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October 30th
Idle Champions: Dragon Heist, Part 6 
Posted in Idle Champions.

While in pursuit of Nihiloor, the Mind Flayer in possession of the Stone of Golorr, the Champions have found themselves in Skullport, a refuge for outlaws hidden beneath the streets of Waterdeep.

As the Champions hunt for their prize along with the assistance of hidden allies, they come face to face with the infamous leader of Skullport and The Xanathar Guild...

Note: you will need to have completed the previous two Dragon Heist Adventures, Hopelessly Lost and Enter the Sargauth, in order to access these new Adventures.

A Wild Offer Appears...

This update we have added new Wild Offers to some platforms, which we will continue to roll out to all platforms in the coming weeks. Wild Offers are customized package deals that offer limited-time Golden Epics, Skins, and Familiars that are no longer available through normal means. Each Wild Offer is unique, generated based on your specific progress, and new offers will appear every few days.

The City of Splendor

We've added a new Map screen for the Waterdeep: Dragon Heist campaign! This map of Waterdeep includes several levels of Undermountain along with Skullport, making it much easier to navigate the campaign. No more scrolling up and down objectives on a single location on the Sword Coast map!

The Lair of The Xanathar

The Champions arrive in Skullport, a dangerous haven for outlaws and criminals beneath the streets of Waterdeep. While hunting for clues that could help lead them to the Stone of Golor, the Champions find themselves face-to-face with The Xanathar.
  • Variant: Dreams of Beholders — Injured, but not defeated, the Xanathar rests in a secret alcove of its lair before the final assault on the Vault of Dragons. While dreaming, it replays the Champions' assault on its home, but with a slightly different journey. A Death Kiss now takes up a slot in the formation, draining the blood of the Champions. It deals a percentage of each Champions' max health as damage every second.
    Reach Area 225.

Waterdeep Under Siege

The Xanathar has located The Vault of Dragons, and knows where the keys to get inside are. It's a race against time to get to the vault before the Xanathar can get there!
  • Variant: Bregan D'aerthe Comes to Call — Jarlaxle Starts in the formation and cannot be moved or swapped out. Two members of Bregan D'aerthe join the formation. They attack with their pistols, marking the target for the remainder of the area. Enemies that have been attacked by the pistols increase their speed and deal additional damage as they frantically attempt to figure out what these new weapons are.
    Reach Area 225.

See the in-game Change Log for more information!
October 14th
Idle Champion Spotlight: Avren 
Posted in Idle Champions.

It's time for our next Idle Champion Spotlight! Today, we're previewing our newest Champion: Avren, the Half-elf Warlock/Sorcerer. Avren will be launching on Wednesday, October 16th!

I. Who is Avren?

    Avren is an embodiment of mischief; a trickster god in humanoid form. Long ago, he tricked an ancient being into giving him magic and immortality. This power also came with a curse: whenever Avren dies, he will return to life with a new body and varying abilities. While Avren's body may change, however, his soul and his undying love for his wife, Sofious, always remains. The two have remained married for centuries, seeking each other out to reunite in each lifetime.
Avren is a pure Support Champion. He uses his Mirror Image ability to boost Champions in the formation based on assigned roles (DPS, Support, and Tanking), increasing even further for Champions with more than one role. Avren also raises Global DPS based on the number of Champions adjacent to him in the formation. When you want to add Avren to your party, you can swap him with Jamilah (Slot 11).

II. Avren's Stats

Class: Warlock/Sorcerer Alignment: Chaotic Neutral
Race: Half-elf Gender: Male
Age: 40 Affiliation: None

STR: 8 DEX: 16 CON: 15
INT: 13 WIS: 10 CHA: 18

Eligible for Patrons: Vajra



Completing the third Liars' Night (Avren) variant will unlock the Zombie Avren skin!


III. Avren's Design

Avren is a D&D character created by D&D Beyond's own Todd Kenreck. First created when he was 8 years old, Avren "still remembers when you could get killed by a hard rain," and has lived a multitude of lives over more than three decades of existence. Because of his history, and Todd's love of updating the character weekly (or sometimes daily), Avren has been one of our most challenging Champions to nail down. But hey, that's what you get when the character is the Doctor (Who) of D&D!

In this incarnation, Avren is a Warlock/Sorcerer focused on using Mirror Image to trick enemies. He also has a bit of fun with his ultimate, allowing Avren to tower over his enemies, in a nice callback to what 8-year-old Todd probably felt when he finally dove into the world we all love.

IV. Avren's Abilities

Basic Attack

  • Spectral Shards — Avren tosses out three spectral shards at random enemies. One is fake and does no damage (but does interrupt/stagger the enemy), one stuns the enemy it hits for 1 second, and the final one deals normal damage.
  • Kick (active during his Ultimate) — Avren jumps out to a random enemy and kicks them with his enlarged foot, knocking them back.

