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December 8th, 2021
Idle Champions: Simril 5 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 5 introduces Yorven Springpaw, resident murder bunny Harengon Barbarian Druid. Simril also brings back Lucius the High Elf Sorcerer of the High Rollers: Aerois party, and Krull, the Tortle Death Cleric of Tiamat from Baldur's Gate: Descent into Avernus. Players have until Monday, December 20th at 12PM Pacific to complete their Simril 5 unlocks and objectives.

I. Yorven Springpaw



    When Yorven came across the Witchlight Carnival he managed to convince the owners to bring him on board. When the Witchlight Carnival returned to the Feywild years later, Yorven moved on, seeking his childhood home - and the hags who banished him.

As a barbarian druid, Yorven has plenty of muscle and power to bring to the Champion roster, and he uses his massive harengon legs to leap into battle with speed and ferocity! He's a DPS and Support Champion covered in magical tattoos and scars and is ready to scrap when you swap him with Tyril (Slot 10) to add him to your formation!

II. Yorven's Stats

Race: Harengon Alignment: Chaotic Neutral
Class: Barbarian/Druid Gender: Male
Age: 39

STR: 20 DEX: 14 CON: 14
INT: 8 WIS: 13 CHA: 12

Role: DPS, Support

Eligible for Patrons: Vajra, can become eligible for Zariel with a feat

Slot: 10, (Tyril)


III. Yorven's Design

Our own sweet murder bunny. As the latest CNE Original this dark and dramatic seeker of vengeance has an endless flurry of epic monologues at the ready. When the Harengon became a playable race in Dungeons & Dragons, our Stream Executive Producer Dylan Wilks was inspired by the powerful bonus action jump ability to find out how dangerous he could make a hopping tank. Drawing on some of the newest character-building options available, he crafted a beastial barbarian who could cross entire battlefields in one giant leap! Once the Champion stats and basic backstory were created, our Content Designer Erin M. Evans began crafting the voice of Yorven, giving him his melodramatic flair.

For more information on Yorven and his abilities, check out his Champion Spotlight!

Year Five Variants


  • Adventure Variant 1: Raven Swarm — Yorven Springpaw begins in the formation. He can't be moved or removed. Three Ravens appear in each area. The ravens drop no gold, nor do they count towards quest progress. Every 5 areas an additional raven spawns in the swarm.
    Getting to know Yorven: If you choose the Hunger for Blood specialization, once Yorven defeats an enemy, he'll jump to another enemy to attack them as well!
    Complete Area 75.

  • Adventure Variant 2: Fangclaw — In each boss area, a vicious rabbit boss enemy appears. It must also be defeated in order to progress. Gold Find is reduced by 99%. Only Champions with DEX of 14 or higher can be used.
    Complete Area 125.

  • Adventure Variant 3: Raven Queen's Memories — Yorven Springpaw is haunted by his time in the shadowfell. A Wraith escorts the formation, increasing the base attack cooldown of each adjacent Champion by 4 seconds. If Yorven is in the formation, the increase is only 2 seconds instead. Enemies move 200% faster.
    Complete Area 175.

IV. New DLC

Dungeons & Dragons Icewind Dale Prudence

Also launching with Simril is the Icewind Dale Prudence Skin & Feat Pack! This pack includes an unlock for Prudence, the new Icewind Dale Prudence Skin, Prudence's Spell Master Epic Feat, which increases her damage by 120%, and 7 Gold Prudence Chests with 1 Guaranteed Shiny Equipment Card.

For information on previous years' variants, check out the Simril 4 blog. And if you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
December 2nd, 2020
Idle Champions: Simril 4 
Posted in Idle Champions.

Someone outside Luskan has been pillaging the food stores in advance of this year's Simril celebration. Residents are becoming worried that there may not be enough to last the long Sword Coast winter to come!

Simril 4 introduces Lucius the High Elf Sorcerer, and final member of the High Rollers: Aerois party. Simril also brings back Krull, the Tortle Death Cleric of Tiamat from Baldur's Gate: Descent into Avernus, and Warden, the corrupted Warforged Warlock. Players have until Monday, December 14th at 12PM Pacific to complete their Simril 4 unlocks and objectives.

For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

New Champion: Lucius Virion-Elluin Elenasto

Dungeons & Dragons Lucius Elenasto High Rollers

Lucius' Bio

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures.

    Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.

