches to her warhammer. The air around us electrifies instantly. "Here we go again," I say as I reach for my weapons.

"What?" She turns around, smirking openly now. "I'm a delight!" She laughs as her barbarian rage takes over and she jumps into the fray; lightning coursing through her Warhammer, the Howling Gale.

Aila was created by Katie Morrison, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page at 5PM BST, or noon Eastern every Sunday. You can also follow thair adventures on Youtube! For more info on Aila, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki.


Aila's Stats

Race: Wild Elf Class: Barbarian Alignment: Chaotic Neutral
STR: 18 DEX: 18 CON: 16
INT: 9 WIS: 13 CHA: 10

Aila is a path of the Storm Herald Barbarian, able to Tank and Support in formations. She wields the primal power of storms to damage, stun, and weaken enemies. When you want to add Aila to your formation, you can swap her with Makos (Slot 9).

Aila's Story

Aila was found in the lowlands of Aerois by the wild elf Airdeith clan. While she is also a wild elf, she hails from a long lost clan. The only clue she has to her past is the tartan that was found with her.

When she grew older she began to realize that she possessed powers that most others didn't. When angered, her fingertips would produce lightning. She cultivated the strength of her ancestors, becoming the Barbarian that now travels with the Heroes of Aerois. She is stubborn, proud, and often very sarcastic.

Wild elves in Aerois typically have Celtic and Viking themes which inspired Katie to bring her own Scottish roots into her character. The scrap of clan tartan became an important item and Aila's story was formed around it. The name Aila means "from the strong place" in Scottish Gaelic. A fitting name for a barbarian!

The Art of Aila

Aila's portrait and model were drawn by Alexis Theroux. Her equipment was drawn by Kat Crane! As always, they've done an amazing job and we hope all of you enjoy their efforts on Aila!

Basic Attack

Aila attacks the nearest enemy with her warhammer, the Howling Gale, knocking them back slighlty with the gust cantrip.

Formation Abilities

Before we get into her abilities, I want to talk about two statuses she inflicts on enemies: Primed and Electrified. Multiple formation abilities refer to both Primed and Electrified enemies. Enemies become Primed from Aila's Storm Aura. They become Electrified from her Storm Soul & Raging Storm abilities. Primed enemies take more damage from all Champions. Electrified enemies take EVEN MORE damage!


Primed enemies are shown visually by a small lightning ball overlay on their model.
Electrified enemies are shown visually by a wreath of lightning around them.

  • Storm Aura — Every 4 seconds a random enemy approaching the formation is Primed. Primed enemies take 50% more damage from all Champions.

  • Heart of the Storm — Increases the health of all Champions by 25% of Aila's max health.

  • Storm Soul — When Aila attacks a Primed enemy, they are stunned for 2 seconds and they become Electrified, increasing the damage they take from all Champions by a much larger amount for EACH Electrified enemy on screen!

  • Raging Storm — When Aila attacks an Electrified enemy, all nearby Primed enemies become Electrified and then all nearby Electrified enemies are stunned for .5 seconds.

  • Shielding Storm — When an Electrified enemy attacks Aila, she gains temporary HP at 10% of her max health for each Electrified enemy on screen.

-----Update! 5/22-----

  • Aerois Synergy — We're introducing a new affiliation boon for the Heroes of Aerois! There will be a pool created when either Aila or Qillek is in your formation and has the Aerois Synergy upgrade unlocked. The pool is noted as the Aerois Synergy Pool. Heroes of Aerois contribute to the pool based on how well they're performing in the formation, and then one or more of their abilities are buffed by a percentage of that total pool. The more Heroes of Aerois Champions you have in the formation, the higher the pool, and the higher the buffs to each Champions' ability!

    You can see what the pool total is by viewing the formation buffs for each Champion once they unlock their Synergy formation ability. The details of Aila's contributions are listed below. For her, enemies that are electrified take additional damage based on a percentage of the total Aerois Synergy Pool.



  • -----End of 5/22 Update-----



    Specializations

    • Stormcaller — Reduces the cooldown on Aila's Storm Aura by 2 seconds. Use this if you want to get more enemies Primed quicker!

    • Stormbreaker — Increases Aila's Storm Soul stun by 2 seconds and increase the length of Aila's Raging Storm stun by .5 seconds. Use this if you need to hold enemies back longer, allowing your DPS Champions time to clear them out!

