April 27th, 2018
COTLI: Mission Updates 

Due to a growing number of extra benched Crusaders, we've increased the number of EP missions available at once and added some variety to the available missions to make them more accessible for more Crusaders!

Features:

  • Added 18 new EP missions spread across all rarities and durations with a goal of evening out the tag distribution of EP missions.

  • Increased the number of EP missions that can be available/running at once from 5 to 7.

  • Added recruitment and gear missions for the first 8 tier 3 Crusaders (from Chiyome to Saint Patrokia); these new missions are the toughest to date.

  • Added the Spring Flowers weekend buff (starting at noon PDT today).

For more information, check out the game!
April 25th, 2018
Idle Champions: Grand Tour & Tomb Variants 
Posted in Idle Champions.

Today's update includes the largest number of new variants we've ever released at once! There are three new Grand Tour of the Sword Coast variants and two new Tomb of Annihilation variants, each more challenging and devious than the last. In addition, this update includes new upgrades for all Champions and more than half a dozen commonly-requested quality of life fixes and features. Check out the Change Log for more details!

Grand Tour of the Sword Coast Variants

  • Escort to Waterdeep: Constant Banditry — Additional bandits spawn in every area but they don't drop gold.

  • Waterdeep Detours: Easily Distracted — Every 15 seconds a random Champion has their DPS disabled for 30 seconds. Squirrel!

  • Underdeep Cartography: Durable Deep — Monster health is replaced with five armored hits (bosses take 50).

Tomb of Annihilation Variants

  • The Templar's Camp: Poor Guidance — Your normal guide is unavailable! Instead, the party is stuck with an ill-informed guide taking up the center formation slot, and every 10 seconds the ill-informed guide disables the DPS of a random Champion for 20 seconds.

  • Rescue in the Jungle: Upholding the Law — Only lawful Champions may be used.

Features:

  • Added three new Variants for the Grand Tour of the Sword Coast Campaign: Constant Banditry, Easily Distracted, and Durable Deep.

  • Added two new Variants for the Tomb of Annihilation Campaign: Poor Guidance and Upholding the Law.

  • Added a panel to the reset screen that shows statistics about the completed adventure.

  • Monster types are now displayed when hovering over a monster, and hovering also brings their name and health bar to the front.

  • Added a new hotkey that toggles scientific notation (Y).

  • Free Play adventures now show the original adventure name in the quest display.

  • Selected level-up multiplier is now remembered through reloads.

  • Autoprogress is now turned on by default when starting a new adventure.

  • Added a Community Champion achievement for players that "showcase outstanding community leadership" (Does not appear or count towards achievement total if not earned).

  • If you get a golden item and already have a shiny item in that slot, you will now receive a bonus potion of polish which you can use to make a different item shiny.

Clarification (no actual change):

  • Barrowin's Blessed Hammer skill description changed to specify that it only buffs base attacks.

Balance Changes:

  • Added additional upgrades to all Champions, including a new "Bond" specialization choice for Asharra at level 350.

  • Zorbu's Favored Enemy upgrades now start with a 300% bonus damage instead of 100%.

Fixes:

  • Pressing 'Esc' while opening chests no longer closes the chest screen.

  • Fixed several typos. You've almost found them all, but several more remain. Keep searching!

  • Nrakk's ultimate description should now contain the correct buff amount based on all his ultimate bonuses (from gear, etc.)

  • The description for Nrakk's Deft Strike should now show the proper buffed value.

  • Fixed a case where the shiny effect on cards in the Blacksmith Contract dialog could animate incorrectly.

Coming Soon:

  • Fixes for offline gold and party DPS calculations with certain Champions.

See the in-game Change Log for more information!
April 9th, 2018
COTLI: New Tier 3 11th Objectives 

Today's update includes our first three Tier 3 11th Objectives! You must have completed all of each campaign's other Tier 3 Objectives, and the campaign's Tier 2 11th Objective, before you can attempt these incredibly-challenging new objectives. These first three objectives unlock special bonuses, including bonus idols in event free plays and a long-awaited increase to the e308 cap.

Since the e308 cap increase touches a lot of the game's code, if you notice anything out of the ordinary, please don't hesitate to report it — thanks!

World's Wake: Awaken the Dragon

Note: this objective requires that all T3 World's Wake objectives are complete in addition to the World's Wake T2 11th objectives.
  • A Knight takes up a slot in the formation.
  • A Dragon attacks the formation at random.
  • Each time the Dragon is killed, party DPS and Gold Find is permanently lowered by 5% (stacking multiplicatively).
  • Every 15 minutes, the Knight reduces the number of Dragon's debuff stacks by 10% (time warps count towards this time).
  • Reach area 1100
  • Reward: Unlock Bonus Idols in Event Free Plays

Descent Into Darkness: Corrupting Darkness

Note: this objective requires that all T3 Descent Into Darkness objectives are complete in addition to the Descent Into Darkness T2 11th objectives.
  • Every 15 seconds, a random Crusader is corrupted by the Darkness for 5 to 15 seconds.
  • All positive DPS effects from corrupted Crusaders become negative, and vice versa
  • Reach area 1200
  • Reward: Double Non-Bonus Idol Rewards

Ghostbeard's Greed: To Infinity and Beyond!

Note: this objective requires that all T3 Ghostbeard's Greed objectives are complete in addition to the Ghostbeard's Greed T2 11th objectives.
  • A rickety pirate rocket ship takes up a slot in the formation.
  • Every 200 kills the rocket blasts off, instantly killing all adjacent Crusaders.
  • The rocket moves around in the formation every 25 areas.
  • Reach area 1300
  • Reward: Maximum number cap raised to 1e400