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February 24th, 2021
Idle Champions: Fleetswake 4 
Posted in Idle Champions.

You've been recruited by a merchant guild in Waterdeep to look into a number of mysterious missing ships over the past year. The Fair Seas Festival is a good time to look into this as people are quite open about the dangers of the sea, the fury of Umberlee, and so forth.

Many people blame Umberlee for the missing ships, but the merchant guild isn't so sure...

Fleetswake 4 runs until Monday, March 8th, 2021 at 12:00pm PST, introduces Orisha, an Aasimar Cleric and Bard and brings back Sisaspia, a Yuan-Ti Pureblood Circle of Spores Druid, and The Black Viper, an infamous Human Rogue from Waterdeep.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Orisha

Dungeons & Dragons Orisha Krystina Arielle

    A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.


Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

II. Orisha's Stats

Race: Aasimar Alignment: Neutral Good
Class: Cleric/Bard Gender: Female
Age: 30 Affiliation: none

STR: 14 DEX: 13 CON: 10
INT: 13 WIS: 17 CHA: 17

Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 11, (Jamilah)


Orisha's Abilities

Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices. When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

For more information on Orisa and her abilities, check out her Champion Spotlight!


Year Four Variants


  • Umberlee's Abyssal Adventure — Abyssal crabs appear in each area, they do not drop gold, nor do they count towards quest progress. Enemies deal 200% additional damage. Only Champions with the Support tag can be used.
  • Reach Area 75.
  • Volo's Guide to Umberlee — Volo joins the formation. Only Champions adjacent to Volo deal damage. Champions not adjacent to Volo deal no damage, but their formation abilities are still active.
  • Reach Area 125.
  • Sirens Sound Check — A collection of bards that were rejected at the last Sirens of the Realms audition are back for revenge! In each area 3 bards appear. Each of them has a unique effect that is active while they are alive:
    • Duergar — Enemies deal 300% additional damage.
    • Elf — Enemies move 200% faster.
    • Goblin — Champions normal attack cooldown is increased by 0.5 seconds.
    • Non-Bard Champions have their damage reduced by 99%.
  • Reach Area 175.

Pirate Orisha

Dungeons & Dragons Orisha Krystina Arielle

Also launching today is the Pirate Orisha skin, available for 20, 000 gems in the in-game gem shop!

For information on previous years' variants, check out the Feetswake 3 blog.
February 19th, 2021
Idle Champion Spotlight: Orisha 
Posted in Idle Champions.

A gleaming aasimar with flaming wings and flowing white robes descends into battle, singing her songs with an inciting voice.

Orisha is an aasimar whose Radiant Soul brings divine fury to the battlefield with style and grace. When her Flaming Wings ignite, Orisha gains a stacks buff that increases with each kill.

I. Orisha

Dungeons & Dragons Orisha Krystina Arielle

    A glamorous diva possessed by a Deva, with an inciting voice and gleaming pristine robes, Orisha is the lead vocalist of the Sirens of the Realms, her found family. She is of such great renown, that she needs no last name.


Strong as a solo artist, Orisha can be used as a DPS, or as a Support when used in combination with her fellow Siren Vlahnya. When you want to add her to your formation, you can swap her with Jamilah (Slot 11).

II. Orisha's Stats

Race: Aasimar Alignment: Neutral Good
Class: Cleric/Bard Gender: Female
Age: 30 Affiliation: none

STR: 14 DEX: 13 CON: 10
INT: 13 WIS: 17 CHA: 17

Role: DPS, Support
Eligible for Patrons: Mirt the Moneylender, Strahd von Zarovich
Slot: 11, (Jamilah)


Dungeons & Dragons Orisha

III. Orisha's Design

We are absolutely thrilled to work with Krystina Arielle, who you may know from Sirens of the Realms, Star Wars The High Republic, co-host of our very own Improvised Champions, and one of the stars of Idle Champions Presents: The Unfair Seas.

As a member of the Sirens of the Realms, Orisha joins her fellow Siren Vlahnya Um'vairar on the Idle Champions roster. A glamorous vocalist, her robes always remain pristine, even in the heat of battle, which she never shies away from the thick of.

Solo, Orisha is a DPS champion whose ultimate Radiant Soul ignites her wings, increasing her damage. Every time she gets a kill her wings return to full power, slowly decreasing in power over time. Her wings can be buffed to be more powerful or to remain alight for longer based on specialization choices.

When Orisha is joined on the field by fellow Siren Vlahnya, Orisha can be used as a Support Champion instead, or continue to be used as a DPS Champion. With Bardic Connection Champions along the shortest path(s) between Orisha and Vlahnya are massively buffed, and Vlahnya's stacks degrade slower than they otherwise would.

