September 18th
Idle Champions: Variants Update (Sept. 2019) 
Posted in Idle Champions.

    "Looking for a new challenge? We can arrange that!
    How do you feel about being attacked by flaming undead?"
Our latest Idle Champions update introduces six new variants for the Grand Tour of the Sword Coast and Waterdeep: Dragon Heist campaigns. Some of these variants include extra Flameskulls, while others require either your smartest or least-insane Champions. You will need to have completed the original adventures in order to unlock these variants.

Don't forget to bring fireproof clothing! Enjoy :)

Grand Tour of the Sword Coast Variants

  • The Mists of Ravenloft: We're not in Faerȗn Anymore — A group of 3 armored and powered up Flameskulls appears in each area (after 10 enemies). Each of them has the following enhancements:
    • 4 hits of armored health.
    • Deals 300% damage.
    • Stuns the target for 3 seconds.
  • You can only use melee/ranged Champions.
    Reach area 275.
  • Family Entanglements: Relentless Misfortune — Relentless Undead monsters spawn and attack your formation. When they are killed, Relentless Undead don't disappear. Instead after 3 seconds, they get back up and start attacking again.
    Reach area 275.
  • Tower on the Lake: Intelligence Hunt — Only Champions with an Intelligence (INT) score of 13 or higher may be used.
    Reach area 275.

Waterdeep: Dragon Heist Variants

  • A Mysterious Summons: Vajra's Guards — Vajra has asked that three Stone Golems accompany you on your adventures. I'm sure she's not monitoring them at every moment.
    Reach area 200.
  • Hopelessly Lost: Flame(skull) War — Trenzia's Flameskull is back and ready to start a war in Undermountain! Not only has she hoarded all the treasure, but she's also found a way to power herself up!
    • Instead of appearing only in areas 41-45, she now appears in every area, and her damage is increased by 200%.
    • All gold found is reduced by 99%.
    Reach area 250.
  • Enter the Sargauth: The Madness Grows — You've become lost. The friends you knew have abandoned you and been replaced with gibbering mouthers. I doubt it'll be long before Halaster himself appears to smite you. All champions in the 'even' (2, 4, 6, etc) seats have disappeared. They probably abandoned you. Or maybe they are the sounds you hear from the shadows?
    Reach area 250.
See the in-game Change Log for more information!
September 13th
BW2: Jr. Whacker Event 2019 Edition 
Posted in Bush Whacker 2.

Teach Me How to Whack!

It's time to put your knowledge of whacking bushes to good use as you help educate the next generation! Take a trip to the Event Area of the Commons and get helping!

Help three aspiring young ones learn how to whack bushes, mana whack, and power whack! Bring the Jr. Whackers some Cardboard Swords to use, found in bushes throughout the world, and they'll share the spoils of their training with you. As you help them, they gain experience, "leveling up" and will award more items with each turn-in. Each of the determined young padawans will have a daily quest to power up the spoils from their next turn-in.

One Jr. Whacker appears to have suffered a head injury, since they are idolizing Nate. Talk to them and see what's going on.

Another Jr. Whacker is pursuing their Capitalism badge. After you help them achieve that, perhaps they'll try their hand at Socialism?

What's a funner thing to earn than your Baking badge? Nothing of course! Help one Jr. Whacker get theirs later on in the event.

Help Keisha get her camping badge again this year! Check back daily for her quest unlocks.

New for 2019
A young student of the bush whacking arts challenges you to whack more than 100 cardboard bushes before the end of the event! This is a challenging quest, and we hope you enjoy it. Note: Quest Odds will not increase the likelihood of these cardboard bushes to appear.

Event Achievements - POSSIBLE SPOILER ALERT!!!