Formation Abilities

  • Mirror Image — Avren casts Mirror Image every 15 seconds, targeting a random Champion in the formation. The Mirror Image (a slightly blurry version of Avren himself) floats behind them. The Mirror Image lasts for 30 seconds, and its effect is based on the Champion's role(s).
    • DPS: Increases the Champion's DPS by 600%.
    • Support: Increase the Global DPS by 200%.
    • Tanking: Increases all healing effects on the Champion by 2HP.
  • Seeing Double — The Global DPS is increased by 50% for each Champion adjacent to Avren, stacking multiplicatively. Champions affected by Mirror Image increase the effect for 50% for each Mirror Image buff they have (100-200% instead of 50%, depending on their roles). Buffs apply to the post-stack value.

First Specializations

  • Mirror Focus (Good) — Avren prefers casting Mirror Image on "good" Champions; if a "good" target is available, they will get a Mirror Image before Champions of other alignments.
  • Mirror Focus (Neutral) — Avren prefers casting Mirror Image on "neutral" Champions; if a "neutral" target is available, they will get a Mirror Image before Champions of other alignments. Note: This only looks at Neutral characters on the Good/Evil axis, not the Lawful/Chaotic axis.
  • Mirror Focus (Evil) — Avren prefers casting Mirror Image on "evil" Champions; if an "evil" target is available, they will get a Mirror Image before Champions of other alignments.

Second Specializations

  • Sturdy Mirrors — Avren's Mirror Images last for 60 seconds instead of 30, resulting in four mirrors at a time instead of two..
  • Empowered Mirrors — Avren's Mirror Image effects are quadrupled (+300%).

Ultimate Ability

  • Insignificance — Avren casts Reduce on all enemies on the screen, dealing some damage and reducing their size by half and their speed and damage done by 50% for 15 seconds. He also casts Enlarge on himself for the duration. His base attack changes from Spectral Shards to Kick. He jumps out to an enemy and kicks them with his foot, knocking them back.

V. Avren's Equipment

VI. Conclusion

We're excited to bring Avren into the game. As our first pure Support Champion in slot 11, we're psyched to see what formations you all think he fits into! Make sure to try out his Ultimate, as it's one of our favourites!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!
October 9th
Idle Champions: Descent into Avernus 
Posted in Idle Champions.

It's time to journey into the Nine Hells!

Our latest update for Idle Champions is a massive one. In addition to launching our new Baldur's Gate: Descent into Avernus campaign, we are also adding new Patron Challenges, some additional Familiar Updates, a setting for Advanced Effect Descriptions, and the first three tiers of Blessings for our new campaign.

There's a lot to unpack here, and even more included in our in-game Change Log – read on to learn more!

Patron Challenges

Patron Challenges have finally arrived in Idle Champions! Players are now able to earn up to 5000 additional patron currency each week for each patron by completing their respective challenges. In fact, this amount can even be slightly increased by a Tier 4 Mirt Patron Perk(!).

New Patron Challenges appear every Monday at 12:00PM Pacific, and the set of challenges will generally be the same for all players from week to week (some challenges require specific Champions and the game will always attempt to ensure that the required Champions are ones that the player owns).

Familiar Updates

The non-gamepad/console Familiar interface has been updated in an effort to make it easier to see where they can be placed. Additionally, tooltips have been added that explain exactly what Familiars do when they are placed. Finally, we have also added the ability to assign Familiars to individual Ultimate abilities; Familiars assigned to specific Ultimates will keep that Ultimate on cooldown by attempting to click the button every second.

Advanced Effect Descriptions

Have you ever looked at your formation ability descriptions and been confused? Do you wonder how those buffs are calculated? Well we have some good news for you: in today's update we've added an Effect Description setting in the settings menu that allows you to toggle more advanced versions of formation ability descriptions.

These enhanced descriptions are more explicit about how the final bonuses are calculated, and include a standardized format for stacking type, post-stack values, post-stack multipliers, timers, and final bonuses. This has allowed us to streamline the basic descriptions as details about stacking types and buff multipliers are included in the enhanced text.

New Blessings

When the Champions begin their journey into the first layer of the Nine Hells, they won't be doing it alone – they will be blessed by earning Tiamat's Favor.

Tier 1, Tier 2, and Tier 3 Blessings for the Baldur's Gate: Descent into Avernus campaign will go live with today's update. As you journey closer towards Tiamat's Lair in Avernus you will grow ever more powerful with The Dragon Queen...

A Tale of Two Cities

The Champions are dispatched by one of their allies on a mission to the city of Elturel, east of Baldur's Gate. What they find is beyond anything they imagined. Luckily for them, they discover a helpful ally by the name of Terminatur...
  • Variant: A Tale of Two Fiends — Two Imps take up spots in the formation, spying on the Champions during the adventure. Fiend enemies deal 200% additional damage.
    Reach area 100.

The Dead Three

Thanks to a chance encounter with Captain Zodge of the Flaming Fists, the Champions find themselves enlisted in service of the city of Baldur's Gate. Captain Zodge wants the party to investigate the seedier underbelly of Baldur's Gate...
  • Variant: Slow and Steady — Only champions with Base Attack timers of five seconds or higher may be used.
    Reach area 100.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.