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January 28th
Idle Champions: Tales of the Champions, Part 6 
Posted in Idle Champions.

Well met!

It's time for the first Adventure Update of 2026, and we're back with the next installment of Tales of the Champions! These two Champions could not be more different: one Champion is a hero of and for the people of Baldur's Gate, dedicated to a life of service -- while the other Champion only lived for 11 days...

For the next two Tales adventures, Duke Ulder Ravengard goes to extreme lengths to protect what matters to him most, while Spurt the Kobold endeavors to become the next Pirate King...

Completing the base adventures will unlock Duke Ravengard (Seat 8) and Spurt (Seat 3), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and two exclusive Skins!

Are you ready to take on the challenge? Read on to learn more!

Legacy

Duke Ravengard would go to any lengths to protect that which matters most. With divine aid, he descends into Avernus once again to make things right, but a wrathful heart is not so easily swayed, and a devil's taste for dominion is never truly satisfied.
  • Complete Area 150
  • Rewards: Duke Ravengard Unlock

Variant 1: Rise of a Legacy

Duke Ravengard and a select group of allies embark on a hellish rescue mission.
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a Melee base attack.
  • After you complete area 50 for the first time, you can't remove Champions from the formation.
  • When you complete this variant, any Champions in the formation will be unavailable in the Burden of Legacy or End of a Legacy variants. Each Patron variant has its own list of unavailable Champions.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Getting to Know Idle Champions: A Champion's attack is categorized as a Melee, Ranged, and/or a Magic attack. Some Variants and Champion abilities require a Champion to have a specific type of attack!
  • Complete Area 350
  • Rewards: 4 Duke Ravengard Gold Chests and 250 Corrupted Gems

Variant 2: Burden of Legacy

Duke Ravengard and a dwindling supply of allies embark on a hellish rescue mission.
Must have completed a Tier 2 variant in an Event and have completed Variant 1: Rise of a Legacy.
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a Melee base attack. You also can't use any Champions that you used to finish variant 1 other than Duke Ravengard.
  • After area 10, all enemies spawn with an extra 10 armored hit points which must be destroyed before their regular hit points appear. When an enemy is knocked back, these armored hit points are immediately removed, revealing its normal health bar.
  • After you complete area 50 for the first time, you can't remove Champions from the formation.
  • When you complete this variant, any Champions in the formation will be unavailable in the End of a Legacy variant. Each Patron variant has its own list of unavailable Champions.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 800
  • Rewards: Duke Ravengard No Compromises Feat, which Changes his Alignment to Lawful Good, and 250 Corrupted Gems

Variant 3: End of a Legacy

Duke Ravengard and a pitiful handful of allies embark on a hellish rescue mission. Must have completed a Tier 3 Variant in an Event and have completed Variant 2: Burden of Legacy.
  • Duke Ravengard starts in the formation. He can be moved, but not removed.
  • You may only use Champions with a Melee base attack. You also can't use any Champions that you used to finish variant 1 and 2 other than Duke Ravengard.
  • After area 10, enemies spawn with a special shield which must be destroyed before their regular hit points appear. To destroy a special shield, an enemy must be hit with a critical hit.
  • Complete Area 1400
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Rewards: Blood War Duke Ravengard Skin and 250 Corrupted Gems

The Ultimate Treasure

Join Spurt the kobold on his latest misadventure, as a proud pirate! Azaka, Dragonbait, Halsin, and Stoki must help their hapless little friend live out this dream however they can, and perhaps discover the greatest treasure of all.
  • Complete Area 150
  • Rewards: Spurt Unlock

Variant 1: Kobold Without a Cause

Spurt wants to be a pirate, and he's making it a problem for anyone that isn't already part of a crew.
  • Spurt starts in the formation. He can be moved, but not removed.
  • Only Champions that aren't part of an affiliation can be used.
  • Getting to Know Idle Champions: An Affiliation is a small group of Champions that often have mechanics that encourage using them together. Unaffiliated Champions often have flexible abilities that can be used in many different formations.
  • Complete Area 350
  • Rewards: 4 Gold Spurt Chests and 250 Corrupted Gems

Variant 2: The Fast and the Flattened

Spurt wants to be a pirate, and he's quickly making it everyone's problem.
Must have completed a Tier 2 variant in an Event
  • Spurt starts in the formation. He can be moved, but not removed.
  • You may only use Champions that have a base attack cooldown of 4 seconds or less.
  • All Enemies move 100% faster and their base attack cooldowns are reduced by 50%
  • Complete Area 800
  • Rewards: Spurt's Free Agent Feat, which Increases the damage of all Champions by 20% for each Unaffiliated Champion in the formation, and 250 Corrupted Gems

Variant 3: Wasps and the Kobold that Loves Them

Spurt wants to be a pirate, and he keeps droning on about it.
Must have completed a Tier 3 variant in an Event
  • Spurt starts in the formation. He can be moved, but not removed.
  • You may only use Champions with both a Dexterity and Charisma of 13 or higher.
  • Two Hellwasps join the formation. They just get in the way.
  • Complete Area 1400
  • Rewards: Pirate King Spurt Skin and 250 Corrupted Gems

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