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October 23rd
BW2: Halloween Event, 2020 Edition! 
Posted in Bush Whacker 2.

The Haunted Mansion Has Materialized!

Who doesn't love a good haunted mansion? Well, that's what Halloween in Bushwhackia is all about! But to decorate your very own, you need to do what you do best! Go out into the world and whack bushes to find Pumpkins. Once you have found a patch of pumpkins, you can buy decorations from Glenda outside the mansion, or from the "Store" button while you're in Build Mode inside. Once you feel you've got enough, start laying out your design inside. (You can also purchase the same decorations for Bush Bucks from the Cop in the event area.)

You do not have to place all your collected decorations on display in the Mansion in order for them to count towards "Halloween Collector," they will count so long as they are within your haunted house inventory.

The goal is to scare the 8 children standing in front of the house, all of varying levels of bravery. The more you scare them, the more candy you'll earn in return. And you're going to want that candy so you can trade it for the custom items at the event store! You can try scaring them every 20 hours after you scared them the first time.

Glenda the Good Witch isn't just for buying decorations with Pumpkins. You will also be getting several quests from her throughout the event for special interactive decorations. As you complete each of her four quests, you can request help from your friends* by talking to the Construction Worker to increase the decoration's scariness.

The Haunted Mansion Photo Contest

The Haunted Mansion Photo Contest will be starting on Monday October 26th on Codename Games only! You'll need 250 mansion spookiness before you can submit a screenshot.
Due to the recent platform migrations, Codename Games will be the only platform participating in the contest. Any players still on Facebook, Kongregate, or Armor Games should migrate their accounts to Codename Games ASAP to participate in the contest!
See the notice above the game for details on how to migrate your account.

Gotta Collect them all!

What can possibly make your house scarier? How about some Creatures which wander around your mansion! Each creature will become available for a set amount of dates which you can then request from friends* by talking to the the Cop.

Creatures are available on the following schedule:
Black Cats - AVAILABLE at Event launch, UNTIL Sun Oct 25, 11:59:59 AM PDT
Witches - AVAILABLE Sun Oct 25, Noon PDT UNTIL Tues Oct 27, 11:59:59 AM PDT
Zombies - AVAILABLE Tues Oct 27, Noon PDT UNTIL Thurs Oct 29, 11:59:59 AM PDT
Bats - AVAILABLE Thurs Oct 29, Noon PDT UNTIL Sat Oct 31, 11:59:59 AM PDT
Spiders - AVAILABLE Sat Oct 31, Noon PDT UNTIL Mon Nov 2, 11:59:59 AM PDT
Ghost Butler - AVAILABLE Mon Nov 2, Noon PDT UNTIL Wed Nov 4, 11:59:59 AM PDT
Franken-Dogs - AVAILABLE Wed Nov 4, Noon PDT UNTIL the Event End

*The Sparkly Vampire is still available for Bush Bucks if you want it in your haunted house.

Candy! Candy! Candy!

To buy the custom items, you need your Candy! Not only do you get it from scaring those insolent little kiddies, you also net some from completing the various quests given to you by the Halloween NPCs hanging out in the event area!

Plus from Thursday October 31st until the end of the event, you can hunt down denizens of Bushwhackia and Trick-or-Treat with them for Candy goodness! There will be a spooky character standing in front of a pile of Candy in each of the major areas! So 1 in the Mysterious Forest, 1 in the Shady Detour, etc. NPCs have been added up to the Salt Desert!

New for 2020:

If you can complete the event with 100%, you'll earn the Halloween Pet Piece! Collect all 2020 holiday pet pieces to craft a unique pet!



Plus, carve all new custom pumpkins with the pumpkin carver this year! You can buy the old ones in Ye Olde Hallow's Eve Emporium.

And the witch has a new special item to craft for your haunted mansion in they're new Imp Duty quest. You can copy a permanent version of it for your ranch in the Fox's Moulder Most Foul quest line. There's also 2 new Haunted Mansion decorations: The Broken Mirror, and Grimoire Lecturn.

Finally, the Bone Doctor will give you a reward for completing each of his Necromancy Reagents daily quests, available in your 3rd year of playing this event.

Event Achievements - POSSIBLE SPOILER ALERT!!!

