With gold medals in gymnastic competitions and an outstanding horseback rider, Diana has plenty of agility and strength. These skills served her well as she traveled across the magical and dangerous world of Dungeons & Dragons! She's brimming with confidence and bravery, and is always ready to help when her friends are in need.
I. Diana
- Diana was already a formidable gymnast when she and her friends were transported to the magical world of Dungeons & Dragons. Diana wields her Javelin Staff with determination and courage, harnessing its potent magic to triumph over countless obstacles. The confidence of this outspoken athlete propels her friends forward in their quest to return home.
Diana is a Support and Speed Champion who comes from the Dungeons & Dragons Cartoon from the 1980s. Diana’s flexible support ability provides the choice to buff Dexterous champions, young Champions, or Champions with low ability score totals. She also speeds up your progress by increasing the transition speed between areas. Once unlocked, she's a quick swap with Makos in seat 9!
Check out our Champion Spotlight Video embedded below for a quick overview of Diana's abilities, and read on to get all of the details!
II. Diana's Stats
Race: Human | Alignment: Lawful Good | |
Gender: Female | Pronouns: She/Her | |
Age: 14 | Affiliation: Saturday Morning Squad | Class: Monk |
STR: 12 | DEX: 16 | CON: 12 |
INT: 11 | WIS: 13 | CHA: 11 |
Role: Support, Speed
Eligible for Patrons: Mirt, Elminster (available until May 1st 2027)
Slot: 9 (Makos)
III. Diana's Abilities
Basic Attack
- Javelin Staff - Diana swings her staff at a random enemy.
Formation Abilities
- Javelin Staff - Diana's base attack, Javelin Staff, knocks around enemies she hits based on where she is positioned in her column in the formation.
Projectiles:
- Top of Column: Knock back and towards the top of the screen a short distance; the enemy targets the nearest Champion after being knocked back.
- Single Slot Column: Knock back a medium distance.
- Middle of Column: Knock towards the formation a short distance.
- We'll Be Right Back - Diana increases the speed of area transitions by 50%.
- Electrum Chest Scavenger - Diana can help scavenge up to (20 + 0.5/day) additional Electrum Chests when killing bosses. While this cap is not reached, Diana has a 0.5% chance of scavenging 1 Electrum Chest each time a boss is defeated. The cap increases by 0.5 every day.
Specializations
Diana's first Specialization determines which Champions she supports.- Inspire: Acrobatic Assault - Diana increases the damage of all Champions with a DEX of 15 or higher by 100%.
- Inspire: Modest Might - Diana increases the damage of all Champions with a total ability score of 78 or less by 100%.
- Inspire: Fledgling Fury - Diana increases the damage of all Champions that are 20 years old or younger by 100%.
- Ensemble Cast - Diana increases the effect of her Inspire specialization choice by 100% for each Champion it affects, stacking multiplicatively.
- Spotlight Episode - Diana increases the effect of her Inspire specialization choice by 140% for each Champion it does NOT affect, stacking multiplicatively.
Ultimate Ability
- Javelin Staff Throw - Diana throws her staff, which spins and bounces around the battlefield hitting up to 10 random enemies, dealing ultimate damage and stunning each of them for 5 seconds. If there are less than 10 enemies, the staff can hit each enemy multiple times.
IV. Diana's Epic Equipment
Slot 1: Global DPS |
Slot 2: We'll Be Right Back |
Slot 3: Inspire Specializations |
Slot 4: Ensemble Cast and Spotlight Episode |
Slot 5: Ultimate Damage |
Slot 6: Ultimate Cooldown |
V. Diana's Adventure Variants
Acrobat! - Stop the Modron March from crushing Waterdeep under its mechanical heel with Diana!- Diana starts in the formation. She can be moved but not removed.
- You may only use Champions that have a Dexterity of 15 or higher, an age of 20 or less, or total ability scores of 78 or less.
- Getting to know Diana: Diana's first specialization selects the types of Champions she buffs. Choose the buff that is best for your formation!
- Area Goals:
- Tier 1: Complete Area 75.
- Tier 2: Complete Area 250.
- Tier 3: Complete Area 600.
- Tier 4: Complete Area 1200.
Child of the Stargazer - Stop the Modron March from crushing Waterdeep while protecting Kosar!
- Diana starts in the formation. She can be moved but not removed.
- Kosar joins the formation.
- If Kosar is defeated, you automatically fail the area.
- Kosar cheers on Diana, reducing her base attack cooldown by 50%.
- Getting to know Diana: Diana can use her Javelin staff to push monsters around. Can you figure out how to best protect Kosar?
- Area Goals:
- Tier 1: Complete Area 125.
- Tier 2: Complete Area 350.
- Tier 3: Complete Area 800.
- Tier 4: Complete Area 1400.
Not That Guy Again! - Stop the Modron March from crushing Waterdeep under the command of Venger!
- Diana starts in the formation. She can be moved but not removed.
- Excluding Diana, only the youngest Champion, the most Dexterous Champion, and the Champion with the lowest total stats can deal damage. Diana can also deal damage.
- At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
- Getting to know Diana: Depending on the supporting Champions in your formation, pick either Ensemble Cast or Spotlight Episode to really boost Diana's buffing power!
- Area Goals:
- Tier 1: Complete Area 175.
- Tier 2: Complete Area 450.
- Tier 3: Complete Area 1000.
- Tier 4: Complete Area 1600.
VI. Conclusion
The Saturday Morning Squad now has their powerful acrobat in the party! How much have you valued having Diana in your formations? Let us know!- The Idle Champions Subreddit or Steam forums.
- The Official Idle Champions Discord.
- Our YouTube Channels: Idle Champions of the Forgotten Realms and CNEGames.
- Our social media: Twitter, Facebook, Instagram, and TikTok!