There are an incredible TWENTY TWO possible Achievements to earn in the Jr. Bush Whacker 2019 event:

Achievements Returning for 2019:
  • Working Harder - You've helped a Jr. Bush Whacker level up.
  • Power to the People - You've helped each Jr. Bush Whacker power up.
    • Working Better - You've helped each Jr. Bush Whacker level up to 5.
    • Working Faster - You've helped each Jr. Bush Whacker level up to 10.
    • Working Stronger - You've helped each Jr. Bush Whacker level up to 15.
  • Honorary Jr. Whacker - You completed all 8 enthusiastic Jr. Whacker quests!
  • Won a 'Diamond!' - You got a cardboard diamond. Isn't that awesome? No?
  • Fashion Badge - Help the Jr. Whacker earn their Fashion badge.
  • Capitalism Badge - Help the Jr. Whacker earn their Capitalism badge. (Cookie selling quest-line)
  • Cooking Badge - You helped Jaidee earn her Cooking Badge.
  • Camping Badge - Help Keisha set up a demo campsite to help other Jr. Whackers get their Camping badges!
  • Tree Planter - You planted 100 trees for Julia during the Junior Bush Whacker event!

Added/Changed for 2019:
  • Jr. Benefactor - Buy all the 2019 Jr. Bush Whacker items. *
  • Cardboard Crusher - Whack all the Cardboard Bushes. *

We have 7 achievements from previous year's events, which may be earned by spending some Bush Bucks, if a player was not present during the initial years:
  • Putting on the Uniform - You got all the player items from the Jr. Bush Whacker Event!
  • Junior Decorating Award - You got all the house items from the Jr. Bush Whacker Event!
  • Jr. Merchandiser - You bought all 11 items from the 2013 Jr. BW Event!
  • Supporting the Cause - Buy all the 2014 Jr. BW Event items.
  • Jr. Shopaholic - Buy all the 2015 Jr. Bush Whacker custom items.
  • Jr. Patron - Buy all the 2016 Jr. Bush Whacker items.
  • Jr. Whacker Wares - Buy all the 2017 Jr. Bush Whacker items.
  • Jr. Acquisitions - Buy all the 2018 Jr. Bush Whacker items. *

*The Mini Golf piece is NOT included in the Jr. Benefactor achievement, and therefore it is not required to purchase it.

Pet Packs

New 2019 Pet Packs (Coming Soon)



New 2019 Mounts!

To kick off the event, we're having a sale! Get 30% more on purchase of 50 Bush Bucks or more! Plus, all new mounts are available this weekend, from September 13th to 13th!

The Scouter Moose mount comes free with your first purchase of 100 Bush Bucks or more!

The Groovy Moose and Punk Moose are in packs containing 100 Bush Bucks, 10 Pristine Feed Vouchers, and a VIP Voucher! These two mounts produce their own unique sparkly particles when you ride them!



Share your mentoring success on the forums!

Have a large energy pack! Redeem this code: JRBU-SHWH-ACKS-2019 It will no longer be usable once the event ends!

The event will run until Friday, September 27th at Noon PDT!
September 13th
BW2: September 13th, 2019 Release Notes 
Posted in Bush Whacker 2.

Jr. Bush Whacker Event (September 13th, 2019)

- Updated Jr. Bush Whacker Event
- Added new customization and ranch items
- Added new ribbons and 100% reward
- Added a new challenging quest
- Added the Mossy Stone to Ye Environmental Conservator's Equipage store
- Added 3 new pets available from September 20th to 23rd
- Added Scouter Moose mount available in Bush Bucks sale from September 13th to 16th
- Added Groovy Moose and Punk Moose mounts in standard mount packs from September 13th to 16th

- Added a rotation to the Fireplace ranch item so it can be aligned with the entrance way.

- Fixed various reported typos and quest descriptions. Keep the reports coming!
September 12th
COTLI: Sasha's Schoolhouse Scourge 4 

Heading back to school is the worst. Literally anything is better! Even a full-on invasion by demonic hordes resulting in some kind of 'Schoolhouse Scourge' would be better.

This year it's time to get edgy. You thought we were being edgy last year with our brooding Crusader? Well this new pixie gives no fluffs! Their name is Aphelion, the Distant, and they are definitely too cool for school...