There are a total of 20 possible Achievements to earn in the Halloween 2020 event:

Achievements Returning in 2020:
  • Mansion Maniac - Get 50 decorations for your Haunted Mansion!
  • Little Kid Spooker - Scare 4 kids in you Haunted Mansion
  • Scarred for Life - Scare all the kids in your Haunted Mansion!
  • Trick or Treat - Go Trick or Treating on or after Hallowe'en!
  • Costume Quest - Complete the Costume Quests
  • Year Round Scares - Completed the Moulder Most Foul
  • Pumpking - Grow a very large Pumpkin.
  • There's a Skeleton in Us All - Help The Bone Doctor build and animate a skeleton for Halloween!
  • Hallowe'en Collector - Have at least 40 unique decorations in your H. M.! (formerly Halloween Completionist)
  • Craven Candies - Find each trick-or-treaters favourite candy
Added/Changed for 2020:
  • Frightful Frippery* - Purchase all the 2020 Halloween Event items.
We have 8 achievements from previous year's events, which may be earnable by spending some Bush Bucks, if a player was not present during the initial years:
  • Spooky Home Decorator - get all house items from the 2012 Halloween Event!
  • Year-round Cosplayer - Get all player items from the 2012 Halloween Event!
  • Candy Spender - Purchase all the Halloween 2013 items!
  • Spooky Purchases - Purchases all the 2014 Halloween Event items.
  • Halloweenie - Purchase all the 2015 Halloween Event items.
  • All Hallows' Items - Purchase all the 2016 Halloween Event items.
  • Scary Swag - Purchase all the 2017 Halloween Event items.
  • Ghastly Grabs - Purchase all the 2018 Halloween Event items.
  • Creepy Collectables - Purchase all the 2019 Halloween Event items.

*The Halloween Mini Golf piece is NOT included in the Frightful Frippery achievement, and therefore it is not required to purchase it.

Grab Your Spooky Companion for Bush Whacking!

New 2020 Mounts!




To kick off the event, we're having a sale! Get 30% more on purchase of 50 Bush Bucks or more! Plus, all new mounts are available this weekend, from October 23rd to 26th!

Kerberos mount comes free with your first purchase of 100 Bush Bucks or more!

The Hound of Hades and Heracles Hound are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique sparkly particles when you ride them!

Pet Packs for 2020- COMING SOON!



Post your Halloween scariness and questions on the forum!

The event will run until Friday November 6th at Noon PDT!

Frequently Asked Questions

  • How can I find the Pumpkins?
    Just keep whacking. The Holiday Item runes and pets will help attract them as well.

  • How do I decorate my Mansion?
    You need to whack up Pumpkins. You can buy decorations from Glenda in the event area, or from the Store when you're in Build mode inside the Mansion. Once you have decorations, you can place them like you're decorating your ranch using Build mode.

  • How do I scare the Kids?
    Just keep buying decorations and getting friends to up the scare level of your interactive decorations. As your event progress increases, you will scare the kids more and more. As well, when you reach a certain level of scariness, the kids will elect to no longer tour your house.

  • Does the Timey-Wimey watch or Time Turner affect the Kids?
    No, the kids do not have quest cooldowns, so trinket effects that work for quests will not apply to them.

  • What adds to my event progress?
    Making your mansion as scary as possible by buying decorations (but you don't have to place them all.)

  • Do I have to do the achievements?
    No. Completing the goals for the achievements is totally optional. You get either a large energy pack or a title for your character from them, no event progress.

  • Where can I see all the achievements available and how to get them?
    Either on the holiday dialog, the achievements dialog, or on the blog.

October 21st
Idle Champions: Liars' Night 4 
Posted in Idle Champions.

    "Did you hear what happened at the Wayside Inn?"
    "No -- what happened?"
    "While everyone was partying to Liars' Night they got robbed."
    "Seriously!? Who robs a party?"
    "It was 'A Masked Man', apparently."
    "What a jerk. I hope they catch him."
The local Liars' Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

Liars' Night 4 introduces Ezmerelda d'Avenir, a prolific vampire hunter from the land of Barovia. Ezmerelda brings a wealth of knowledge from Barovia to assist the Champions in dispatching their enemies.