    Ultimate Attack

      Storm Herald — Aila lifts her Warhammer high into the sky, calling the lightning and unleashing the power of her ancestors. Once her warhammer is charged with lightning, she unleashes it across all enemies, damaging and stunning them for 5 seconds. It deals 10% more damage for each Electrified Enemy on screen.

    Equipment


    • Furs of the Stormbringer — As a barbarian of the lowlands, she's been raised to hunt. "Take what you can and leave nothing behind; it's the way of my people."

    • Mr Snappy the Trap — Mr Snappy is always around if you need a quick meal.

    • The Howling Gale — The warhammer given to her by the Airdeith, her adoptive clan.

    • Heritage Tartan — She was found and raised by the Airdeith clan. The tartan she carries is the only clue to her past.

    • Airdeith Clan Boots — "Just because I'm a barbarian, doesn't mean I run around with bare feet!"

    • Belt of the Storms — Why have a simple belt when you can be awesome instead?

    Final Thoughts

    We are super excited to begin introducing the Heroes of Aerois to Idle Champions. If you enjoy the character, consider checking out their Aerois campaign on the High Rollers Twitch channel!

    As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
    April 1st
    Idle Champion Spotlight: Spurt 
    Posted in Idle Champions.

    Welcome, everyone! I'm here to chat with our newest "Champion": Spurt the Kobold Inventor. Some of you may remember him from his 20-minute epic guest spot on Critical Role, played by none other than Chris Perkins himself!


    I'm Spurt. Can we be friends?

    I'm an adventurer!

    Spurt, we're getting off track.

    AHHHHH! You're really loud.

    How's this?

    Much better. Have you seen my skunk, Pepe? He smells real nice.



    Spurt. . .

    That’s me!

    You're here to tell us what makes you cool and why the Idle Champion fans will love you!

    I eat my own poo.

    Sigh. What makes you a great adventurer?

    I like to explore and make weapons out of stuff.

    A Champion for those less fortunate.

    Less fortunate than me?

    What's that on your stick?

    This is Stingy. He's a scorpion that stings.



    A scorpion on a staff, that's a pretty formidable attack!

    He once stung a Goblin in the eye.

    OK, and what other cool inventions do you come with?

    I have a centi-pult. It throws centipedes.



    Oh? And what else?

    I can put rot grubs in your mouth when you're sleeping!



    No thanks, Spurt.

    I have a wasp's nest in a bag.



    That makes sense. We normally get into a bit more detail though. How is your kit built? What is your focus: DPS, Support, Gold Find, or Tanking?

    I think I’m a tank.

    Did I read this correctly? You worked with the Mighty Nein?

    The Mighty What?



    You're only 11 days old?

    Hey, did they say I died?!?

    Nevermind that. Which Champion are you excited to work with?

    The big one that pukes is pretty cool.

    His name is Donaar.

    Donut?

    When are you joining the Idle Champions?

    Huh?

    OK. How about an easy one. What are your stats?

    OH! I have the biggest stat block. Bigger than a dragon’s!

    Race: First Class: INVENTOR! Alignment: Askew
    Weak: 7 Fast: 15 Don't Eat That: 12
    Dum: 8 Smarts: 7 Level of Drool: 8


    Um, are you sure about those? Those don't look like actual stats.

    I'm 11 days old. What do you expect?

    Fair enough. What should I list as your top tier ability?

    I die well.



    I think that's enough foolishness for today. You heard it here first: Spurt, the Kobold Inventor will be joining the Champions in an upcoming event! At least he thinks he will.


    I win!
    March 18th
    Idle Champion Spotlight: Rosie Beestinger 
    Posted in Idle Champions.

    An elderly lightfoot halfling walks down the cobblestone street of Waterdeep's Dock Ward, the soft tap of her quarterstaff echoing through the evening air. Her footsteps soft and deliberate, she leans heavily on her staff as she takes in the last of the sunset along the water.

    A dark-haired human carrying a hand crossbow, a red-skinned tiefling with an eyepatch and a dagger, and a shirtless, burly, tattooed mountain dwarf have their mark in their sights. As one they move from three directions towards the halfling centenarian, blocking her path.

    "Your purse," croaks the human thug in front, his voice indicating a nose broken many times. "Hand it over."

    As if to emphasize the threat, the dwarf begins cracking the thick, calloused knuckles on his hands while giving the halfling woman a predatory stare. The tiefling licks his dagger's blade menacingly as he creeps towards her from behind. Stifling a laugh, the human casually lifts his weapon to point it in the direction of the woman — except she isn't there.

