- "Looking for a new challenge? We can arrange that!
How do you feel about being attacked by flaming undead?"
Don't forget to bring fireproof clothing! Enjoy :)

Grand Tour of the Sword Coast Variants
- The Mists of Ravenloft: We're not in Faerȗn Anymore — A group of 3 armored and powered up Flameskulls appears in each area (after 10 enemies). Each of them has the following enhancements:
- 4 hits of armored health.
- Deals 300% damage.
- Stuns the target for 3 seconds.
- You can only use melee/ranged Champions.
Reach area 275.
- Family Entanglements: Relentless Misfortune — Relentless Undead monsters spawn and attack your formation. When they are killed, Relentless Undead don't disappear. Instead after 3 seconds, they get back up and start attacking again.
Reach area 275.
- Tower on the Lake: Intelligence Hunt — Only Champions with an Intelligence (INT) score of 13 or higher may be used.
Reach area 275.

Waterdeep: Dragon Heist Variants
- A Mysterious Summons: Vajra's Guards — Vajra has asked that three Stone Golems accompany you on your adventures. I'm sure she's not monitoring them at every moment.
Reach area 200.
- Hopelessly Lost: Flame(skull) War — Trenzia's Flameskull is back and ready to start a war in Undermountain! Not only has she hoarded all the treasure, but she's also found a way to power herself up!
- Instead of appearing only in areas 41-45, she now appears in every area, and her damage is increased by 200%.
- All gold found is reduced by 99%.
- Enter the Sargauth: The Madness Grows — You've become lost. The friends you knew have abandoned you and been replaced with gibbering mouthers. I doubt it'll be long before Halaster himself appears to smite you. All champions in the 'even' (2, 4, 6, etc) seats have disappeared. They probably abandoned you. Or maybe they are the sounds you hear from the shadows?
Reach area 250.