This event also brings back Avren, the Half-elf Warlock/Sorcerer trickster, and Donaar Blit'zen, the Dragonborn Paladin. Players have until Monday, November 2nd at 12PM Pacific to complete their Liars' Night 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Ezmerelda d'Avenir

Dungeons & Dragons Ezmerelda d'Avenir

Ezmerelda's Bio

    Ezmerelda d'Avenir, a Vistana monster hunter, has devoted herself to ridding the world of evil in all of its forms. After years of tutelage by her mentor, the vampire hunter Rudolph van Richten, Ezmerelda struck out on her own. She has since amassed a sizable personal fortune and an impressive arsenal of weapons for hunting monsters. Following the defeat of Strahd von Zarovich, Ezmerelda joins the Champions on their journeys through the world of Toril.

II. Ezmerelda's Stats

Race: Human Alignment: Chaotic Good
Class: Fighter/Wizard Gender: Female
Age: 27 Affiliation: none

STR: 14 DEX: 19 CON: 16
INT: 16 WIS: 11 CHA: 17

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich
Slot: 1, (Bruenor)

Ezmerelda's Formation Abilities

A renowned vampire hunter from the land of Barovia, Ezmerelda is a Support Champion. She's a master fighter and uses debuffs to her advantage, culminating in her ultimate attack with a sun dagger to create a strong short-lived massive debuff for a devastating final team attack.

Ezmerelda has three different debuffs that she bestows on enemies as she's training the Champions in her martial & magical style. Her debuffs are based on her skills as a vampire hunter and are named for moments during her training: Pause, Prepare, & Parry.

In addition to her training the Champions, she also brings a wealth of knowledge against the undead, as illustrated in her The Devil's Playthings ability. Always training, Ezmerelda's Threat Tracking ability has her continuing to learn from her enemies in this new land. Both Threat Tracking and The Devil's Playthings start as undead based but can be changed to humanoid, fiends, or monstrosities with a specialization.

For more information on Ezmerelda and her abilities, check out her Champion Spotlight!


Year Four Variants


  • The Devil's Scourge — Strahd von Zarovich sent his Zombies to follow Ezmerelda from Barovia. Strahd Zombies appear in each wave and deal 100% additional damage. They do not drop gold, nor do they count towards quest progress.
    Reach Area 75.

  • The Devil Knocks — The mists of Ravenloft encroach upon us, making it harder for the Champions to see. Enemies move 100% faster and drop 99% less gold.
    Reach Area 125.

  • The Devil You Know — Someone has taken the guise of the Masked Man! Ezmerelda starts in the formation and cannot be moved. Only Champions in Ezmerelda's column can deal damage. All other Champions have their DPS disabled, but their formation abilities are active.
    Vampire Spawn appear in each wave and deal 100% additional damage. They do not drop gold, nor do they count towards quest progress.
    This adventure has unique dialogue.
    Reach Area 175.

For information on previous years' variants, check out the Liars' Night 3 blog.
October 16th
BW2: Coppers of the Creature Collector - Werepires! 
Posted in Bush Whacker 2.

Coppers of the Creature Collector

The eccentric Creature Collector has returned to the Commons, this time with a trio of Werepires!



Head to the event area and choose one to train. You have until noon on Wednesday September 9th to complete the collector's four daily quests, level up your chosen creature, earn Creature Coppers to spend in their store, and get another page to your Creature Collector's Compendium!

The Compendium Page will be given after the event ends. If you don't have the Creature Collector's Compendium ranch item, you'll get it when you get your first page.

After the event, the collector will be taking their creature back unless you adopt it by purchasing its corresponding pet pack, available starting Monday October 19th.

Train hard, Bush Whackers!

Note: The VIP "Quest Reset" power does not reset these mini event quests, and they are not affected by the Time Turner and Timey Whimey Watch.

Ye Olde Creature Collector's Galleria - Pets

When you speak to Tanela Tiva in the event area, you can select the "What past pets are for sale?" chat option.

This will open a new store, which will contain 3 non-event premium pets you have never owned! They cost Bush Bucks, like in event stores. The selection will change next time Tanela Tiva visits to event area.

We've done this in response to players asking to see old premium pets they've missed out on, to help you fill out your pet collection. Snag those old-school pets you're missing out on!

Chat about this mini-event on the forum!
October 7th
Idle Champions: Descent into Avernus, Part 7 
Posted in Idle Champions.