    *CRACK*

    The dwarf's eyes roll into the back of his skull as a trickle of blood flows down his temple, and he falls forward, crashing into the cobblestone street. Standing where the dwarf's shadow once was, the elderly halfling woman carefully folds up her shawl and places it neatly on the ground, revealing hands and forearms wrapped meticulously in ceremonial cotton gauze.

    With a snarl the tiefling attacks, rushing towards the woman with his dagger at the ready. In the same moment, the human aims his hand crossbow and fires.

    To this elderly Way of Shadow Monk, however, these thugs are moving in slow motion. She snatches the crossbow bolt from the air as easily as if she were picking an apple up from a fruit stand, and in a blur of movement she sends the bolt back towards her attacker's foolishly-unarmored knee. The bolt strikes true, and a nasally shriek fills the evening air as the human drops his weapon and falls backwards into the street.

    Before the human hits the ground, the elderly monk has already closed the distance to the rushing tiefling, vaulting off the ground with her staff towards his face. He has barely enough time to register surprise before the monk lands a stunning kick to his face, snapping his head back. Consciousness fades long before his body collapses in the cobblestone street.

    Dusting herself off, Rosie Beestinger resumes her walk along the water, pulling her shawl back on and clutching it closely to her chest. It's getting chilly out, wouldn't want to catch a cold!

    Are you as excited as we are to have Rosie Beestinger coming to Idle Champions? If you want to know more about Grandmother Night, you've come to the right place!


    All photography by Tyler Curtis


    Not your grandma's grandma...

      "Rosie Beestinger came to us highly recommended—by basically everyone. By which I mean at least one hundred halflings all entered her name in our Winter Intern drive. They all seemed a little nervous, and their handwriting was very shaky. Who knows! Maybe they were very, very cold. Winter, right?! She’s a monk or something. Let’s see how she does." ~Omin Dran
      Weighing in at just under 30 pounds and with a grandmotherly demeanor befitting her advanced age, Rosie Beestinger is easily mistaken for someone on the wrong side of the “aggressor/victim” relationship. But this is a mix-up that few people make more than once.
    Rosie Beestinger. Grandmother Night. Matriarch of the Beestinger family. Adoptive grandmother of Strix. Possible mob boss. This lightfoot halfling Way of Shadow Monk is over 100 years old and her story is still going strong. Played by the always-amazing Kate Welch, game designer at Dungeons & Dragons, Rosie is the most badass centenarian monk you'll likely ever cross paths with.

    For more info, check out the Acquisitions Incorporated: The "C" Team each week or catch one of Rosie's many amazing live appearances (Dylan highly recommends last year's Force Grey one shot at Stream of Many eyes).


    Rosie's Stats

    Race: Halfling Class: Monk Alignment: Chaotic Good
    STR: 8 DEX: 16 CON: 12
    INT: 12 WIS: 14 CHA: 14

    Rosie Beestinger is a sassy DPS Champion. Her damage increases for each Champion in the formation younger than she is, and she catches and deflects incoming missiles. When you want to add the Rosie Beestinger to your formation, you can swap her with Tyril (Slot 10).


    The Art of Rosie

    Every time we do an Idle Champion Spotlight we praise our art team here at Codename Entertainment, and today is no exception! Senior Artist Alexis Theroux did an absolutely wonderful job with Rosie Beestinger, both with her Champion and animations (we're especially fond of her Shadow Step/Flurry of Blows attack) and also with her portraits.

    If you'd like to check out more of Alexis' art, you can find her on Instagram.


    Designing Grandmother Night

    We are big fans of Acquisitions Incorporated, both the original show and The "C" Team, so any chance we get to work on a character we love is a fun day at the office.

    When it came to working on Rosie Beestinger, we connected with Kate Welch (as well as Shadow Chancellor Elyssa Grant) and spoke at length about just what makes Rosie tick. We drew inspiration for Rosie from these calls, ongoing design correspondence (usually over email), and of course, the wonderful abundance of podcast and live show performances Kate has been a part of. There was definitely no shortage of inspiration!

    First and foremost, Rosie Beestinger is Sassy, and we wanted to make that a core part of her kit. This grandma has no problem putting anyone in their place, and the idea was that we would take a slightly different approach from Gromma's Grandmotherly Love and Rosie would get even more badass the more youngsters were around her. Not only does she keep up with the kids, but she shows them how it is done.

