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April 22nd
Idle Champions: The Running 3 
Posted in Idle Champions.

A young elven wizard is on a pilgrimage to the Grandfather Tree, and she has hired the Champions to escort her.

The wizard has foreseen an acorn falling from the tree - an extraordinary and truly rare occurrence - and she hopes to collect the holy relic to take to Silverymoon.

Yet as the party ventures forth, the very forest itself resists them, while elves from the Feywild and the Underdark seek to claim the acorn for themselves...

The Running 3 introduces Krydle, the charismatic half-elf rogue of the Heroes of Baldur's Gate, and brings back Spurt and Catti-brie. Players have until Monday, May 4th at 12PM Pacific to complete their event unlocks and objectives.

Dungeons & Dragons Krydle Jim Zub

Year 3 Champion: Krydle

    A Charismatic Leader, a dashing thief and poet, Krydle is the quintessential rogue with a heart of gold. A resident of Baldur's Gate, Krydle rejects the upper city political machinations of his estranged father Coran, but nevertheless has familiarity of the city's nobles and their schemes, as well those of the city's criminal network. Certainly a handy chap to know...

Krydle is a DPS and Support Champion. His legendary charm buffs other Champions based on their charisma, and his Thieves Cant ability amplifies this buff for each rogue in the party. When you want to add Krydle to your formation, you can swap him with Celeste (Slot 2).

For more information about Krydle, check out the Idle Champion Spotlight: Krydle dev blog!

Dungeons & Dragons Spurt Chris Perkins

Year 2 Champion: Spurt

    Spurt the Kobold Inventor is crafty and quick with his hands. He builds improvised weapons in the hope of gaining some new advantage in combat. Spurt never knew he would have such lasting appeal when he met a mighty group of adventurers in a cave, but here we are. Packed to the gills with his "awesome" inventions this clever kobold brings his 11-days of life experiences to the Champions, along with a really cool 'Centi-pult'!
Spurt is a Kobold Inventor and Support Champion. He buffs the formation through his Centipede Net, Wa-spiration, and Pack Tactics abilities. Spurt can also perform a Heroic Sacrifice to boost his buffs! When you want to add Spurt to your formation, you can swap him with Nayeli (Slot 3).

For more information about Spurt, check out the Idle Champion Spotlight: Spurt dev blog!

Dungeons & Dragons Catti-brie RA Salvatore

Year 1 Champion: Catti-brie

    "When I first laid eyes on Catti-brie, she had just punched a rather menacing fellow who was threatening to break every bone in my body. She hit the lout with such surprising force that he flopped to the floor like a sackful of mullet. Over the years, I’ve come to call her a friend. Underneath Catti-brie’s rough exterior lies a heart of gold. She cares deeply for her friends and will protect what she holds dear without fail. If she takes a shine to you, be sure to count your lucky pennies, because her enemies rarely fare well for long."
    ~Volothamp Geddarm
Catti-brie is a DPS and Support Champion. Her Powerful Draw and Critical Hit abilities help her deal damage at long range, while her Mark for Death weakens enemies. When you want to add Catti-brie to your formation, you can swap her with Minsc (Slot 7).

Year Three Variants

  • Split Up — Champions cannot be placed adjacent to each other.
    Reach Area 75.

  • The Early Bird Gets The Acorn — Only Champions in slots 1-7 can be used.
    Reach Area 125.

  • Krydle's Posse — Krydle starts out in slot 4 and can not be moved, removed, or swapped out. Only Champions with a Charisma (CHA) score of 12-16 can be used.
    Reach Area 175.

Year Two Variants

  • Delusions of Grandeur — Spurt and his Centipult start in the formation, taking up two slots. The Centipult launches centipedes at random enemies, enraging them and increasing their speed and damage.
    Reach Area 75.

  • Elves are Wild — All Elves (Elf, Eladrin, Drow) & Half-Elves in the formation have their attack speed increased. Drow enemies now have armor. Additional Eladrin spawn in each area, and they are immune to damage until after they attack.
    Reach Area 125.

  • Alignment Askew — Champions are all affected by different debuffs based on the formation's alignment.
    Reach Area 175.

Year One Variants

  • The Wolves in the Woods — Werewolves randomly spawn and attack the party, each with special abilities. Catti-brie's silver arrows deal double damage/hits to these creatures.
    Reach Area 75.

  • Critter Companions — Two forest critters take up slots in the formation, increasing the damage of adjacent Champions by 400% moving around every 25 areas.
    Reach Area 125.