Tiamat has set our next goal: Bel. The former Lord of Avernus. No big deal. But before we head to THAT party, we need to run some errands.

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Wandering Emporium and Tiamat's Army, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

Questlines

Arkhan has instructions from Tiamat, but before we can act on them, we need to complete some quests.
  • Variant: Raggadragga's Crew — Various Lycanthropes appear and hassle the Champions. They do not count towards quest progress, nor do they drop gold.
    • Wererat- Enemies drop 99% less gold while a wererat is on screen
    • Wereboar - Enemies deal 100% more damage while a wereboar is on screen.
    • Werebear - Enemies speed is increased by 25% while a werebear is on screen.
    • Reach area 450.

Bel's Forge

It's time to face Bel, and whatever tricks he has up his sleeve! Reya arrives with some bad news about Elturel.
  • Variant: Extreme Heat — Bel's Forge was built into an active volcano. As such, the formation is taking a bit of heat while adventuring. Every 3 seconds, each Champion takes 10% of their max health as damage. Whenever a Champion's health is below 50% of their max health, their damage is reduced by 99%.
    Reach area 475.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
September 30th
COTLI: Carnival of Sorrows 6! 

Come one, come all and step right up! That's right! No mirrors, no tricks! It's just magic!

The sixth edition of the Carnival of Sorrows event is now live, and adds a new leader to its attractions!

Carnival of Sorrows 6 runs until Tuesday, October 13th at Noon Pacific Time, and introduces Mogra, the Ringleader, and brings back returning Crusaders Carmen and Petunia, Sashimi the Seal, Chiyome, The Half-Blood Elf, Mindy the Mime, Mister the Monkey, and Pete the Carney!

New Tier 6 Crusader: Mogra, the Ring Leader

Tags: event, support, demon, animal, male, gold


Mogra the Ringleader is a demon tiger who refused to fall into the trope of being an act in the carnival and instead runs the show himself, offering his support to other animals in the carnival.

Once you've recruited Mogra, the Ringleader you'll find him providing support to your formations that contain animal and human Crusaders. Mogra takes seat 36 on the bench.

New Tier 6 Objectives

  • Recruit Mogra, the Ring Leader | Mogra, the Ring Leader takes up a slot in the formation. Crusaders adjacent to Mogra, the Ring Leader do 0 DPS. Pete and Mister the Monkey take up spots in formation and can't be moved. Reach area 600.

  • Vaudeville For Life | Mindy and Half-Blood Elf take up spots in formation and can't be moved. A clown escort takes up a spot in formation and the clown debuffs adjacent Crusaders’ formation abilities, except Pete and Squiggles, who get buffed. Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 650.

  • Acrobatic Endeavors | Chiyome takes up a spot in the formation and can't be moved. Crusaders cost more to level up, gold dropped by monsters drastically reduced Idols don't provide Gold bonus. Note: This will require having cleared the objective To Infinity and Beyond on Ghostbeard's Greed to complete. Reach area 675.

  • Audience Feeding | Sashimi takes up a spot in the formation and can't be moved. DPS to monsters is equal to your gold find. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Reach area 700.

  • Practical Effects | Carmen and Petunia take up a spot in the formation and can't be moved. The area quest requirements are quadrupled. Note: This will require having cleared the objective Bullet Hell on Ready Player Two to complete. Reach area 725.

More info

You'll have until Tuesday, October 13th at 12:00pm Pacific Time to complete Carnival of Sorrows 6!

For more info on previous Carnival of Sorrows Crusaders and objectives check out the Carnival of Sorrows 5 blog post.

Equipment for event Crusaders can be found in Silver and Jeweled Carnival Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop All Tier chests. Gear for Tier 2, Tier 3, Tier 4, Tier 5, and Tier 6 Crusaders will only appear in All Tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop when you go to purchase chests with real money or event currency.

September 23rd
Idle Champions: Highharvestide 4 
Posted in Idle Champions.

The Savage Frontier of the Sword Coast can be a dangerous place. At the junction of the Long Road and Evermoor Way, the town of Triboar seeks the aid of heroes. Bandits have begun to assail the small town while the citizens are meant to prepare for the Highharvestide Festival...

Highharvestide 4 sees the beginning of Year 4 Events in Idle Champions and the introduction of the savage Minotaur Barbarian bodyguard to Arkhan the Cruel and the third Champion from the Dark Order: Torogar Steelfist!