    If you have ever seen Kris Straub's awesome introduction to The "C" Team, you know Rosie's entrance moment: she's an unassuming kind old lady until someone has the audacity to fire an arrow at her, which she catches it easily and gives the shooter the look of death. You don't mess with this grandma. We knew immediately that we wanted to include Deflect Missiles in Rosie's design, and we're excited to have her tossing those missiles back at enemies in your formation. And to boot, she'll also catch some of the arrows fired at her allies!

    Busy Beestinger came together both as a play on words and because we wanted to try something unique with our latest team-focused Formation Ability. Rosie attacks a half second quicker once you unlock this Formation Ability, and for each one of her fellow #cteam members in the formation, she'll attack even more quickly. Float like a flumph, sting like a Beestinger!

    Rosie's last two Formation Abilities are tied together, making it clear that she is a DPS Champion first and foremost. With Shadow Arts, Rosie's usual barrage of attacks starts to include her Beestinger Staff to add an AoE attack every fifth attack. With Timeless Body, that Shadow Arts attack becomes every fourth attack instead.

    With her Specializations, Rosie can double down on boosting her DPS with Matriarch, increasing the potency of her Sassy self-buff for each female Champion in the formation younger than she is, or she can go for a powerful increase to her AoE damage with From The Shadows.

    There really was only one Ultimate we considered for Rosie Beestinger, and it came straight from Kate: Grammamancy. Rosie roots all enemies in place, stopping them dead in their tracks — then she takes advantage of the situation and pummels the crap out of them! And as an added bonus, the cooldown on Deflect Missiles is removed for the duration of Grammamancy, allowing Rosie to take all those pesky fireballs and arrows and swiftly returning them to their senders.

    Formation Abilities

    • Sassy — Rosie deals +100% increased damage for every Champion in the formation younger than she is.

    • Deflect Missiles — Rosie catches/deflects the next ranged/magic attack against herself or any adjacent Champion and redirects it back at the attacker. Damage done is 100% of Rosie's normal damage. This effect can only trigger every 2.5 seconds.

    • Busy Beestinger — Rosie's attack speed cooldown is lowered by .5 seconds (stacking additively) and her damage is increased by 100% (stacking multiplicatively) for each member of the C-Team in the formation, including herself.

    • Shadow Arts — On every fifth attack, Rosie does a whirlwind attack with her staff, hitting all enemies in a small AoE for 50% of her base damage.

    • Timeless Body — Reduce the number of attacks before Rosie performs a Shadow Arts attack by 1.

    Specializations

    • Matriarch — Increases the effect of Sassy by 25% for every female Champion in the formation younger than Rosie.

    • From The ShadowsShadow Arts now hits for 200% of Rosie's base damage instead of 50%.

    Ultimate Attack

      Grammamancy — Rosie roots all enemies in place and becomes a blur of movement, pummeling up to 10 enemies on screen for massive damage and, once she returns to the formation, removing the cooldown on Deflect Missiles for the next 15 seconds.

    Equipment

    As always, Kat (aka @TehArtMonkey on Instagram and Twitter) did a fantastic job with the equipment icons. When a player already has a detailed Cosplay and numerous pieces of official art and fan art, it goes a long way towards helping us flesh out the aesthetic of the equipment.


    • AI Cartographer's Gear — You can't have a cartographer without their gear!

    • Necklace of the Greater Will — Rosie's handcrafted necklace. Each ball represents a single regret.

    • Belt of the Beestinger — No outfit is complete without the right belt.

    • Beestinger Staff — Walnut Dankgrass found Rosie this staff, which has since been used to knock out countless foes.

    • Stuffed Jar of Eyeballs — Everyone needs to collect something! You wouldn't happen to have any spare eyeballs, would you?

    • Emerald Loot Bag — Who doesn't like emeralds? Rosie just happens to have a whole bag for them for no reason at all.


    Final Thoughts

    We are really happy with the approach we've taken to bring Rosie to Idle Champions. When we get a chance to work with an amazing creator like Kate Welch, it's always a great experience, and it is always an honor to work together to bring their character to life in Idle Champions.

    The third member of Acquisitions Incorporated: The "C" Team has joined the fray, bringing a powerful DPS Champion to join her Support Champion friends, Donaar and K'thriss. Rosie will get better with every youngster you include in your formation, which considering her advanced age, is most non-elf/non-dwarf Champions in the game. She punches with fists honed over a century of experience. She lives life to the absolute fullest. And we think that once players have a chance to use her in their formations they will see the benefit of considering a centenarian Shadow Monk DPS in place of say, a Firbolg Druid ;)

    As always, feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!