Auril is a terrifying foe, but the devastation her Endless Rime has caused and the lives of everyone across Ten-Towns hangs in the balance. It's time to take your Champions into these new adventures and variants to face the bitter chill and confront the Frostmaiden!
Note: you will need to have completed the previous two Icewind Dale Adventures, Deekin's Mission and Frozen Vengeance, in order to access these new Adventures.
Ending the Rime Part 1
Jump in your Nautiloid and head off to the sea of moving ice to find a wizard, an orb, and a book!- Variant: Ambitious Speakers Part 1 — Travel in the Nautiloid with Oarus, the Speaker of Termalaine in tow. Oarus joins the Champions on their adventure, taking up a slot in your formation, but not doing much else.
Only Champions with a CHA of 16 or higher can be used.
Reach Area 450.
Ending the Rime Part 2
Auril is trying to stop your advances, but you must continue to hunt for The Codicil of White!- Variant: Ambitious Speakers Part 2 — You keep searching for The Codicil of White but Auril is ready for you this time!
Requires completion of Ambitious Speakers Part 1
Oarus, the Speaker of Termalaine, joins the Champions on their adventure. They take up a slot in your formation but still don't do anything helpful. Only Champions with CHA of 16 or higher can be used. Bosses deal 100% additional damage. Reach Area 475.
See the in-game Change Log for more information!