This event also brings back the loyal Dwarven Battlerager, Thibbledorf Pwent, and the Tiefling Pact of the Fiend Warlock, Farideh. Players have until Monday, October 5th at 12PM Pacific to complete their Highharvestide 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Torogar Steefist


Torogar's Bio

    There's savage, and then there's Torogar. Few had even survived a head-to-head match with him before he ran into Arkhan the Cruel. He was known worlds over as an unstoppable brute. Now, as a part of the Dark Order, Torogar leads armies and communes with a god, but he's always down for another one-on-one match.

Torogar's Stats

Race: Minotaur Alignment: Lawful Evil
Class: Barbarian Gender: Male
Age: 32 Affiliation: Dark Order

STR: 23 DEX: 17 CON: 14
INT: 8 WIS: 9 CHA: 15

Role: DPS, Support
Eligible for Patrons: Mirt, Vajra
Slot: 10 (Tyril)


Torogar's Formation Abilities

Torogar is a support and DPS Champion who powers up Evil Champions. While blood raging, he increases the damage of the formation significantly, with permanent power-ups that unlock the more you use him. His DPS and buffs increase with his devotion to Tiamat through his Zealot stacks, affecting his Markings of a Zealot & Preach abilities. Initially, Torogar only gets a Zealot stack when he or an adjacent Champion kills an enemy, however, his Word of Tiamat specialization extends this power to all evil Champions.

Torogar is a lynchpin for evil formations, doubling down on the boosts they are already receiving from other Dark Order members — Arkhan the Cruel & Krull — and making them stronger as they push further into the adventure.

For more information on Torogar and his abilities, check out his Champion Spotlight!


Year Four Variants


  • An Abyssal Mess — Two Abyssal Chickens start in the formation and every 25 areas, ANOTHER Abyssal Chicken joins the fun. The Abyssal Chickens don't do much, they just like hanging out with you..
    Reach Area 75.

  • CONfirmed Sightings — The Resurrected Hero of the Vale appears in area 25 as an additional boss, where you'll need to defeat him. Again. Only Champions with CON of 14 or higher can be used.
    Reach Area 125.

  • The Dark Order Arrives — Torogar & Arkhan start in the formation and cannot be moved. Only members of the Dark Order (Torogar, Arkhan, and Krull) can deal damage. All other Champions have their DPS disabled, but their formation abilities are active.
    Reach Area 175.

For information on previous years' variants, check out the Highharvestide 3 blog.
September 22nd
Dev Blog: Year 4 Events 
Posted in Idle Champions.

Hey everybody! Justin Stocks, Lead Game Designer for Idle Champions back again with another Dev Blog during our Third Anniversary Celebration Third Anniversary Celebration . This time I want to talk about our next year of events in Idle Champions.

Dungeons & Dragons Third Anniversary

This week will mark the fourth time Highharvestide has come upon us. As we mentioned in our Dev Blog at the end of 2019, we've been planning some changes for Year 4 events for quite a while. While you will still be able to recruit and gear up three unique Champions during the event, including the brand new minotaur Champion Torogar Steelfist, our Year One Champion Stoki will no longer be available to recruit or gear up as part of the event.

We made this change for a number of reasons, but the primary one was to keep events of a fixed, manageable size moving forward. We wanted to avoid overwhelming new players with four (this year), five (next year), six (in Year 6 events), or more new Champions during each event, and the amount of effort required for year three events felt like a good spot to focus in on.

Dungeons & Dragons Idle Champions of the Forgotten Realms

We understand that some players were looking forward to either recruiting or continuing to gear up their year one Champions during the events this year, and with that in mind, we've spent the past year making it easier than ever to recruit and gear up the Champions of your choice through the expanded Time Gate system and Patron chests. With Time Gates you can now pick a Champion from a full list, rather than just three random options, and the rewards have been improved with an additional gold chest and multiple silver chests. The Patron system offers an alternative method of gearing up event Champions via the Patron chests, which can contain gear for any Champions that meets the Patron's restrictions.

Moving forward players can expect us to, as always, monitor player feedback regarding these adjustments. We have already made some small changes based on community feedback, such as always offering at least one year one Champion during free weekend Time Gates.