II. Lucius' Stats

Race: Elf Alignment: Lawful Neutral
Class: Sorcerer Gender: Male
Age: 76 Affiliation: Heroes of Aerois

STR: 13 DEX: 14 CON: 13
INT: 11 WIS: 13 CHA: 18

Role: DPS
Eligible for Patrons: none Slot: 7, (Minsc)


Lucius' Abilities

Lucius is a DPS Champion with a colorful style. As a trained Arcane Chromat, Lucius uses the colors of the world around him to fuel his magical power, focusing on acid and cold spells with alternating Acid Splash and Ray of Frost basic attacks. He causes further damage with Arcane Chromat - Acid and Arcane Chromat - Cold debuffs combining in an explosion with Elemental Adept.

Lucius is the final piece of the Aerois team, and with Aerois Synergy he is buffed by his teammates. A glass cannon, Lucius's unique fighting style causes area of effect devastation to his enemies, but he falls apart if harmed in combat. A young, sheltered noble, Lucius has a fabulous style, our artists were delighted to work on Lucius' colorful wardrobe and a really gorgeous skin that Aerois fans may recognize!

For more information on Lucius and his abilities, check out his Champion Spotlight!


Year Four Variants


  • No Rest for the Gifted — Only Champions with Charisma of 14 or higher can be used. Quest Goals are doubled.
    Reach Area 75.

  • Udderly Deadly — Lucius starts in the formation and cannot be moved. Lucius is the only Champion that can deal damage. All other Champions have their DPS disabled, but their formation abilities are active. Lucius' attacks twice as fast as normal and his Ultimate cooldown is reduced to 30 seconds. In each area, a cursed cow appears, if the cursed cow attacks a Champion, that Champion becomes cursed, disabling all of their upgrades until you change areas.
    Reach Area 125.

  • Lucius' Bedtime Stories — Nat, Jenks, and Squiddly join the Champions for their first Simril outside of Waterdeep! They each take up a slot in the formation. Lesser Gibbering Mouthers appear in each area, and move 100% faster (as nightmares do).
    Reach Area 175.
    Unlocks the Fae Lucius Skin.

For information on previous years' variants, check out the Simril 3 blog.

New Aerois Skins


The Fae Lucius Skin is unlocked when a player completes the Lucius' Bedtime Stories variant in the Simril event or later through a Time Gate!



The Sentinel Prime Sentry Skin & Feat Pack unlocks the Sentinel Prime Sentry Skin, the ‘Her Majesty's Rose’ Epic Feat - increases the effect of Sentry's Guardian of Solwynn ability by 80%, and 7 Gold Sentry Chests with 1 guaranteed shiny. It will also unlock the Sentry Champion if you don't already have her.



The Hadar Qillek Skin & Feat Pack unlocks the Hadar Qillek Skin, the ‘Dark Blessing’ Epic Feat - increases the effect of Qillek's Bless ability by 80%, and 7 Gold Qillek Chests with 1 guaranteed shiny. It will also unlock the Qillek Champion if you don't already have him.



The Valkyrian Empire Nova Skin is now available in the in-game Gem Shop for 40,000 gems. This skin is only available if you already have Nova V'Ger unlocked.



Lastly, but certainly not least the Valkyrie Aila Skin & Feat Pack is now discounted for the duration of Simril in the in-game Shop! This DLC unlocks the Valkyrie Aila Skin, ‘Storm Warden’ Epic Feat - increases the effect of Aila's Storm Soul ability by 80%, and 7 Gold Aila Chests. It will also unlock the Aila Champion if you don't already have her.





November 27th, 2020
Idle Champion Spotlight: Lucius Elenasto  
Posted in Idle Champions.

Lucius Virion-Elluin Elenasto is a High Elf Sorcerer, an Arcane Chromat making his debut during Simril 4. Lucius joins his companions on the Idle Champions roster, the Heroes of Aerois; Aila, Qillek, Sentry, and Nova V'Ger.

I. Lucius Virion-Elluin Elenasto

Dungeons & Dragons Lucius Elenasto High Rollers

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures.

    Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.

Lucius is played by Chris Trott, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page. For more info on Nova, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki. Lucius is the final member of High Rollers: Aerois to join Idle Champions! With the team complete, this also brings an update to Nova V'Ger's Aerois Synergy. Check her Champion Spotlight for the details.

Lucius is a DPS Champion with a colorful style. As a trained Arcane Chromat, Lucius uses the colors of the world around him to fuel his magical power, focusing on acid and cold spells. When you want to add Lucius to your formation, you can swap him with Minsc (Slot 7).