Sasha's Schoolhouse Scourge 4 introduces Aphelion, the Distant and brings back Karen, the Cat Teenager, Mr Boggins, the Substitute, Willy the Weregoat, The Exchange Student, and Zoraeban, Demonic Angel. The adventure ends on Tuesday, September 24th, 2019 at 12:00PM Pacific!

New Tier 4 Crusader: Aphelion, the Distant

    "You couldn’t handle my true dark side..."
Don't let the size of this moon pixie fool you — Aphelion is a formidable Support/DPS Crusader. Their Waxing Gibbous increases the DPS of Crusaders at the top and bottom of the formation, and Twilight increases the effect of Waxing Gibbous for each Evil Crusader in the formation.

When it comes to self-DPS buffs, Synchronous Rotation increases Aphelion's DPS for each Crusader affected by Waxing Gibbous, and it gets even better once you unlock Waning Crescent to improve the buff for each Flora Crusader. Jade Rabbit is a straight self-DPS buff, and Lunar Mare increases Aphelion's DPS by the square of all owned Epic or Legendary items(!).

Crusaders Return

If you haven't collected them already, you can unlock previous Tier 1, Tier 2, and Tier 3 Crusaders by completing their respective objectives. Karen, the Cat Teenager, Mr Boggins, the Substitute, Willy the Weregoat, The Exchange Student, and Zoraeban, Demonic Angel are all once again available to unlock!

New Tier 4 Objectives

  • Recruit Aphelion, the Distant | Aphelion takes up a slot in the formation. Only Evil Crusaders may be used. If Aphelion dies, the formation wipes.
    Reach area 600.

  • Jock Shock | Only Crusaders whose names begin with 'J', 'O', 'C', or 'K' may be used. Burly fellows attach the formation.
    Reach area 700.

  • After School Club | Four representatives from a variety of after school clubs take up spots in the formation. Did we mention they each have annoying debuffs? They're the worst.
    Reach area 750.

  • High School Recap | From Area 1 to 200 you can only use Tier 1 event Crusaders. From Area 201 to 400 you can only use Tier 2 event Crusaders. From Area 401 to 600 you can only use Tier 3 event Crusaders. From Area 601 to 800 you can only use Tier 4 event Crusaders.
    Reach area 800.
    Note: Starting at Area 801 you cannot use any Crusaders!

  • Supernatural Activities | Only Supernatural Crusaders may be used.
    Reach area 850.


Help! Where’s the Loot?

Equipment for event Crusaders can be found in Silver and Jeweled Educational Chests, which you can earn from objectives and the free play or buy in the shop. Each non-recruitment objective will drop a chest for its given tier of Crusaders, and free play will drop all-tier chests. Gear for Tier 2, Tier 3, and Tier 4 Crusaders will only appear in all-tier chests once you've unlocked the respective Crusaders. You can select the tier of chest you buy in the shop.

You'll have until Tuesday, September 24th, 2019 at 12:00PM Pacific to complete Sasha's Schoolhouse Scourge 4!
September 9th
Take This PAX West 2019 Update 

With your help we managed to raise more than $13,000 in support of Take This, helping to fund AFK Rooms not just for PAX West 2019, but for future PAX Events as well.

On behalf of all of us at Codename Entertainment, we would like to offer a massive ‘thank you’ to the fans and supporters who made this happen. It is thanks to you that PAX attendees will have access to these invaluable spaces to recharge.

Also, a very special thank you to Amy T Falcone, the creator of Vizier, and her fans who helped make this a giant success too.

To learn more about how your donations make a difference, visit www.takethis.org
September 6th
BW2: September 6th, 2019 Release Notes 
Posted in Bush Whacker 2.

Hydrocorn Concord (September 6th, 2019)

- Added a limited time quest to train one of 3 hydrocorn companions, and compete with other players for the wisest hydrocorn faction.

- Can permanently hire your Hydrocorn by buying their corresponding pet packs, available from September 9th to 11th.
September 5th
BW2: Alchrafter Runification Certification! 
Posted in Bush Whacker 2.