IV. Orisha's Abilities

Basic Attack

  • Scorching Ray — Orisha summons three rays of fire and hurls them at up to three random targets.

Formation Abilities

  • Flaming Wings — Whenever Orisha uses her Radiant Soul Ultimate her angel wings burst aflame and Flaming Wings gains 30 stacks. Stacks decrease by 1 per second. The damage of Scorching Ray is increased by 100% plus 10% for every stack remaining (stacking additively), and when there are no stacks left her wings disappear and the damage bonus is removed. If any of Orisha's Scorching Rays kill an enemy, the stacks reset to 30, but the rate at which they decrease is increased by 20%, stacking multiplicatively. This can only occur once per attack. If Radiant Soul is used again before this ability expires the number of stacks and the rate of decrease are reset. This ability can be buffed by upgrades, equipment, and feats. Buffs apply to the total damage bonus to Scorching Ray.
  • Bardic Connection — Orisha seeks out Vlahnya in the formation and increases the damage of Champions along the shortest path(s) (via formation slot adjacencies) between herself and Vlahnya by 400%. If Vlahnya is not in the formation, this ability applies to only adjacent Champions at only 25% effectiveness. This ability can be buffed by upgrades, equipment, and feats.
  • Diva Mode — Whenever there is a boss monster on the screen, Orisha's Flaming Wings and Bardic Connection abilities are increased by 100%. This ability can be buffed by upgrades, equipment, and feats.

First Specializations

The first set of specializations deal with Flaming Wings:
  • Blazing Soul — The effect of Flaming Wings is increased by 200%.
  • Long Burn — Flaming Wings starts with and refills to 50% more stacks.

Second Specializations

The second set of specializations modify Bardic Connection:
  • Sirens' Connection — The effect of Bardic Connection is increased by 200%.
  • Fierce Connection — Orisha's damage is increased by 100% for each other Champion affected by Bardic Connection (stacking multiplicatively) and if Vlahnya is in the formation, her Enthralling Performance buff now always applies to Orisha, and Orisha counts as adjacent to her for the purpose of the Bass portion, regardless of their positions in the formation.

Ultimate Ability

  • Radiant Soul — Orisha eyes light aglow and two angel wings burst from her back (lighting aflame if she has Flaming Wings unlocked). A wave of divine energy surges across the screen damaging all enemies.

V. Orisha's Legendary Equipment



Slot 1: Self DPS
Slot 2: Global DPS
Slot 3: Buff Flaming Wings
Slot 4: Buff Bardic Connection
Slot 5: Buff Diva Mode
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Orisha? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
February 17th, 2021
Idle Champions: Icewind Dale, Part 4 
Posted in Idle Champions.

Our Champions are having A Time. A night of things repeatedly going wrong. The Chardalyn Dragon has been loosed. Will they manage to defeat the dragon in time to save Ten-Towns?

Note: you will need to have completed the previous two Icewind Dale: Rime of the Frostmaiden Adventures, Dwarven Rumors and Sunblight, in order to access these new Adventures.




The Radiant Nightmare

Nighttime Adventure - The Chardalyn Dragon has been loosed on Ten-Towns! Will our Champions find a way to defeat the dragon in Caer-Konig and save the region?
  • Variant: Quick Thinking — Chase down Xardorok's Chardalyn Dragon with your cleverest Champions! Only Champions with INT 12 or higher and WIS 14 or higher can be used.
  • Reach area 350.

Waiting on Sunrise

The nighttime nightmare continues. After travelling quickly, we arrive in Termalaine just as the first attack begins...
  • Variant: Frontline Fighters — Race to save Termalaine with your heartiest Champions! Only Champions with STR 15 or higher and CON 16 or higher can be used.
  • Reach area 375.


See the in-game Change Log for more information, including a full list of changes and fixes included in this update.
February 8th, 2021
Idle Champions Presents 
Posted in Idle Champions.

It's difficult to believe that we've been doing weekly livestreams since October 2017. And since almost the very beginning we've had players ask us one question: "Are you going to do your own Idle Champions TRPG show?"

It's a question we had often disregarded as 'impossible' or 'unlikely' — we're fans of Critical Role, Acquisitions Incorporated, High Rollers, and so many other shows. What could we possibly do that those shows aren't already doing?

But then we had an idea...

What if we made a TRPG live play show where every cast member played their character featured in Idle Champions, with a different 'formation'/cast for each adventure? And what if when you played Idle Champions during the week leading up to each episode, you could affect the episode through decisions you made? And what if the events in each episode would then affect Idle Champions afterwards? What could that look like?