II. Lucius' Stats

Race: Elf Alignment: Lawful Neutral
Class: Sorcerer Gender: Male
Age: 76 Affiliation: Heroes of Aerois

STR: 13 DEX: 14 CON: 13
INT: 11 WIS: 13 CHA: 18

Role: DPS
Eligible for Patrons: none Slot: 7, (Minsc)


Dungeons & Dragons Lucius

III. Lucius' Design

It's always fun to work closely with a creator to make their character come to life, and just like the rest of the High Rollers: Aerois cast, Chris Trott was no exception. Chris provided us with a depth of material to draw from, and we were especially delighted to incorporate Lucius' unique style of fighting using his heterochromia, with alternating Acid Splash and Ray of Frost attacks, and further with Arcane Chromat - Acid and Arcane Chromat - Cold debuffs combining in an explosion with Elemental Adept.

Lucius is the final piece of the Aerois team, and with Aerois Synergy he is buffed by his teammates. A glass cannon, Lucius's unique fighting style causes area of effect devastation to his enemies, but he falls apart if harmed in combat. A young, sheltered noble, Lucius has a fabulous style, our artists were delighted to work on Lucius' colorful wardrobe and a really gorgeous skin that Aerois fans may recognize!

IV. Lucius' Abilities

Basic Attack

Lucius alternates between two attacks, both of which are augmented by formation abilities to add additional effects to damaged enemies.
  • Acid Splash — Lucius attacks the furthest enemy with Acid Splash, dealing damage.
  • Ray of Frost — Lucius attacks a random enemy with Ray of Frost, dealing damage and also damaging all enemies along a line between him and the enemy.

Formation Abilities

  • Arcane Chromat - Acid — Enemies damaged by Acid Splash take 10% of Lucius's damage every second. This damage over time lasts until the enemy dies or is removed by Elemental Adept. The damage caused by this ability can be buffed by upgrades (including Aerois Synergy), feats, and equipment.
  • Arcane Chromat - Cold — Enemies damaged by Ray of Frost are slowed by 50% for 10 seconds and take 100% more damage from all attacks while affected. The damage increase can be buffed by upgrades (including Aerois Synergy), feats, and equipment.
  • Elemental Adept — When an enemy is affected by both of Lucius' Arcane Chromat abilities they are stunned and frozen in place for 3 seconds. After 3 seconds they explode with acid, taking damage. This also consumes both Arcane Chromat debuffs on the enemy and spreads the Arcane Chromat - Acid debuff to all nearby enemies who don't already have it. Each time the ability causes an enemy to explode it increases Elemental Adept's stacks by 1. Stacks cap at 100 and reset to 0 when changing areas. The damage done is equal to Elemental Adept stacks over 5 seconds (rounded up) worth of Arcane Chromat - Acid damage over time damage, plus any specialization bonus.
  • Aerois Synergy — Lucius contributes to the Aerois Synergy Pool as follows: 100% per stack of Elemental Adept. The damage of Arcane Chromat - Acid is then increased by 25% of the total Aerois Synergy Pool.

Specializations

  • Dichromancy — Lucius focuses on increasing the damage dealt by the combination of his two elements. Increase the explosion damage of Elemental Adept by 25%
  • Elemental Master — Lucius specializes in increasing his maximum Elemental Adept stacks by 50(and therefore his contribution to Aerois Synergy).
  • Lingering Chill — Lucius focuses on maintaining some of his Elemental Adept stacks when changing areas, increasing the consistency of his Aerois Synergy contribution. Only half of Lucius' Elemental Adept stacks are cleared when changing areas.

Ultimate Ability

  • Prismatic Spray — Eight multicoloured rays flash from Lucius' hand in a cone shape. Each enemy in the cone takes damage and receives both the Arcane Chromat - Acid and Arcane Chromat - Cold debuffs, triggering Elemental Adept.

V. Lucius' Legendary Equipment



Slot 1: Self DPS
Slot 2: Self DPS
Slot 3: Arcane Chromat - Acid
Slot 4: Arcane Chromat - Cold
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Lucius? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
May 29th, 2020
Idle Champion Spotlight: Nova V'Ger 
Posted in Idle Champions.

Nova V'ger is a curious Air-Genasi Hexblade Warlock making her debut during Dragondown 3. Nova joins her companions on the Idle Champions roster, the Heroes of Aerois; Aila, Qillek, and Sentry.

I. Nova V'Ger

Dungeons & Dragons Nova High Rollers

    Nova V'ger has a voracious appetite for knowledge; she needs to know anything and everything about anything and everything. Her magic powers have been gifted to her by a mysterious entity called Tiangong. She dreams of traveling to the stars and discovering the location of the true genasi homeworld.