Time to Get Alchrafty

Are you overwhelmed at the thought of disenchanting, crafting, and combining runes? Or perhaps you just want recognition for your prowess as an alchemist? Well the Helpful Fellow in Ellesandra's Alchemy Shop has designed the certification program for you!

If you've built the Alchemy Shop in the Commons, you can sign up for the program a day later. Once you do, he'll dish you out 63 bite-sized daily quests that gradually cover the breadth and depth that rune crafting has to offer.

Rewards

Once completed, you'll be given a certificate you can hang on your ranch which increase your odds of getting more or rarer Powder Vials when you disenchant runes.



And who knows what opportunities you'll find as a certified alchemist...

Discuss on the forums!
September 5th
BW2: September 5th, 2019 Release Notes 
Posted in Bush Whacker 2.

Alchrafter Runification Certification (September 5th, 2019)

- Added a 63 part Alchrafter Runification Certification daily quest line via the Helpful Fellow in Ellesandra’s Alchemy Shop, which awards a ranch item that increases your powder vial output from disenchanting runes.

- Added 4 custom items to Ye Olde Alchemical Shoppe.

- Added text to Blacksmith Dialog showing how many unsocketed runes you have out of the max, with a tooltip explaining that you cannot collect more runes if you exceed it.

- Fixed the unsocketed rune counts including socketed runes.

- Moved the Stone Tile ranch item from the Misc Outdoor to Flooring category of the ranch store.

- Can now buy additional Bat Tiles and All Star Tiles from the ranch store.

- Fixed various reported typos and quest descriptions. Keep the reports coming!
September 4th
Idle Champions: Brightswords 2 
Posted in Idle Champions.

Seeking rest and respite from a year of adventure, the Champions arrive in the tranquil town of Longsaddle - only to find it under siege!

Drow from the Underdark are on the hunt in Longsaddle for a Harpell artifact, and it's a race against time to find it before they do...

Brightswords 2 introduces Turiel, the Aasimar Cleric. Players will have until Monday, September 16th, 2019 at 12:00pm PDT, to unlock him!

New Champion: Turiel

    Wherever the aasimar known as Turiel goes, devils and demons know to tread lightly. Acting on orders of their divine patron, Bahamut, Turiel works tirelessly to bring law, order, and justice to Toril. When not busy with inquisitions or crusades, Turiel calls the endless libraries of Candlekeep their home, studying ancient tomes and seeking guidance for their next holy mission.
Turiel Supports from the front of the formation, with his Embodiment of the Law greatly increasing the damage of Champions the further they are behind him. When you want to add Turiel to your formation, you can swap him with Bruenor (Slot 1).

For more information about our latest Champion, check out the Idle Champion Spotlight: Turiel dev blog!

Year One Champion: Wulfgar

    Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden to taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.
Wulfgar deals AOE damage that stuns and deals additional damage to armored and stunned enemies. He has additional abilities for each other Companion of the Hall present. When you want to add Wulfgar, Son of Beornegar to your party, you can swap him with Tyril (Slot 10).

For more information about about Wulfgar, check out last year's Idle Champion Spotlight: Wulfgar dev blog!

Year Two Variants

  • Hearty Constitution — Only Champions with a Constitution (CON) score of 14 or higher can be used.
    Reach area 75.

  • Army of Bahamut — Turiel starts out in slot 1 and can't be moved or replaced. Only Lawful or Good Champions can be used.
    Reach area 125.

  • DPS's Day Off — No Champions with the DPS role can be used.
    Reach area 175.

Year One Variants

  • Little Eyes are Lurking — A pair of Quasits have infiltrated your party, taking up two slots in the formation and causing chaos, making it difficult to work as a team. Every 25 areas they switch positions.
    Reach area 75.

  • Father and Son — Wulfgar and Bruenor have set off alone, on an adventure to catch up after some lost time. Only Bruenor and Wulfgar are available, and both start in your formation. Their damage and cooldowns are dramatically improved.
    Reach area 125.