We hope you enjoy Torogar and all of the other Champions coming your way in our Year 4 events. Thanks again for helping to make Idle Champions the great success it has been.

Feedback Wanted!

We know that this choice will not be popular with all players, but we always appreciate your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

September 21st
Idle Champion Spotlight: Torogar Steelfist 
Posted in Idle Champions.

    "A colossal dragon's skull leans against a mountainside, surrounded by bones the size of houses. Acrid smoke rises from the skull's maw. A military tent has been pitched among the bones, and parked next to it is a Devil's Ride belonging to Torogar Steelfist, the savage minotaur bodyguard of Arkhan the Cruel."

You may recognize Torogar from Baldur's Gate: Descent into Avernus or from some of the awesome art posted online. Let's dive right in and see how this raging minotaur shapes up, shall we?

I. Torogar Steelfist

    There's savage, and then there's Torogar. Few had even survived a head-to-head match with him before he ran into Arkhan the Cruel. He was known worlds over as an unstoppable brute. Now, as a part of the Dark Order, Torogar leads armies and communes with a god, but he's always down for another one-on-one match.

II. Torogar's Stats

Race: Minotaur Alignment: Lawful Evil
Class: Barbarian Gender: Male
Age: 32 Affiliation: Dark Order

STR: 23 DEX: 17 CON: 14
INT: 8 WIS: 9 CHA: 15

Role: DPS, Support
Eligible for Patrons: Mirt, Vajra
Slot: 10, (Tyril)

III. Torogar's Design

When it came to designing Torogar, we were lucky to have the direct assistance of his creator, Joe Manganiello. Joe really helped us to distill down the essence of who Torogar is, what his relationship is like with Arkhan the Cruel, and more importantly, how Torogar and the Dark Order operate.

To start, we knew when introducing Krull last year, that Torogar and the Dark Order would be coming to Idle Champions. With the release of Torogar, Arkhan & Krull will gain the Dark Order affiliation, as well as a new Dark Order Synergy ability for both. Get ready, Champions. The Dark Order has arrived!

Torogar is a lynchpin for evil formations, doubling down on the boosts they are already receiving from other Dark Order members and making them stronger as they push further into the adventure.

Torogar's DPS and buffs increase with his devotion to Tiamat through his Zealot stacks affecting his Markings of a Zealot & Preach abilities. Initially, Torogar only gets a Zealot stack when he or an adjacent Champion kills an enemy his Word of Tiamat specialization extends this power to all evil Champions.

Now that his design has come together, Torogar is a support and DPS Champion who powers up Evil Champions. While blood raging, he increases the damage of the formation significantly, with permanent power-ups that unlock the more you use him. Torogar is potent in formations focused on evil Champions and is especially powerful when combined with Arkhan the Cruel & Krull. When you want to add Torogar to your formation, you can swap him with Tyril (Slot 10).

IV. Torogar's Abilities

Basic Attack

  • Fiery Longswords — Torogar inflames his golden blades and then attacks the nearest enemy.

Formation Abilities

  • Markings of a Zealot — Whenever Torogar or an adjacent Champion kills an enemy, Torogar gains a Zealot stack. Torogar's Damage is increased by 0.01% for each Zealot stack he has collected (additive), and stacks persist through resets. This damage bonus is increased by 100% when Blood Rage is active. At various Zealot stack thresholds, the Blood Rage increase is buffed. These buffs apply multiplicatively.

  • Preach — Increase the damage of all other evil Champions by 0.01% for each Zealot stack Torogar has (additive).

  • Dark Order Synergy — The effect of Preach is increased by 100% for each Dark Order member adjacent to Torogar (multiplicative). While Blood Rage is active, this ability is increased by 100%. At various Zealot stack thresholds, the Blood Rage increase is buffed.

  • Note: We have also added Dark Order Affliations and Synergies for Arkhan the Cruel and Krull
    .
    • Arkhan the Cruel — Arkhan's Normal Attack Cooldown is decreased by 0.5 seconds for each other Dark Order member in the formation.
    • Krull — The effect of Krull's Arkhan's Army ability is increased by 100% (multiplicative) for each Dark Order member adjacent to Krull.