  • Catti-alone — Catti-brie is the only Champion available for this mission. Her damage increases by 40% per area, stacking multiplicatively, her attack speed is greatly increased, and her Ultimate ability cooldown is reduced to 10 seconds.
    Reach Area 175.

See the in-game FAQ for more information!

April 1st
Idle Champions: Greengrass 3 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 3!

Greengrass 3 introduces Melf, the legendary Elf Fighter and Wizard, and brings back Aila and Nrakk. Players have until Monday, April 13 at 12PM Pacific to complete their Greengrass 3 unlocks and objectives.

Dungeons & Dragons Melf Luke Gygax

Year 3 Champion: Melf

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magic items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing.

Melf is a Fighter and Wizard Support Champion. His legendary spellbook is filled with versatile Support Spells, offering a variety of potential damage buffs and speed boosts. When you want to add Melf to your formation, you can swap him with Arkhan (Slot 12).

For more information about Melf, check out the Idle Champion Spotlight: Melf dev blog!

Dungeons & Dragons Aila High Rollers

Year 2 Champion: Aila

    Aila was found and raised by a clan of wild elves, but never truly felt like she belonged. The tartan that was found with her is the only clue she has to her lost elven roots. Aila is stubborn and proud. Whenever anyone questions her past, she simply states 'I'm a delight!'. However, her smirk holds a lifetime of anger & questions that she's held close to her heart.
Aila is a path of the Storm Herald Barbarian, able to Tank and Support in formations. She wields the primal power of storms to damage, stun, and weaken enemies. When you want to add Aila to your formation, you can swap her with Makos (Slot 9).

For more information about Aila, check out the Idle Champion Spotlight: Aila dev blog!

Dungeons & Dragons Nrakk

Year 1 Champion: Nrakk

    Having watched your party's progress for many years from Limbo, the Great Githzerai, Zaerith Menyar-Ag-Gith, has dispatched Nrakk to join your party on the Material Plane. Though his true motivations are unknown, Nrakk is a Way of the Kensei monk whose weapon of choice is a Naginata, making him a true force to be reckoned with on the battlefield. Reserved and aloof, Nrakk sometimes has a hard time interacting with those he sees as his lessers, but he nevertheless seems committed to the party's cause.
Nrakk is a methodical Githzerai Monk, able to DPS and Support formations. His meticulous approach to DPS has him able to deal AoE damage, stun, and bonus damage to single targets. When you want to add Nrakk to your party, you can swap him with Delina or Hitch (Slot 8).

For more information about Nrakk, check out the Year One Champion Balance Update, Part 1 dev blog!

Year Three Variants

  • Honorable Discharge — Each Champion can only be used to complete 50 areas.
    Reach Area 75.

  • The Problem Solvers — Only Champions with an INT score of 13 or higher can be used.
    Reach Area 125.

  • Wheat From the Chaff — Melf starts out in the formation with Melf's Righteous Determination unlocked. Only enemies that Melf deems evil can be damaged. Blockers, bosses, and boss trash mobs are always deemed evil. All non-evil enemies are invulnerable and can not even be attacked.
    Reach Area 175.

Year Two Variants

  • Pixie Machinations — A pixie riding an intellect devourer (like you do) arrives in every area. When it appears, a random Champion is stunned until the pixie is destroyed.
    Reach Area 75.

  • Starve Them Out — Only champions with INT 12 or less can be used. A giant intellect devourer with 200 armor-based HP arrives in each area. While it is alive, all other monsters are immune to damage. For each collective point of intellect BELOW 12 in your formation, the giant intellect devourer's armor is reduced by 10, to a minimum of 10 armor-based hits. For example. If you have Bruenor in your formation, his 8 INT (4 less than 12) will reduce the giant intellect devourer's health by 40 (4x10).
    Reach Area 125.

  • Ride the Storm — Aila starts in your formation. Aila's Storm Aura hits two enemies with each strike. Only enemies who are either Primed or Electrified by Aila can be damaged.
    Reach Area 175.

Year One Variants

  • Whispers — The Elder Brain slowly drives your Champions mad. Whenever a Champion lands a killing blow, they gain 5–10 stacks of a "Whispers" debuff. When they reach 100+ stacks, they are stunned for 15 seconds.
    Reach Area 75.

  • Flower Power — Sentient flower enemies spawn at random in non-boss areas. When killed, they imbue the champion who killed them with a random power, which can be good or bad.
    Reach Area 125.

  • Unlikely Allies — Two Githzerai monks take up slots in the formation. Each increases the DPS of Nrakk by 400% as long as he is adjacent to them, stacking multiplicatively.
    Reach Area 175.

See the in-game FAQ for more information!