  • Lolth's Domain — All Drow have the blessing of Lolth. Enemies gain armor and bosses gain additional armor.
    Reach area 175.

See the in-game FAQ for more information!

September 4th
Idle Champion Spotlight: Turiel 
Posted in Idle Champions.

If you're going to journey into the depths of the Nine Hells, you'll want the aasimar Turiel on your side.

A Cleric of the Order Domain, Turiel has spent a mortal lifetime in service of the God of Dragons, Bahamut. He has traveled across Toril under the guidance of his patron, hunting fiends from the Abyss and the Nine Hells. He has unearthed and destroyed Cults of the Dragon. And he is relentless in his pursuit of justice.

Now it seems that Turiel's lifetime of battle was merely preparation for a single holy mission: to enter Avernus and prevent the wielder of the Hand of Vecna from breaking Tiamat free...

Are you here for the Turiel Champion Spotlight? Good. Let's dive in, shall we?

I. Turiel's Story

    Wherever the aasimar known as Turiel goes, devils and demons know to tread lightly. Acting on orders of their divine patron, Bahamut, Turiel works tirelessly to bring law, order, and justice to Toril. When not busy with inquisitions or crusades, Turiel calls the endless libraries of Candlekeep their home, studying ancient tomes and seeking guidance for their next holy mission.
Turiel is a front-line Support Champion, best placed alongside your tanks and with your DPS Champion(s) as far behind him as possible. Whenever enemies attempt to attack Turiel, he will redirect them towards the tanks in his column and increase the power of his buffs. He is especially potent when fighting Fiends. When you want to add Turiel to your formation, you can swap him with Bruenor (Slot 1).

II. Turiel's Stats

Class: Cleric (Order Domain) Alignment: Lawful Good
Race: Aasimar (Scourge) Gender: Male
Age: 121 Affiliation: none

STR: 9 DEX: 11 CON: 16
INT: 13 WIS: 17 CHA: 12

III. Designing Turiel

We've been wanting to create an aasimar Champion for a long time. At the same time, we've been eyeing the Order Domain Cleric from Guildmaster's Guide to Ravnica since it came out last year. It seemed only fitting that as we get closer to descending into Avernus we make sure there is a Champion fitting to lead the charge.

The look of Turiel came before the abilities. An internal conversation about how aasimar manifest their divinity across the subraces led to one artist suggesting we go with a Kintsugi-like approach to Turiel's features, as if his body was cracking apart under the strain of containing so much radiance. Dark skin, brightly-colored hair, and heavily worn and weathered clothes and armor round out his aesthetic. The idea is that he only has time for his mission, and he's always in the thick of battle, leading to drab and damaged attire.

From his very first iteration, Turiel was a Champion that led either from - or near - the front of the formation. Order Domain Clerics are amazing at managing the ebb and flow of battle, with a selection of spells and subclass abilities that really allow their allies to shine. We knew we wanted to incorporate Embodiment of the Law into Turiel's design, but giving allies 'reaction attacks' didn't really translate in a way that we liked, and we were fixated on a Support Champion that could buff Champions behind him in the formation, with the buff becoming even more potent the further back your DPS Champions are.

Order's Demand was born of necessity. When your Support Champion is not a Tank but still needs to be able to join the front row of the formation, what do you do? Well, how about a kind of 'reverse-taunt'? Turiel is able to defer potential attacks on himself towards another Champion in his column, if one is available. Think of what you can make happen with that kind of ability.

Turiel's mission is to destroy all evil on behalf of his patron, Bahamut. Unflinching Hatred buffs Order's Demand whenever Turiel attacks an enemy of the fiend type. Turiel will really start to shine whenever your formation is fighting monsters from the Nine Hells or the Abyss. That might be handy in our next campaign!

With Voice of Authority, Turiel offers your high-constitution Champions some serious buffing. Whenever Turiel attacks, all other Champions deal bonus damage on their next attack based on their individual CON ability scores. It might be time to dust off your Jamilah or Binwin DPS formations.