We've tried doing interactive integrations with TRPG shows before, with High Rollers and Acquisitions Incorporated: The "C" Team, so we had some ideas when it comes to these kinds of projects. What would happen if we took our lessons learned and made our own show, featuring a cast of amazing people playing the very Champions they have in Idle Champions?

Idle Champions Presents starring B Dave Walters | Krystina Arielle | Erin M Evans | Mark Meer | Adam Bradford | Vivid Vivka | and Special Guests

Idle Champions Presents

We are excited to announce Idle Champions Presents, a TRPG live play special event series starting Monday, February 22nd. Each episode of Idle Champions Presents will broadcast live from 4PM until 7PM Pacific Time on the CNEGames Twitch.

Join Dungeon Master B Dave Walters (A Darkened Wish, Silver & Steel) as he takes Krystina Arielle (Sirens of the Realms, Star Wars: The High Republic Show), Erin M Evans (Brimstone Angels, Dungeon Scrawlers), and Mark Meer (Mass Effect, Baldur's Gate Enhanced Edition) and a rotating cast of guest Champions on a grand tour of the Sword Coast across two different adventures based on Idle Champions of the Forgotten Realms, starting with Idle Champions Presents: The Unfair Seas on February 22nd.

Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Vivid Vivka
    Idle Champions Presents: The Unfair Seas (February 22, March 1, and March 8) features special guests Vivid Vivka (Sirens of the Realms), and Luke Gygax. Our first adventure sees the Champions in a seaside town along the Sword Coast, where they investigate the mysterious disappearance of a merchant vessel.


Idle Champions Presents: The Unfair Seas B Dave Walters Erin M Evans Krystina Arielle Mark Meer Adam Bradford Jen Kretchmer
    Idle Champions Presents: A Fool's Errand (March 15, March 22, and March 29) features special guests Adam Bradford (Beyond Heroes and forthcoming Heores of the Planes), and Jen Kretchmer (Beyond Heroes, Silver & Steel, and forthcoming Heores of the Planes).

The fun starts on February 22nd at 4PM PT at Twitch.tv/CNEGames. We hope the audience enjoys participating in this as much as we have in putting it together!


Vote for the Show You Want to See

Idle Champions players will be able to influence the characters and events of upcoming Idle Champions Presents episodes through in-game daily votes. Starting on Tuesdays with the in-game daily reset (12PM PT), each vote will go live for 24 hours, with the sixth and final vote for the week ending on Monday at 12PM PT.

Daily votes will have both an In-Game Effect and a Livestream Effect. For example, if players vote for one of two Champions to be granted a boon for the next episode of Idle Champions Presents, that Champion would be granted a corresponding boon in Idle Champions of the Forgotten Realms! We don't want to spoil everything that players will be able to vote for, but here's an idea of what a few of the daily votes might look like:

  • Inspiring Choice — Which (of two) Champion should receive inspiration?
    • In-Game Effect: The winner gains an in-game buff for the next week after the vote completes.
    • Livestream Effect: The winner gains inspiration (advantage on an ability check, a saving throw, or an attack roll) at the start of the next episode.

  • You're the DM Now! — Do the Champions meet goblins, or kobolds? Who explores the darkness? What funny affliction affects the chosen Champion?
    • In-Game Effect: these effects vary from nothing to altering the event structure of an event or replacing all the enemies faced during an adventure. It will vary from question to question. Have you ever wondered what would happen if you fought an army of Abyssal Chickens instead of Goblins on an adventure?
    • Livestream Effect: We don't know how this will affect the show, but chances are it will be hilarious.
  • Dice Roll! — Which Champion gains an Iris D6â„¢?
    • In-Game Effect: Idle Champions Players get their own D6 to roll in-game for a variety of prizes. If you roll a '6' you get an extra-special prize -- and there's some bad luck protection to help you get all the prizes so long as you participate in every Dice Roll! throughout the season.
    • Livestream Effect: The chosen Champion gains a special Iris D6â„¢ to add to one of their D20 rolls in the next episode.

This is just two examples of the kinds of choices players will be able to make. We've been working closely with B Dave Walters to craft additional choices and surprises to reveal over the course of the series!

But wait, there's more: we are introducing Weekly Challenges each week that will vary between easy, medium, and difficult challenges to earn additional votes for daily votes. You can save these votes up for as long as you wish, using them all on the final vote in Week 6 if you wish. The choice is up to you!

The first vote begins on Tuesday, February 16 at 12PM PT in-game. You'll want to check in every day if you want the most chances to influence Idle Champions Presents — and don't worry if you miss a vote, the In-Game Effects are applied automatically so you won't miss out entirely!


What do I need to know?

Idle Champions Presents: The Unfair Seas begins on Monday, February 22nd with the first episode broadcasting from 4PM until 7PM Pacific Time on Twitch.tv/CNEGames. Daily votes for the first episode will begin the week before, starting on Tuesday, February 16th at 12PM Pacific.