Nova is played by Kim Richards, a member of The High Rollers D&D crew, based in the UK. The High Rollers stream each week at the High Rollers Twitch page. For more info on Nova, the High Rollers crew, and the homebrew world of Aerois created by professional dungeon master Mark Hulmes, check out the High Rollers Aerois wiki.

Nova is a Tank and Support Champion who understands knowledge is power. She buffs her most intelligent allies for each monster killed, protecting herself with her Hexblade, Tiangong. When you want to add Nova to your formation, you can swap her with Jamilah (Slot 11).

II. Nova's Stats

Race: Air-Genasi Alignment: Chaotic Good
Class: Warlock (Hexblade) Gender: Female
Age: 20 Affiliation: Heroes of Aerois

STR: 7 DEX: 16 CON: 16
INT: 15 WIS: 8 CHA: 20

Role: Tanking, Support
Eligible for Patrons: Vajra Safahr, Mirt the Moneylender, and Strahd von Zarovich.


Dungeons & Dragons Nova

III. Nova's Design

It's always fun to work closely with a creator to make their character come to life, and Kim Richards was no exception. Kim provided us with a depth of material to draw from, including information about Nova's backstory that has still yet to be discovered on High Rollers(!). Like Kim, we've had a great time adding a bit of a science-fiction spin to D&D spells and abilities -- for example, turning 5E's Warlock Invocation, Tomb of Levistus, into Failsafe.

As a Champion, Nova is an explorer and a scientist, so we wanted to highlight those qualities in her Idle Champions design. Her main abilities focus around discoveries related to the internal anatomy of monsters and bosses, and sharing that knowledge with the party in the form of buffs to other intelligent party members.

With the addition of the final member of the Aerois team, Lucius Elenasto in Simril 4, Nova received updates to her Formation Abilities and her Aerois Synergy

IV. Nova's Abilities

Basic Attack

  • Dissect — Nova leaps out and slices through the nearest enemy with Tiangong. The slash produces a spark of green flame. If her attack kills the enemy, and the enemy is a normal mob, it is guaranteed to drop a monster heart (once as Curiosity is unlocked).

Formation Abilities

  • Curiosity — Nova is intrinsically curious about the world around her. When monsters are killed, there is a chance she will collect a trophy from it. Trophies augment her abilities and reset every run. Bosses always drop monster brains, which provide big buffs but only drop once per boss per run. Normal monsters have a 10% chance to drop monster hearts, which can be farmed indefinitely and provide smaller buffs.
  • Discovery — Nova increases the damage of the five Champions in the formation with the highest Intelligence score by 100%. In the case of a tie for fifth place, all Champions with the given INT score are affected. This effect is buffed by 0.1% for each monster heart she has collected (stacking additively and then applying multiplicatively), and 10% for each monster brain she has collected (stacking multiplicatively and then applying multiplicatively).
  • Close Encounters — Nova increases the effect of Discovery by 100% for each enemy attacking her and each point of enemy/boss enrage, stacking additively and then applying multiplicatively.
  • Slow — Nova's attacks slow the movement of enemies she damages by 50% for 5 seconds. Enemies that are Slowed by this ability deal half damage to Nova. This effect does not stack if it is applied again before it expires, but the cooldown is refreshed.
  • Failsafe — When Nova becomes Overwhelmed, Tiangong creates a protective barrier around Nova, giving her 250 points of temporary HP and stunning her until the shield is broken or she is no longer overwhelmed. This can only trigger once per area (changing areas resets it so it can happen again). The amount of temporary HP granted is increased by 5.75% for each monster brain she has collected, stacking multiplicatively.
  • Protective Field — Nova increases the max health of all other Champions by 25% of her base max health.
  • Cosmic Resonance — Heroes of Aerois are automatically buffed by Discovery and are not included in the calculations for highest INT score.
  • Aerois Synergy — Nova contributes to the Aerois Synergy Pool as follows: 60% per Champion buffed by Discovery (multiplicative). Discovery is then increased by 25% of the total Aerois Synergy Pool.

Specializations

  • Mass Appeal — Discovery — now applies to the top eight Champions by INT score, up from the top five.
  • Journaling — Increase the effect of Discovery by 100%

Ultimate Ability

  • Activate Tiangong — Nova levitates up in the air as Tiangong floats in front of the formation, releasing three waves of blue energy that deal big damage (each deals 1/3rd of her stated ultimate damage) to all enemies. The damage is increased by 1% for every 20 monster hearts Nova has collected, stacking additively.

V. Nova's Legendary Equipment



Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Max Health
Slot 4: Buff Discovery
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

What do you think about Nova? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!