When it comes to specializations, you can choose Lawful Mission to increase the effect of Embodiment of the Law, or you can choose Hearty Constitution to increase the effect of Voice of Authority. Depending on which type of DPS Champion you're focusing on, one of these may be better than the other for you.

Aasimar have some awesome subclass options in Volo's Guide to Monsters, but truth be told we only ever considered one type: scourge aasimar. There is something compelling about aasimar who feel the need to fight evil with every fiber of their being — aasimar who are so filled with divine radiance it threatens to consume them from the inside, leading them to wear masks. We always knew we wanted to adapt Radiant Consumption as Turiel's ultimate ability. It became Beacon of Light, a powerful AoE knockback and scaling damage buff - with a drawback. While the buff scales up, Turiel cannot attack, and whenever the formation is attacked it halves the buff.

If you're interested in learning more about the details of Turiel's abilities, you can get that information below.

IV. Turiel's Abilities

Basic Attack

  • Sacred Flame — Turiel points at a random enemy and flame-like radiance strikes them from above. Random target, 10-second cooldown.

Formation Abilities

  • Embodiment of the Law — Turiel increases the damage of Champions in the columns behind him by 100%, increasing by an additional 100% for each column further back (stacking multiplicatively).
    • 1 column = 100%
    • 2 columns = 300%
    • 3 columns = 700%
    • 4 columns = 1500%
    • etc.
  • Order's Demand — Enemies that attempt to choose Turiel as a target instead choose to attack another Champion, assuming another valid target exists. Each time this occurs, Turiel increases the effect of Embodiment of the Law by 100% for 30 seconds, stacking additively up to 30 times.
    • Note: This only affects single-target attacks that target Turiel directly (for example it does not deflect AOE attacks, multi-target attacks, or other attacks that hit Turiel indirectly).
  • Unflinching Hatred — Turiel has a singular mission: to destroy all evil. After attacking a fiend-type enemy, his Embodiment of the Law ability is increased by 100%. When Order's Demand redirects the attack of a fiend-type enemy, its effect is increased by 100% as well.
    • Note:These effects do not stack, but last for 30 seconds, and their cooldowns restart if they are triggered again.
  • Voice of Authority — After Turiel attacks, all other Champions deal bonus damage on their next attack based on their individual Constitution (CON) ability scores (50% per point of CON starting at >10, stacking multiplicatively).
    • <=10 CON = 0%
    • 11 CON = +50%
    • 12 CON = +125%
    • 13 CON = +238%
    • etc.

Specializations

  • Lawful Mission — Increase the effect of Embodiment of the Law by 50% for each Lawful Champion in the formation (including Turiel, stacking additively, then applying to Embodiment of the Law multiplicatively like a normal upgrade).
    • +50% (just Turiel) to +500% (10 Lawful), depending on the formation used.
  • Hearty Constitution — Increase the stack size of the Voice of Authority ability by 50% (to 75% per stack).
    • <=10 CON = 0%
    • 11 CON = +75% (+50%)
    • 12 CON = +206% (+65%)
    • 13 CON = +436% (+84%)
    • etc.

Ultimate Ability

  • Beacon Of Light — Unleashing the radiance of his scourge aasimar nature, Turiel becomes a Beacon of Light, pushing back enemies and increasing your party's every second while they are not being attacked. Increases the damage done by the formation by 25% per second, stacking multiplicatively. Each time the formation is attacked by an enemy, the number of stacks are reduced by 50% and the light diminishes. The effect ends after 30 seconds or when it is reduced below 1 stack due to enemy attacks, whichever comes first. During this time, Turiel is immobile and does not attack.

V. Turiel's Equipment



VI. Conclusion

With Turiel we wanted to create a Champion you'd follow into Avernus. We wanted to create a Support who buffs the back row, and who can also buff your CON DPS Champions. We think we've done something really awesome with our latest Champion, and we look forward to seeing how he fits in to your formations!

Feel free to send us feedback on via the Idle Champions Subreddit, Steam forum, or the Idle Champions Discord!