  • Blood Rage — Whenever Torogar's Zealot stacks reach a multiple of 50, Torogar enters a Blood Rage for 30 seconds. While Blood Rage is active, enemies damaged but not killed by Torogar gain a Mark of Tiamat debuff. Enemies with a Mark of Tiamat take 300% additional damage. Enemies cannot gain a Mark of Tiamat twice. Once Torogar's Zealot stacks reach the thresholds noted below, the listed effect will also activate when Blood Rage is active. Triggering Blood Rage while it's already active resets the duration.
    • 250: Whenever an enemy gains a Mark of Tiamat, they are stunned for 2 seconds.
    • 2,500: Torogar adds a small AOE to his base attack at 50% of his damage. This AOE attack can trigger multiple Mark of Tiamat debuffs from one attack.
    • 25,000: Enemies with a Mark of Tiamat attack 1 second slower.
    • 250,000: Torogar reduces his base attack cooldown by 1 second.
    • 2,500,000: The damage bonus from Mark of Tiamat is increased by 200%.

Specializations

  • Tiamat's Word — Torogar now also gains a Zealot stack when any evil Champion kills an enemy (not just Champions adjacent to Torogar). Only one stack can be gained per kill, so an evil Champion next to Torogar still only counts once.

  • Tiamat's Rage — The duration of Torogar's Blood Rage is extended by 15 seconds, and it automatically triggers after using Torogar's ultimate.

Ultimate Ability

Bull Rush — Torogar lowers his head and rushes at an enemy in the back, leaving a trail of fire in his wake. Enemies who are rushed through, or who walk through the remaining fire take damage. If the Tiamat's Rage specialization is chosen, Torogar triggers Blood Rage when he returns to the formation regardless of the number of Zealot stacks, or reset the duration if Blood Rage is already active.

V. Torogar's Equipment



Slot 1: Global DPS
Slot 2: Self DPS
Slot 3: Markings of a Zealot
Slot 4: Preach
Slot 5: Dark Order Synergy
Slot 6: Ultimate Cooldown

VI. Conclusion

We've been wanting to include Torogar in Idle Champions since the very first time we set our eyes on his character art, and we're excited to have had another chance to work with Joe to bring this badass Minotaur to life and to debut the Dark Order in Idle Champions! We hope you like him!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
September 16th
Idle Champions: Descent into Avernus, Part 6 
Posted in Idle Champions.

We introduce ourselves to Red Ruth as our trip through Avernus takes a decidedly more dangerous turn...

Note: you will need to have completed the previous two Descent into Avernus Adventures, The Path of Dreams and The Lost Hollyphant, in order to access these new Adventures.


Dungeons & Dragons Baldur's Gate: Descent into Avernus

The Wandering Emporium

We introduce ourselves to Red Ruth, who demands a favor before she'll help us...
  • Variant: Madcap Adventures Redux —The Madcaps are back! Madcaps arrive in each area. If a Madcap deals damage to a Champion, another Madcap immediately spawns (bloodspawned). The bloodspawned Madcaps do not drop gold or count towards quest progress. Each time a Madcap is bloodspawned, Champion damage is reduced by 99% for 3 seconds.
    Reach area 400.

Tiamat's Army

It's time to pay a visit to Arkhan's Dragon Queen and meet Arkhan's minotaur bodyguard Torogar...
  • Variant: Show of Strength — Only Champions with STR of 16 or higher can be used.
    Reach area 425.

See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
September 14th
Dev Blog: Third Year Retrospective 
Posted in Idle Champions.

Hey everyone. I'm Justin Stocks, the Lead Game Designer for Idle Champions of the Forgotten Realms. In the lead-up to our Third Anniversary Celebration, I wanted to take a few minutes to look back over everything we've accomplished in the last year...


Dungeons & Dragons Dragonbait

Fall 2019

September 2019: Patron System (part of the Y2 anniversary)

We kicked off our third year with a bang, adding the Patron System, which allows players to replay variants and free plays with additional restrictions to earn unique rewards and powerful perks. While we started out with just two patrons and a handful of rewards, we have since expanded the system with a third patron (Strahd von Zarovich) and numerous additional rewards for purchase, such as familiars, skins, and sought-after modron component chests. We plan to continue to expand on the system with additional patrons, store items, and perks, including some new skins during the upcoming Anniversary Celebration!