We can't wait to see how this all comes together! We hope you'll join us in discussion about Idle Champions Presents on Twitter using the #IdleChampionsPresents hashtag and tagging @IdleChampions.

February 3rd, 2021
Idle Champions: Grand Revel 4 
Posted in Idle Champions.

As Camp Vengeance gets ready to celebrate Grand Revel, a lone Templar approaches the Champions. Her merchant friend's caravan is missing.

The investigation found only scattered supplies and wreckage along the trail. If there are any survivors, they seem to have been taken into the jungles of Chult...

Grand Revel 4 introduces Hew Maan, a definitely human Champion and not three kobolds in a trench coat, and brings back Havilar, the Tiefling Fighter (Battlemaster) and twin sister to Farideh, and Paultin Seppa, the Vistani Bard. Players have until Monday, February 15th at 12PM Pacific to complete their Grand Revel unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Hew Maan

Dungeons & Dragons Hew Maan Three Kobolds in a Trenchcoat

    Zrang, his twin brother Kleeb, and their brood-sister Yassa began their Icewind Dale existence stealing gems and dreaming of being respected by the locals. Inspired by their mentor, Jarlaxle, they stand tall to form Hew Maan - who is totally a human and not on a nefarious mission to steal all the Champions' stuff.


Zrang, Kleeb, and Yassa team up and stack up to form Hew Maan, providing different buffs based on who's on top of the stack. Hew Maan is a Support champion, when you want to add them to your formation, you can swap them with Delina (Slot 8).

II. Hew Maan's Stats

Race: Kobold & "Human" Alignment: Lawful Evil
Class: Rogue/Bard Gender: Male & Female
Age: 67 Affiliation: none

STR: 11 DEX: 12 CON: 16
INT: 12 WIS: 8 CHA: 16

Role: Support
Eligible for Patrons: Mirt the Moneylender, Vajra Safahr
Slot: 8, (Delina)


Hew Maan's Abilities

Zrang and his siblings hide inside a trench coat and masquerade as a human, and their teamwork makes their dream work! Their buffs change based on where they are located in the formation. With Teamwork, they provide three different buffs that are useful in different situations. Place them near the front of the formation and they increase your rate of progression, place them in the center of the formation and they assist with killing bosses. Place them near the back of the formation and they greatly increase your damage against non-boss monsters. Hello, Fellow Humans, allows them to buff their fellow human Champions, but they can masquerade and buff another race through their specialization ability Did We Say Humans? We Meant....

For more information on Hew Maan and their abilities, check out their Champion Spotlight!


Year Four Variants


  • Kobolds in Trench Coats! — Hew Maan starts in the front of the formation. They can't be moved or removed. Two of Hew Maan's "Human" friends have also joined the formation to see them in action! Quest requirements are doubled in non-boss areas.
      Getting to know Zrang — Because of their location in the formation, Zrang is on top of Hew Maan, meaning that enemies have a 25% chance to count double for quest progress (Teamwork). Kleeb and Yassa are not on top, which means that hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone, and the base attack cooldown of Champions adjacent to Hew Maan are reduced by .5 seconds (Please Stand By)!
    Reach Area 75.
  • More Dead Than Hew Maan — Hew Maan starts in one of the middle columns of the formation. They can't be moved or removed. Relentless Undead monsters spawn and attack your formation. When they are killed, they don't disappear. Instead, after 5 seconds, they get back up and resume their relentless attack.
      Getting to know Kleeb — Because of their location in the formation, Kleeb is on top of Hew Maan, meaning that Champion damage against bosses is increased and if that boss has hits-based or armor-based health, successful attacks destroy twice as many segments as they normally would (Teamwork), Yassa and Zrang are not on top, which means that boss enemies move 25% slower, and the base attack cooldowns of Champions adjacent to Hew Maan are reduced by .5 seconds (Please Stand By)!
    Reach Area 125.
  • Hit 'em fast, Hit 'em hard — Hew Maan starts in the back of the formation. They can't be moved or removed. Armored abyssal chickens spawn in each area. These chickens drop no gold, nor do they count towards quest progress. Every 10 areas, the number of Abyssal Chickens that spawn per area increases by 1.
      Getting to know Yassa — Because of their location in the formation, Yassa is on top of Hew Maan, meaning that Champion damage is increased in the two columns in front of Hew Maan (Teamwork), Kleeb and Zrang are not on top, which means that hits-based and armor-based enemies and blockers have a 50% chance of spawning with 25% of their hits already gone, and bosses move 25% slower (Please Stand By)!
    Reach Area 175.
For information on previous years' variants, check out the Grand Revel 3 blog.