October 2019: New Campaign (Descent Into Avernus)

October saw the release of our fourth permanent campaign: Baldur's Gate: Descent Into Avernus. This fiendish campaign has been expanded upon multiple times over the year and will continue to get updates moving forward. This update also managed to sneak in an update to our in-game effects descriptions, helping players to better understand how their formation abilities interact with each other. Usually.

Dungeons & Dragons Dragonbait

Winter 2020

New Year's Day 2020: New Evergreen Champion (Dragonbait)

The new year brought about another Evergreen Champion to join the ranks of Hitch, Drizzt, and Azaka. Dragonbait was a challenging unlock from a variant of the final adventure in the Tomb of Annihilation campaign, and while he is still trying to make a name for himself in a very competitive bench slot, he's nevertheless a highly sought-after saurial.

January 2020: Updated Time Gates & Offline Progress

The new year brought exciting new updates, many of which were included out in our Idle Champions in 2020 dev blog at the end of December last year. The first of which was an expanded Time Gate System. Gone were the days of gambling six time gate pieces and hoping you got a Champion that you liked. Now you could pick precisely the Champion you wanted to gear up or recruit, and the time gates themselves were made more lucrative, with up to three gold chests and numerous silver chests up for grabs. Players flocked to earn Mystra's favor and recruiting and gearing up missed event Champions became easier than ever before. And at the end of the month, Offline Progress arrived, allowing players to continue to progress during their adventures even while logged out!

Dungeons & Dragons Dragonbait

Spring 2020

March 2020: Spring Extravaganza with Updated Formation Saves

The first of our 2020 seasonal events, the Spring Extravaganza, brought with it a week of free rewards, including an awesome Champion skin, but more importantly a revamped formation save system. Instead of being limited to only three formations per campaign, players could now save up to 50 formations with customizable names, and their formation saves now included familiar placements as well as Champions. Getting back up to speed after a reset had never been more convenient.

March 2020: Leaving Early Access on Steam

As a personal milestone for us at Codename, in March we also left early access on Steam. This was a big moment as it meant that Idle Champions had finally reached a point where we felt it was deserving of a full release, with features such as the Patron System really fleshing out the replayability of the existing content.

Dungeons & Dragons Ulkoria

Summer 2020

July 2020: Summer Spectacular with Modron Automation & Multi-Party Play

The Summer Spectacular at the end of July was host to the game's largest evolution yet: Modron Automation & Multi-Party Play. These two new systems combined to add incredible new depth to the game. With two adventuring parties running at the same time players had to dust off several underutilized Champions to fill every slot, a trend which will continue as additional adventuring parties are made available over the next year or two.

With Modron Automation we started to put the "Idle" back "Idle Champions", letting players set up their adventuring parties to reset automatically, fill the formation automatically, and farm gems and favor to their heart's content. Finally, the Modron Components mini-game added some new strategy to the game for folks who couldn't get enough of the pipe mini-game in Bioshock or the latest Spiderman PS4 game.

August 2020: New Focus on Bugs & Performance

Modron Automation and Multi-Party Play was a big tech investment for us, and resulted in an unacceptable backlog of bugs and unoptimized code. In August we refocused our attention on bugs and performance with the addition of our public-facing bug report system. Through the month we managed to track down several memory leaks and patch them up, leading to a noticeable improvement in stability and performance. As no more major features (on the scale of Modron Automation) are planned for 2020, we will continue to iterate on these improvements and fix bugs as quickly as we can.

August 2020: Finished Waterdeep: Dragon Heist Campaign & New Evergreen Champion (Ulkoria)

Most recently we released the final adventures of the Waterdeep: Dragon Heist campaign and included alongside them our fifth Evergreen Champion: the reclusive mage, Ulkoria Stonemarrow. Ulkoria is a magic specialist who can do some incredibly powerful things for a full formation of spellcasters. While her full potential hasn't yet been released, future Champion releases will no doubt add to her repertoire and increase her play.

Dungeons & Dragons Icewind Dale

Third Anniversary & Beyond: The Future

So what does the future look like for Idle Champions? It's bright! While we don't plan to release any major features in the next few months, we do have a new campaign on the horizon. You can also expect us to continue with bug fixes and performance enhancements. We also intend to continue to iterate on the offline progress system, which runs your background parties during multi-party play and should result in speed improvements to everyone's progression, especially if your background party is farming gems.